STAMPS OF TIME 0:00 Intro & opening thoughts 3:35 Daggering & looting armor 9:04 Retreating on 2 tiles 10:08 Retreating on enemy turn 10:42 Looting mid-battle 12:31 Misses/hits cause fatigue loss 13:13 Auto-loot for extra items 16:00 Price indicator items 16:47 Stopping at towns during caravan missions 18:24 Tavern leads on legendaries 20:00 Caravan missions generating legendary items in destination shops 21:57 Recap & conclusion Great video! Have a wonderful day, everyone.
To merely be wavering when you have a dozen guys standing around you and several of them are walking up to you holding daggers while a dude in heavy armor is laughing and pointing at you... Pretty badass.
Yeah, he basically wants us to kill all of the victims friends/allies, surround said victim carefully, put out our daggers, and start stabbing to every hole in the armor you see. While the guy is trying to run away in vain. What a way to go... just tell him to drop the armor and let him go.. much much easier. :D
My own piece of advise that I wish I had known earlier: nets! Nets are awesome. They are very cheap, you can throw them from range, and they apply a nasty debuff to melee and range defense. At the very least it can be seen as a "stun" for an annoying target, as the unit will usually spend its turn trying to get out of the net. I also like to combine nets with Filthy's Taunt strategy, as a taunted unit will not try to break out of the net (making them easy picking for my backline or nearby bros).
Also when paying and feeding your men the game does it from top left to bottom right. Meaning that if you run out of food or money halfway through the first brothers are more likely to be paid/fed. If you're running out of money or food and can only pay/feed some. It's a good idea to put people who are less likely to leave in the bottom right.
since this comment is 4 years old idk if you are still alive of not but the feeding thing has changed and now they eat what is about to go bad and save the fresh foods for later!
tip 293: Excreting a dog into an enemy spearwall will not trigger the spearwall tip 294: Ammunition don't always cost the same in the same town, buy alternating stacks.
Tip #11: In the early game, the contracts you chose can greatly influence how successful you are down the road, since contracts will be your only reliable source of income. A relatively small tip, but if a town is offering multiple contracts, you can cycle through all of them by selecting the "I need to think about this before I sign" option. Once you click on a contract, you are not necessarily locked into that contract. Contract selection comes in two phases: #1 drawing the contract. This is the part where the contract-giver explains the situation, and you bargain for how much the contract will pay. Regardless of your reputation with the town, you can always demand more pay one time without any consequence. #2 signing the contract. At this point you have three options. You can sign the contract, and you will be locked into it. Failing to complete the contract or breaking the contract will hurt your reputation with the town as well as your fame. You can say "I need to think about this before I sign" which will leave the contract drawn up (in the town screen the contract scroll will now have a feather pen on it) but you don't lose reputation or fame. The third option is to decline the contract. This will lose you reputation with the town. I find this information very useful for shopping through lots of contracts without making all the towns hate me. There is no reason to ever pick the "I decline this contract" option. In the early game it's hard to determine the true difficulty of a fight, and whether or not you should take it, so shop away!
i disagree with "contracts will be your only reliable source of income". I usually end up barely breaking even with contracts (with item repairs, food costs, treatments). The fastest way to amass wealth at the start is with trade goods. Find a small village that sells trade goods, do the contracts there to drop the prizes, then sell those trade goods at a city/port/large village (preferably with 'ambushed trade routes' as that skyrockets prices).
Maybe pick your contracts better then, i almost always go out on a gain. The exception being for some caravan escorts where i can't avoid unexpectedly large enemy numbers
Feather pen? Heh. I believe they're called quills, but yeah. And thank you for the advice on contracts. I just bought this game yesterday. My brother's been playing it the past 2-3 years, having never had any major complaints (and he's real critical) and I figured I'd give it a try. Reminds me of a combination of darkest dungeon and mount & blade.
I just picked it up on sale, didn't watch any videos until now. Struggled thru trial and error, but that's how I enjoyed it! Still glad I stumbled upon this
I just started playing Battle Brothers this weekend. I watched one of your other videos before starting but didn't watch this one until 2 days of playing. These tips are great and I can't wait to start using them.
the caravan passing by towns can stop and visit is really good because many of the contracts travels sooooooo far and depleted my food stock. So thank you so much on this tip
Most important thing that took me a while to learn was that you can repair the items in your inventory. And for most armors and helms, that's not worthwhile. But for most weapons, especially the high priced ones, you can make a ton more money. Although you have to keep buying a bunch of tools whenever possible. Also, how do you "auto-loot?"
Great video. I want to add my own tip: The pick up is also useful for vandages. Sometimes shit happens, a cut artery means perma bleed. I have lost a bro for thinking "Well, I don't have more bandages" While having another bro standing directly at his side with a bandage. Throw it in the grass, pick it, use it, save a life. The price measuring: The other day I reached my first 100 days on easy difficulty. Still learning some things, but I like figuring things on my own and then cheking to see what others think. I personally use the Straw Hat. You get tons at the very first battles, value 60 gold, if a city buys you one at 10 a piece, is decent. 11 is good. As for the price of items: I swear different items have different rates. On one town I bought supplies for 180 or so, while they sold bandages or ammo extremely costly. Maybe there's sub divisions like tiers, what slot goes the item, type of weapon/armor. It's only a theory for now. Think I'll start noting prices of everything on paper soon (I just like playing this way ok?).
I've just started playing this game and I'm getting totally annihilated so this stuff is all gold that will certainly improve my chances. Thanks for the great tips.
I love battle brothers as well! Nice tips! For the indicator items, I would use "unusually large wolf pelt". Good price will be selling above 40 or 39-38 crowns. Bad sell would be 37 below. The pelt is worth 200.
Regarding taverns, you can pay no money for rumors - just pause the game, leave the town and go back. The rumor will be changed, and you can do it as many times as you want in contrast to the paid rumors.
Meh. Even though it’s a 4 year old comment. This just destroys the RPGness. Like saying in Minecraft, “Instead of mining, just go in creative and spawn diamonds”
@FilthyRobot Thank you for all your valueable videos. Before I found them, my guys always got ripped into piece around day 40. After watching your tipps & tricks & tutorials I had an instant run to day 102 - my company still in best shape ever, decent amount of money. Thanks to you I am now in good control over what is happening and things are running just fine.
@@FilthyRobot It needed an Ork camp with Warlords I stumbled into to bring this run down. Next try I will apply some more of your tipps I found meanwhile and will certainly do even better. Thx again - your explanations and teaching skills are outstanding.
I wish legendary weapons had an 100% drop regardless. Fighting through a horde of bandits or orc warriors just to watch it vanish into thin air is frustrating. Even if they haven't attacked that often with them. Just had a Hedge Knight with a unique sword vanish after I knifed him to death.
Old but just got the game. It is very cool. I’m finding it almost impossibly hard on easy mode. I worked my way up to 12 brothers. But every available battle now is wiping me every time.
I don’t know if anyone has posted this, but war hounds are the bees knees. I equip all of my guys with hounds when I can. You can tie people up, surround them, fill an empty space, run down fleeing foes. They’re great. I think a cool mod would be a dog perk tree
Filthy, loved the tips, especially about caravans and famed items. Suggestion for future videos: could you include a summary in the description or an annotation in the video about the different tips you're gonna give and when in the video you talk about them? It makes for easier viewing when I'm not interested in all of them. Cheers!
I wish the game was more lenient on retreats. The wounds are brutal and to mobilize a whole army to an edge adds ridiculous amounts of time to an already slow burning game. I'm not saying it should be risk free but I think it should decrease the chance or severity of a wound the closer you get to the edge. Or maybe make probability of sustaining a retreat wound based on proximity to enemies.
Thanks for the advice! Here I go again for another iron man run... This is just what I needed to get myself back into the game after a 90 day iron man run (albeit I had completely misaligned all my stats and perks on my guys cause it was first successful run that got off the ground). I think there should be a big "NOTE" on every BattleBrothers guide saying "IT'S SITUATIONAL." There's basically nothing in this game that is a "must have" or "You need to do this." Something that is great against goblins will suck against orcs, or be wonderful against undead, but terrible against necrosavants, etc etc. The variability you MUST HAVE in the game is so fething complex it reminds me of Mount & Blade so fething much it's so fething good.
The armor drop may have changed. I think it always drops if it's above certain durability and for helmet there's the same treshold but the chance is always x% if it's above the treshold, 0% otherwise.
the tavern tips aren't nearly as useful for finding legendary items as he suggests here. most of the time, they reference the nearest monster den, and dens that are close to cities rarely have legendary items in them. it's a bit more useful if you run a wide circuit around the town and clear any dens first. then, any tips you get will be for dens further away from the town. if you get the same den being mentioned in different towns, and they both say it is far away, those are the good ones to go for. usually you can triangulate based on the compass direction given. but yeah, in general, legendaries get more common the further away from town you get. also, another big tip he did not mention at all... save scumming. before you enter a town for the FIRST time, make sure you save the game, you can load that save over and over again, and the town will have different items for sale, and different mercs for hire. however, once you enter a town, the town's 'seed' is set, and you cannot ever get it to randomly give you different loot again. it will change inventory periodically, but not randomly. so, go slow, make sure you save before entering a town for the first time, especially if it is a big town with both weapon and armorsmith or fletcher. also a good way to find that specific recruit you are looking for. yes, you can save scum your way to multiple hedge knights in your first week if you want, or grab that cultist right off the bat.
Oh really, thank you so much for that save-scumming tip, it will help me a lot since I am filthy hardcore save-scummer! :D No... Really I am! :) I always tend to save when I enter a town, so when I try out recruits I can always reload to save money. Never thought that the actual seed is being already determined because I entered the said town. Nice tip dude! :)
I don't really consider it a "big tip" he missed; that's literally an exploit of the game's code (or a cheat, if you want to put it simply). It's like if there was a bug where clicking a character 3 times quickly on the battle map broke the game and gave them invincibility: using that bug to your advantage wouldn't be a mere "tip", would it? I'm not judging how people play a singleplayer game or using "cheat" derisively, everyone can make their own definition of fun. It's just a peeve of mine when I see cheats being referred to as tips that everyone should (ostensibly) be using.
Overhype Studios, the company behind Battle Brothers, supports a game called "Realms Beyond: Ashes of the Fallen" and may even write for it! It's a classic single-player RPG featuring a party-based character system and tactical turn-based combat evolved from the SRD 3.5e ruleset. www.kickstarter.com/projects/ceresgames/realms-beyond-ashes-of-the-fallen/description
They come from hours and hours of gameplay. I think he just figured out the "melee hits on your shield deplete your stamina" bit on the last TH-cam video (which is a month old but still)
I come from the future to add a few things. It's very possible to make a lot of money repairing looted items to sell. Better done with caravan missions (as hard as they are), so towns get cheap tools. IIRC, tools repair a certain %, while every % on an item adds to it value. It's a simple math thing. Mid to high end gear is very worth it (IIRC, stuff looted from undead is profit if repaired, unless tools were really expensive). Noble wars are an excellent way to make tons of money - while being far from the real end game.. lots of high end regular gear that can be repaired and sold for a great profit. This is not end game, it's just a map change. Really enjoy the dynamics it brings, we can help shape the map :) Very early game this is not practical, of course. Need the cart and run some caravan missions to get cheap tools and raise rep, but it does add up very much. When really well supplied, vendors will have the most famed items, late game, and they can be pretty fukin good. If you want lots of famed items in late game and have the means to pay for them (using the method above), look for caravans to the same town. Items in the wild may not be better then vendor items, just free. I really like this feature in Battle Brothers, they make it look like the noble wars are "the shit" and then you go over to the black monolith and get annihilated. It's still a good "end game" thing, but it's so dynamic, it's worth it to keep playing. Unless you get undead and necrosavants, then you're completely fucked. GG. 🙄 RNG is all over the place, of course, but absurdly good gear is mandatory for the real end game. Most of it will have to be purchased from towns. Some will have to be from quests. Or something very special. As a side note, if the crew on this video was to run black monolith, they would all be dead in 10 turns or less 😑
If you do a caravan early in the game and it generates a legendary item you can't afford yet, how long will it stick around before the town replaces it's inventory with something else?
I use peat bricks as price indicator since it costs exactly 100. Castles and the huge towns usually buy it for 120+g, with good relations around 130+. So afaik im getting that (sell price) - 100 as the percentage of profit i'm gonna get if i sell my loot on that settlement. obv this doesnt work on settlement that produces peat bricks. I think that's how it works. or is it? not sure. what's happening? 🚬
I was thinking this game needs a better tutorial, but watching your videos on it, there’s just so much stuff! It would be a long and miserable tutorial.
Very useful. Thank you! Can you do a video on weapons? I've always wondered if there's an advantage to using an axe over a sword over a mace over a scythe etc.
Excellent! I thought that I knew everything about this game but 7 of those were new to me. I'll try them when the new dlc comes out in about 2 hours. Thanks!
**IF YOU ARE INTERESTED IN TIPS, READ THE "P.S." SECTION (above it -- it's just rambling)** Damn... But... But... But, I never retreat -- I'm hardcore save-scummer. In every game that allows that, I always play for "nobody dies" scenario, even if it's painful to reload for like specific "perfect" route of damage done (for example in XCOM game where you *need* to crit. couple of times in a round to survive or to have some so called _lucky misses_ and so on). Save-scumming is fun (it's also annoying and time-wasting)! :D Aaaaanyway, the biggest problem for me about daggers tactic (which I already knew from before) is that I usually don't have room to carry them around as spare weapons because, usually melee characters have either 2H weapon and 1H + shield as a backup (or vice-verse) and when you want to be able to switch between them equally during the fight you need 2 slots for that (and having additional belts is quite often wasteful skill) or I have 1H + ranged shield and in a reserve I have reserve 1H + melee shield, and during fight I switch shields when they come to hand-2-hand fight instead of shooting me from afar. Also, other (range/banner) characters have begs and belts and usually have 1H + shield + 2 quivers with arrows/bolts/throwables. Soooo yeeeeeaaaah... Don't really have empty slots to waste. But I think I'll try to experiment with probably range guys to have daggers instead of 1H weapons (such as cleavers and stuff) just because of probably wasting too much legendaries throughout the game. Neat trick with looting at the end of the battle tho. Never thought of that tactic, but then again I only once, so far, got in a problem that I cannot loot everything... But thank you, that will actually help! :) Other stuff I already figured out myself... P.S. Another great tip I can post (that I figured out by myself) for newcomers to this game is that if you find some contract(s) very difficult (for example ones with 3 skulls) and you want to finish every single job you took, you *don't need* to do them right away, if you are not desperate for money exclusively from contracts, because the most of "missions" are not time-related (in fact only defending towns or scouting missions are bound by time, I think); in other words you can take your time and level/gear up, because difficulty of contract, once signed, will not change and is determined at the actual signing point. A second add-to-it tip, about contracts is that you can always go and ask for more money because either contract giver will allow it, and you'll get more money when you finish it or they will decline and you will still be able to accept basic terms. If you *only ask **_once_* for the raise, you won't ever lose an option to sign/close that deal. 2 times tho often leads to them being too annoyed and terminating that contract for good. :) Also, when you switch weapons from 1H + shield to 2H, you only need 4 AP to do it, so having "quick hands" perk/skill is fantastic if you want to be able to switch from 1H + shield to 2H without any penalties and still do all of the actions you want. To be able to do that, you need a 2H weapon in your reserve slots and one empty slot as well. When you change weapons to 2H one, it will automatically put your weapon and shield into those reserve slots and your 2H weapon will be in your hands. **NOTE** *that it doesn't work the other way around!*
STAMPS OF TIME
0:00 Intro & opening thoughts
3:35 Daggering & looting armor
9:04 Retreating on 2 tiles
10:08 Retreating on enemy turn
10:42 Looting mid-battle
12:31 Misses/hits cause fatigue loss
13:13 Auto-loot for extra items
16:00 Price indicator items
16:47 Stopping at towns during caravan missions
18:24 Tavern leads on legendaries
20:00 Caravan missions generating legendary items in destination shops
21:57 Recap & conclusion
Great video! Have a wonderful day, everyone.
Thanks! Pinned!
Thanks 👍🏼👍🏼
this is priceless
To merely be wavering when you have a dozen guys standing around you and several of them are walking up to you holding daggers while a dude in heavy armor is laughing and pointing at you...
Pretty badass.
Yeah, he basically wants us to kill all of the victims friends/allies, surround said victim carefully, put out our daggers, and start stabbing to every hole in the armor you see. While the guy is trying to run away in vain. What a way to go... just tell him to drop the armor and let him go.. much much easier. :D
My own piece of advise that I wish I had known earlier: nets! Nets are awesome. They are very cheap, you can throw them from range, and they apply a nasty debuff to melee and range defense. At the very least it can be seen as a "stun" for an annoying target, as the unit will usually spend its turn trying to get out of the net. I also like to combine nets with Filthy's Taunt strategy, as a taunted unit will not try to break out of the net (making them easy picking for my backline or nearby bros).
nets are a lifesaver if you run into necrosavants in the early game.
@@thomasneal9291 now look at this NET
@@frostag4821 that i just found
I underused nets until today cause I had a 3 lindwurm encounter and holy crap it's OP
@@kentknightofcaelin4537 When I say "go" be ready to throw!
8:30, so this is what happend to Julius Caesar
he had really nice armor.
Brutus wanted that dank Emperor Set
For the Watch.
First time a ten things i wish i'd known before playing video had ten things i actually didn't know
Also when paying and feeding your men the game does it from top left to bottom right. Meaning that if you run out of food or money halfway through the first brothers are more likely to be paid/fed. If you're running out of money or food and can only pay/feed some. It's a good idea to put people who are less likely to leave in the bottom right.
since this comment is 4 years old idk if you are still alive of not but the feeding thing has changed and now they eat what is about to go bad and save the fresh foods for later!
@@shadowwarior2231 that's not what he's talking about
@@xXBamboostick3Xx yup you right lol holy shit its been 6 years from his comment!
800 hours in this game, still learned some stuff.
well done sir!
tip 293: Excreting a dog into an enemy spearwall will not trigger the spearwall
tip 294: Ammunition don't always cost the same in the same town, buy alternating stacks.
Tip #11: In the early game, the contracts you chose can greatly influence how successful you are down the road, since contracts will be your only reliable source of income. A relatively small tip, but if a town is offering multiple contracts, you can cycle through all of them by selecting the "I need to think about this before I sign" option. Once you click on a contract, you are not necessarily locked into that contract.
Contract selection comes in two phases:
#1 drawing the contract. This is the part where the contract-giver explains the situation, and you bargain for how much the contract will pay. Regardless of your reputation with the town, you can always demand more pay one time without any consequence.
#2 signing the contract. At this point you have three options. You can sign the contract, and you will be locked into it. Failing to complete the contract or breaking the contract will hurt your reputation with the town as well as your fame. You can say "I need to think about this before I sign" which will leave the contract drawn up (in the town screen the contract scroll will now have a feather pen on it) but you don't lose reputation or fame. The third option is to decline the contract. This will lose you reputation with the town.
I find this information very useful for shopping through lots of contracts without making all the towns hate me. There is no reason to ever pick the "I decline this contract" option. In the early game it's hard to determine the true difficulty of a fight, and whether or not you should take it, so shop away!
i disagree with "contracts will be your only reliable source of income". I usually end up barely breaking even with contracts (with item repairs, food costs, treatments). The fastest way to amass wealth at the start is with trade goods. Find a small village that sells trade goods, do the contracts there to drop the prizes, then sell those trade goods at a city/port/large village (preferably with 'ambushed trade routes' as that skyrockets prices).
Maybe pick your contracts better then, i almost always go out on a gain. The exception being for some caravan escorts where i can't avoid unexpectedly large enemy numbers
Feather pen? Heh. I believe they're called quills, but yeah. And thank you for the advice on contracts.
I just bought this game yesterday. My brother's been playing it the past 2-3 years, having never had any major complaints (and he's real critical) and I figured I'd give it a try. Reminds me of a combination of darkest dungeon and mount & blade.
@@andrewneilan4234 exactly and there are my 2 favourite games
I liked battle brothers before, but after I saw your guides it really unlocked the game for me. Great game, great channel, great guide.
Glad you like them!
I picked it up on sale yesterday and I'm hooked omg. Thanks for the video!
I just picked it up on sale, didn't watch any videos until now. Struggled thru trial and error, but that's how I enjoyed it! Still glad I stumbled upon this
Even as a veteran BB player I found this video interesting and even learned a thing or two. Great work!
I just started playing Battle Brothers this weekend. I watched one of your other videos before starting but didn't watch this one until 2 days of playing. These tips are great and I can't wait to start using them.
the caravan passing by towns can stop and visit is really good because many of the contracts travels sooooooo far and depleted my food stock. So thank you so much on this tip
Dawg this is still helping people out 5 years later, ur a certified legend
6 now lol
Most important thing that took me a while to learn was that you can repair the items in your inventory. And for most armors and helms, that's not worthwhile. But for most weapons, especially the high priced ones, you can make a ton more money. Although you have to keep buying a bunch of tools whenever possible.
Also, how do you "auto-loot?"
Great video. I want to add my own tip: The pick up is also useful for vandages. Sometimes shit happens, a cut artery means perma bleed. I have lost a bro for thinking "Well, I don't have more bandages" While having another bro standing directly at his side with a bandage. Throw it in the grass, pick it, use it, save a life.
The price measuring: The other day I reached my first 100 days on easy difficulty. Still learning some things, but I like figuring things on my own and then cheking to see what others think. I personally use the Straw Hat. You get tons at the very first battles, value 60 gold, if a city buys you one at 10 a piece, is decent. 11 is good.
As for the price of items: I swear different items have different rates. On one town I bought supplies for 180 or so, while they sold bandages or ammo extremely costly. Maybe there's sub divisions like tiers, what slot goes the item, type of weapon/armor. It's only a theory for now. Think I'll start noting prices of everything on paper soon (I just like playing this way ok?).
I've just started playing this game and I'm getting totally annihilated so this stuff is all gold that will certainly improve my chances. Thanks for the great tips.
I love battle brothers as well! Nice tips! For the indicator items, I would use "unusually large wolf pelt". Good price will be selling above 40 or 39-38 crowns. Bad sell would be 37 below. The pelt is worth 200.
Regarding taverns, you can pay no money for rumors - just pause the game, leave the town and go back. The rumor will be changed, and you can do it as many times as you want in contrast to the paid rumors.
Ahh the uTorrent method, nice!! Just like my game, JK XD
2 years ago
Where's the fun in that?
@@sleep3417 2 years ago
Meh. Even though it’s a 4 year old comment. This just destroys the RPGness. Like saying in Minecraft, “Instead of mining, just go in creative and spawn diamonds”
@FilthyRobot Thank you for all your valueable videos. Before I found them, my guys always got ripped into piece around day 40. After watching your tipps & tricks & tutorials I had an instant run to day 102 - my company still in best shape ever, decent amount of money. Thanks to you I am now in good control over what is happening and things are running just fine.
Fantastic!
@@FilthyRobot It needed an Ork camp with Warlords I stumbled into to bring this run down. Next try I will apply some more of your tipps I found meanwhile and will certainly do even better. Thx again - your explanations and teaching skills are outstanding.
I wish legendary weapons had an 100% drop regardless.
Fighting through a horde of bandits or orc warriors just to watch it vanish into thin air is frustrating. Even if they haven't attacked that often with them.
Just had a Hedge Knight with a unique sword vanish after I knifed him to death.
They do drop 100% now. Armors too
@@duedman-alleswasknallt5775
I know. Happy days.
Old but just got the game. It is very cool. I’m finding it almost impossibly hard on easy mode. I worked my way up to 12 brothers. But every available battle now is wiping me every time.
I don’t know if anyone has posted this, but war hounds are the bees knees. I equip all of my guys with hounds when I can. You can tie people up, surround them, fill an empty space, run down fleeing foes. They’re great. I think a cool mod would be a dog perk tree
Funny thing this popped up in my recommended as soon as I buy this game. Must have sold a lot on sale.
Filthy, loved the tips, especially about caravans and famed items. Suggestion for future videos: could you include a summary in the description or an annotation in the video about the different tips you're gonna give and when in the video you talk about them? It makes for easier viewing when I'm not interested in all of them. Cheers!
why dont you make annotations on your desktop sticky notes/notepad with the above info? never have to worry about it again :D
Wow, great advice bro.
i mean this guys kinda gets bogged down when he explains things. its okay though no ones perfect
Really helpful, I picked up the dagger trick after watching a fair number of your videos, but there's definitely other great advice here. Cheers!
Good info... just picked BB back up... can't remember squat. =))
Wow. Taunt seems like a crucial skill,I will use this on my next mercenary. Thanks for the tips 😆
I wish the game was more lenient on retreats. The wounds are brutal and to mobilize a whole army to an edge adds ridiculous amounts of time to an already slow burning game. I'm not saying it should be risk free but I think it should decrease the chance or severity of a wound the closer you get to the edge. Or maybe make probability of sustaining a retreat wound based on proximity to enemies.
The dagger part actually blew my mind lol
Just revisiting this video after watching it at least once before and I just have to say that this video is indeed, priceless…thank you
Well that was helpful. Hopefully I can now do a little better at staying alive. I'm great at full team wipes.
I didn't think that a game of bloody checkers would turn out pretty good. I'm glad I gave it shot, I am really enjoying it so far.
Tip #12:
You don't have to pay money in the tavern to get those rumors; just going in and out of the tavern gives you new rumors aswell ;)
Thanks for the advice! Here I go again for another iron man run...
This is just what I needed to get myself back into the game after a 90 day iron man run (albeit I had completely misaligned all my stats and perks on my guys cause it was first successful run that got off the ground). I think there should be a big "NOTE" on every BattleBrothers guide saying "IT'S SITUATIONAL." There's basically nothing in this game that is a "must have" or "You need to do this." Something that is great against goblins will suck against orcs, or be wonderful against undead, but terrible against necrosavants, etc etc. The variability you MUST HAVE in the game is so fething complex it reminds me of Mount & Blade so fething much it's so fething good.
I learn so many things with the video and the comentary section, thank you all !
The armor drop may have changed. I think it always drops if it's above certain durability and for helmet there's the same treshold but the chance is always x% if it's above the treshold, 0% otherwise.
i don't know how but pretty much every single one of you tips and tricks video are done really well and actually helpfull
With about 150h in the game few tips were still new to me - thanks!
the tavern tips aren't nearly as useful for finding legendary items as he suggests here. most of the time, they reference the nearest monster den, and dens that are close to cities rarely have legendary items in them.
it's a bit more useful if you run a wide circuit around the town and clear any dens first. then, any tips you get will be for dens further away from the town. if you get the same den being mentioned in different towns, and they both say it is far away, those are the good ones to go for. usually you can triangulate based on the compass direction given.
but yeah, in general, legendaries get more common the further away from town you get.
also, another big tip he did not mention at all...
save scumming.
before you enter a town for the FIRST time, make sure you save the game, you can load that save over and over again, and the town will have different items for sale, and different mercs for hire.
however, once you enter a town, the town's 'seed' is set, and you cannot ever get it to randomly give you different loot again. it will change inventory periodically, but not randomly.
so, go slow, make sure you save before entering a town for the first time, especially if it is a big town with both weapon and armorsmith or fletcher.
also a good way to find that specific recruit you are looking for. yes, you can save scum your way to multiple hedge knights in your first week if you want, or grab that cultist right off the bat.
Oh really, thank you so much for that save-scumming tip, it will help me a lot since I am filthy hardcore save-scummer! :D No... Really I am! :) I always tend to save when I enter a town, so when I try out recruits I can always reload to save money. Never thought that the actual seed is being already determined because I entered the said town. Nice tip dude! :)
I don't really consider it a "big tip" he missed; that's literally an exploit of the game's code (or a cheat, if you want to put it simply). It's like if there was a bug where clicking a character 3 times quickly on the battle map broke the game and gave them invincibility: using that bug to your advantage wouldn't be a mere "tip", would it?
I'm not judging how people play a singleplayer game or using "cheat" derisively, everyone can make their own definition of fun. It's just a peeve of mine when I see cheats being referred to as tips that everyone should (ostensibly) be using.
Overhype Studios, the company behind Battle Brothers, supports a game called "Realms Beyond: Ashes of the Fallen" and may even write for it!
It's a classic single-player RPG featuring a party-based character system and tactical turn-based combat evolved from the SRD 3.5e ruleset.
www.kickstarter.com/projects/ceresgames/realms-beyond-ashes-of-the-fallen/description
This was a very good video. I knew these already but it's useful for new players. Good job!
Great video man. Honestly didn't know how armor loot drops worked in BB. Will definitely change my mid game strats.
Just found your vid, subscribed. Thanks for the epic 10 list man!
Glad you enjoyed!
Awesome Video there was actually advices that I didn’t know as the majority of similar videos will not not have that.. Thanks :)
Holy shit, played over 100h didnt know you could pick up arrows and drops on the ground in a fight
They come from hours and hours of gameplay. I think he just figured out the "melee hits on your shield deplete your stamina" bit on the last TH-cam video (which is a month old but still)
Same lol
I come from the future to add a few things.
It's very possible to make a lot of money repairing looted items to sell. Better done with caravan missions (as hard as they are), so towns get cheap tools. IIRC, tools repair a certain %, while every % on an item adds to it value. It's a simple math thing. Mid to high end gear is very worth it (IIRC, stuff looted from undead is profit if repaired, unless tools were really expensive). Noble wars are an excellent way to make tons of money - while being far from the real end game.. lots of high end regular gear that can be repaired and sold for a great profit. This is not end game, it's just a map change. Really enjoy the dynamics it brings, we can help shape the map :)
Very early game this is not practical, of course. Need the cart and run some caravan missions to get cheap tools and raise rep, but it does add up very much. When really well supplied, vendors will have the most famed items, late game, and they can be pretty fukin good. If you want lots of famed items in late game and have the means to pay for them (using the method above), look for caravans to the same town. Items in the wild may not be better then vendor items, just free.
I really like this feature in Battle Brothers, they make it look like the noble wars are "the shit" and then you go over to the black monolith and get annihilated. It's still a good "end game" thing, but it's so dynamic, it's worth it to keep playing. Unless you get undead and necrosavants, then you're completely fucked. GG. 🙄
RNG is all over the place, of course, but absurdly good gear is mandatory for the real end game. Most of it will have to be purchased from towns. Some will have to be from quests. Or something very special.
As a side note, if the crew on this video was to run black monolith, they would all be dead in 10 turns or less 😑
Great video. What a FANTASTIC game. THanks for turning me onto this Filthy.
Tough but brilliant game. Thanks for helping with the learning curve
Haha wow you can loot the resurrecting foes' weapons? That's genius! and hilarious :D
Very helpful. Thanks for sharing. I really like your videos and absolutely love this game so far, even though im a total noob.
Thanks for the video. I haven't played in ages and this helped me to get back to game.
That fallen hero example, oh my god im so annoyed i didn't know about that!
Thank you. I suck so hard at this game and now I know why!
Great video dude. I just bought the game this past weekend. Very helpful.
If you do a caravan early in the game and it generates a legendary item you can't afford yet, how long will it stick around before the town replaces it's inventory with something else?
I use peat bricks as price indicator since it costs exactly 100. Castles and the huge towns usually buy it for 120+g, with good relations around 130+. So afaik im getting that (sell price) - 100 as the percentage of profit i'm gonna get if i sell my loot on that settlement. obv this doesnt work on settlement that produces peat bricks. I think that's how it works. or is it? not sure. what's happening? 🚬
I was thinking this game needs a better tutorial, but watching your videos on it, there’s just so much stuff! It would be a long and miserable tutorial.
after 300 hours i didnt know most of those tips, really useful thx
I got a necromancer on my 6th day of the tutorial and wiped out my whole company. Thanks RNG
Had an ancient auxiliary/legion contract without realizing on the 4th. Awesome game.
I need to learn from these tips tough game keep loosing men and never enough money to buy decent gear but a very addictitive game
Very useful. Thank you! Can you do a video on weapons? I've always wondered if there's an advantage to using an axe over a sword over a mace over a scythe etc.
Sword has bonus to hit. Axe has higher head shot chance. Mace drains stamina.
Mace does drain alot of endurance, though it's a great stun weapon. It also damages armor quite often, if you care about that..
Your first tip. I usually stay away from niche weapons lik flails and daggers. But thats just me
Oh dang this game does look pretty awesome despite its simple looking premise and graphics!
Thank you man, i came across this game this week and was instantly hooked to it. These will help my squad purge the greenskins ravaging the land.
Well based off this and another video I’m all in for 70! Thanks for the great video
Thanks very much!
Good tips, thank you bro
Really reminds me of Kripp when he had passion and drive in a game he truly loved. Subbed and about to binge all yer vids!
great tips. thanks
This was rly helpfull tipps! Thank u ! 😊
Thanks
I never knew that about auto loot.... aww maaan, that's handy!
thank you
Love the tips thanks a lot, game is amazing
WOW!!! That loot tip and indicator item!! Awsome !!! Keep the good work
FilthyRobot!!!!
Great vid man. Much appreciated
Excellent! I thought that I knew everything about this game but 7 of those were new to me. I'll try them when the new dlc comes out in about 2 hours. Thanks!
TY!!! This is excellent work!
I'm late to the party but this was great stuff, tnx mate.
Big BB content update coming in August!!
that was great,loved your insights.
thanks mate, you help me so much
It was really helpfull thanks man!
**IF YOU ARE INTERESTED IN TIPS, READ THE "P.S." SECTION (above it -- it's just rambling)**
Damn... But... But... But, I never retreat -- I'm hardcore save-scummer. In every game that allows that, I always play for "nobody dies" scenario, even if it's painful to reload for like specific "perfect" route of damage done (for example in XCOM game where you *need* to crit. couple of times in a round to survive or to have some so called _lucky misses_ and so on). Save-scumming is fun (it's also annoying and time-wasting)! :D Aaaaanyway, the biggest problem for me about daggers tactic (which I already knew from before) is that I usually don't have room to carry them around as spare weapons because, usually melee characters have either 2H weapon and 1H + shield as a backup (or vice-verse) and when you want to be able to switch between them equally during the fight you need 2 slots for that (and having additional belts is quite often wasteful skill) or I have 1H + ranged shield and in a reserve I have reserve 1H + melee shield, and during fight I switch shields when they come to hand-2-hand fight instead of shooting me from afar. Also, other (range/banner) characters have begs and belts and usually have 1H + shield + 2 quivers with arrows/bolts/throwables. Soooo yeeeeeaaaah... Don't really have empty slots to waste. But I think I'll try to experiment with probably range guys to have daggers instead of 1H weapons (such as cleavers and stuff) just because of probably wasting too much legendaries throughout the game.
Neat trick with looting at the end of the battle tho. Never thought of that tactic, but then again I only once, so far, got in a problem that I cannot loot everything... But thank you, that will actually help! :)
Other stuff I already figured out myself...
P.S. Another great tip I can post (that I figured out by myself) for newcomers to this game is that if you find some contract(s) very difficult (for example ones with 3 skulls) and you want to finish every single job you took, you *don't need* to do them right away, if you are not desperate for money exclusively from contracts, because the most of "missions" are not time-related (in fact only defending towns or scouting missions are bound by time, I think); in other words you can take your time and level/gear up, because difficulty of contract, once signed, will not change and is determined at the actual signing point. A second add-to-it tip, about contracts is that you can always go and ask for more money because either contract giver will allow it, and you'll get more money when you finish it or they will decline and you will still be able to accept basic terms. If you *only ask **_once_* for the raise, you won't ever lose an option to sign/close that deal. 2 times tho often leads to them being too annoyed and terminating that contract for good. :)
Also, when you switch weapons from 1H + shield to 2H, you only need 4 AP to do it, so having "quick hands" perk/skill is fantastic if you want to be able to switch from 1H + shield to 2H without any penalties and still do all of the actions you want. To be able to do that, you need a 2H weapon in your reserve slots and one empty slot as well. When you change weapons to 2H one, it will automatically put your weapon and shield into those reserve slots and your 2H weapon will be in your hands. **NOTE** *that it doesn't work the other way around!*
are any of those tips OUTDATED? (gonna start playing BattleBros soon. nice video)
yes, the one about running away, since retreat mechanics were reworked since then.
That you can actually raid caravans. I played 40 hours before I knew that.
Tip #690: Using your hands against an Orc Warlord is not recommended. You will be turned into a human pretzel
thanks for making me a ... slightly... better battle brother \o/
Waiting for the release on Nintendo switch on the 11th, consuming your informative videos.
Mario Bros, THAT WAY 👉👉👉
@@atlantic_love I already have it on PC, with the Legendary mod. But having a portable version to play is great 👍🏻
Really helpful, thank you.
At around 13.00-14.00 you mentioned your Recommended Settings. Where can i find them? :>
Cool guide.TY!
Your commentary is very professional. Before you I watched another youtuber covering this game and every third word out of his mouth was the F-word.
"Falchion"? :)
thx
Really great stuff!
Legend thanks brother
Useful tips.
Thx! :)
one more tips is when you have wrong on something just alt+f4 and play again any challenge will be break :))))