Guided Fluids 3dsmax Tutorial

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  • เผยแพร่เมื่อ 11 ธ.ค. 2024

ความคิดเห็น • 65

  • @martincoven
    @martincoven 4 ปีที่แล้ว +4

    Nice tutorial! Just as a tip, you can choose the boat as the guide emitter and make it's boundary a little larger if you want to make the fluid sim emit from a smaller area. An example would be if the boat was going through less turbulent waters where the waves aren't generating foam. :)

    • @andvfx
      @andvfx  4 ปีที่แล้ว

      Yes! we need to talk about that! XD I had some problems with the submarine going from below, looks like its doing some projection or something.

  • @kudraabdulaziz3096
    @kudraabdulaziz3096 4 ปีที่แล้ว

    Thanks alot for this tutorial bro. You show us things we didn't know 3ds Max could do.

  • @b.a.g2073
    @b.a.g2073 4 ปีที่แล้ว +1

    Thanks Eloi. I really enjoy your videos. Love your accent too. :)

  • @iLEZ
    @iLEZ 4 ปีที่แล้ว +3

    Really neat! I would also have liked to see the mesh too, or even a render!

  • @lzmihich
    @lzmihich 2 ปีที่แล้ว

    Life saving tutorial, beautiful explanation! Simple and concise !

  • @pproestos
    @pproestos 4 ปีที่แล้ว +3

    you drive us crazy, thanks... :)

  • @moleytv
    @moleytv 4 ปีที่แล้ว

    Another awesome, a conveniently quick tutorial. Great work!

  • @Mokmaheim
    @Mokmaheim ปีที่แล้ว

    I always benefit greatly from your helpful videos. I wonder if Fluid simulation results are exported as alembic files.

  • @stevenls9781
    @stevenls9781 4 ปีที่แล้ว +1

    At 4:05 the ocean plane looked smoother and at 4:07 you obviously made some changes to end up with the final version you worked with, could you post a couple of the key settings that you ended up tweaking to get that result you worked with.

    • @andvfx
      @andvfx  4 ปีที่แล้ว +1

      Yes, sorry, forget to post final settings. But will highly be dependent on your scale. I just play with values like size/resolution/waveheight until I found something I like it, avoiding patterns repetition.

    • @stevenls9781
      @stevenls9781 4 ปีที่แล้ว

      @@andvfx I was following your sizes and settings to the letter to come up with your same result.. then would tweak what I need based on that - just couldn't get to your same spot.

    • @stevenls9781
      @stevenls9781 4 ปีที่แล้ว +1

      hey there, still not getting decent results.. can you put the final settings for the ocean settings you used.. cheers and beers :)

  • @rainerloeser2742
    @rainerloeser2742 2 ปีที่แล้ว

    Excellent tutorial, I learnt a lot.

  •  4 ปีที่แล้ว

    awesome, i didnt know max fluids was capable of this

  • @coloredcastlefr1589
    @coloredcastlefr1589 4 ปีที่แล้ว

    THANKS A LOT, simple & very useful

  • @mfrancisco_850
    @mfrancisco_850 4 ปีที่แล้ว +1

    thats cool but what do you do if you have a giant ocean how do you create the rest of the ocean ?

  • @AbbasKhan-dk5sb
    @AbbasKhan-dk5sb 4 ปีที่แล้ว +1

    You are amazing man !

  • @fcojavier142
    @fcojavier142 4 ปีที่แล้ว

    Gracias por compartir esta técnica, creo que es de las mas rápidas

  • @stevenls9781
    @stevenls9781 4 ปีที่แล้ว +2

    This is an awesome tutorial and easy to follow. I have a question though about guide systems, have you ever managed to get a guide system to interact with a motion field object. I can't see how to make it happen and curious if you had also.

    • @andvfx
      @andvfx  4 ปีที่แล้ว +1

      Didnt try it, but liquid should be affected by motion field objects, just add the motion field object on the "motion field" list on your Fluids.

    • @stevenls9781
      @stevenls9781 4 ปีที่แล้ว

      @@andvfx yeh it doesn't work that way, tried a few different ways about it. Will see what else I can do to trick it into working :)

  • @PulakChowdhury
    @PulakChowdhury 2 ปีที่แล้ว

    What was your Grid and Unit set up ?

  • @felipegl5000
    @felipegl5000 4 ปีที่แล้ว

    Thanks Eloi

  • @dulldr
    @dulldr 4 ปีที่แล้ว

    Great tutorial !

  • @PulakChowdhury
    @PulakChowdhury 2 ปีที่แล้ว

    Dear sir. Plz, help me. I am making an animation with Guided Fluid. your Tutorials help me a lot. But when my simulation starts and all collisions begin, the fluid particles go under the guided emitter and guided mesh .. . why it's happening I have no idea. plz, help me.

  • @janjanas6644
    @janjanas6644 2 ปีที่แล้ว

    I am trying to simulate raising water and as I raise my guide mesh the water drowns itself or how to describe it, is there a better way? It also makes the water squirt random splashes which looks weird

  • @ngergihun
    @ngergihun 4 ปีที่แล้ว

    Does anyone know why a solver creates the water above the guide mesh when I try to use a cylinder for guide emitter instead of the same wave mesh? I tried flipping normals and some other trivial efforts but it still does not create the water below the guide mesh. :S

  • @Flomastersss
    @Flomastersss 4 ปีที่แล้ว

    friend, can you please tell me how to increase the rate of water emission from the emitter?

  • @fujimoto0927
    @fujimoto0927 4 ปีที่แล้ว

    Awesome !!!

  • @jonaswolf7055
    @jonaswolf7055 4 ปีที่แล้ว

    Thank you very much.
    Everything works perfectly for me, even when rendering, except the foam. Error: [Arnold]: node "bifrost_points" is not installed
    ??

    • @andvfx
      @andvfx  4 ปีที่แล้ว

      Jonas Wolf what max version and arnold version do you have installed?

  • @sevenseven31
    @sevenseven31 4 ปีที่แล้ว

    thank you

  • @cgawardua
    @cgawardua 4 ปีที่แล้ว

    Good job

  • @RedEyedAlain
    @RedEyedAlain 4 ปีที่แล้ว

    Wow this looks really good. I beleive Bifrost is the same system in maya right? But in maya you can also use it to create smoke and fire i think. Do you know if in 3ds Max it will also do that?

    • @andvfx
      @andvfx  4 ปีที่แล้ว

      Alain Manzo yes, bifrost is the same liquid solver than maya. Now maya has bifrost graph, that is a nodal system with an updated smoke system. Bifrost graph is already available in max beta, and according to the 3ds max roadmap in the future will get a smoke solver based on bifrost graph.

  • @3DLeyton
    @3DLeyton 4 ปีที่แล้ว

    the fluid label only comes out in 3d max version 2020?

    • @andvfx
      @andvfx  4 ปีที่แล้ว

      It appear on max 2018.3 it improved during 2019 as well.

    • @3DLeyton
      @3DLeyton 4 ปีที่แล้ว

      @@andvfx Thanks for responding, but it is exclusive to a rendering engine, the fluid option does not appear in max 2018 :(

    • @andvfx
      @andvfx  4 ปีที่แล้ว +1

      @@3DLeyton No, its not exclusive on any rendering engine. It appear on max 2018 update 3.

    • @3DLeyton
      @3DLeyton 4 ปีที่แล้ว

      @@andvfx we made it, thank you very much :o

  • @FarmingWithAsifBashir
    @FarmingWithAsifBashir 4 ปีที่แล้ว

    Awesome 💞

  • @doommulitplayerchanel6172
    @doommulitplayerchanel6172 4 ปีที่แล้ว

    cant get the script anymore i think its gone

  • @keyurg_knight9786
    @keyurg_knight9786 4 ปีที่แล้ว

    Hey ! Tell me about Real-flow 10 ,What it help ? , Where realflow software use in ?

    • @Utroll
      @Utroll 4 ปีที่แล้ว

      RealFlow is a few lightyear ahead for now ... it's doing the same thing, but much better. Although it's not a part of 3dsmax, you have to export back and forth..

  • @dragantakac
    @dragantakac 4 ปีที่แล้ว

    Thanks!!!!

  • @sepehrrajabi1112
    @sepehrrajabi1112 4 ปีที่แล้ว

    Thanks:)

  • @hotlineoperator
    @hotlineoperator 4 ปีที่แล้ว

    Nice

  • @kanka1
    @kanka1 4 ปีที่แล้ว

    thx

  • @sohailshaikh7180
    @sohailshaikh7180 4 ปีที่แล้ว

    What is tha unit setup?

    • @andvfx
      @andvfx  4 ปีที่แล้ว +2

      Sohail Shaikh I work with 1 unit=10cm

    • @sohailshaikh7180
      @sohailshaikh7180 4 ปีที่แล้ว

      @@andvfx thanks 👍

    • @batjin64
      @batjin64 3 ปีที่แล้ว

      how long is sim time?

  • @josemanuelromero4311
    @josemanuelromero4311 4 ปีที่แล้ว

    o me e perdido algún paso o te falta alguno a ti
    :( cuando le doy a mi océano que emita el agua, el agua cae como una catarata gigante ( también te digo que yo de ingles no tengo ni idea jejeje )

    • @andvfx
      @andvfx  4 ปีที่แล้ว

      Debes poner el oceano en guide emitter y tambien en guide mesh. Debe estar en los 2 sitios.

  • @MohammedImran-wz4kv
    @MohammedImran-wz4kv 3 ปีที่แล้ว

    Super boss

  • @weadeti
    @weadeti 4 ปีที่แล้ว

    perdona eloi soy de cadiz andaluz pero te pido solo una cosa que comparta tus conocimientos pero en andaluz por favor al menos que no puedas

  • @imwiisi
    @imwiisi 3 ปีที่แล้ว

    Tu no puedo con el acento de verdad jajajajaja

  • @pepepalotes178
    @pepepalotes178 4 ปีที่แล้ว

    Blender 2.82 vs max.....