Ship interiors would absolutely explode Elites popularity. Imagine exploring the galaxy out in the black, stepping away from the helm and walking throughout your ship. The ships are enormous, and a huge amount of new gameplay elements are waiting to be explored. Please FDev.
Interiors would probably boost its popularity, but your described scenario I don't see as interesting at all. Walking through your ship is something that might be interesting once or twice, but then you've seen it, and it just becomes a delay to getting things done. In Starfield (yes, its crap), i walked to my cockpit once, after that, just used the teleport to cockpit option. Where interiors could be a plus is for additional gameplay features, like ship to ship boarding and raiding damaged ships.
@@agonyaunt6325 I can agree with you, partially - But for us roleplayers, walking from the helm, through the ship, suiting up, opening bulkheads/ramps to exit the ship and finally set foot on a new unexplored planet is a real gamechanger, I really hope the devs come around and give us the option to either teleport or walk.
And in VR it would add a gigantic amount of value. Even the cockpit we have already feels "liveable" at times, real. Turning your head and seeing a door really makes you want go open it and see the rest of the ship. That said, this is not happening. It would be far more work than adding a few ships and that took them years. And you can't really make money on interiors, unlike ships to which they can sell early access
I'm cautiously optimistic that they have finally learned where their bread is buttered. Elite should of always been their focus. If the game can bring in more revenue consoles will probably be supported again. Yes, all in all a good year for Elite.
They got me back in the game, 4 weeks ago, after 3 years. Although I did change from almost pure combat and mining to explo/bio only. Using the game to turn off my brain and just relax doing things that require 0 brainpower. Ed copilot and Ed observatory with the plugins are ffin amazing for this
@kevinkadventures if you do explo, get elite observatory and the plugins that do the exobiology and exploration data. It's a game changer for exobiology specifically. After scanning planets with the FSS, it shows what possible plants the planets will have and their value.
@@HCforLife1we're here for a good time, not for long time. Haha there is just sooo much to do. I welcome things that help like this. It's also not surprising to have tech like that in the future. It fits all the lore.
@@Rapscallion2009 or use Geforce Now Ultimate, you get a RTX 4080 and if your internet is good it is barely indistinguishable from native. I've used it for over a year now on my Macbook. Get the Ultimate tier tho!
The game really is in the best place i can remember probably since launch in 2014. Powerplay 2.0 gives me that weekly, low stakes, reason to play, which was an mmo ingredient that felt missing before now. It adds incentives to pvp for the love of pvp, and removes the downsides of engaging in that gamemode (thanks to 0 rebuy costs for power deaths). On top of this, the story has been great. The thargoid war became much more tangible even before they brought it home. And all the while Frontier have demonstrated that they now understand that the barriers put in place for engaging in certain content has been driving people away from trying things out. I'm still hopeful for more changes (a Fed/Empire questline to accompany the ranks still seems feasible to me), but it's a great way to celebrate 10 years
I still remember losing my mind out there deep in the Formidine Rift, when we were all going crazy hunting for *something*. Played in a dark room because I was recovering from a concussion injury too and had light sensitivity up the wazoo, most incredible gaming memory that got me through literally dark times.
The day Frontier will release Ship Interiors, will be the day of Elite leaving every other Space titel behind. Like a Diamondback ... ascending from Dav's Grind ...
@@TwoLeftThumbsodd that isn’t the case with other space games that have ships with interiors. It would make exploration feel better being able to have some home with you in the black
At this point, I don't think we'll get interiors beyond maybe walking around the room that already is in the cockpit. It would just be way too much work, considering they would need to do it for all 42 ships, and it would mean future new ships would take a lot longer because that's an entire new dimension they have to consider. When there's only one (1!) station interior for every station, they don't seem to want to commit resources to modeling things. Maybe they could do interiors for a couple of the popular ships, but then that brings up the glass-mostly-empty type of statements about only five ships having interiors or whatever. I really do wish they would focus a lot on variety with these kinds of things though, like more station types, etc. New ships fit that category at least, and we're finally getting some recently so at least there's that.
I started playing ED in 2017. I recently returned after playing NMS and even though I liked that experience, it was too arcadey for me. The last time I played ED you could land on some of the planets but there was not very much to do. I am happy with the changes F-Dev has made over the years. While I have stayed away from the Thargoid war, except for accidentally wandering into their territory and almost getting ganked, I have enjoyed the return trip into the Milky Way. I spent a little cash to get the Mandalay and have been very impressed with it's performance as an explorer AND as a bounty hunter. I make most of my credits from bounties, which led me to engage in the PP 2.0 experience. I also decided to start grinding for the engineers; the Mandalay has made that experience much easier. ED is now my main game, having spent much of the last five years playing War Thunder (which gets much less of my limited leisure time now).
Honestly, I hopped back in and even got odyssey recently and the on foot stuff has added very little value, but the rest has been a lot better. SCO alone makes the game a lot less tedious and frontier finally seems to have given up on the grind for grinds sake mentality. There's still long term goals for the late game like powerplay 2, but that's still been massively buffed very quickly when they realised how slow it was.
I reinstalled for the thargoid war in Sol, built a Krait MkII, followed all the guides to make sure I built it right... and kept getting slapped at random. If the Thargoids focus you you're screwed, and having to scan them to find subsystems was a pain. I had some battles where I made good progress but eventually I gave up, built an Exploraconda, and heading back out into the black. Sucks that there's even a grind for Guardian materials for the Guardian FSD booster so I skipped it. This is the problem with Elite. The entire core gameplay is "gather X to unlock Y", or "gather/kill X to progress Y progress bar". I have no idea what they can do, but the core gameplay is a repetitive grind. It doesn't feel alive. Even when Earth has a freaking alien mothership above it, I didn't feel like I was having fun. Now, the colonization update sounds neat, but how much of a grind is it going to be? Will I be able to build colonies as a working father who has to prioritize work and family over playing a game? I'm paranoid it will be another Carrier situation where if you don't log in and grind the colony will shut down, or worse, they could take the Rust route and if you're not online enough it could be destroyed.
You're not meant to solo some of this stuff. AX while doable solo is significantly easier in a wing. And it'll be a massive letdown if colonization isn't squadron based gameplay similar to BGS. The game needs more things that bring players together.
I think what a lot of people forget is that thargoids are definitely an endgame thing. You can go out and fight em if you're in a big enough wing but you'll definitely have a better time with a completely engineered ship and guardian weapons.
i was gone for years already, a couple of weeks ago i removed my negative review from steam wich sat for 6 years orso, it feels surreal to think i have some hope for elite again.
@@aeringothyk5445 I see. I haven't played in years; I got bored after two years and acquiring my own Carrier. I'm still waiting for the game to change significantly enough to inspire me to turn on my PC.
A challenge? My brother in Christ, non-SCO you just line up with Hutton after dropping into the system and go do something else for an hour. SCO is, ironically, more difficult because you have to outfit your ship with extra fuel tanks, pop a heatsink every so often to make sure you don't overheat, and you have to make an effort to stay lined up with your destination because of "turbulence" when SCO is active. SCO is much faster than the old way, yes, but it definitely doesn't make the Hutton Run trivial.
Well you are asking in bit if a special time, as RIGHT NOW you can actually get a free Conda at Hutton for REAL :D. Also RIGHT now it is quite bit of a challenge SCO or no SCO, as the constant Thargoid interdictions really keep you paying attention either way :D
FD needs to improve all other exisiting features of the gamez multi crew, station interior activities and variations, planet, more worthwile things to discover
I think the planets might be more difficult to implement alongside with changing stations. I see that they can add new layouts for colonization in the future. For the planets - that could potentially move the atmospheric planet threshold furthure and to those planets add new biomes and terrain
You forgot that part of the monetization was increasing prices across the board, while not compensating anyone who had arx in their account, devaluing any arx they had purchased already
All we need now is some beautiful planets like earth to land on and a few black holes to jump around the galaxy. I believe console support will come back.
There just no reason for them to. Elite doesn't even take a high end computer to run the game. Just use a controller on a pc, the entire xbox hub is on windows anyway. Only have a laptop and wanna use the tv? Just use an hdmi cable. It wouldn't be a logical or finacially beneficial decision for frontier to perpetually reprogram the game to operate on the generationally updated hardware architecture of consoles and would ultimately waste most of the resources that are being allocated to improve the actual game.
@@Chrii656 millions of consoles connected to millions of TV’s beg to differ. People aren’t going to whip out an old laptop for one game. Huge demographic they’ve alienated to mitigate a small (in the grand scheme of things) operating cost
@@scissortongue5772 It is significantly more of a cost in both time and money than the community considers to develop, test, and optimize a game initially and for every single update across 4 or 5 differing hardware architecture platforms that each change again every 3 to 5 years especially for a long life service game. It also requires additional costly legal work, developer contracts, and circumstantially restrictive partnership contracts with each console manufacturer. The statistics and general user demographics of PC vs. Console users for the present day are not as you depict. More people globally have access to personal computers that have the performance capability to play games by far and at a yearly increasing rate due to the fact they offer the ability to do more than just play a game, compared to the yearly shrinking community that affords the luxury of buying every new generation of several hundred dollar machines that only enable media consumption. This has been a major factor of consideration for companies such as Microsoft, Sony, and Nintendo who have been taking their own strategic actions to adapt. Nintendo focuses on value proposition through portable hardware, intellectual property titles, and age/family friendly simple user experiences while Xbox merged with PC in windows and Sony made deals with Steam to link PSN accounts and release Playstation exclusives through steam as well. I really understand your frustration given the prominent major disconnect in community perspective in comparison to reality for these topics, but experiencing the game with any controller you want (xbox, ps, nintendo, hotas, keyboard mouse), being online and talking using xbox live, PSN, etc, on whichever type of screen you choose, is is only restricted by personal adamance.
Ant, you will get trolled no matter what type of content you post. You're annoyingly honest, but that's how it should be, right? I'm not a fan of content that simply tickles my ears, so thank you. You're on my short list of content creators I routinely follow. I enjoy Elite and agree, this has been the best year for Elite since Horizons started allowing surface landings IMO. The new ships are great. I'm still ruffled about the nerfed planet tech Odyssey gave us, but I'm holding out hope we'll get improvements there someday. Even so, there are still stunning views all throughout the galaxy. o7
Ive been playing elite on and off for a few years now and i always get discouraged because the game doesnt live up to its potential. Im unsure if the devs can and will bring out the potential this game has but at this point i think all we can do is be patient. If they turn this around and give no man's sky a run for its money then it'll still take a couple years for their effort to bear fruit. Im hopeful tho.
I jumped back in to defend Sol and have been having a blast. I think even after this event I’ll be putting some serious hours back into this game this winter.
@@fabiotuzzi3724 Those special modules can be purchased for credits from Rescue Megaships. FDev made this change near the beginning of the war, 2 years ago.
Ship interiors would bring you back for 3 days and then after your 8 walkthrough of your cobra after you’ve walked through all the ships you and every other player will never touch ship interiors again. It will never not be a short term novelty not worth the gargantuan amount of time and work it would take.
@@lunamaria1048 Star Citizen is turning into a total joke. Pay 2 Win, oppressive in game pricing, ponzi ship selling scheme (hello, where is the BMM)? Just a total dumpster garbage bin fire. Play X4: Foundations instead.
@@biffrapper I tried Star Citizen during the recent free expo week. 6 times I started the game and 6 times it crashed within about a minute. I didn't even get out of the room you wake up in. Absolute trash - to think I considered buying in a few years back, but was put off by Elite's crapshow of beta's I figured to wait until a proper release. Man, did I dodge a bullet :) As to OP. Agree atmospheric landings would be awesome - the Mandalay I think points towards that being in the roadmap. Ship interiors - meh, each to their own but I don't see actual gameplay. It's like the station interiors - pretty, sure. But really just a really slow and clunky way of accessing menus. I rarely disembark, rather just use the ship menus (which themselves were ruined imho - Horizons was much more efficient). If there were welding tasks and such like, interiors could be interesting. But we have repair limpets already, so what you gonna weld?
Sorry, that's a lot of sugar coating. Frontier didn't care much about Elite Dangerous while focusing on games based on expensive licenses like Jurassic Park, Formula One and Warhammer Age of Sigmar. That lack of care lead to the bad design and state of Odyssey. Only after most of those games failed Frontier started to add new ships to Elite Dangerous - and selling early acces each ship for real currency. VR on foot is still a 2D screen in a grey world without headtracking and stereoscopic view. New biomes like earthlike worlds, weather effects, animals, ect are still lacking. Only the ridicoulus grind for materials was solved, the wierd upgrade / mod system for space suits and handheld weapons is still around.
I have to agree with you here. For 5 years or so they didn't release a single ship. Once they changed to the Star Citizen model of selling them for real money suddenly there's half a dozen coming in a year. If anything it shows the lack of content we got this far was dev choice, not lack of resources. The fact that on top of that they used pay2win as a marketing strategy (the Python Mk2 became a PvP favourite and only way to get it was paying) just leaves an even worse impression. Frontier has a lot to make up for after Odyssey and instead they've been doing little while charging a lot. Compare with other games like NMS or CP77 and it's exactly the opposite attitude.
this new direction their creative team took is amazing. not sure if they got someone new or straight up restructured, but DAMN! keep it up fdev, you're on the right path
I personally think a more casual/sandbox mode would greatly expand the audience for the game. Some people want to fly a spaceship, others want to fly in space. Elite has all the pieces to be what both of those groups desire, but the harsh penalties and grind present a terrible experience for the 'fly in space' group right now. Presenting a mode where there's no penalty for death, ammunition/repair is free, etc. would encourage that crowd to dip their toes into the water and some of those people would eventually want to try out the 'hardcore' mode expanding that base too. PvP combat/servers would get much more traffic in that type of mode too. I personally never play in PvP servers because having fun in a PvP battle is functionally always paid in grind-time regardless of whether you win or lose. But hands down the most fun spaceship pvp I've ever had was in the arena mode they used to have.
Found O. Ant on his early Elite videos; glad he branched out and didn’t fade away like many of the Elite content creators. Some multiplayer and anti-aliasing improvements and I’m back. Did buy the Mandalay to put my money where my mouth is. Edit: setting up gametouch controller to save relearning ‘binds’; I guess base building should get me moving towards 3000 hours.
I thought adding the pre-built ships was a smart move cause it can make new players have an easier experience to really get going in the game. Plus it doesn't really give them an edge over veteran players because if you know what you're doing you can build up a ship in game that's better than a pre-built ship in less than a day.
Another topic I would like to point out is for Elite Dangerous need to rebalance it's weapons damage models and stats for the future. Right now, just a couple of weapons systems are dominating the gameplay, while others seems to be there just to fill up the space and provide you an illusion of weapons alternatives. The torpedo modules are a great example of that, were you're limited to just 1 torpedo, it's slow, easy to dodge and can be tanked with ease due to engineering upgrades.
I am glad Frontier did not abandon the game. I think the failure of Starfield helped because it brought back the attention to Space games. I think ship interior would make sense only with a whole new gameplay mechanic like boarding, pirateing with onfoot combat. Otherwise just to be able to walk around would be interesting only for the first 10 minutes.
Love your content! Good to see Elite Dangerous is still taking steps forward, even if its been slow going until recently. Adding 4 ships recently is a great improvement in addition to all the recent changes they've been adding. I've re-installed the game after 5 years off it. Let's Go!
It is clear to me that FDev, surely among other things, spread their resources too thin by taking on too many projects and why they have have to refocus on the IP's that have brought them so much success. I love everything they are doing for Elite, but I do wonder when they will update or replace their decade+ old Cobra game engine.
thanks mate, the only reason I got back into it recently was because of your videos over the years, that let me keep an eye on things from a distance some very compelling reasons to dust off the old HOTAS now and step back in the cockpit, I capitulated and finally bought the Odyssey update too, along with a stack of Arx for some new ships .. so you could say, Frontier are doing alright off me in the last few weeks! hehe
New player here, bought it because it was on sale. I enjoy games that have an above average learning curve because it forces me to learn and turn my brain off of work. Busted out my hp reverb and after a little tweaking I’m hooked, great game and great time to get into it.
Id like to get back into Elite but last i played i turned around from trying to go to SagA and ended up buying a krait and parking my conda and now im lost on what i was doing and where. I remember doing somw engineering on my condad to get my jumps to like 44 or 48LY
I think it's important to mention that the ease of life updates are well timed IMO. Similar to stronger AX capabilities, SCO technology comes to us during (and because of) war. I'll allow myself to think of an increase in engineering efficiency and standardization as a result of the war somehow as well. Maybe I'm a Frontier apologist or whatever but I just love this game and I love that it's finally getting attention from FDev and from new players.
I am reluctant to use this phrase (because of baggage from US news), but I believe you gave a "fair and balanced" recounting of the year. Yes, FDev is firing on all cylinders for Elite now, plus-ing the game, pivoting when necessary, and making significant quality-of-life improvements. Thanks for your content!
Fdev has made more than possible to animate Elite this year. It is not a game. It is a reality and it will tranform to Metaverse of the Milky Way. Converting the impossible for todays technology to possible as virtual. So in the future what I expect is more detailing in the game on every features and adding smart NPCs with artifical intelligence.
What's been the most amazing is as a whole, Frontier have finally started treating the loyal playerbase _and_ the game itself, with respect. A few years ago it seemed like whoever was making decisions hated both. It was almost like they thought playing hard to get worked, and seemed to think pissing their players off was a good thing. It almost ended the game and the company. (Companies like Ubisoft have created a similar type of situation) The general sentiment around Elite now is so much more positive and constructive, and far, far less toxic. Its great. And. It. Works. Thank you, Frontier.
Thanks for this. I'm getting a NLR flight setup, and once I setup everything I might give Elite another look. I haven't touched it since launch, this is just the video with the take I was looking for
Thanks for the videos OA. Long time viewer even though I haven't played since Horizons released all the way back almost a decade ago. I'm glad the game is still around. I really want to get back into it someday, sad I missed the thargoid war event but all the new ships look sweet.
No, a year where I have to pay to access ships I already own, where ARX prices jumped horrendously, where AX combat is still after two years a major development direction, where PP2 is full of exploits and the mystery feature that was definitely coming in 2024 predictably slides into 2025 is not the greatest ED year. If Frontier’s sally into other franchises and third party publishing had not failed so badly, would Frontier have decided to concentrate again on its established cash cows? I think we can guess the answer to that.
They got myself and 2 friends to come back. I still deeply miss the Distant Worlds work and the planettech, but it is still pretty fun. Powerplay needed the rework. Colonization feels like they are finally leveraging their greatest asset. All they need to do now is consolidate the fanbases. Maybe also blur the hard line between ship and shore. Recently bought Odyssey, finally. but still have no incentive to do FPS.
I agree, we are critical of Elite, but need to commend when they do things we think are good for the game. Not enough to bring me back, but at least a better direction overall.
Nice purple atmosphere you found there. Hopefully you continue with Odyssey footage and positivity towards what you know is the best space sim out there.
...atmospheric planets, thargoids (and other creatures) on foot combat, ship interiors, planetary base building and god damn VR on foot please... then FDev will make money hand over fist... more money than they'll know what to do with
The current 'Odyssey' version of Elite released on current generation consoles (PS5 and SeriesX) along with an upgrade path from previous gen would bring back the console audience. And maybe PSVR support too please FDev 😛
I think the only thing stopping me from getting back into Elite now is the thought of the grind. When I last played I literally poured my blood sweat and tears into getting to an Anaconda and engineering it. And by the end the thought of doing something like that again with another ship made me just give up and quit the game. This notion that the only way to keep player engagement is with horrific levels of grind is completely outdated. Take Darktide for instance. Fatshark also followed this practice with their truly god awful crafting system that subjected the player to complete RNG. The chance of getting a god roll were truly astronomical. Subsequently many people stuck with one class. Now they have changed it so that it is extremely easy to get a god roll on weapons and instead of everyone quitting because they run out of content, people feel motivated to play every class and try every gun. I play more now than I did before the update. If Frontier did the same, I'd come back in an instant because then I would want to build a fleet and try every ship, every weapon, every profession. I hope the renewed focus on Elite allows them to recognise that toxic grind practices in games are not the necessary evil they think it is.
I expected Powerplay 2.0 to take a bit of time to fully rank up. Considering it took about a year to get all the modules in the previous iteration, this can be much faster.
I am hoping that this game will include an offline mode for the legacy servers so that console players and PC players could continue to play the game once the legacy servers themselves shut down.
Just wish they would fix the issue with upgrading sits and ground weapons, which are still borked, and which they refuse to even address in support forums
Your title should of been..... I like humble pie 🥧 . Nice to see you actually create a positive video for elite dangerous. The game you inspired others to play in the past. o7 Cmdr 😎👍
Hell yeah it is, I'm so happy with ED right now. I know it still has its haters - and quite frankly, it still has its problems - but I'm very much encouraged that the best times are ahead of us, not behind.
Stellar Forge, VR-great. On Foot was good but surprise- it was engineering Grind again! Anti-Aliasing rework promised and multiplayer stability and I’ll begin my 2500+ hour return.
I love this game, been playing on and off since launch. We'll probably be starting it up again very soon. Also I've never understood being worried about monetization, world of Warcraft had 14 million people paying $15 a month along with matrix online, everquest, EverQuest ii, vanguard, Star wars galaxies and a plethora of other MMOs from the otts and teens. Why don't these guys just charge 5 bucks or 10 bucks a month and stop worrying about microtransactions??? You have to pay for a support team somewhere.
I’ve downloaded it again on my pc. But PoE 2 early access came and haven’t gotten to it yet. But I will! I figure it’s time to come back and see what’s different. I enjoy using my HoTas and throttle set up on flying games. I’m also playing MSFS 2024 on and off (which needs dire help).
Nice, that Mandalay might make me install again... But I'm having so much fun in No Man's Sky right now and I've just gotten X4 too 😅 And those are my rebound after I got sick of CIG deleting my ships in Star Citizen!
I figure i've got another year to wait for the turnaround.Since i've been absent from the game for at least two, i just wanna see if they're really serious or if they're just looking to take their cash cow off of life support.
1. It is the best year ED has had in a long time. 2. No we dont need ship interiors. Its pointless and would be taced on. 3. No console support is not coming back. The fact they let it go is what allowed them to move on. The big thing the need to do is a huge polish pass on fps gameplay and look at Thargoid ground combat. Or bring the guardians back as an enemy faction. Other than a full fledge sequel, they should polish what they have. Ship combat is in a decent place and if they are going to release ships they need to make them really different in some way. Otherwise they will just end up replacing ships in the long run. Im glad that Elite is doing things to spice it up but there is no god patch coming, so other than completely updating the engine it will stay in this quasi fun state.
I just want an offline mode so I don't get booted from the game when I lose service playing on the steam deck in the toilet at the airport. That's where I do my best gaming.
Had elite for a while, but just started playing it over the weekend. Pretty interesting game, lots of past lore but that's more just reading about it hah. Do enjoy the simple life of a miner mining platinum safely and making a few million a day in the short time I play it.
My take on the console situation is a bit harsh, but im gonna say it anyway. ED is simply not a console game. There are many games that that are PC only or Console only. And thats how it is. If loosing console commanders means that the game gets to live on then thats the price. It is easy to get a PC that can run elite, even services like Shadow can run a powerful PC on any machine. So if these console players really cared and loved the game so much, this set back would not keep them away.
Let me start off by saying that I love elite dangerous and I don’t want to talk bad about it. With that said, i checked steamdb last week to see the peak player count is less than 10k these days. Im sure we all remember that new ships doesn’t mean new content. So while 4 new ships is cool, its not a selling point really. So what about this new system colonization? I get its meant to be another thing players can do, but to what end? Is it to show off to other players? Help the player community? Aid one of the faction powers in their eternal struggle (the game mode nobody gives 2 F’s about except for the parts)? Who am I helping by colonizing a system? I think its great they are adding more content, but its just increasing the size of the “mile wide, but an inch deep” yet again.
This is not pay 2 win, it is pay not to grind. I for one am perfectly happy to pay 20 Euro's to avoid days of mindnumbing grind. That said, the Mandalay Stellar has a pathetic jumprange out of the box. Why didn't FD provide us with a G5 range engineered FSD for the real world money people spend on it? FD still has those mindboggling lapses of sanity.
What made me leave the game was that it felt like there wasn't enough variation in planets to keep exploration interesting. I'm the "come back to the bubble every several months to sell my data" type, preferring never to see another player. I left shortly after we got "kinda atmospheric" planets. So... Are planets interesting yet?
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I changed to PC, it is awesome. Give i a try, you can take your progress from the console.😜
Ship interiors would absolutely explode Elites popularity. Imagine exploring the galaxy out in the black, stepping away from the helm and walking throughout your ship. The ships are enormous, and a huge amount of new gameplay elements are waiting to be explored. Please FDev.
Interiors would probably boost its popularity, but your described scenario I don't see as interesting at all. Walking through your ship is something that might be interesting once or twice, but then you've seen it, and it just becomes a delay to getting things done. In Starfield (yes, its crap), i walked to my cockpit once, after that, just used the teleport to cockpit option. Where interiors could be a plus is for additional gameplay features, like ship to ship boarding and raiding damaged ships.
@@agonyaunt6325 I can agree with you, partially - But for us roleplayers, walking from the helm, through the ship, suiting up, opening bulkheads/ramps to exit the ship and finally set foot on a new unexplored planet is a real gamechanger, I really hope the devs come around and give us the option to either teleport or walk.
@@Christerk optional would be perfect.
It's not happening.
And in VR it would add a gigantic amount of value. Even the cockpit we have already feels "liveable" at times, real. Turning your head and seeing a door really makes you want go open it and see the rest of the ship.
That said, this is not happening. It would be far more work than adding a few ships and that took them years. And you can't really make money on interiors, unlike ships to which they can sell early access
I'm cautiously optimistic that they have finally learned where their bread is buttered. Elite should of always been their focus. If the game can bring in more revenue consoles will probably be supported again. Yes, all in all a good year for Elite.
I have so many friends who are still gutted it’s not supported on console they desperately want it back
They got me back in the game, 4 weeks ago, after 3 years.
Although I did change from almost pure combat and mining to explo/bio only.
Using the game to turn off my brain and just relax doing things that require 0 brainpower.
Ed copilot and Ed observatory with the plugins are ffin amazing for this
Same. I’m back in the world. I just got ED copilot a couple weeks ago it’s amazing.
@kevinkadventures if you do explo, get elite observatory and the plugins that do the exobiology and exploration data. It's a game changer for exobiology specifically.
After scanning planets with the FSS, it shows what possible plants the planets will have and their value.
@kevinkadventures what's this?
@@StMargorach isn't that a bit cheating?
@@HCforLife1we're here for a good time, not for long time. Haha there is just sooo much to do. I welcome things that help like this.
It's also not surprising to have tech like that in the future. It fits all the lore.
The fact that i'm still watching elite dangerous content as a console player it hurts; stuff i'll never have first-hand experience.
I've played on a AMD apu. Get a cheap desktop pc. Maybe something like a used optiplex and bung in a low profile GPU.
You're not missing much
@@Rapscallion2009 or use Geforce Now Ultimate, you get a RTX 4080 and if your internet is good it is barely indistinguishable from native. I've used it for over a year now on my Macbook. Get the Ultimate tier tho!
It runs pretty well on a steam deck
Get that PC bro!
The game really is in the best place i can remember probably since launch in 2014. Powerplay 2.0 gives me that weekly, low stakes, reason to play, which was an mmo ingredient that felt missing before now. It adds incentives to pvp for the love of pvp, and removes the downsides of engaging in that gamemode (thanks to 0 rebuy costs for power deaths).
On top of this, the story has been great. The thargoid war became much more tangible even before they brought it home.
And all the while Frontier have demonstrated that they now understand that the barriers put in place for engaging in certain content has been driving people away from trying things out.
I'm still hopeful for more changes (a Fed/Empire questline to accompany the ranks still seems feasible to me), but it's a great way to celebrate 10 years
It's been the best year for a while, but I think the peak for me is still 2015. The excitement leading up to the launch of Horizons * chef's kiss *
I still remember losing my mind out there deep in the Formidine Rift, when we were all going crazy hunting for *something*. Played in a dark room because I was recovering from a concussion injury too and had light sensitivity up the wazoo, most incredible gaming memory that got me through literally dark times.
The day Frontier will release Ship Interiors,
will be the day of Elite leaving every other Space titel behind.
Like a Diamondback ... ascending from Dav's Grind ...
Man, I remember those ice cold DBX builds from 8 years ago. Those were wonderful times.
There are ship interiors in carriers. It’s fun for all of 10 minutes and then the novelty is gone.
@@TwoLeftThumbs Maybe for you XD But if they're done half decently, I doubt it.
@@TwoLeftThumbsodd that isn’t the case with other space games that have ships with interiors.
It would make exploration feel better being able to have some home with you in the black
At this point, I don't think we'll get interiors beyond maybe walking around the room that already is in the cockpit. It would just be way too much work, considering they would need to do it for all 42 ships, and it would mean future new ships would take a lot longer because that's an entire new dimension they have to consider. When there's only one (1!) station interior for every station, they don't seem to want to commit resources to modeling things.
Maybe they could do interiors for a couple of the popular ships, but then that brings up the glass-mostly-empty type of statements about only five ships having interiors or whatever. I really do wish they would focus a lot on variety with these kinds of things though, like more station types, etc. New ships fit that category at least, and we're finally getting some recently so at least there's that.
I wish they would use bots for CQC it will bring life back to the game!
Once ‘colonization’ is a thing (however limited…), might just be worth hopping back in to see what’s what 👍🏾
I hopped back to grab some credits. new powerplay is fun, the tharg war also - I do exploration at the moment
I started playing ED in 2017. I recently returned after playing NMS and even though I liked that experience, it was too arcadey for me. The last time I played ED you could land on some of the planets but there was not very much to do. I am happy with the changes F-Dev has made over the years. While I have stayed away from the Thargoid war, except for accidentally wandering into their territory and almost getting ganked, I have enjoyed the return trip into the Milky Way. I spent a little cash to get the Mandalay and have been very impressed with it's performance as an explorer AND as a bounty hunter. I make most of my credits from bounties, which led me to engage in the PP 2.0 experience. I also decided to start grinding for the engineers; the Mandalay has made that experience much easier. ED is now my main game, having spent much of the last five years playing War Thunder (which gets much less of my limited leisure time now).
Honestly, I hopped back in and even got odyssey recently and the on foot stuff has added very little value, but the rest has been a lot better.
SCO alone makes the game a lot less tedious and frontier finally seems to have given up on the grind for grinds sake mentality. There's still long term goals for the late game like powerplay 2, but that's still been massively buffed very quickly when they realised how slow it was.
I reinstalled for the thargoid war in Sol, built a Krait MkII, followed all the guides to make sure I built it right... and kept getting slapped at random. If the Thargoids focus you you're screwed, and having to scan them to find subsystems was a pain. I had some battles where I made good progress but eventually I gave up, built an Exploraconda, and heading back out into the black. Sucks that there's even a grind for Guardian materials for the Guardian FSD booster so I skipped it.
This is the problem with Elite. The entire core gameplay is "gather X to unlock Y", or "gather/kill X to progress Y progress bar". I have no idea what they can do, but the core gameplay is a repetitive grind. It doesn't feel alive. Even when Earth has a freaking alien mothership above it, I didn't feel like I was having fun.
Now, the colonization update sounds neat, but how much of a grind is it going to be? Will I be able to build colonies as a working father who has to prioritize work and family over playing a game? I'm paranoid it will be another Carrier situation where if you don't log in and grind the colony will shut down, or worse, they could take the Rust route and if you're not online enough it could be destroyed.
You're not meant to solo some of this stuff. AX while doable solo is significantly easier in a wing. And it'll be a massive letdown if colonization isn't squadron based gameplay similar to BGS. The game needs more things that bring players together.
I think what a lot of people forget is that thargoids are definitely an endgame thing. You can go out and fight em if you're in a big enough wing but you'll definitely have a better time with a completely engineered ship and guardian weapons.
i was gone for years already, a couple of weeks ago i removed my negative review from steam wich sat for 6 years orso, it feels surreal to think i have some hope for elite again.
So, making it to Hutton Orbital to claim your free Conda is no longer a challenge?
Hm, wouldn't say that. SCO burns a lot of fuel and 1 million light seconds is a long long way even for SCO
@@aeringothyk5445 I see. I haven't played in years; I got bored after two years and acquiring my own Carrier. I'm still waiting for the game to change significantly enough to inspire me to turn on my PC.
A challenge? My brother in Christ, non-SCO you just line up with Hutton after dropping into the system and go do something else for an hour. SCO is, ironically, more difficult because you have to outfit your ship with extra fuel tanks, pop a heatsink every so often to make sure you don't overheat, and you have to make an effort to stay lined up with your destination because of "turbulence" when SCO is active. SCO is much faster than the old way, yes, but it definitely doesn't make the Hutton Run trivial.
Well you are asking in bit if a special time, as RIGHT NOW you can actually get a free Conda at Hutton for REAL :D. Also RIGHT now it is quite bit of a challenge SCO or no SCO, as the constant Thargoid interdictions really keep you paying attention either way :D
FD needs to improve all other exisiting features of the gamez multi crew, station interior activities and variations, planet, more worthwile things to discover
I think the planets might be more difficult to implement alongside with changing stations. I see that they can add new layouts for colonization in the future. For the planets - that could potentially move the atmospheric planet threshold furthure and to those planets add new biomes and terrain
... last but not least - increasing module space to 600 (coming soon with new Cobra)
Great year for Elite and community !
You forgot that part of the monetization was increasing prices across the board, while not compensating anyone who had arx in their account, devaluing any arx they had purchased already
All we need now is some beautiful planets like earth to land on and a few black holes to jump around the galaxy. I believe console support will come back.
Need to bring back console support.
I couldn't agree more. It was my most played game on Xbox one. Now I don't look at it.
There just no reason for them to. Elite doesn't even take a high end computer to run the game. Just use a controller on a pc, the entire xbox hub is on windows anyway. Only have a laptop and wanna use the tv? Just use an hdmi cable. It wouldn't be a logical or finacially beneficial decision for frontier to perpetually reprogram the game to operate on the generationally updated hardware architecture of consoles and would ultimately waste most of the resources that are being allocated to improve the actual game.
@@Chrii656 millions of consoles connected to millions of TV’s beg to differ. People aren’t going to whip out an old laptop for one game. Huge demographic they’ve alienated to mitigate a small (in the grand scheme of things) operating cost
@Chrii656 it was already on a console. I don't want to play elite on a pc. Hence my comment.
@@scissortongue5772 It is significantly more of a cost in both time and money than the community considers to develop, test, and optimize a game initially and for every single update across 4 or 5 differing hardware architecture platforms that each change again every 3 to 5 years especially for a long life service game. It also requires additional costly legal work, developer contracts, and circumstantially restrictive partnership contracts with each console manufacturer. The statistics and general user demographics of PC vs. Console users for the present day are not as you depict. More people globally have access to personal computers that have the performance capability to play games by far and at a yearly increasing rate due to the fact they offer the ability to do more than just play a game, compared to the yearly shrinking community that affords the luxury of buying every new generation of several hundred dollar machines that only enable media consumption. This has been a major factor of consideration for companies such as Microsoft, Sony, and Nintendo who have been taking their own strategic actions to adapt. Nintendo focuses on value proposition through portable hardware, intellectual property titles, and age/family friendly simple user experiences while Xbox merged with PC in windows and Sony made deals with Steam to link PSN accounts and release Playstation exclusives through steam as well. I really understand your frustration given the prominent major disconnect in community perspective in comparison to reality for these topics, but experiencing the game with any controller you want (xbox, ps, nintendo, hotas, keyboard mouse), being online and talking using xbox live, PSN, etc, on whichever type of screen you choose, is is only restricted by personal adamance.
Ant, you will get trolled no matter what type of content you post. You're annoyingly honest, but that's how it should be, right? I'm not a fan of content that simply tickles my ears, so thank you. You're on my short list of content creators I routinely follow. I enjoy Elite and agree, this has been the best year for Elite since Horizons started allowing surface landings IMO. The new ships are great. I'm still ruffled about the nerfed planet tech Odyssey gave us, but I'm holding out hope we'll get improvements there someday. Even so, there are still stunning views all throughout the galaxy. o7
Ive been playing elite on and off for a few years now and i always get discouraged because the game doesnt live up to its potential. Im unsure if the devs can and will bring out the potential this game has but at this point i think all we can do is be patient. If they turn this around and give no man's sky a run for its money then it'll still take a couple years for their effort to bear fruit. Im hopeful tho.
I jumped back in to defend Sol and have been having a blast. I think even after this event I’ll be putting some serious hours back into this game this winter.
As a returning players after 6 years, I have to say is undortunate you have to have special modules in order to fight the thargoids....
@@fabiotuzzi3724just go to your powers stronghold carrier and some ax multi cannons and you’re ready to fight
@@fabiotuzzi3724 You can now buy everything you need for credits at a megashio, no need for guardian weapons.
@@fabiotuzzi3724 Those special modules can be purchased for credits from Rescue Megaships.
FDev made this change near the beginning of the war, 2 years ago.
Ship interiors and atmospheric landings would bring me back.
..with full VR suport
Go play Star Citizen. Even they can't make that possible AND still be stable
Ship interiors would bring you back for 3 days and then after your 8 walkthrough of your cobra after you’ve walked through all the ships you and every other player will never touch ship interiors again.
It will never not be a short term novelty not worth the gargantuan amount of time and work it would take.
@@lunamaria1048 Star Citizen is turning into a total joke. Pay 2 Win, oppressive in game pricing, ponzi ship selling scheme (hello, where is the BMM)? Just a total dumpster garbage bin fire. Play X4: Foundations instead.
@@biffrapper I tried Star Citizen during the recent free expo week. 6 times I started the game and 6 times it crashed within about a minute. I didn't even get out of the room you wake up in. Absolute trash - to think I considered buying in a few years back, but was put off by Elite's crapshow of beta's I figured to wait until a proper release. Man, did I dodge a bullet :)
As to OP. Agree atmospheric landings would be awesome - the Mandalay I think points towards that being in the roadmap. Ship interiors - meh, each to their own but I don't see actual gameplay. It's like the station interiors - pretty, sure. But really just a really slow and clunky way of accessing menus. I rarely disembark, rather just use the ship menus (which themselves were ruined imho - Horizons was much more efficient). If there were welding tasks and such like, interiors could be interesting. But we have repair limpets already, so what you gonna weld?
Bring back console support
Yes!
Sorry, that's a lot of sugar coating.
Frontier didn't care much about Elite Dangerous while focusing on games based on expensive licenses like Jurassic Park, Formula One and Warhammer Age of Sigmar. That lack of care lead to the bad design and state of Odyssey. Only after most of those games failed Frontier started to add new ships to Elite Dangerous - and selling early acces each ship for real currency.
VR on foot is still a 2D screen in a grey world without headtracking and stereoscopic view. New biomes like earthlike worlds, weather effects, animals, ect are still lacking. Only the ridicoulus grind for materials was solved, the wierd upgrade / mod system for space suits and handheld weapons is still around.
I have to agree with you here. For 5 years or so they didn't release a single ship. Once they changed to the Star Citizen model of selling them for real money suddenly there's half a dozen coming in a year. If anything it shows the lack of content we got this far was dev choice, not lack of resources.
The fact that on top of that they used pay2win as a marketing strategy (the Python Mk2 became a PvP favourite and only way to get it was paying) just leaves an even worse impression. Frontier has a lot to make up for after Odyssey and instead they've been doing little while charging a lot. Compare with other games like NMS or CP77 and it's exactly the opposite attitude.
LOVE ELITE!! Been years, but still my go to for any PC Gaming.
this new direction their creative team took is amazing. not sure if they got someone new or straight up restructured, but DAMN! keep it up fdev, you're on the right path
I personally think a more casual/sandbox mode would greatly expand the audience for the game. Some people want to fly a spaceship, others want to fly in space.
Elite has all the pieces to be what both of those groups desire, but the harsh penalties and grind present a terrible experience for the 'fly in space' group right now. Presenting a mode where there's no penalty for death, ammunition/repair is free, etc. would encourage that crowd to dip their toes into the water and some of those people would eventually want to try out the 'hardcore' mode expanding that base too. PvP combat/servers would get much more traffic in that type of mode too. I personally never play in PvP servers because having fun in a PvP battle is functionally always paid in grind-time regardless of whether you win or lose. But hands down the most fun spaceship pvp I've ever had was in the arena mode they used to have.
I'm still having a very hard time considering coming back without full VR support.
I only play Elite in VR, basically just ignore anything out of my ship and I'm having a great time.
Found O. Ant on his early Elite videos; glad he branched out and didn’t fade away like many of the Elite content creators. Some multiplayer and anti-aliasing improvements and I’m back. Did buy the Mandalay to put my money where my mouth is. Edit: setting up gametouch controller to save relearning ‘binds’; I guess base building should get me moving towards 3000 hours.
I thought adding the pre-built ships was a smart move cause it can make new players have an easier experience to really get going in the game. Plus it doesn't really give them an edge over veteran players because if you know what you're doing you can build up a ship in game that's better than a pre-built ship in less than a day.
Another topic I would like to point out is for Elite Dangerous need to rebalance it's weapons damage models and stats for the future. Right now, just a couple of weapons systems are dominating the gameplay, while others seems to be there just to fill up the space and provide you an illusion of weapons alternatives. The torpedo modules are a great example of that, were you're limited to just 1 torpedo, it's slow, easy to dodge and can be tanked with ease due to engineering upgrades.
The change of seeing the influence of the powers when buying and selling or doing anything is FANTASTIC
great year. they should done engineering rework before the thargoid war.
I am glad Frontier did not abandon the game. I think the failure of Starfield helped because it brought back the attention to Space games. I think ship interior would make sense only with a whole new gameplay mechanic like boarding, pirateing with onfoot combat. Otherwise just to be able to walk around would be interesting only for the first 10 minutes.
Love your content! Good to see Elite Dangerous is still taking steps forward, even if its been slow going until recently. Adding 4 ships recently is a great improvement in addition to all the recent changes they've been adding.
I've re-installed the game after 5 years off it. Let's Go!
It is clear to me that FDev, surely among other things, spread their resources too thin by taking on too many projects and why they have have to refocus on the IP's that have brought them so much success. I love everything they are doing for Elite, but I do wonder when they will update or replace their decade+ old Cobra game engine.
Shame they still can't fix flickering shadows :(
thanks mate, the only reason I got back into it recently was because of your videos over the years, that let me keep an eye on things from a distance
some very compelling reasons to dust off the old HOTAS now and step back in the cockpit, I capitulated and finally bought the Odyssey update too, along with a stack of Arx for some new ships .. so you could say, Frontier are doing alright off me in the last few weeks! hehe
I wait to have an OLED VR headset to reinstall this incredible game.
New player here, bought it because it was on sale. I enjoy games that have an above average learning curve because it forces me to learn and turn my brain off of work. Busted out my hp reverb and after a little tweaking I’m hooked, great game and great time to get into it.
Id like to get back into Elite but last i played i turned around from trying to go to SagA and ended up buying a krait and parking my conda and now im lost on what i was doing and where. I remember doing somw engineering on my condad to get my jumps to like 44 or 48LY
I think it's important to mention that the ease of life updates are well timed IMO. Similar to stronger AX capabilities, SCO technology comes to us during (and because of) war. I'll allow myself to think of an increase in engineering efficiency and standardization as a result of the war somehow as well.
Maybe I'm a Frontier apologist or whatever but I just love this game and I love that it's finally getting attention from FDev and from new players.
I am reluctant to use this phrase (because of baggage from US news), but I believe you gave a "fair and balanced" recounting of the year. Yes, FDev is firing on all cylinders for Elite now, plus-ing the game, pivoting when necessary, and making significant quality-of-life improvements. Thanks for your content!
Fdev has made more than possible to animate Elite this year. It is not a game. It is a reality and it will tranform to Metaverse of the Milky Way. Converting the impossible for todays technology to possible as virtual. So in the future what I expect is more detailing in the game on every features and adding smart NPCs with artifical intelligence.
What's been the most amazing is as a whole, Frontier have finally started treating the loyal playerbase _and_ the game itself, with respect.
A few years ago it seemed like whoever was making decisions hated both. It was almost like they thought playing hard to get worked, and seemed to think pissing their players off was a good thing. It almost ended the game and the company. (Companies like Ubisoft have created a similar type of situation)
The general sentiment around Elite now is so much more positive and constructive, and far, far less toxic. Its great.
And. It. Works.
Thank you, Frontier.
It's like every issue I had with the game over the last decade is finally getting ironed out, or even wildly improved. Kudos Frontier.
Thanks for this. I'm getting a NLR flight setup, and once I setup everything I might give Elite another look. I haven't touched it since launch, this is just the video with the take I was looking for
Benn rattling around since 3303. The title of this video is accurate. I didn't have Elite getting really fun again on my 2024 Bingo card.
Every new ship for purchase should have interior movement. Just doing a ship one at a time makes all interiors possible.
Thanks for the videos OA. Long time viewer even though I haven't played since Horizons released all the way back almost a decade ago. I'm glad the game is still around. I really want to get back into it someday, sad I missed the thargoid war event but all the new ships look sweet.
No, a year where I have to pay to access ships I already own, where ARX prices jumped horrendously, where AX combat is still after two years a major development direction, where PP2 is full of exploits and the mystery feature that was definitely coming in 2024 predictably slides into 2025 is not the greatest ED year.
If Frontier’s sally into other franchises and third party publishing had not failed so badly, would Frontier have decided to concentrate again on its established cash cows? I think we can guess the answer to that.
thanks for the general update info Obsidian its a nice "get the player up to speed" video :)
Just started playing the game since 2021 and wow is it much nicer then I can rememeber. Very good job FDEV.
They got myself and 2 friends to come back. I still deeply miss the Distant Worlds work and the planettech, but it is still pretty fun. Powerplay needed the rework. Colonization feels like they are finally leveraging their greatest asset. All they need to do now is consolidate the fanbases. Maybe also blur the hard line between ship and shore. Recently bought Odyssey, finally. but still have no incentive to do FPS.
I'm delighted to see this comeback. Elite is back!
FD have done good this past year. Let's see if they can keep it up.
Been a great year for ED - I even bought Arx for the first time and I've been playing on and off since launch
I agree, we are critical of Elite, but need to commend when they do things we think are good for the game. Not enough to bring me back, but at least a better direction overall.
Nice purple atmosphere you found there. Hopefully you continue with Odyssey footage and positivity towards what you know is the best space sim out there.
Go Elite Dangerous! I'm always rooting for you!
Nah Ant, you report and voice your opinions and insight, as always. Good stuff, appreciate all your content on Elite over the years. Cheers!
...atmospheric planets, thargoids (and other creatures) on foot combat, ship interiors, planetary base building and god damn VR on foot please... then FDev will make money hand over fist... more money than they'll know what to do with
I'm sold. A lot of people have been saying positive things lately and thank you for this final push 💪
o7
The current 'Odyssey' version of Elite released on current generation consoles (PS5 and SeriesX) along with an upgrade path from previous gen would bring back the console audience. And maybe PSVR support too please FDev 😛
I’ve just put together a gaming pc and transferred from the PS5, customer service was excellent and it looks like my timing was perfect.
I think the only thing stopping me from getting back into Elite now is the thought of the grind. When I last played I literally poured my blood sweat and tears into getting to an Anaconda and engineering it. And by the end the thought of doing something like that again with another ship made me just give up and quit the game. This notion that the only way to keep player engagement is with horrific levels of grind is completely outdated.
Take Darktide for instance. Fatshark also followed this practice with their truly god awful crafting system that subjected the player to complete RNG. The chance of getting a god roll were truly astronomical. Subsequently many people stuck with one class. Now they have changed it so that it is extremely easy to get a god roll on weapons and instead of everyone quitting because they run out of content, people feel motivated to play every class and try every gun. I play more now than I did before the update.
If Frontier did the same, I'd come back in an instant because then I would want to build a fleet and try every ship, every weapon, every profession. I hope the renewed focus on Elite allows them to recognise that toxic grind practices in games are not the necessary evil they think it is.
They fixed the materials grind in the last major update. You might want to search youtube for videos on that.
I expected Powerplay 2.0 to take a bit of time to fully rank up. Considering it took about a year to get all the modules in the previous iteration, this can be much faster.
I am hoping that this game will include an offline mode for the legacy servers so that console players and PC players could continue to play the game once the legacy servers themselves shut down.
Just recently came back to elite since almost 4 years ago. Having fun for sure!
I'm glad to see the improvements. I cynically predict never VR foot and never Ship Interiors.
Just wish they would fix the issue with upgrading sits and ground weapons, which are still borked, and which they refuse to even address in support forums
Your title should of been..... I like humble pie 🥧 . Nice to see you actually create a positive video for elite dangerous. The game you inspired others to play in the past. o7 Cmdr 😎👍
Hell yeah it is, I'm so happy with ED right now. I know it still has its haters - and quite frankly, it still has its problems - but I'm very much encouraged that the best times are ahead of us, not behind.
As lifetime pass owner, I would definitely spend again 130 euro for another 10years of game support.
Great video, I guess its time to get out the HOTAS again. Pretty sure when i last played i was half way between Sag A* and Beagle Point.
Stellar Forge, VR-great. On Foot was good but surprise- it was engineering Grind again! Anti-Aliasing rework promised and multiplayer stability and I’ll begin my 2500+ hour return.
This past weekend was the first time I’ve touched the game since the beginning of the war… it’s surprising how much I missed it lol
I love this game, been playing on and off since launch. We'll probably be starting it up again very soon.
Also I've never understood being worried about monetization, world of Warcraft had 14 million people paying $15 a month along with matrix online, everquest, EverQuest ii, vanguard, Star wars galaxies and a plethora of other MMOs from the otts and teens. Why don't these guys just charge 5 bucks or 10 bucks a month and stop worrying about microtransactions??? You have to pay for a support team somewhere.
They have to get Elite back on consoles, it’s shame that I cannot play to my favorite game anymore…
I didn't even know they added a supercruise boost.
Yeah I’m back i have played more in the last two weeks than i have in the last two years and it feels so good to be back 😊
have not played in like 2 or so years, this has made me want to jump back in
I agree! I have been having a blast!
I’ve downloaded it again on my pc. But PoE 2 early access came and haven’t gotten to it yet. But I will! I figure it’s time to come back and see what’s different. I enjoy using my HoTas and throttle set up on flying games. I’m also playing MSFS 2024 on and off (which needs dire help).
Nice, that Mandalay might make me install again... But I'm having so much fun in No Man's Sky right now and I've just gotten X4 too 😅
And those are my rebound after I got sick of CIG deleting my ships in Star Citizen!
elite is amazing right now, made me come back to the game
I almost bought a new PC because of this update. Lets see what happens next year, and I may just buy it.
I figure i've got another year to wait for the turnaround.Since i've been absent from the game for at least two, i just wanna see if they're really serious or if they're just looking to take their cash cow off of life support.
1. It is the best year ED has had in a long time.
2. No we dont need ship interiors. Its pointless and would be taced on.
3. No console support is not coming back. The fact they let it go is what allowed them to move on.
The big thing the need to do is a huge polish pass on fps gameplay and look at Thargoid ground combat. Or bring the guardians back as an enemy faction.
Other than a full fledge sequel, they should polish what they have. Ship combat is in a decent place and if they are going to release ships they need to make them really different in some way. Otherwise they will just end up replacing ships in the long run.
Im glad that Elite is doing things to spice it up but there is no god patch coming, so other than completely updating the engine it will stay in this quasi fun state.
If they only added an optional "helmet view" to on-foot VR..... i'd reinstall and start buying Arx again.
I just want an offline mode so I don't get booted from the game when I lose service playing on the steam deck in the toilet at the airport. That's where I do my best gaming.
Had elite for a while, but just started playing it over the weekend. Pretty interesting game, lots of past lore but that's more just reading about it hah.
Do enjoy the simple life of a miner mining platinum safely and making a few million a day in the short time I play it.
My take on the console situation is a bit harsh, but im gonna say it anyway.
ED is simply not a console game. There are many games that that are PC only or Console only. And thats how it is. If loosing console commanders means that the game gets to live on then thats the price. It is easy to get a PC that can run elite, even services like Shadow can run a powerful PC on any machine. So if these console players really cared and loved the game so much, this set back would not keep them away.
Let me start off by saying that I love elite dangerous and I don’t want to talk bad about it. With that said, i checked steamdb last week to see the peak player count is less than 10k these days. Im sure we all remember that new ships doesn’t mean new content. So while 4 new ships is cool, its not a selling point really. So what about this new system colonization? I get its meant to be another thing players can do, but to what end? Is it to show off to other players? Help the player community? Aid one of the faction powers in their eternal struggle (the game mode nobody gives 2 F’s about except for the parts)? Who am I helping by colonizing a system? I think its great they are adding more content, but its just increasing the size of the “mile wide, but an inch deep” yet again.
I've been in X4 it has everything i wish Elite did
Just a smaller scale
This is not pay 2 win, it is pay not to grind. I for one am perfectly happy to pay 20 Euro's to avoid days of mindnumbing grind. That said, the Mandalay Stellar has a pathetic jumprange out of the box. Why didn't FD provide us with a G5 range engineered FSD for the real world money people spend on it? FD still has those mindboggling lapses of sanity.
I'm still not convinced and having some issues with the game.
But... at least I've found reasons to play.
What made me leave the game was that it felt like there wasn't enough variation in planets to keep exploration interesting. I'm the "come back to the bubble every several months to sell my data" type, preferring never to see another player. I left shortly after we got "kinda atmospheric" planets. So... Are planets interesting yet?