@@segue2ant395 I have yelled at my screen when he missed one. One! in all this time. It was a load of dirt flying by in a besieged vidie, that was knob shaped, enough for RCE to call it a knob. LMAO!
Just a few pointers I would like to give: - You don't need to click on what to (un)load at every stop. The vehicles automatically takes what's necessary on their line - Early game its best not to set up complicated lines with several resources/factories for just one product. Construction Materials just need Stones, so it takes less different lines to produce, and therefore makes it quite easier to make a profit. In TF1 Fuel was also such a product, not sure if it still is. The shorter the line, the easier it's set up, and therefore better early game. - Passangers are also a good starter early game. It will swiftly provide a stable income, which you can invest in longer lines with products, who will pay more, but takes more time to deliver. I'd start with passenger lines in like 2-3 cities and just 1 line of Construction Materials to a city, and make some money before continuing. - Personally I would prefer a map with more cities and resources, so the traveltime between factory and city is smaller. Vehicles are paid every month, so if it takes 3 months to deliver the product, which pays just above the average wages of the vehicle, you soon run out of money. - Just as (at least I) learn in school: short distances; Trucks/Horses are cheapest; middle and long distances (from one side of the map to the other): trains are cheaper. Trains are more expensive, but can carry a lot more, so their earnings are more irregular, compared to their costs. Then some things I'm not entirely sure of (could also be part of a mod I use): - In the settings of the line set-up you can find the ratio the trucks arrive. Combined with the info of the factory about the ratio of different resources, you can make the right rate of the trucks to optimize supply and demand. Hope these tips are useful for you, and that we may see some more TF2 soon!
@@JORmeneer you dont need a mod for this. There is a tool where you can see all lines and vehicles on it (I dont know what it is called) There you can also see how much every line transports per Year per Station.
@@JORmeneer Not sure if it really provides the ratio, or it's just a base-game feature. But if it's a mod it should be one of the following: - Industry Expanded Add-On (Mail and Waste) - Industry Expanded - Expanded Cargo Demand (Progressive)
From a logistical point of view, it makes more sense to make the road as straight and gradual as possible, since trucks reduce the speed on climbs, the extra cost spent on the road you recover by making more freight.
fair point, but were working with stage coaches here, so the road doesnt need to be super straight and gradual tho a train for brick delivery wouldve been much more spicy :D
exactly what i am thinking when i am playing the game as a logistics student, so even more interesting to see rce's engineering apporach to things :D (also pls dont hate me for having an architect gf, i still love her)
It's generally better to stay away from trains in the beginning, until you get some demand up. Vehicles generally aren't great for long distances so it's also better to stay away from long distances at all right at the start. Though since it's on easy mode this may not be as big a deal; I know it's very easy to lose the game on hard mode if you make a mistake with trains early on.
Tips to save a ton of frustration, have separate lines between the production facilities and the ones that deliver the goods, they wont be able to keep up without it.
At 23:21 I believe the reason they had to be touching was because the logging camp wasn't actually connected to the road (you can see the logging camp has a bit of road to the left which is probably the normal entrance).
Hey Matt, as someone who has been playing this/the last game for years, you don't need to specify what cargo will be picked up. It's a waste of time and you can just leave the line on the default setting. There are some times where you do need to change the setting, but you'll not need it until late game.
Been absolutely obsessed by this game for the past week or so, made my morning to find some RCE videos on it. Can't believe I'm only just finding these! 😂
Hey Matt I got some Tipps for you 1. You don´t need to tell on every station, what the vehicles are supposed to load ore unload, this featur is mainly for very complex logistic Systems 2. Look up for some Mods in the Steam Workshop. There are really useful mods like the mod called ' Colour Palette² '. This mod for example allows you to give the lines a lot more coolers, which will get very useful, once you have a more complex Logistic system. 3. To load a mod in an existing savegame, you need to go to ' load savegame ' in the main menu, then select your savegame and click on the button ' Edit ' on the right side of the window over the modlist of your savegame. Then you will finde a list of all mods, you habe installed. ( I'm not sure about the button names when the game is English, but they should have a name, witch means mor or less the same) 4. The Cities will grow by time, if you satisfy their needs. You can see them, by clicking on the name of a city. By the way, I´m sorry for my bad Englisch, I hope it is understandable
Fabulous video, I enjoyed it greatly! Just as two notes from a veteran Transport Fever player: You DO NOT have to use the road the game puts in front of factories. You can go on any side of it. If you draw a road very close to a factory (or truck stop or anything, pretty much) you'll see little blue lines form and, after you place the road, you'll see little dirt tracks. This means the road is connected to the resource/drop off point/etc. You 100% could have used the other side at 11:50 and saved yourself some money. Tip #2: You do not have to check those bubbles for load and unload every time. Vehicles will pick up and drop off anything they can find a route for. But, as everything gets more complex, you may see, for example, Construction materials (bricks) showing up in a station intended for food (bread). That's when you'd want to use the bubbles to stop bricks from being dropped off at the bread station. Personally, I like a little chaos and sometimes let that happen just for the fun of it, though it is quite inefficient.
quick hint to you matt, you dont need to tell lines what to load/unload. they do that automatically, the unload/load settings are for micromanagment. and when placing stops, factories/city buildings need to be highlighted white.
Some starter tips. Don't worry about the load unload unless you have multiple things getting confused. Once in the swing of it, I tend to have a separate goods in station to goods out. Set separate lines for separate goods going to separate places, by having your stone trucks also deliver brick, you create a big inefficiency that will cause the stone production to stall. In the early game focus on things that are close for industry. Don't worry about the more complex things like cogs until decent trains/boats are available. Also, in larger towns, public transport within the town can be a good early earner. Also, if you have empty vehicles on a long journey by accident you can get them to turn around and go back. The further your station is from the industry the less it will produce (I think from memory), so, yes it's white and technically works, but it's ineffecient. Also, it pays to view the vehicle analysis to see what each vehicle is making / losing and adjust, or just sell them, or, buy more if the distribution is overflowing and it's profitable. Lastly, it's very tempting to get into rail early, the early trains are expensive to run, slow, and don't hold much, don't use them until the next generation of trains unlocks and even then, only when you really feel like your road network is hitting a wall. Probably once your carts start to need replacing you can replace them with localised rail if the stone is producing more than a road network can handle. If you have a queue that is not because of a problem /bad network, that's a good time to think train. All that being said, it's also fun to just learn it by yourself, once I reached a place where I could make money hand over fist I got bored by the lack of challenge and stopped playing it. So, maybe ignore all my tips and experiment for fun.
i played the game for a bit of time, so I want to give you some hints: Start with Passenger Lines (Buses in Cities and Trains to connect several Cities). They give you a good income early game. Resources like construction material are also good to start with, if the routes aren't insanely long. Stuff like steel and fuel need a lot more lines and therefore a bigger investment before they start to become profitable. For cargo: it is best to use trucks for short distances, trains for medium distances and trains or planes for longer distances. If you decide to build bus stations or train stations in town centers, plan them bigger than you need at the moment. You'll run into trouble when the city expands and destroying buildings or roads around it can cost a lot of cash. Also leave some room if you need to expand for a second train track or a wider street. I make that mistake too often and it ends up with a bottleneck in the train or road network. Hope you keep playing it! I really enjoyed watching your video.
This is one of my absolute favorite games! You can use stations as transfers as well. Say you want the long ass journey to Rob to be somewhat shortened. You can split it in to 2 legs by installing a station between the longest leg. That would then mean adding that station to a new line and adding the drop offs to the second leg. However I believe you’ll find a train line more profitable and much faster on a journey that length once the financials stabilize. But trains can be a true pain in the ass to setup in some situations. The signals are your friend when it comes to rails.
About time you played this! A quick tip I thought I should share: if you want to make a profit in this game, you need high frequency; otherwise, it's just too long between journeys to afford the upkeep of the vehicles. This is why starting with trains in 1850 is a big risk (although you seem to have done the safer move anyway, so this extra info is kind of moot). Other than that, good luck!
I love how you got lost in making the road as efficient as possible and totally missed where you were going. Glad you had a bit of fun with it and hope to see a few more transport fever videos.
It's a key piece of philosophical advice. If you make anything 100% efficient you will never reach your destination. You must make sacrifices, perfection is not perfect.
17:45 You'd call the guy at the front of a horse drawn carriage a driver, exactly like if he was in a modern vehicle. The reason we call it driving is because that's what they did to horses, drove them forward.
Hey, just wondering, maybe OpenTTD might be a nice game for you! Basicly setting up roads, rails, and public transport and cargo transportation! It is really old though, so it might not be as graphically nice as these games; but is free!
Sets up first line, misconfigures item load settings on it, then proceeds to place road inch-by-inch between two cities that have nothing to do with the line... This is peak content, ladies and gentlement! Oh the excitement!!!
I'd like to see him play Tracks: The Train Game. It came out a few years ago but I just discovered it and it's just such a cool little no pressure game about setting up a toy train in your (very bland) bedroom.
Your bit on gradients and doing multiple short segments instead of a long one is great. It was like the first hour of me playing trying to figure it out, cut down to a simple 30 second explanation. xD
I love when you say the intro because I'm an engineer too. It's like a personal greeting. Nobody can listen to it unless they're also an engineer, it's illegal
This is a very worthwhile game to get into. Once you're able to get the trains up and going, you'll see how much money you can make. The longer the distance, the more money you make. Transporting goods by air is even better, but as with everything, the initial outlay is rather costly. Patience is the key. Let the years go by a little while, (plus, borrow more money when needed, remembering to pay as much back as and when you can), and the money will soon mount up.
you figured out in basically no time one of the hardest aspects of the game, laying track or road in an efficient manner, took my hundreds of hours to reach similar level. as to the rest, yeah, this game is deceptive, it looks simpler than it is and it doesn't do a good job clueing you in on what going on. there's no way such a long line would ever work with horse carts. you started well, looking for demand in towns, but bricks weren't a good option because of the distance from industry to consumers. there's no way to do it in the early game. but there is a sweet spot where distance is not too high so that frequency of delivery drops yet the pay is still high, in the early game it's about the distance between towns. also game pays for distance travelled in aerial line, so circular routes never work well while straitish lines from a to b do much better.
I know a Highway in Austria where they cut through a very tall hill, on both sides for like 300m there are like 80m high stone slopes. It's the A-14 near Götzis
I'd recommend looking at Squirrel's videos on Transport Fever 2 for some more info on the game, but do do some better road management as he just upgrades roads left, right and centre which usually removes huge numbers of buildings in towns/cities. You can do 1 way roads later in the game, and I think you'd pay more attention to how roads meet each other (not at severe angles for T junctions etc). Squirrel is also a bit obsessed with nothing interfering with his train lines, so he tunnels every single road that needs to cross them when level crossings are possible, and he is earthwork extreme. It's obviously just his preference but just giving a civil engineer some heads up for what you'll find. :)
I advise keeping an eye on the ratios between cargoes. Notice that to make steel, you need TWO of both coal and ore, and to make planks ("boxes") you need two wood logs. If you have vehicles that carry both the raw material and the product, you can't tell them to wait for a full load because for each load they bring in only half a load comes out.
A couple of things, you can freeze or slow down the date if you like. When you start with horsedrawn carriages it's better to have more than less, you need frequent service.
You ought to try some of the real classics in the genre, Railroad Tycoon or Transport Tycoon. Would be really interesting to see what you make of the great grand-daddies of the transport management games. So many of the games you've played have roots going back to them.
Production lines where the ratio is 2:1 you should consider splitting the line up into multiple lines to achieve a higher output. Use one line to deliver logs to the sawmill and another to deliver planks to their destination.
This game would be fantastic as a series, please make that happen. And I don't know how the game works but to see it evolve into modren times, would be awesome.
Oh nice. It's like OpenTTD, but with better graphics. Curious how the trains work and if you can setup signal networks and whatnot -- that was always my favorite part of OpenTTD. Also... 1850 with a horse-drawn carriage... in a paved parking lot with streelights. lol
I'm judging the bridge already just from my knowledge of having watched previous episodes. Oh there you go... like clockwork. Not symmetrical, structurally unsound.
With the distance of the stations to the production facilities: the further away the station is the slower the facility loads resources to it (as indicated by the white getting darker) also you can save a lot of effort by just allowing the "lorries" to transport anything as they'll only take things with them which they can turn into profit. Also you can colour the "lorries" to see which line they belong to easier.
“Shall we set up a simple route between a quarry and a brickyard just down the road?” “Nah, let’s do a six year round trip to haul the bricks over to the other end of the map with the same wagons.” Dear oh dear…
I suggest adding mods to make the game more custom, also a bigger map is a much better idea for a longer play through! Oh also maybe look into public transport such as buses and trains etc
A good way to start making early money is to take raw goods and delivery them to a factory but don't complete the line. For instance, take the wood to the sawmill and just deliver it, don't worry about taking the planks to their next production step. Iron and Coal to the Steel refinery, crude oil to the oil refinery, stone to the brick factory, etc. You can continue the chain later when you have more funds but this first step lets you get your network going and puts some cash in your hands.
I felt so good when you said that you look at the surrounding and imagine what it looked before. I do that all the time and thought it was just another weird querk of me
No need to click on what you want to load and unload at each stop. The game picks up the availible stuff automatically as long as theres a demand at the other end. You want be making mistakes such as clicking coal instead of stone again lol. Also you wil have a lot more fun playing at medium or large size map
This game reminds me of "Industry Giant 2", Except that in IG2 you had to place mines and stuff all by yourself. You see where coal is, so you gotta place a mine. Or placing farms for milk/meat/fruit...
I believe RCE started doing YT videos just because all these "strongest shapes" couldn't become a reality in his day job
Not to mention the architects
Me: I don't see a nob anywhere there...
RCE: Zoom. Enhance.
@@segue2ant395 I have yelled at my screen when he missed one. One! in all this time. It was a load of dirt flying by in a besieged vidie, that was knob shaped, enough for RCE to call it a knob. LMAO!
He definitely goes frame by frame to find them nowadays
still has to deal with steel cogs...
Just a few pointers I would like to give:
- You don't need to click on what to (un)load at every stop. The vehicles automatically takes what's necessary on their line
- Early game its best not to set up complicated lines with several resources/factories for just one product. Construction Materials just need Stones, so it takes less different lines to produce, and therefore makes it quite easier to make a profit. In TF1 Fuel was also such a product, not sure if it still is. The shorter the line, the easier it's set up, and therefore better early game.
- Passangers are also a good starter early game. It will swiftly provide a stable income, which you can invest in longer lines with products, who will pay more, but takes more time to deliver. I'd start with passenger lines in like 2-3 cities and just 1 line of Construction Materials to a city, and make some money before continuing.
- Personally I would prefer a map with more cities and resources, so the traveltime between factory and city is smaller. Vehicles are paid every month, so if it takes 3 months to deliver the product, which pays just above the average wages of the vehicle, you soon run out of money.
- Just as (at least I) learn in school: short distances; Trucks/Horses are cheapest; middle and long distances (from one side of the map to the other): trains are cheaper. Trains are more expensive, but can carry a lot more, so their earnings are more irregular, compared to their costs.
Then some things I'm not entirely sure of (could also be part of a mod I use):
- In the settings of the line set-up you can find the ratio the trucks arrive. Combined with the info of the factory about the ratio of different resources, you can make the right rate of the trucks to optimize supply and demand.
Hope these tips are useful for you, and that we may see some more TF2 soon!
"just a few pointers".
400 paragraphs later...
@@freezingcathedral :D
What mod do you use for the ratios?
@@JORmeneer you dont need a mod for this. There is a tool where you can see all lines and vehicles on it (I dont know what it is called)
There you can also see how much every line transports per Year per Station.
@@JORmeneer Not sure if it really provides the ratio, or it's just a base-game feature. But if it's a mod it should be one of the following:
- Industry Expanded Add-On (Mail and Waste)
- Industry Expanded
- Expanded Cargo Demand (Progressive)
From a logistical point of view, it makes more sense to make the road as straight and gradual as possible, since trucks reduce the speed on climbs, the extra cost spent on the road you recover by making more freight.
well yeah, but also if you make a straight roadm, it's not guaranteed to be cheaper especially if there is a big slope
fair point, but were working with stage coaches here, so the road doesnt need to be super straight and gradual
tho a train for brick delivery wouldve been much more spicy :D
Bro this is not squirrel's channel, he's about the chaos.
@@sirludicrous7823 right. train is meta
exactly what i am thinking when i am playing the game as a logistics student, so even more interesting to see rce's engineering apporach to things :D
(also pls dont hate me for having an architect gf, i still love her)
Hey matt here's a tip
In the early game the road vehicles arnt good long distances
I suggest for long distances use trains
and in lategame also. you need a shit ton of vehicles to feed the industry, game performance say bye
It's generally better to stay away from trains in the beginning, until you get some demand up. Vehicles generally aren't great for long distances so it's also better to stay away from long distances at all right at the start.
Though since it's on easy mode this may not be as big a deal; I know it's very easy to lose the game on hard mode if you make a mistake with trains early on.
Trains are the ultimate ENGINEERING mode of transport.
Hope rce reads this
@@HISKILP I run every game with a 10x production mod, the stations usually have 1000-2000 materials in them.
Tips to save a ton of frustration, have separate lines between the production facilities and the ones that deliver the goods, they wont be able to keep up without it.
At 23:21 I believe the reason they had to be touching was because the logging camp wasn't actually connected to the road (you can see the logging camp has a bit of road to the left which is probably the normal entrance).
THANK YOU
Gotta love all the road commentary from an engineer. It’s half of why I come here instead of elsewhere.
Hey Matt, as someone who has been playing this/the last game for years, you don't need to specify what cargo will be picked up. It's a waste of time and you can just leave the line on the default setting. There are some times where you do need to change the setting, but you'll not need it until late game.
Been absolutely obsessed by this game for the past week or so, made my morning to find some RCE videos on it. Can't believe I'm only just finding these! 😂
RCE: clearly seeing antlers : omg what, is that is that a dog?
Meow
@@kaldo_kaldo OH GOD.
A GOOSE.
Run for your life
Hey Matt
I got some Tipps for you
1. You don´t need to tell on every station, what the vehicles are supposed to load ore unload, this featur is mainly for very complex logistic Systems
2. Look up for some Mods in the Steam Workshop. There are really useful mods like the mod called ' Colour Palette² '. This mod for example allows you to give the lines a lot more coolers, which will get very useful, once you have a more complex Logistic system.
3. To load a mod in an existing savegame, you need to go to ' load savegame ' in the main menu, then select your savegame and click on the button ' Edit ' on the right side of the window over the modlist of your savegame. Then you will finde a list of all mods, you habe installed. ( I'm not sure about the button names when the game is English, but they should have a name, witch means mor or less the same)
4. The Cities will grow by time, if you satisfy their needs. You can see them, by clicking on the name of a city.
By the way, I´m sorry for my bad Englisch, I hope it is understandable
Pretty readable
You can actually raise/lower things before placing them to avoid the huge earthworks costs
I actually like this one more, because he goes into Highway Engineer knowledge, its more genuine tbh
Fabulous video, I enjoyed it greatly! Just as two notes from a veteran Transport Fever player: You DO NOT have to use the road the game puts in front of factories. You can go on any side of it. If you draw a road very close to a factory (or truck stop or anything, pretty much) you'll see little blue lines form and, after you place the road, you'll see little dirt tracks. This means the road is connected to the resource/drop off point/etc. You 100% could have used the other side at 11:50 and saved yourself some money.
Tip #2: You do not have to check those bubbles for load and unload every time. Vehicles will pick up and drop off anything they can find a route for. But, as everything gets more complex, you may see, for example, Construction materials (bricks) showing up in a station intended for food (bread). That's when you'd want to use the bubbles to stop bricks from being dropped off at the bread station. Personally, I like a little chaos and sometimes let that happen just for the fun of it, though it is quite inefficient.
quick hint to you matt, you dont need to tell lines what to load/unload. they do that automatically, the unload/load settings are for micromanagment. and when placing stops, factories/city buildings need to be highlighted white.
"I'm such an Architect". Couldn't disagree more, completely missing an important visual detail is a very engineer move. 😆
Some starter tips. Don't worry about the load unload unless you have multiple things getting confused. Once in the swing of it, I tend to have a separate goods in station to goods out. Set separate lines for separate goods going to separate places, by having your stone trucks also deliver brick, you create a big inefficiency that will cause the stone production to stall. In the early game focus on things that are close for industry. Don't worry about the more complex things like cogs until decent trains/boats are available. Also, in larger towns, public transport within the town can be a good early earner. Also, if you have empty vehicles on a long journey by accident you can get them to turn around and go back. The further your station is from the industry the less it will produce (I think from memory), so, yes it's white and technically works, but it's ineffecient. Also, it pays to view the vehicle analysis to see what each vehicle is making / losing and adjust, or just sell them, or, buy more if the distribution is overflowing and it's profitable. Lastly, it's very tempting to get into rail early, the early trains are expensive to run, slow, and don't hold much, don't use them until the next generation of trains unlocks and even then, only when you really feel like your road network is hitting a wall. Probably once your carts start to need replacing you can replace them with localised rail if the stone is producing more than a road network can handle. If you have a queue that is not because of a problem /bad network, that's a good time to think train.
All that being said, it's also fun to just learn it by yourself, once I reached a place where I could make money hand over fist I got bored by the lack of challenge and stopped playing it. So, maybe ignore all my tips and experiment for fun.
i played the game for a bit of time, so I want to give you some hints:
Start with Passenger Lines (Buses in Cities and Trains to connect several Cities). They give you a good income early game. Resources like construction material are also good to start with, if the routes aren't insanely long. Stuff like steel and fuel need a lot more lines and therefore a bigger investment before they start to become profitable.
For cargo: it is best to use trucks for short distances, trains for medium distances and trains or planes for longer distances.
If you decide to build bus stations or train stations in town centers, plan them bigger than you need at the moment. You'll run into trouble when the city expands and destroying buildings or roads around it can cost a lot of cash.
Also leave some room if you need to expand for a second train track or a wider street. I make that mistake too often and it ends up with a bottleneck in the train or road network.
Hope you keep playing it! I really enjoyed watching your video.
This is one of my absolute favorite games! You can use stations as transfers as well.
Say you want the long ass journey to Rob to be somewhat shortened. You can split it in to 2 legs by installing a station between the longest leg. That would then mean adding that station to a new line and adding the drop offs to the second leg. However I believe you’ll find a train line more profitable and much faster on a journey that length once the financials stabilize. But trains can be a true pain in the ass to setup in some situations. The signals are your friend when it comes to rails.
I for one definitely enjoyed watching this one. More of this please.
What a cool game. Would love to see this being turned into a series.
A same
I see no possible way this can go wrong
5:50 there you go
About time you played this!
A quick tip I thought I should share: if you want to make a profit in this game, you need high frequency; otherwise, it's just too long between journeys to afford the upkeep of the vehicles. This is why starting with trains in 1850 is a big risk (although you seem to have done the safer move anyway, so this extra info is kind of moot).
Other than that, good luck!
I love how you got lost in making the road as efficient as possible and totally missed where you were going. Glad you had a bit of fun with it and hope to see a few more transport fever videos.
It's a key piece of philosophical advice. If you make anything 100% efficient you will never reach your destination. You must make sacrifices, perfection is not perfect.
1:27
“Did they even have trains back then?”
Every person who is interested in trains watching this video: *Breaths in*
This is one of my favorite games and definitely wanted to watch you play it
oooh, this is gonna be one of those games where I don't even finish watching the RCE video before I pick it up!
17:45 You'd call the guy at the front of a horse drawn carriage a driver, exactly like if he was in a modern vehicle. The reason we call it driving is because that's what they did to horses, drove them forward.
Hey, just wondering, maybe OpenTTD might be a nice game for you! Basicly setting up roads, rails, and public transport and cargo transportation! It is really old though, so it might not be as graphically nice as these games; but is free!
Tpf2 has a lot of mod potential, you can easily access the mods via the title screen and when you're making the map you can press custom to enble mods
Highly recommend you check out th-cam.com/users/squirrel first vid on his Billion dollar playlist if your going to be looking for QoL mods.
I would love a Transport Fever 2 series! I had so much fun watching this video, I look forward to another.
Sets up first line, misconfigures item load settings on it, then proceeds to place road inch-by-inch between two cities that have nothing to do with the line...
This is peak content, ladies and gentlement! Oh the excitement!!!
It is really cute to look at someone learning one of my fav games. I have to confess I swore a lot.
I would love to see a let's play series on this one, also maybe with CitySkylines.
I'm a huge fan of this game and I love seeing somebody experience it for the first time. Hope you enjoy it more in the future!
I'd like to see him play Tracks: The Train Game. It came out a few years ago but I just discovered it and it's just such a cool little no pressure game about setting up a toy train in your (very bland) bedroom.
Doesn't work too well on Linux but is that relevant to anyone but me 😅
Oh yeah, I remember seeing scrapman’s perspective. They play a lot of the same games so RCE might like it.
Your bit on gradients and doing multiple short segments instead of a long one is great. It was like the first hour of me playing trying to figure it out, cut down to a simple 30 second explanation. xD
He takes two minutes of the video just to explain the cost of cutting into land.
Thats the RCE I know and love!
Please make this a series. I need this in my life
Would love to see this become a full series, you could even try making rail and water lines
Please play more of this!!! Super cool play throughout!
What a such good engineer
Absolutely enjoyed this one, seems like a fun game!
I think I'm gonna like this series.
Engineer playing good engineer game. Perfect.
I really want to see him play Space Engineers.
As a long time Transport Tycoon player, watching this was painful 😆
I was about to comment about how similar this is to the TT games.
Shmichael, excellent job on the editing as always. I loved the DVD Video logo "screensaver" during the Paddy Break 😂
I love when you say the intro because I'm an engineer too. It's like a personal greeting. Nobody can listen to it unless they're also an engineer, it's illegal
17:18 "They've unloaded their cargo of fresh air" 🤣🤣🤣
This is a very worthwhile game to get into. Once you're able to get the trains up and going, you'll see how much money you can make. The longer the distance, the more money you make. Transporting goods by air is even better, but as with everything, the initial outlay is rather costly. Patience is the key. Let the years go by a little while, (plus, borrow more money when needed, remembering to pay as much back as and when you can), and the money will soon mount up.
you figured out in basically no time one of the hardest aspects of the game, laying track or road in an efficient manner, took my hundreds of hours to reach similar level.
as to the rest, yeah, this game is deceptive, it looks simpler than it is and it doesn't do a good job clueing you in on what going on.
there's no way such a long line would ever work with horse carts. you started well, looking for demand in towns, but bricks weren't a good option because of the distance from industry to consumers. there's no way to do it in the early game.
but there is a sweet spot where distance is not too high so that frequency of delivery drops yet the pay is still high, in the early game it's about the distance between towns. also game pays for distance travelled in aerial line, so circular routes never work well while straitish lines from a to b do much better.
I know a Highway in Austria where they cut through a very tall hill, on both sides for like 300m there are like 80m high stone slopes. It's the A-14 near Götzis
Back when it was just Train Fever I kicked all that road BS to the kerb and went all railroads. Super fun and you made money super quick.
I'd recommend looking at Squirrel's videos on Transport Fever 2 for some more info on the game, but do do some better road management as he just upgrades roads left, right and centre which usually removes huge numbers of buildings in towns/cities. You can do 1 way roads later in the game, and I think you'd pay more attention to how roads meet each other (not at severe angles for T junctions etc). Squirrel is also a bit obsessed with nothing interfering with his train lines, so he tunnels every single road that needs to cross them when level crossings are possible, and he is earthwork extreme. It's obviously just his preference but just giving a civil engineer some heads up for what you'll find. :)
Love it, think you have just found a replacement for transport tycoon from my younger days!! Please keep this series going 🤞🏻
I advise keeping an eye on the ratios between cargoes. Notice that to make steel, you need TWO of both coal and ore, and to make planks ("boxes") you need two wood logs. If you have vehicles that carry both the raw material and the product, you can't tell them to wait for a full load because for each load they bring in only half a load comes out.
A couple of things, you can freeze or slow down the date if you like. When you start with horsedrawn carriages it's better to have more than less, you need frequent service.
Squirrel has a real good playthrough if you want some tips and tricks. I basically learned how to play the game watching him.
Do squirrels have internet in their hollows?
Would love to see this become a series, I really enjoyed the gameplay!
Paddy Break, the best part of ANY video
just discovered your channel but loving it so far ! please keep this series going its great !
He's avoiding grading the roads. This fits with my experience in Ireland and the UK when I was studying abroad.
The box is actually planks
You could play almost any game and I would watch. You crack me up mate. Cheers!
You ought to try some of the real classics in the genre, Railroad Tycoon or Transport Tycoon. Would be really interesting to see what you make of the great grand-daddies of the transport management games. So many of the games you've played have roots going back to them.
Production lines where the ratio is 2:1 you should consider splitting the line up into multiple lines to achieve a higher output. Use one line to deliver logs to the sawmill and another to deliver planks to their destination.
This game would be fantastic as a series, please make that happen. And I don't know how the game works but to see it evolve into modren times, would be awesome.
Oh nice. It's like OpenTTD, but with better graphics. Curious how the trains work and if you can setup signal networks and whatnot -- that was always my favorite part of OpenTTD.
Also... 1850 with a horse-drawn carriage... in a paved parking lot with streelights. lol
I'm judging the bridge already just from my knowledge of having watched previous episodes. Oh there you go... like clockwork. Not symmetrical, structurally unsound.
Thanks alot for your videos. It always makes me smile and brings me fun seeing you having fun and joy
I love this game, I hope you make it a series :)
You should probably deliver the bricks to the towns with a train
This game and Oxygen Not Included are ones that are right up your alley. Game on!
Hey real civil engineer since I watch a lot of your videos it’s starting to make me feel like I’m a engineer and your videos are really good
I have been wanting to see you play this game so bad. Excited it's finally time!
The "HappyHallways Coal Mine" sounds super dystopian.
Finally another of my favorite Brit after Squirrel playing this game!
With the distance of the stations to the production facilities: the further away the station is the slower the facility loads resources to it (as indicated by the white getting darker)
also you can save a lot of effort by just allowing the "lorries" to transport anything as they'll only take things with them which they can turn into profit. Also you can colour the "lorries" to see which line they belong to easier.
16:13 I’ve been waiting for you to notice this from the start of the video 😂
Okay, this is awesome! I literally just got this game myself 3 days ago, lol.
“Shall we set up a simple route between a quarry and a brickyard just down the road?”
“Nah, let’s do a six year round trip to haul the bricks over to the other end of the map with the same wagons.”
Dear oh dear…
Great video! You did it again! Great job Schmichael!
Plz make this a series, I love it
3:30 RCE: is that a dog?
Me, no is a duck
Finaly i needed to wait for a long time to see this masterpiece of a game played by you
this was super fun! hope this becomes a series
I suggest adding mods to make the game more custom, also a bigger map is a much better idea for a longer play through! Oh also maybe look into public transport such as buses and trains etc
pleasee, we need more of this seriesss
I saw your channel a year ago, glad to see you’re making the same content?
Keep it up man
Love this series, please keep it going.
"Let's not play the tutorial!"
"Oh god, now I have to learn how to play this game!"
Such a good choice of a game!!! Lots of engineering and so entertaining! Good job, man!
I feel like I’m gonna love this series just like timberborner
11:20 I got unreasonably excited at the bouncy dvd logo…
you know its a good video when the thumbnail is help
this needs to be a series!
A good way to start making early money is to take raw goods and delivery them to a factory but don't complete the line. For instance, take the wood to the sawmill and just deliver it, don't worry about taking the planks to their next production step. Iron and Coal to the Steel refinery, crude oil to the oil refinery, stone to the brick factory, etc. You can continue the chain later when you have more funds but this first step lets you get your network going and puts some cash in your hands.
Yes, they did have trains in 1850. first train actully appeared in 1804, while in america 1929.
I felt so good when you said that you look at the surrounding and imagine what it looked before. I do that all the time and thought it was just another weird querk of me
Doesn't everyone do that?
@@brijekavervix7340 They do?
@@Skykbo11 I do!
@@brijekavervix7340 Than maybe I am not insane. Or we are both 🤔
@@Skykbo11 I think it's a perfectly normal thing to pass time on long drives
No need to click on what you want to load and unload at each stop. The game picks up the availible stuff automatically as long as theres a demand at the other end. You want be making mistakes such as clicking coal instead of stone again lol.
Also you wil have a lot more fun playing at medium or large size map
"Happy hallways coal mine" is pretty good xD
This game reminds me of "Industry Giant 2", Except that in IG2 you had to place mines and stuff all by yourself. You see where coal is, so you gotta place a mine. Or placing farms for milk/meat/fruit...