This might be the best idea I have heard for progression in Star citizen. These big events are fun, but small tasks with permanent rewards would give a lot of incentive to play the game more regularly.
We have NPC bounties and NPC missions for mercenary stuff. Why not have NPC piracy targets? This gives those who want to do the piracy loop something to do while we wait for server populations to really increase.
i need the game to be stable enough and have progression before i'll invite friends. I have people who are interested but have to constantly tell them "it's not ready yet." I know if they try it as it is they wont be back. also needs basic functions like chat moderation and org support. why I cant mute someone in a game in 2024 is baffling.
If the game worked i would play it daily. But it’s rarely worth spending 45 minutes trying to get ready for a “space adventure” just to be teleported out of your ship seat mid quantum travel and having to relog and do it all over again
Stability for me in this game is the main thing i would want to see improved. The gameplay available right now is already pretty fun its just things like desync or falling through planets or invisible asteroids or slow interaction responsiveness that makes me decide to play other games. I truly believe if they put a bit more effort into stability, more people would play and be patient towards things like waiting for new systems or core gameplay and less bothered by wipes.
Having a page file at 32 or 64gig will help with alot of these issues, so does having 32 or 64gig or ram. Yes they need to work on this, but for now its a good work around
Excellent idea. CIG listen up! Such a simple and elegant incentive. I'm on hiatus now until at least 4.0 (probably 4.1 or .2) - but for sure this would keep me involved for much longer periods.
Honestly, I am waiting for more of the systems to start interacting with each other. I really want to see what the economy looks like when it's actually functioning and how those dynamics shift the meta-story of the game.
Was unable to get the repeaters because the amount of time spent on trying to complete phase 1 without the mission bugging out exceeded that of the time I had to play the game.
Assuming the progress of these tasks isn't reset with wipes, then this would be an excellent system for maintaining grind interest. This could also be a good way to earn blueprints.
I'm all for this. The wipes really kill my motivation. I could put up with bugs and bad performance, if only what I did ultimately had an end. Even if that end would only be some cosmetics, or some fake space money which is actually to stay. I don't have the time to just play the game to "get better" at it, when getting better won't matter 1-2 patches down the line, when everything I practised has changed significantly. Some people say the long term progress is not in the game, but in the player. But core systems still change massively.
The task thingy is a great idea, but I would also add some positive things to do, like: complete 1000 rescue beacons, remove 1.000.000 bottles from the verse(add mechanic where dropping bottle in trashcan removes it from the verse. For server FPS sake), refuel 500 ships from other players, transport/taxi 2000 players(hey new gameplay), etc. Which encourages gameplay helping each other in the verse. It’s not just about shooty shooty, bangadiebang(which is bloody fun though), but also about helping other/newer players having fun by helping them.
I did not shelve playing now. I am playing as much as I can before wipe because now it is the most stable patch I ever seen in SC. Which is obviously no going to be as stable in 4.0
This is a very good idea and I hope CIG considers this. I almost image a progression dashboard available through the mobiglass… Perhaps a separate dashboard view to the existing one used for reputation. I’d also like to see example rewards like the ones you listed be staggered, meaning you don’t receive the armor, paint, weapons all at once. Instead you reach milestone 1 - receive weapon, milestone 2 - paint, etc… This sort of thing might encourage people to try new gameplay loops as well, especially if they realize “hey, I only need a little more progress to unlock the Mining weapon(s)… I’ll do some of that today instead of bounty hunting.” Just an example, you get the point.
I genuinely love Star Citizen. I enjoy being able to swap from my "just a chill guy, humbly salvaging to get by" roleplay to coordinating elaborate pirate schemes with a small group whenever I feel like it. But the sense of progression, or more accurately, the lack thereof, is what kills the entire game for me. I want to see the funny aUEC number go up just so I can get a new ship, get the equipment to start a new gameplay loop or enhance one that I already partake in. However, that dream of amassing different ships types (Not even all of them) was quickly dashed when they "reworked" (purely increased) all the in-game prices of every ship (I started playing a month or two before they did that). That change meant that no matter how much I farm, no matter how efficient I am, no matter the min-maxing I do, there are just some ships that I will never have in my hanger. I'll never own the funny space-yacht. I'll never own a Polaris. I'll never purchase a Hammerhead. Hell, the only time I'll be able to say "My connie" is if I rent one... All unless I do an exchange from aUEC to USD, and buy a ship for the same amount as a down payment on a teenager's first car. And that's what bums me out the most, knowing it's purely to try and maximize storefront profit at the expense of the game's experience itself. TL;DR: I adore the game. But just knowing your game session will likely contribute little to any progress towards any in-game goal, (and the little progress you might make could be deleted at any moment) makes it hard to it boot up sometimes.
I feel like they could absolutely just make it way more stable, with the sacrifice of progress, but that means that the content teams would have to do something between working in the background and being laid off while tech teams work away, idk bit of a random thought
Stability is the plan for 1.0, which should be after most of the disruptive systems have been included in the game. It won't stop progress though, they still have another 95 star systems to develop and deploy after the initial 5 on launch.
that mockup was amazing, paused watching after seeing it, screenshot it n shared the video and creenshot on many..many discords, discussed it with friends, its awesome!
Look, as long as the game wasn't so insanely buggy and performed better I would constantly be playing it. A few months ago, when the game was in a really good state, me and my friends were on every single night doing salvage while one of us was playing music through an actual tape deck. It was immersive, relaxing, and fulfilling.
its not a bad idea, although it depends on what the rewards are, if its something I can imagine myself using. Currently, I'm waiting for the Perseus/Arrastra to come in game since my current goal is to earn enough to get them in game. Come 4.0, I'll probably work on getting the vulture and scorpious back that I had pre wipe. Plus its not like CIG haven't entertained the idea since I believe it was last citizencon where they discussed the guilds having their own rewards for doing, as you said "the gameplay loops players are used to doing anyway" for unique clothing, paints, etc in relation to that guild. As to why they aren't in the game yet, I don't know besides that there are blockers or other systems/updates that need to be done first before guild/rep based rewards come online
True, there was much more nuance here for more discussion that I didnt want to cram the video with, but you are spot on. There's alot missing that many many players want from a functionality perspective, not just an incentive perspective.
@@VoidyVids thanks :) and indeed, I can understand that. I can't speak for myself, but my boyfriend, who I semi-bully to play with me (I tease) but I know when talking to him about what he looks for that would encourage him to play, he's looking for more tangable quests, quests with storylines he can follow, the upcoming crafting systems and so on. So although not my own, I've heard it from my own significant other as something he'd probably would like to help him both learn the game and immerse himself in the game. I can certainly see the appeal of combining your idea of having in game rewards tied to accounts and mixing that with the guilds. I believe they mentioned it during the 1.0 presentation where each guild will have a kind of go-to NPC (most likely voiced) that you can go to and be inducted. My bf suggested even a intro missions where that NPC shows you the ropes, introducing the gameplay loop they repersent (for example, the mining part of the guild has a mining NPC who takes you out on a ship like a mole and introduces the gameplay loop of mining, going planetside to do some mining, then maybe you do a rock or two, then he gives some reason for you to go planetside with a hand minor to grab some hand mined resources, either to repair the ship during the mining process that shows the player what happens when you overload a rock to maybe it was a outstanding job he was given that he forgot to do and is giving it to "the new guy/girl"). Keep up the good work, Voidy :)
You basically described something what other games do, usually through battlepass as well. Daily, weekly, monthly missions/tasks/challenges with rewards. SC will definitely need a system like that. Give me some simple daily tasks that i can complete in 1-2h and have my fun. And then have weeklys that will take more time but if i want i can do those instead or after dailies.
Brilliant, I've been wanting this for years. Long term goals that actually reward you. I would like to add that I think there should be sub rewards for minor targets in each category. 10m/20m/30m/40m/50m..etc, and you get dumb crap at the start like a knife, but you get ship paints and armor sets at the end points.
i would be happy for them have a /unstuck function since after a few server crahes i keep getting stuck in station habs bunks and is truly unable to get out so all the way through the reset didn't work and i don't know how to capture the data or what logs to send to cig to get them is strange issue's data, back space also dons't work, foucus wheel dosn't work ether. but that would make me more happy this game as all the fruit loops i like and is an awsome preset for what is coming down the pike i just hope for an unstuck function like every other mmo has.
I like the idea of some kind of limited /unstuck system, maybe something that can assist with falling through planets as well. They could make it un-exploitable by putting a cool down on it and preventing it being used while in combat or other players vicinities.
@@VoidyVids There is a system like that in Foxhole. Pretty useful stuff when ship gets stuck on a small pebble or piece of ice, or truck clips trough the tree, and all that.
What star citizen is missing is any way to leave your mark on the world, since the moment we could, we as humans have been scraping "I was here" on any surface we could.
so something like this is coming soon(like everything else in the game) you'll be able to complete similar goals and rank up your orgs reputation with companies to get armors, paints, weapons etc.
oh yes! Star Citizen is moving so slowly, Void is going to give them free game design, and I agree. Just a cool far off idea below: What if in 4.0, you can have one faction that is tied to our account in Pyro that we can start the alpha with a level of friendliness above neutral? This would give everyone a quick long term goal when 4.0 releases and escapes the release sickness. The goal, The first Pyro Faction you get to the highest level of rep will give your account a basic faction outfit. When worn, like after a wipe, you don't have to start from zero with everyone.
Watched a couple of your videos but just dropped a sub from this. After being a backer for this game since before we even had a game, allll the way up until now where ive actually started playing more consistently. I would go as far as to say something like this, to make our years of testing turn into more of an actual game, with long term objectives and reasons log in over the (no doubt) years this game still has im development. Great vid voidy, amazing idea. 👏
100% Voidy. They have all the tech they need to give players a reason to play. I really loved your concept mockups. Gameplay seems always secondary to art and this needs to change but will it?
These would be nice secondary tasks on top whatever crazy event cig is running. I'm sure they are tracking this stuff anyway, they should let us track it in mobiglass as well
I would really love something along these lines, but they'd have to sort out all their tracking issues and tracking should be done in-game and in real-time. It actually sort of reminds me of old-school Halo 3 armor unlocks. Work do complete very specific achievements, get an armor set. The good ol days of video game cosmetics. The rewards could also go beyond armors. Mine enough of a specific material, unlock a special mining head that is slightly more efficient at gathering said material. Spend enough time in EVA, unlock one of those EVA thruster backpacks they keep saying are coming soon™. So many possibilities.
Yesterday at Brio's I found two abandoned 32 SCU containers of weevil eggs. Doesn't that just break your heart? 😭 I know I can't sell them anywhere but I still took them back to Orison with me. 🤣 Why does CIG even allow the game to create size 32 of illicit commodities when there is no place to sell them?
I do love this idea although the one tweak I would have would be for salvaging you need to scrape X amount and for mining you need to crack X amount of rocks.
I think you hit the nail on the head. I was on every day until i recived my pryo guns. I thought it was an exhilarating and an absolute blast. so many people were teaming up in the polaris and having more fun than ever taking out he Idris. I am usually a solo player. so I was supprised how much i enjoyed this IAE. Other than the New Babbage Hangers
Spot on. Saw a shout out on Reddit and wanted to see your video. This is really on point. I didn't even try the Save Stanton event. Because the servers that I was on when I tried to jump in and play were so buggy and unstable that just trying to do anything was pretty miserable. (Also playing on a PC that is in the low-mid tier, so that contributes a little bit to some of my issues.) I really want to play a (RELATIVELY) stable game. My experiences recently just haven't been that. Great video. Will definitely be keeping an eye out for your other content. Also, (if you read this) what ships do you recommend for solo players (maybe 1-2 friends as well)? What's one ship that does 90% of the work that you need it to do in a gameplay session, regardless of the task?
Hey thanks man! For me personally it’s the Corsair and the Cutty blue if you need QID (quantum interdiction drive). Keep in mind for the future engineering might make both these ships less soloable until we know what the experience is like.
I agree. I keep coming back for the sandbox, but I’m not playing the game per se, I just enjoy flying much like I enjoyed joy riding in GTA. The wipes are just there to get people to buy more ships so they don’t lose their progress. We need funding, but we could do better with stable live and some type of wipe free progression.
This is the first time I've even heard of the IAE academy armor. Probably would have done it. I can't even remember if I went to the IAE showroom floor this year. 😆 But on the other hand until they get some method to reclaim IRL purchased armor working, I have very little if any desire to get such armor. What am I going to? Do wear it for 10 minutes, die to a bug and then it's gone until the next reset? 👎
this 100%, we need more gameplay interaction, involvement. We have all these outposts, why not assign missions to them, honestly so much potential that's not being used, but hey, here's another new ship
I had a fun session last night. Decided to go and get that fancy gear off a Kareah Boss solo for the first time. Took my C8 medical ship, thinking I could use it as spawn point. Survived entry to station and managed to kill boss whilst cowering near an airlock. Dragged the body back to my ship (which was pretty much shot to pieces) attempted to escape from pursuing ai . Failed. Ship destroyed. Set up Beacon for transport to GrimHex , waited, and waited nothing. Random Ai started flying around, shooting at me , I fired my pistol at it like "yeah whatever just end me" . I hit it to my astonishment, it stops, I shoot at its elevator to gain access, kill the pilot , then set QT to grim hex with level 4 CS . Then...."SERVER ERROR...PLEASE WAIT...." 😂 what a night 😂
Just grinding aUEC isn't fun. Having progression is. I do enjoy Mercenary missions and Bounty Hunting missions, but those become repetitive and thus boring very fast. One thing that would work though is having rewards much more fun than just getting aUEC. Unique guns, unique attachments, unique ship components, and most importantly - unique skin rewards! I noticed how people would come to you, walk around you, eyeing your armor and be like "dayum". That's what a good reward feels like. A great example of that are Expeditions in No Man's Sky. Expeditions are fun to do. They can get a bit repetitive, but they are worth doing. You gotta find some specific planets at various star systems, in SC you would look for bandit camps, for instance. Or maybe other points of interests that aren't marked by your QT map. Boarding Idris mission is now mainstream and can get quite boring after your third time. What I also like about NMS are missions involving boarding abandoned space ships. Those spawn in when you take the mission. It's something similar to those missions in MicroTech where you have to kill bandits that boarded a 890j. What would also work is boarding ships to look for some specific items (not cargo, but items in storages, lockers, etc). And those items could be of value to both legal players and pirates. Say, you have a bunch of ships that were defeated in a given location, and you have to look for an item inside these ships. And deliver that item to your according quest giver. Pirates get rewarded if they deliver it, lawful players get rewarded if they do it otherwise. And it could be a skin, armor set or something like that what would be limited. That stuff brings players together, forming an event. It's very fun.
Perfect statements and ideas. I didnt had so much fun in a very long time playing the game cause of doing IAE-Acedemy and Save Stanton, even with all the "obstacles" we player have to deal with on a daily basis.. Long term goal could be an "easy" way to bring players into the verse. I really want this soon! :) Bring it on, void!
Personally from the perspective of space combat it is more about enjoyment of flying, ranking and building skills over time. Think gladiator. This is entirely intrinsic but it does require one massive key ingredient - other players to fly and fight against. This is similar to piracy, you need other players to fly and fight against so you can steal their booty... edit: I like the idea of these simple goals and incentives, it could only help.
The only thing that would keep me coming back is a more simulated economy and a rough attempt at balancing. It wouldn't have to be some complicated quanta bullshit either, just something like what Mount and Blade or Starsector has. MMOish features would drive me away, by contrast.
Pretty excited for the 4.0 wipe. Been buying ships to try out from 3.17 to now and just bought the 890 yesterday like an insane person. But going into 4.0, I have a good idea of what ships I actually want to have & work towards and it'll be nice to start with an empty fleet to build from.
Part of IAE academy was partly broken. Sure, I did it and got the basic armor and weapons. But as a vet player the only parts I could do were: Visit IAE, Hauling, and Mining. I had already unlocked the into bounty mission, so I couldn't do that, and skipped the tutorial. (I hear the tutorial was broken anyway.)
Not so sure, people still would buy some silly paint at 3$ even if they can get another one free if they grind. There are F2P where you can grind some skins but still can buy other skins with real money.
If you.... Void dude.... Game me a goal of gathering 200k scrap boxes, gathered in 1 scu denominations delivered to Daymar, just for the recognition, that's enough incentive to log on. Long term goals that count away in the background are the stuff mmo players come back to all the time, and even spend months grinding, for that sweet sweet pop up that's tell you.... Yes... You brewed 150k mana potions....
I completed Save Stanton during IAE and havent logged on since. I honestly may not even log in when 4.0 launches because its just more of the same. I want something meaningful to do besides earn aUEC to spend on ships. Let me craft, build a base, work towards long term goals.
Other than occasional testing, I am one of those who's shelved Star Citizen until they can allow/give us some form of maintained progression. Goals and progression are important. It makes the time wasting seem more valid.
The main issue for me is almost nothing works. I can’t even get player bounties or even group bounties anymore and it’s been this way for months and CIG just doesn’t address the issue. I was doing cargo running for a while and most of the time the elevators were not working and even when they do work it’s really easy for players just to come and start taking boxes out of your ship and your hanger and there’s absolutely nothing you can do about it because it’s in a safe zonelike CIG just half ass things and it’s beyond frustrating
If I was a solo player, I would have moved on a long time ago. What keeps me coming back is the people I live, work, fight, and play with in the verse. We all suffer bugs, wipes, and dev goofiness together. That makes it tolerable.
HAH! Apparently I'm not the only Star Citizen fan playing POE2... I'm definitely not doing anything worthwhile in SC until 4.0 hits. Trying to finish save Stanton between bugs (I'll eventually get an Idris that isn't invincible....right? RIGHT?), exploring trade routes that I'll use to earn my way back to financial absurdity post-wipe, and generally being a pest.... I dig your idea of long term goals. SC feels like there isn't much to do other then grind to buy more stuff. It'd be nice to have...something else.
After playing other games alot recently, I must honestly say, progression DOES NOT EXIST in this game at the moment. People starting with more than auroras already deletes the concept of “early game” as in other games, where you spawn naked. It’s ten years in and we don’t know what the progression is. That makes me wonder whether this is even a game at all
Regardless of reward if the game is playable I can keep hoarding stuff (my favorite stuff to do besides making money). But as of now I can't even get in my personal hangar, which is the kind of issue it wont resolve till the next patch.
Honestly credit grinding, or grinding for loot ends up being annoying and a chore...always. What keeps me logging in...being able to log in, relax, and hope for some random shit to happen and be actual fun.
I mean I stopped playing because it was literally unplayable due to the increasingly large pile of bugs. so now I'm waiting until some time after 4.0 just to see if CIG will start giving a flip any time soon.
I try to have some balance in my life. I play SC to gain nice and high anger level and then I release this anger on monsters in POI 2. Perfect synergy.
Voidbro, stability improvement would see me in game daily, and I'm 100% sure I could name five people who feel like I do. I like your long-term goal idea. I think CIG should pay attention to this between huffs of ship sales funds. (Ps. Space Sex Egg Armor needs to be a t-shirt.)
I just want the game not to suffer so badly from desync. Laggy inputs, things teleporting, and those class of bugs are just too much. I am well aware that even elvator bugs are just a manifestation of this. So that. Then I will come back and play every day again.
I logged on to see if there was anything new at IAE. First spawned at Area 18 and wrong Convention Centre, wrong sale lol long trip to NB. Then tried to use F + mouse wheel up on ship plaque to read it, rented it instead. Looked at My Hanger to remind me of my CCU's but noticed I achieved the IAE armour set XD. Apparently doing the beginner tutorial counted from last years IAE and/or Prison hand mining. Not sure though cause the task tracking on the website didn't track.
But Voidy, the all of us who suffer through the testing of the ludicrous space game would have some real benefit from that service…oh wait that is a great idea! Cheers Stay Lekker!
What save Stanton taught me is that I enjoy playing the game a lot more when the goal isn’t just grind as much aUEC
Someone at CIG needs to see this, genuinely.
100% would give me a reason to play
Share it with your org! The more the community gets involved, the better the chance
This might be the best idea I have heard for progression in Star citizen. These big events are fun, but small tasks with permanent rewards would give a lot of incentive to play the game more regularly.
Since u can sport a Polaris from day one, don't know how to implement progression in a meaningful, engaging way. Maybe skills and perks?
@ this is until they have all those systems in place
ngl when I saw your graphic for the progression goals I thought it was real and got excited.....now I am sad again
Damn im sorry bro
same here! Was looking for the link to them!
Did the exact same thing!! When I read "sex eggs" reward I chuckled and cried.
IT'S SO COOL! Great choice of goals and it could grow from there; hacking, research, crafting, rescue, racing....
Lol I may have not been listening too closely and went to the website looking for it too
I just want something called "Sex Egg Master Armor"
@@VarriskKhanaar probably light armour with lots of space leather would be my guess.
@@pseudoconscious assless space chaps
We have NPC bounties and NPC missions for mercenary stuff. Why not have NPC piracy targets? This gives those who want to do the piracy loop something to do while we wait for server populations to really increase.
i need the game to be stable enough and have progression before i'll invite friends. I have people who are interested but have to constantly tell them "it's not ready yet." I know if they try it as it is they wont be back. also needs basic functions like chat moderation and org support. why I cant mute someone in a game in 2024 is baffling.
Agreed! Sadly I feel quality of life stuff isn't high on their priority list right now, which is fair. Would be great tho!
I always say "okay, next IAE" but the next one comes and I still wouldn't recommend my non backers friends to touch with a pole. Every single time.
No chat blocklist or profanity filtering is literally insane
Welcome to DEMOCRACY, free speech is a basic right. Even if u happen to be an idiot or awfully toxic.
If the game worked i would play it daily. But it’s rarely worth spending 45 minutes trying to get ready for a “space adventure” just to be teleported out of your ship seat mid quantum travel and having to relog and do it all over again
Stability for me in this game is the main thing i would want to see improved. The gameplay available right now is already pretty fun its just things like desync or falling through planets or invisible asteroids or slow interaction responsiveness that makes me decide to play other games. I truly believe if they put a bit more effort into stability, more people would play and be patient towards things like waiting for new systems or core gameplay and less bothered by wipes.
^This!! I just wished they updated so it didn’t have as many bugs and it ran alittle more optimized before adding 100,000 new features
Having a page file at 32 or 64gig will help with alot of these issues, so does having 32 or 64gig or ram. Yes they need to work on this, but for now its a good work around
Excellent idea. CIG listen up! Such a simple and elegant incentive. I'm on hiatus now until at least 4.0 (probably 4.1 or .2) - but for sure this would keep me involved for much longer periods.
I definitely be trying to grind out all those rewards even if it seems impossible
Honestly, I am waiting for more of the systems to start interacting with each other. I really want to see what the economy looks like when it's actually functioning and how those dynamics shift the meta-story of the game.
Was unable to get the repeaters because the amount of time spent on trying to complete phase 1 without the mission bugging out exceeded that of the time I had to play the game.
Took me 10 (ten) tries to finish phases 1 & 2, tried it every weekend and as often as I could during the week
I got it first try all phases
once in a while you have a moment of brilliance voidy...
Good suggestion. And I like how CiG could keep the long-term persistent reward achievements following 1.0 release as well.
1000% support this!
Assuming the progress of these tasks isn't reset with wipes, then this would be an excellent system for maintaining grind interest. This could also be a good way to earn blueprints.
5:44 PoE2 makes crack seem tame. I'm hooked. Send help.
Long term goals, maybe even community goals, like Helldivers2, as well as something like Daily Login Rewards, will ensure folks get playing i think.
I'm all for this. The wipes really kill my motivation. I could put up with bugs and bad performance, if only what I did ultimately had an end. Even if that end would only be some cosmetics, or some fake space money which is actually to stay. I don't have the time to just play the game to "get better" at it, when getting better won't matter 1-2 patches down the line, when everything I practised has changed significantly.
Some people say the long term progress is not in the game, but in the player. But core systems still change massively.
The task thingy is a great idea, but I would also add some positive things to do, like: complete 1000 rescue beacons, remove 1.000.000 bottles from the verse(add mechanic where dropping bottle in trashcan removes it from the verse. For server FPS sake), refuel 500 ships from other players, transport/taxi 2000 players(hey new gameplay), etc. Which encourages gameplay helping each other in the verse. It’s not just about shooty shooty, bangadiebang(which is bloody fun though), but also about helping other/newer players having fun by helping them.
I did not shelve playing now. I am playing as much as I can before wipe because now it is the most stable patch I ever seen in SC. Which is obviously no going to be as stable in 4.0
No one "Plays" Star Citizen anymore, we have got used to watching it now😊
I sometimes just look at ships on the wiki
false. i play it daily
@@ulvenafurniture4002 @ulvenafurniture4002 the good one or the one we are stuck with that will wipe soon, Pointless McPointlessface.😉
I'd like to see Hololive play Star Citizen. That might be really funny.
Nah i play it
This is a very good idea and I hope CIG considers this. I almost image a progression dashboard available through the mobiglass… Perhaps a separate dashboard view to the existing one used for reputation. I’d also like to see example rewards like the ones you listed be staggered, meaning you don’t receive the armor, paint, weapons all at once. Instead you reach milestone 1 - receive weapon, milestone 2 - paint, etc… This sort of thing might encourage people to try new gameplay loops as well, especially if they realize “hey, I only need a little more progress to unlock the Mining weapon(s)… I’ll do some of that today instead of bounty hunting.” Just an example, you get the point.
I genuinely love Star Citizen. I enjoy being able to swap from my "just a chill guy, humbly salvaging to get by" roleplay to coordinating elaborate pirate schemes with a small group whenever I feel like it. But the sense of progression, or more accurately, the lack thereof, is what kills the entire game for me. I want to see the funny aUEC number go up just so I can get a new ship, get the equipment to start a new gameplay loop or enhance one that I already partake in. However, that dream of amassing different ships types (Not even all of them) was quickly dashed when they "reworked" (purely increased) all the in-game prices of every ship (I started playing a month or two before they did that). That change meant that no matter how much I farm, no matter how efficient I am, no matter the min-maxing I do, there are just some ships that I will never have in my hanger. I'll never own the funny space-yacht. I'll never own a Polaris. I'll never purchase a Hammerhead. Hell, the only time I'll be able to say "My connie" is if I rent one... All unless I do an exchange from aUEC to USD, and buy a ship for the same amount as a down payment on a teenager's first car. And that's what bums me out the most, knowing it's purely to try and maximize storefront profit at the expense of the game's experience itself.
TL;DR: I adore the game. But just knowing your game session will likely contribute little to any progress towards any in-game goal, (and the little progress you might make could be deleted at any moment) makes it hard to it boot up sometimes.
I feel like they could absolutely just make it way more stable, with the sacrifice of progress, but that means that the content teams would have to do something between working in the background and being laid off while tech teams work away, idk bit of a random thought
They don’t have to give up on progress, they should just focus on fixing the bugs before adding new features
@dutchthenightmonkey3457 Or like, do everything at once. So many staff and money, going where exactly?
Stability is the plan for 1.0, which should be after most of the disruptive systems have been included in the game. It won't stop progress though, they still have another 95 star systems to develop and deploy after the initial 5 on launch.
that mockup was amazing, paused watching after seeing it, screenshot it n shared the video and creenshot on many..many discords, discussed it with friends, its awesome!
Voidy for Star Citizen President!
"Gawd of the Void" ... now we just need in-game armor patches so we can show off how much we support the supporters when supporting ... the game
Look, as long as the game wasn't so insanely buggy and performed better I would constantly be playing it. A few months ago, when the game was in a really good state, me and my friends were on every single night doing salvage while one of us was playing music through an actual tape deck. It was immersive, relaxing, and fulfilling.
its not a bad idea, although it depends on what the rewards are, if its something I can imagine myself using. Currently, I'm waiting for the Perseus/Arrastra to come in game since my current goal is to earn enough to get them in game. Come 4.0, I'll probably work on getting the vulture and scorpious back that I had pre wipe. Plus its not like CIG haven't entertained the idea since I believe it was last citizencon where they discussed the guilds having their own rewards for doing, as you said "the gameplay loops players are used to doing anyway" for unique clothing, paints, etc in relation to that guild. As to why they aren't in the game yet, I don't know besides that there are blockers or other systems/updates that need to be done first before guild/rep based rewards come online
True, there was much more nuance here for more discussion that I didnt want to cram the video with, but you are spot on. There's alot missing that many many players want from a functionality perspective, not just an incentive perspective.
@@VoidyVids thanks :) and indeed, I can understand that. I can't speak for myself, but my boyfriend, who I semi-bully to play with me (I tease) but I know when talking to him about what he looks for that would encourage him to play, he's looking for more tangable quests, quests with storylines he can follow, the upcoming crafting systems and so on. So although not my own, I've heard it from my own significant other as something he'd probably would like to help him both learn the game and immerse himself in the game. I can certainly see the appeal of combining your idea of having in game rewards tied to accounts and mixing that with the guilds. I believe they mentioned it during the 1.0 presentation where each guild will have a kind of go-to NPC (most likely voiced) that you can go to and be inducted. My bf suggested even a intro missions where that NPC shows you the ropes, introducing the gameplay loop they repersent (for example, the mining part of the guild has a mining NPC who takes you out on a ship like a mole and introduces the gameplay loop of mining, going planetside to do some mining, then maybe you do a rock or two, then he gives some reason for you to go planetside with a hand minor to grab some hand mined resources, either to repair the ship during the mining process that shows the player what happens when you overload a rock to maybe it was a outstanding job he was given that he forgot to do and is giving it to "the new guy/girl").
Keep up the good work, Voidy :)
Last night I was on a Live server with five people.
Oh god :(
FPS missions on those servers are the best
@@arenomusic NPCs are way too skilled for me at that level. 😉
You basically described something what other games do, usually through battlepass as well. Daily, weekly, monthly missions/tasks/challenges with rewards.
SC will definitely need a system like that. Give me some simple daily tasks that i can complete in 1-2h and have my fun. And then have weeklys that will take more time but if i want i can do those instead or after dailies.
Brilliant, I've been wanting this for years. Long term goals that actually reward you.
I would like to add that I think there should be sub rewards for minor targets in each category. 10m/20m/30m/40m/50m..etc, and you get dumb crap at the start like a knife, but you get ship paints and armor sets at the end points.
Any type of progression like that would be great! Goals make playing much more fulfilling and fun :)
i would be happy for them have a /unstuck function since after a few server crahes i keep getting stuck in station habs bunks and is truly unable to get out so all the way through the reset didn't work and i don't know how to capture the data or what logs to send to cig to get them is strange issue's data, back space also dons't work, foucus wheel dosn't work ether. but that would make me more happy this game as all the fruit loops i like and is an awsome preset for what is coming down the pike i just hope for an unstuck function like every other mmo has.
I like the idea of some kind of limited /unstuck system, maybe something that can assist with falling through planets as well. They could make it un-exploitable by putting a cool down on it and preventing it being used while in combat or other players vicinities.
@@VoidyVids agreed a cool down with not able to use in combat due to i think would be abused alot.
@@VoidyVids There is a system like that in Foxhole. Pretty useful stuff when ship gets stuck on a small pebble or piece of ice, or truck clips trough the tree, and all that.
What star citizen is missing is any way to leave your mark on the world, since the moment we could, we as humans have been scraping "I was here" on any surface we could.
soonTM
so something like this is coming soon(like everything else in the game) you'll be able to complete similar goals and rank up your orgs reputation with companies to get armors, paints, weapons etc.
Spot on. Hopefully this goes viral and Roberts listens!
oh yes! Star Citizen is moving so slowly, Void is going to give them free game design, and I agree. Just a cool far off idea below:
What if in 4.0, you can have one faction that is tied to our account in Pyro that we can start the alpha with a level of friendliness above neutral? This would give everyone a quick long term goal when 4.0 releases and escapes the release sickness. The goal, The first Pyro Faction you get to the highest level of rep will give your account a basic faction outfit. When worn, like after a wipe, you don't have to start from zero with everyone.
Watched a couple of your videos but just dropped a sub from this.
After being a backer for this game since before we even had a game, allll the way up until now where ive actually started playing more consistently.
I would go as far as to say something like this, to make our years of testing turn into more of an actual game, with long term objectives and reasons log in over the (no doubt) years this game still has im development.
Great vid voidy, amazing idea. 👏
Progression. How dare you? That is crazy talk.
100% Voidy. They have all the tech they need to give players a reason to play. I really loved your concept mockups. Gameplay seems always secondary to art and this needs to change but will it?
Yet again another great video, deep
These would be nice secondary tasks on top whatever crazy event cig is running. I'm sure they are tracking this stuff anyway, they should let us track it in mobiglass as well
"Refine 20,000,000 worth of rocks or something..." i cant stop giggling at that 😂😅
Friggin get excited seeing a Voidy vid notification on my phone!!!
I would really love something along these lines, but they'd have to sort out all their tracking issues and tracking should be done in-game and in real-time.
It actually sort of reminds me of old-school Halo 3 armor unlocks. Work do complete very specific achievements, get an armor set. The good ol days of video game cosmetics.
The rewards could also go beyond armors. Mine enough of a specific material, unlock a special mining head that is slightly more efficient at gathering said material. Spend enough time in EVA, unlock one of those EVA thruster backpacks they keep saying are coming soon™.
So many possibilities.
Yesterday at Brio's I found two abandoned 32 SCU containers of weevil eggs. Doesn't that just break your heart? 😭 I know I can't sell them anywhere but I still took them back to Orison with me. 🤣
Why does CIG even allow the game to create size 32 of illicit commodities when there is no place to sell them?
Nothing worse than this tbh.
Too bad you can’t use the cutting tool to cut large containers into smaller ones.
@pseudoconscious it would be nice if you could put it in your Warehouse and then pull it back out as two size 16 containers.
@@Dracounguis yes, I like that too. Have an industrial welder off camera in the warehouse and separate and attach containers. Very nice!
Long term goals like you outline here would actually get me to consider logging in, despite the absolute state of Live.
I do love this idea although the one tweak I would have would be for salvaging you need to scrape X amount and for mining you need to crack X amount of rocks.
I think you hit the nail on the head. I was on every day until i recived my pryo guns. I thought it was an exhilarating and an absolute blast. so many people were teaming up in the polaris and having more fun than ever taking out he Idris. I am usually a solo player. so I was supprised how much i enjoyed this IAE. Other than the New Babbage Hangers
Spot on.
Saw a shout out on Reddit and wanted to see your video.
This is really on point. I didn't even try the Save Stanton event. Because the servers that I was on when I tried to jump in and play were so buggy and unstable that just trying to do anything was pretty miserable. (Also playing on a PC that is in the low-mid tier, so that contributes a little bit to some of my issues.)
I really want to play a (RELATIVELY) stable game. My experiences recently just haven't been that.
Great video. Will definitely be keeping an eye out for your other content.
Also, (if you read this) what ships do you recommend for solo players (maybe 1-2 friends as well)? What's one ship that does 90% of the work that you need it to do in a gameplay session, regardless of the task?
Hey thanks man! For me personally it’s the Corsair and the Cutty blue if you need QID (quantum interdiction drive). Keep in mind for the future engineering might make both these ships less soloable until we know what the experience is like.
As a casual one night stand kind of gamer I just want some fun missions. A planet full of Far Cry outposts would do nicely for starters, I miss that.
I agree. I keep coming back for the sandbox, but I’m not playing the game per se, I just enjoy flying much like I enjoyed joy riding in GTA. The wipes are just there to get people to buy more ships so they don’t lose their progress. We need funding, but we could do better with stable live and some type of wipe free progression.
This is the first time I've even heard of the IAE academy armor. Probably would have done it. I can't even remember if I went to the IAE showroom floor this year. 😆
But on the other hand until they get some method to reclaim IRL purchased armor working, I have very little if any desire to get such armor. What am I going to? Do wear it for 10 minutes, die to a bug and then it's gone until the next reset? 👎
1.0 is always two years away™️
nuclear fusion reference
It’s “Squadron 42 is always two years away” retard
this 100%, we need more gameplay interaction, involvement. We have all these outposts, why not assign missions to them, honestly so much potential that's not being used, but hey, here's
another new ship
I had a fun session last night.
Decided to go and get that fancy gear off a Kareah Boss solo for the first time. Took my C8 medical ship, thinking I could use it as spawn point.
Survived entry to station and managed to kill boss whilst cowering near an airlock.
Dragged the body back to my ship (which was pretty much shot to pieces) attempted to escape from pursuing ai . Failed. Ship destroyed. Set up Beacon for transport to GrimHex , waited, and waited nothing. Random Ai started flying around, shooting at me , I fired my pistol at it like "yeah whatever just end me" . I hit it to my astonishment, it stops, I shoot at its elevator to gain access, kill the pilot , then set QT to grim hex with level 4 CS . Then...."SERVER ERROR...PLEASE WAIT...."
😂 what a night 😂
I do enjoy a goal, but not the one you're suggesting, but rather actual long, multi-phase, story based immersive missions. Also base building.
Just grinding aUEC isn't fun. Having progression is. I do enjoy Mercenary missions and Bounty Hunting missions, but those become repetitive and thus boring very fast.
One thing that would work though is having rewards much more fun than just getting aUEC. Unique guns, unique attachments, unique ship components, and most importantly - unique skin rewards! I noticed how people would come to you, walk around you, eyeing your armor and be like "dayum". That's what a good reward feels like.
A great example of that are Expeditions in No Man's Sky. Expeditions are fun to do. They can get a bit repetitive, but they are worth doing. You gotta find some specific planets at various star systems, in SC you would look for bandit camps, for instance. Or maybe other points of interests that aren't marked by your QT map. Boarding Idris mission is now mainstream and can get quite boring after your third time.
What I also like about NMS are missions involving boarding abandoned space ships. Those spawn in when you take the mission. It's
something similar to those missions in MicroTech where you have to kill bandits that boarded a 890j. What would also work is boarding ships to look for some specific items (not cargo, but items in storages, lockers, etc). And those items could be of value to both legal players and pirates. Say, you have a bunch of ships that were defeated in a given location, and you have to look for an item inside these ships. And deliver that item to your according quest giver. Pirates get rewarded if they deliver it, lawful players get rewarded if they do it otherwise. And it could be a skin, armor set or something like that what would be limited.
That stuff brings players together, forming an event. It's very fun.
Good idea, but I would like smaller goals to make it really interesting. 80 mil yes, but 10, 20 and 40 mil goals+ rewards as well.
The concept reminds me of how Hell divers gear/cosmetic progression works, i like it this would be dope
Good thoughts, good luck convincing CIG. Would get my upvote +1
Perfect statements and ideas. I didnt had so much fun in a very long time playing the game cause of doing IAE-Acedemy and Save Stanton, even with all the "obstacles" we player have to deal with on a daily basis.. Long term goal could be an "easy" way to bring players into the verse. I really want this soon! :) Bring it on, void!
i finish the academy event and not even know it exist
Haha
Personally from the perspective of space combat it is more about enjoyment of flying, ranking and building skills over time. Think gladiator. This is entirely intrinsic but it does require one massive key ingredient - other players to fly and fight against. This is similar to piracy, you need other players to fly and fight against so you can steal their booty...
edit: I like the idea of these simple goals and incentives, it could only help.
The only thing that would keep me coming back is a more simulated economy and a rough attempt at balancing. It wouldn't have to be some complicated quanta bullshit either, just something like what Mount and Blade or Starsector has. MMOish features would drive me away, by contrast.
IAE Academy was clearly ment for new players. They will things to unlock at some point for sure.
The game needs ground tasks near the hubs so you don't constantly have to travel everywhere for missions
Pretty excited for the 4.0 wipe. Been buying ships to try out from 3.17 to now and just bought the 890 yesterday like an insane person. But going into 4.0, I have a good idea of what ships I actually want to have & work towards and it'll be nice to start with an empty fleet to build from.
Part of IAE academy was partly broken. Sure, I did it and got the basic armor and weapons.
But as a vet player the only parts I could do were: Visit IAE, Hauling, and Mining. I had already unlocked the into bounty mission, so I couldn't do that, and skipped the tutorial. (I hear the tutorial was broken anyway.)
CIG would never do this because it would greatly impact store sales
Damn... true...
Not so sure, people still would buy some silly paint at 3$ even if they can get another one free if they grind. There are F2P where you can grind some skins but still can buy other skins with real money.
This is a brilliant idea, I hope they bring something similar to it.
"Different strokes for Different folks" is wild ngl
I would love to have long reaching goals even if theyre just skins for ships or armor!!
Current Star Citizen Gameplay: Do simple task - get money - repeat until you buy what you want and then repeat again.
If you.... Void dude.... Game me a goal of gathering 200k scrap boxes, gathered in 1 scu denominations delivered to Daymar, just for the recognition, that's enough incentive to log on.
Long term goals that count away in the background are the stuff mmo players come back to all the time, and even spend months grinding, for that sweet sweet pop up that's tell you.... Yes... You brewed 150k mana potions....
I completed Save Stanton during IAE and havent logged on since. I honestly may not even log in when 4.0 launches because its just more of the same.
I want something meaningful to do besides earn aUEC to spend on ships. Let me craft, build a base, work towards long term goals.
Other than occasional testing, I am one of those who's shelved Star Citizen until they can allow/give us some form of maintained progression. Goals and progression are important. It makes the time wasting seem more valid.
The main issue for me is almost nothing works. I can’t even get player bounties or even group bounties anymore and it’s been this way for months and CIG just doesn’t address the issue. I was doing cargo running for a while and most of the time the elevators were not working and even when they do work it’s really easy for players just to come and start taking boxes out of your ship and your hanger and there’s absolutely nothing you can do about it because it’s in a safe zonelike CIG just half ass things and it’s beyond frustrating
If I was a solo player, I would have moved on a long time ago. What keeps me coming back is the people I live, work, fight, and play with in the verse. We all suffer bugs, wipes, and dev goofiness together. That makes it tolerable.
do think a portion of the expo sales being low had to do with people testing ships not even being able to get to the hangar to even begin testing.
100% Yes.
Even just a +100 starting cash for every mil made in alpha would be something…
great mockup! CIG needs to see this
really love your videos bro ❤❤❤
Next level Voidy
HAH! Apparently I'm not the only Star Citizen fan playing POE2... I'm definitely not doing anything worthwhile in SC until 4.0 hits. Trying to finish save Stanton between bugs (I'll eventually get an Idris that isn't invincible....right? RIGHT?), exploring trade routes that I'll use to earn my way back to financial absurdity post-wipe, and generally being a pest....
I dig your idea of long term goals. SC feels like there isn't much to do other then grind to buy more stuff. It'd be nice to have...something else.
This idea is a game changer. PLEASE CIG see this video
After playing other games alot recently, I must honestly say, progression DOES NOT EXIST in this game at the moment. People starting with more than auroras already deletes the concept of “early game” as in other games, where you spawn naked. It’s ten years in and we don’t know what the progression is. That makes me wonder whether this is even a game at all
Regardless of reward if the game is playable I can keep hoarding stuff (my favorite stuff to do besides making money). But as of now I can't even get in my personal hangar, which is the kind of issue it wont resolve till the next patch.
Honestly credit grinding, or grinding for loot ends up being annoying and a chore...always. What keeps me logging in...being able to log in, relax, and hope for some random shit to happen and be actual fun.
I mean I stopped playing because it was literally unplayable due to the increasingly large pile of bugs. so now I'm waiting until some time after 4.0 just to see if CIG will start giving a flip any time soon.
I try to have some balance in my life. I play SC to gain nice and high anger level and then I release this anger on monsters in POI 2. Perfect synergy.
And add random spawn collectables around the verse.
Voidbro, stability improvement would see me in game daily, and I'm 100% sure I could name five people who feel like I do. I like your long-term goal idea. I think CIG should pay attention to this between huffs of ship sales funds. (Ps. Space Sex Egg Armor needs to be a t-shirt.)
Memba when people played games for fun and not to fill some bar on a progress screen?
Yeah i memba!
Me too, i memba...
I just want the game not to suffer so badly from desync. Laggy inputs, things teleporting, and those class of bugs are just too much. I am well aware that even elvator bugs are just a manifestation of this. So that. Then I will come back and play every day again.
I logged on to see if there was anything new at IAE. First spawned at Area 18 and wrong Convention Centre, wrong sale lol long trip to NB. Then tried to use F + mouse wheel up on ship plaque to read it, rented it instead. Looked at My Hanger to remind me of my CCU's but noticed I achieved the IAE armour set XD. Apparently doing the beginner tutorial counted from last years IAE and/or Prison hand mining. Not sure though cause the task tracking on the website didn't track.
But Voidy, the all of us who suffer through the testing of the ludicrous space game would have some real benefit from that service…oh wait that is a great idea! Cheers Stay Lekker!
Exactly right,wipes eat you.up,lose all your grinding