In conquest as of posting both the 2 and 3 are the same call in cost and same cost to purchase of 30 and 555, the traverse is certainly a plus but when practically anything will pen you it doesn't really matter.. perhaps if you entrench your 3 it'll benefit from being slightly taller in some circumstances but beyond that I cant think of any reason
@@HotLuftwaffles109 Yeah honestly I feel the same ultimately, the MG on it is just to useful tbh. I wonder how they could make the trade of to use the Marder 3 better without making it historically/realistically inaccurate. A compromise I think would be to decrease the call in cost of the Nashorn(45points), considering it has the same Pak 43/1 L71 as the base PaK 43/41 anti tank gun(30points) to 35 call in points. Considering a standard PaK 40 AT gun is 25 points to call in currently. - I think the call in points could be better balanced.
Hey there, nice informative video btw kameraden, is there any plan for analysis vids about infantry handheld AT weapon (Grenades, TNT, and Bazooka) comin up?
Basically the same Both have the same gun, which is the only important thing because it's a tank killer. The Marder 2 however has a slight advantage because it has a machine gun. The 3M is very slightly faster.
And yes, I just called a panzer 38t a "Marder 38t" 💀
I like marder 2 more because it has a MG on. Both are very fun to destroy with molotov cocktails x))
Oh yeah and flamethrowers 😂
Nice vids! Keep it up!
Very good video .
Appreciate it!
That's a cool video, will you gonna do a video on liberation dlc ?
Of course !
@@HotLuftwaffles109 i'm hyped 😙
@@tsuney2950anything in particular you wanna see from DLC?
In conquest as of posting both the 2 and 3 are the same call in cost and same cost to purchase of 30 and 555, the traverse is certainly a plus but when practically anything will pen you it doesn't really matter.. perhaps if you entrench your 3 it'll benefit from being slightly taller in some circumstances but beyond that I cant think of any reason
Oh yeah I think they might have changed the price now in conquest. I'd still use the Marder 2 because of the extra ammo and hull armor.
@@HotLuftwaffles109 Yeah honestly I feel the same ultimately, the MG on it is just to useful tbh. I wonder how they could make the trade of to use the Marder 3 better without making it historically/realistically inaccurate.
A compromise I think would be to decrease the call in cost of the Nashorn(45points), considering it has the same Pak 43/1 L71 as the base PaK 43/41 anti tank gun(30points) to 35 call in points. Considering a standard PaK 40 AT gun is 25 points to call in currently.
- I think the call in points could be better balanced.
When remote controling tanks, infantry, static guns, and such, press space to swap ammo type when applicable
Hey there, nice informative video btw kameraden, is there any plan for analysis vids about infantry handheld AT weapon (Grenades, TNT, and Bazooka) comin up?
Oh definitely will try to make one for you man!
good stuff mate 👌
Thanks 👍
I still don’t know the difference 😂
Basically the same
Both have the same gun, which is the only important thing because it's a tank killer.
The Marder 2 however has a slight advantage because it has a machine gun. The 3M is very slightly faster.