Misery Mode is Neat - The Long Dark

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  • เผยแพร่เมื่อ 18 พ.ย. 2024

ความคิดเห็น • 23

  • @emrebaskocak
    @emrebaskocak 4 หลายเดือนก่อน +1

    I'm glad I discovered your channel. The editing style is nice, you cut out just enough stuff to make it a better viewing experience. I love the dog keeping us company plus I like your voice! Looking forward to more TLD stuff from you

  • @fork7809
    @fork7809 3 หลายเดือนก่อน

    Oh, i love your channel, i haven't had such a genuine laugh for such a long time :)

  • @BethelAbba
    @BethelAbba 4 หลายเดือนก่อน +1

    Glad I'm not the only one who thinks that the cougar mechanic is OK and a good addition.

  • @IslandHermit
    @IslandHermit 4 หลายเดือนก่อน +3

    The main complaint, and by a wide margin, that I've seen with the cougar mechanic is that it just magically teleports on top of you. You can be standing in the middle of a clear, flat plain and still not be able to see it coming. Feels unfair to a lot of people. Doesn't really matter to me as I won't be enabling it. I like to dawdle in TLD.

    • @QilleWolf
      @QilleWolf  4 หลายเดือนก่อน +4

      I totally understand why people are upset about it, but I really liked how unique it was (also I hated that people were being horrible to the devs on twitter). You basically had to use yourself as bait. Of course, they’ve removed the cougar from the game so they can do more work on it, as of last night. My guess is they’ll have it spawn in close to you and sprint at you, giving you a tiny window to attack first. That would satisfy most of the complaints. I’m just salty because that’s the thing I was most excited for in the new content, and now I’ll have to wait even longer to do the 100 cougar mauling runs

    • @Prometheus7272
      @Prometheus7272 2 หลายเดือนก่อน

      @@QilleWolfIf they implement it like that I would enjoy it a lot, I also don’t like how it shows an icon when it’s in the region, it’s just immersion breaking, that should be determined based on in game sounds and visual signs of cougar activity.

  • @Excavator32
    @Excavator32 4 หลายเดือนก่อน +1

    8:23 tbh frostbite needs a rework, or should at least warn the player better. For a permanent condition that doesn't have any noticeable trigger (unlike say, blood loss, which you check for after a struggle) it really needs a better warning. In real life the stages up to frostbite are incredibly painful, so in game your character would also be in alot of pain, and would be aware of the frostbite developing.
    One way they could rework it and warn the player at the same time would be to have it function similar to burns. Instead of waiting for frostbite risk to hit 100%, the game could start eating away at your healthbar when it hits 50% or when frostbite risk starts at 0%. Since your skin is slowly dying it would fit more with how frostbite slowly eats away at your health (while also capping it like burns and how frostbite currently works) and then when the player is warming up, and frostbite risk is decreasing, the decay on the healthbar slowly trickles down until your frostbite risk is cured.
    They could also do this to make frostbite more punishing, since it's kinda weak really. If you could cure frostbite it would be one of the most underwhelming conditions in the game, next to insomnia.

  • @Raven-wq4li
    @Raven-wq4li 4 หลายเดือนก่อน +4

    i dont know the reason why theres a dog on the corner of the video but im not complaining. actually people should put pictures or videos of their pets on the corner of the screen randomly. very good boi

    • @QilleWolf
      @QilleWolf  4 หลายเดือนก่อน +1

      That’s Olive, I have a redeem on my twitch stream to have a picture of my dog onscreen. And I agree, more people should have pictures of their pets onscreen ❤️

    • @Raven-wq4li
      @Raven-wq4li 4 หลายเดือนก่อน

      ​@@QilleWolf also i totally agree with the cougar rant! we were missing a new mechanic involving predators. it would be a problem if it didn't have a toggle, but there is so i really dont get the complaints. cant wait to encounter it, even though ill be shitting myself while doing it lol

  • @ethanrodriguez7353
    @ethanrodriguez7353 4 หลายเดือนก่อน

    loved the video i also play the long dark :)

  • @Goomberdups
    @Goomberdups 4 หลายเดือนก่อน

    what in the fuck are these rabbit snipes

    • @QilleWolf
      @QilleWolf  4 หลายเดือนก่อน +1

      I’m something of a gamer myself 😎

  • @Prometheus7272
    @Prometheus7272 2 หลายเดือนก่อน

    Your voice is very ASMR 😂

    • @QilleWolf
      @QilleWolf  2 หลายเดือนก่อน

      @@Prometheus7272 like a girl version of Jay Baruchel, am I right ;)

    • @Prometheus7272
      @Prometheus7272 2 หลายเดือนก่อน

      @@QilleWolfI had to look that up, I somewhat hear the resemblance. Funny he’s from Canada since that’s where the game is set.

  • @terrimactavish9547
    @terrimactavish9547 4 หลายเดือนก่อน

    Hi there great job.

  • @julianbell9161
    @julianbell9161 4 หลายเดือนก่อน

    I disagree with the cougar rant. I’m glad Hinterland listened to the overall dismay of the community and is reworking it. I think it’s very dismissive to call everyone who dislikes 1 game mechanic an annoying hater. Obviously there are weirdos who take it too far but that clearly wasn’t the majority of criticism or else Hinterland would have just dismissed it an not changed anything.
    For me, it was just too immersion breaking. Ambush predator doesn’t mean it has the power to teleport. I would be ok if it randomly spawned silently behind you like 15 feet and charging you and if your head is on a swivel you can notice it. I can buy that I just didn’t notice the predator before that. Maybe also make it only spawn near something it could conceivably hide behind, it might tough in the Muskeg or Air Field, but something could be figured out. In its current form, it’s just a glorified cabin fever that has an animation attached to it. It’s just a status effect that randomly takes 2/3 of your HP away. And that, to me, sucks. It feels like cougar isn’t part of this world. It doesn’t feel like this cougar interacts with other animals, it just exists for a few seconds to shoot it and then disappears into the ether. I do like your aurora idea, I think that would be a cool feature

  • @lilstrats944
    @lilstrats944 4 หลายเดือนก่อน

    I love dogs. Is that a Maltese is the corner? Who is he or she?

    • @QilleWolf
      @QilleWolf  4 หลายเดือนก่อน +1

      That’s Olive, she’s my aussiedoodle (75% standard poodle, 25% Australian shepherd). There’s a redeem on my twitch channel to have a dog picture onscreen, which is why her pic is up there for the whole video haha

  • @TotiWeazel
    @TotiWeazel 3 หลายเดือนก่อน

    Why is that dog pic at the vid

    • @QilleWolf
      @QilleWolf  3 หลายเดือนก่อน

      @@TotiWeazel it’s a redeem on my twitch channel to have a picture of my dog onscreen

  • @foo-foocuddlypoops5694
    @foo-foocuddlypoops5694 4 หลายเดือนก่อน

    Counter Cougar rant: I love the Cougar encouraging players to move around more but *hard* disagree on the teleporting being a good mechanic. Currently (Before it got removed) you either leave the region to be completely safe or stay in the region and get randomly attacked at any time in any place with no real warning, essentially forcing you to camp indoors. This completely unavoidable attack can leave you with next to no HP and with one of the game's most brutal afflictions but also gives you the opportunity to one-shot the Cougar for a frankly pitiful reward. It's a pretty boring animal and I think having it physically appear is not only far more realistic but is also better for gameplay, balance and especially tension.
    If it's physically present then you can avoid it. The player is encouraged to move to open terrain for safety to see the Cougar coming, or maybe the Cougar would avoid open terrain entirely, but open terrain is typically colder, windier and has fewer immediately available resources, so you need to bring stuff with you which might slow you thus you're encouraged to not just build multiple bases around the world but within each region. If it can physically be around any corner or on top of any cliff, building or tree then the player is encouraged to take completely different routes through regions avoiding easy ambush spots, adding even more danger depending on weather, map knowledge and other predator spawns. Essentially you double down on the entire ethos of encouraging the player to move around the map now that movement has real benefits, because in the current system you just play as you normally would since nothing can actually stop the Cougar attack. Yes you could potentially shoot the Cougar first but I've seen nobody suggesting it should be as easy as shooting a bear or wolf, and if it's going to deal such devastating damage to the player it's only fair you can kill it first, even if it's extremely difficult. A spitball idea I've had is that instead of 1-shotting the Cougar after being mauled and assuming you don't outright kill it anyway, you can instead deal enough damage, whether you get mauled or not, to make the Cougar retreat to it's den for a few days, then if you find the den you can then finish it off whilst it has low HP, but in some way it'd be even more dangerous in this state.
    As for tension I'd argue there currently isn't much. The game gives you a million flashy UI warnings a Cougar is around, some spooky ambiance and music is played when it's in your region and at some random point you'll get a jump-scare cutscene regardless of how you play. If it's physically in the world and thus has counter-play you can get rid of all the UI warnings, instead relying entirely on the sounds and signs like dead animals to know how close it is, also preventing players from never seeing the Cougar by just moving every time the UI says it's apporaching. Instead of being purely ambiance all the sounds and music can now be actual indicators of how close the Cougar physically is making them, in my opinion, *significantly* scarier. There'd be a genuine reason to jump at the sounds of metal banging in the wind because that could actually be the Cougar coming after you. Thinking back to basically every classic horror film, seeing the villain stalk the protagonist is what generates all the tension as opposed to the jump-scares; It's the dorsal fin closing in, the underwater POV shots and soundtrack that make JAWS so terrifying, not the few bits where the shark jumps out of the water, and with that same logic I think we should physically see the Cougar stalking us. Imagine seeing it perched on a cliff in the corner of your eye and it darts away when you turn towards it, or watching it clambering up a distant tree right along your current patch or even climbing up a cliff you'd recently scaled. What if you ran to a fishing hut on Coastal Highway for safety but the Cougar AI is smart enough to not follow you out there, so you watch it skulking along the coastline waiting for you to go back for supplies. I think getting glimpses of it hunting you, and the implication that even when not visible it's still physically out there following you, is what'd turn it from spooky to shit-your-pants horrifying.
    Shame they removed it, despite my complaints and how buggy it was I did appreciate having some new mechanics to play with, but it's nice to see the devs taking criticism seriously and actively working to make the game as good as it can be, and maybe they had no choice but to remove it in order it to work on it.