Unity Netcode - Custom Named Messages

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  • เผยแพร่เมื่อ 11 พ.ย. 2024

ความคิดเห็น • 7

  • @daniel_keen
    @daniel_keen 2 วันที่ผ่านมา

    This video is more useful than the official Unity documentation.

  • @castlecodersltd
    @castlecodersltd ปีที่แล้ว +1

    This is a great video, thanks for sharing your knowledge. It's pearl of great price ☺

  • @maciejolszewski8011
    @maciejolszewski8011 ปีที่แล้ว +2

    You helped me a lot thanks

  • @FarazKhanDev
    @FarazKhanDev ปีที่แล้ว +2

    Im so glad I filtered my search results by most recent and found your video. This is very helpful. Thanks a lot.
    Just a suggestion, please add Multiplayer in video title as that is how I search for unity multiplayer tutorials and I assume most people will also. :)

  • @nobice1
    @nobice1 ปีที่แล้ว +1

    It's very useful, continue!

  • @ALIENTheArtist
    @ALIENTheArtist 7 หลายเดือนก่อน

    Hello, this was amazing, but can you tell me how can i ask for some data with out payload? i mean can it be like :
    Client : "Hey server.. give me location please".
    Server : "15,0,30" .
    Is it possible?

  • @博安-e7m
    @博安-e7m ปีที่แล้ว +1

    run code
    byte[] data;
    messagePayload.ReadValueSafe(out data);
    i get error code
    OverflowException: Reading past the end of the buffer😥