@@carstenschops7797 What are you talking about? This was a mission. Or lets better say an instance, like in other MMOs. It is gameplay designed by CIG.
@@Paisa231 yeah, but even in what's live, in the last 2 years they added lots of fps missions (much improved traditional bunkers, added DCs, derelict outposts, derelict settlements), salvage contracts, hauling contracts, PvP missions (e.g. SPK dynamic contracts, Ghost Hollow money printing), made traditional pew-pew missions much more interesting (salvage, cargo looting and a much wider pool of NPC ship types), added various dynamic events. Now there are easily 50+ contracts in your mission board at any time. Yet the trope won't go away: apparently, there is still "nothing to do besides screenshots". Can we at least move to the "but it's boring content!" step? lol.
the problem here is that CIG do not make any promo campaigns, because the game is not about to release in near future, and lots of people who heard about SC years ago still think it's a hangar-crawler without any flight model, fps combat or even space and planets you can check some not SC-related streamers' stream records of their reaction to the sitizencons of past years, where CIG show the gameplay, which mainly consists of things that were playable for years already, and the streamer gives "wow! looks great, but I don't think they will be able to make the game like that"-like comments, and all the chat is saying the same people just have no idea of the game state
Loved the team play and communication. Most teams seem to run and gun and scream through the mics when they start to engage in combat and you guys stayed pretty calm and collected. It looked pretty cinematic too, especially with the Polaris flying into view at the end and picking you guys up. Keep up the great videos!
@@Clearwood_ right after I watched this CIG posted the event page so I went from here to there and viewed the source code to find the rewards out, lol.
That is exactly what star citizen needs some real in game gameplay so creators outside the game come and play it for there channel to bring more new players
nah, its to big. Which was always the point of the larger ships. The increased costs to that level are insane that's for sure. When a single 1 use torpedo costs more than some ships, fire those devs. Medium ships and a few large ships to solo for sure, but the time needed to even go there and back THEN killed and lose everything just doesn't make it worth the effort regardless of the carrot they dangle. It will be huge the first month then die off after people see it because the game simply doesn't offer much and when it does you can easily have griefers remove it or lose all your items for any effort. very few gamers are down for that level of constant regression. It worked with WoW hardcore because even that is more engaging and mostly big streamers played it and they want views, SC doesn't carry that much weight. They few who played it called it a garbage experience so they are lost forever.
@@philipquaglino They are aiming for some minor levels of realism. A simple stinger missile irl cots about 1 mil USD. That is, basically, a size 2 missile. You are complaining that the equivalent of a baby nuke trident missile (worth about 97 mil in 2024) as the ordinance th Polaris tots around as being worth more than some ships, at 640k? If they want any realism at all they will reach prices similar, if not quite as high, for the top level damage item in game. And ammo won't be in the warranties. But think about it, what amazing gameplay that will inspire! Players will craft better, yet cheaper ones. Players will raid ships *and bases* to obtain ammo for their next big fight. Looting the ship you disable will be a necessity, giving the pirates and captain grounds for negotiation; "Give us your ordinance and we will not blow up your ship... we will leave you some of your cargo." Ammo being scarce makes it even more valuable. You *know* I am pissed when I hunt your ship in a Firebird. :D
i look forward to a future where i can come back to this game and it feel like it has a deep ocean of content. this is a nice step in that direction. hope they do a lot more of this stuff
Same, I haven't honestly gave this game a chance in years, just because when I login and finally give the game a shot, doing random small missions don't really appeal to me, and I turn the game back off.
Now *this* is the gameplay we've been waiting for. Suddenly, capital ships as a mobile org "base for the day" make a lot of sense, reasons to go through the crafted environments, etc. This looks fantastic!
I think that's absolutely its' role. The capital class shields makes it extremely survivable in the current game, but of course there's a hefty price to pay to own and operate one of these things. The torps are now 500k a pop, so that Polaris we killed cost me 2 million XD.
@@Morphologis Can you swap out some of the turrets for distortion guns so you can burn the shields down and damage the engines without the need to pop it with torps?
@@Morphologis Perhaps Star Citizen could take some inspiration from another game and allow the Polaris to be equipped with completely UNGUIDED torpedoes primarily meant for area bombardment / danger close runs which can be used as a lower cost cheap torpedo option. The advantage would be the restocking fee / construction costs would be significantly reduced as the expensive guidance package of the torpedo replaced with a cheaper lower grade warhead that packs the same punch, but uses the space and mass originally meant for the guidance package and thrusters just to deal the same damage. This idea came to my mind by recalling the Battlezone 1998 game - the description of the "Rocket Bomb" vehicle weapon - "A Thermal IR Missile that sacrifices the guidance package for more explosives, meant to attack slow moving / stationary targets that cannot easily evade"
I wasn't even on point, what are you talking about? I was moving slowly behind an obstacle, it's also the guy behind's job to have trigger discipline and not fire too closely to a teammate. It's also good to remind people because not everyone has a lot of FPS combat experience in my community. We're open to anyone to join, so we get a huge variation in levels of skill and experience. While it might have looked pretty good in this video, we're not a hardcore org that plays regularly together with the same group of people.
@Morphologis Trigger discipline" refers to the practice of keeping your finger off the trigger of a firearm until you are absolutely ready to fire. Your crew was already engaging the enemy when you walked in front of their fire. Try flanking the enemy while your crew has their attention next time.
@ Point guy as in you are clearly the spokesperson, the guy most interested in managing the situation, no matter what the situation is, fps, captain of the ship. And dawg just listen to your tone, how you are saying what you are saying, there’s even a point when you’re telling your guy to fire a missile or something and your dude tonally checks you, inferring you need to chill and that he’s trying his best. Just saying, wouldn’t hurt to be more mindful of how you’re speaking to your squad.
This is the kind of goofy I can abide. It reminds me of the C4 jeeps of old battlefield, or rocket jumping. Initially absolutely unintentional gameplay by devs, but so hilariously good fun that it becomes an endearing unique characteristic that can help differentiate it from others.
I like the FPS tactics where you deploy breach and clear techniques. The environment puzzles encouraging creative thinking, including cheesing like sending your knocked out buddy through a window :) I wish the NPCs wouldn't have the long dramatic death animations, especially hitting a plain clothes NPC with multiple rounds from an LMG. This feels like what SQ42 ground game is mostly going to be about. Hardcore slow paced FPS, with logical environment puzzles.
Just for your info, once you'll have everything figured out and will reach the final thing. Look at the dotted lights. If they turn off one by one every few min, it works and you're free to open the thing. If they don't (either are off all the time or on all the time) it means it is bugged. If you do open the last thing using your compboards when its bugged, you'll just loose them. Idk if it's been fixed but just putting this here in case it happens for you. That happened to me once and you want to avoid that, especially with the amount of grind it requires.
For most players, Pyro is dead before it even starts, because they are killed by some idiots for no reason. This will frustrate most of the players, which eventually leads to no one going to Pyro anymore.
I've had lots of fun exploring pyro, started at microtech and got my ship and supplies set, qt to seraphim re fueld and jumped to pyro and got to bloom with out a single person being seen. . .
In the game Freelancer, Chris had it so the top components for ship...military items and alien items that were strong, were available from killing and salvaging other ships, couldnt just buy them.
This is fantastic content. Now if they can multiply the number of these types of things by about 500 and the variety by at least 100 or so.. they have game on their hands!
I wish they didn't make it so that the tier A components were only locked behind this mission. They should be a reward absolutely, but not locked behind a mission. At the very least, we know that sooner or later this mission will break or not give out the reward and we will be stuck without an option to earn them.
We were spoiled by having all the best guns, armor, and components readily available at shops. Them doing this adds meaningful gameplay not to mention will be a huge boost to player generated economy. Players were already selling rail guns and grenade launchers here and there now we'll see a market for grad A and B components. Bugs can always be worked out but this change is a net positive for the game.
@@drksideofthewal If we're dragging games through the mud, I don't think you want anyone getting started on SC baby boy XD. "Funny to think" sc is 1/1000000nth the size of Elite Dangerous, started earlier / circa the same time, and still doesn't have dynamic economy, functioning servers, crafting, diplomacy (powerplay), or any way to fly a large ship you pay thousands of actual dollars for, alone. - someone who loves SC Don't start shit randomly
@@AeyLaen lol a massive yet empty universe is a big no thank you from me. I'd rather have 10 planets fully explorable with actual visual interest, than 10,000,000 barren rocks. To be fair, ED very closely replicates the realism and vastness and emptiness of space. But SC is just so much more compelling of a universe to exist in. SC just needs thargoids. Thats been the coolest thing in ED by a huge margin. Massive alien threat that actually inspires dread? Top videogame moments for sure. Imagine a vanduul kingship spawning in randomly and wiping out all players. That would be so cool. The two games are very different. Biggest difference is SC is just getting started, long though its development was. ED feels like the end of its cycle.
I think Citizen-Con had a panel that described something like this for the Arc Corp sublevel missions... it really is looking very similar to that. Maybe this is a test bed for them to try it out before they start remapping Arc Corp itself? I wish I could remeber which panel they talked about this in. I cant seem to find it easily either as it was a subsection of a larger presentation. I just remember elevators to go down and a hidden elevator to get back to the "surface" to repair rearm and then tackle the next lower area. But this really sounds like that set of mission types.
I wonder whether the boards are something that will be worth holding off to collect until it goes live, but would be good to know the puzzles and practice so that you can go quickly through them all before things get too crowded and the difficulty goes up exponentially. Happy I'm part of the discord, so I can potentially join some of the shenanigans when the time comes.
The "boards" are so big that i am almost wondering if its tied into the surprise release of PDC's... What if these things are AI Blades.. And the only way to get one, is to do this adventure. You have to engage in PvP (and arguably with teammates), in order to earn the privelege of automated turrets. That would make them a lot better, conceptually, than just "carebear trader buys his way out of multicrew".
I ve gone on a few station but never seen the room you guys went into on that first airlock but I ve hitting RAB MAT station I like the Xeno morph gear but that was some mighty fine shooting there Tex look forward to seeing any future content
8:26 is soo damn satisfaying. The sound of missles, the crounchy SFX of them exploding, the explosions visuals. Its so damn amazing to see such thinga in a game that dissappinta you more often that amazea you.
Good job! Awesome communication, great flying. I love this gameplay and I'm waiting for all the videos exploring these with some good strike teams. Do you plan to perhaps stream some of this content?
So PVP players in big orgs get all the good stuff and we PVE solos can just seethe, again. Thanks CIG. I will love Pyro and all the new content where I get shot on sight. That Polaris you shot down didn't even engage once. Yay, the last and next 2 years of content will be exclusive to murder hobos... Will there be one day content exclusive to pacific or PVE or solo players? One that CANNOT be accessed to PVP or big orgs? Otherwise that's just favoring one against the other.
I feel like 90% of the Polaris fights I've seen are one with a crew vs one being soloed. I really hope server meshing brings in more fully crewed ships against eachother.
Thanks for the vid Morph! I think I'm going to leave Pyro alone for the foreseeable future. As a solo player 99.9% of the time, it would be just suicide. It looks like everyone will be just killing every other player on site. Not sure if that is what was intended, but the gankers are going to gank all the time and the good players are going to kill everything they see out of fear. Oh well.
I'm not going to go to the effort of joining an org until 1.0. I'm just a solo tourist putting in a few hours per year until then. I probably won't even get on until the first or second 4.0x patch because I just don't feel like wasting time with bugs that prevent me from seeing the new system. All I plan to do in this upcoming year is visit all the new pyro planets and stations.
Not sure if this was talked about in Manchester or in one of the videos since, it's access cards for the deeper and deeper "floors" or levels of contested areas including big loot at the highest ones (like ships and paints and stuff).
Wouldn't it be funny if they fit the big mystery card slots in the Polaris captain's quarters...? Maybe the whole thing was actually capable of transforming into Mega Maid all along, you just need these cards to activate.
Morphologis, from your entire video I believe you did wrong, at no point did I see the Polaris that you destroyed as a threat. I understand that in Pyro there is no law but that is just my opinion.
"Some strange loot has been found behind gameplay in the new Pyro system during 4.0's PTU test. I show you where I got it, and a piece of the gameplay that lead me there. What do you think it's for? It's for a sale. That key has all the design language of a certain ship coming in 4.0. It's as shallow as well all thought it was. CIG has gone to the "scavenger hunt" well how many times now, Morph and you're still putting lipstick on that pig.
@@GrimGatsby All I did was answer the question Morph asked in his pinned comment. What I said was and will always be the answer to the question for why CIG do what they do.
Pyro really shows how outdated Stanton is. Even just comparing the Asteroids. Hopefuily they go back to Staton and give it some much needed love and extra content
I couldn't figure out how to get past the door with the window. I looked all over for the fuse box, and ended up giving up on it. Seems way too obvious now.
That Capital ship battle is probably one of my favourite gameplay moments i've seen in this game in a long time, truly epic when you think about the scale of what happened there
Morph I cant stress this enough, do MORE of this.
He can't. There isn't any more gameplay to cover.
This style of content is SICK, and complements his scripted segments so nicely
@TrySpy i agree, and I have high hopes for star citizen. I was just being a shitter
@@YaBoi-vj5tl hell just re doooo it with more teams, could be fun
Awesome seeing the flight path thing from the javelin in the SQ42 gameplay preview being in game.
Yeah it looks very cool with the Polaris.
yeah though i still hate how maneuverable the large ships are. Circle strafing with a Polaris? Really?
@@JohnVanderbeckthe Elite Dangerous problem hits a second game
@@JohnVanderbeck it will get nerfed probably.
@@JohnVanderbeck tbf its a smaller cap ship but yeah i agree, should be a bit less maneuverable
So this is where all the gameplay has been hiding for 10 years.
Yeah, seems CIG cannot make decent missions so they reely on players to provide content. It's cheaper that way.
@@carstenschops7797 What are you talking about? This was a mission. Or lets better say an instance, like in other MMOs. It is gameplay designed by CIG.
Haha xD when CIG give us some gameplay mission, then we continue to complain xD
@@Paisa231 yeah, but even in what's live, in the last 2 years they added lots of fps missions (much improved traditional bunkers, added DCs, derelict outposts, derelict settlements), salvage contracts, hauling contracts, PvP missions (e.g. SPK dynamic contracts, Ghost Hollow money printing), made traditional pew-pew missions much more interesting (salvage, cargo looting and a much wider pool of NPC ship types), added various dynamic events. Now there are easily 50+ contracts in your mission board at any time.
Yet the trope won't go away: apparently, there is still "nothing to do besides screenshots". Can we at least move to the "but it's boring content!" step? lol.
the problem here is that CIG do not make any promo campaigns, because the game is not about to release in near future, and lots of people who heard about SC years ago still think it's a hangar-crawler without any flight model, fps combat or even space and planets
you can check some not SC-related streamers' stream records of their reaction to the sitizencons of past years, where CIG show the gameplay, which mainly consists of things that were playable for years already, and the streamer gives "wow! looks great, but I don't think they will be able to make the game like that"-like comments, and all the chat is saying the same
people just have no idea of the game state
Loved the team play and communication. Most teams seem to run and gun and scream through the mics when they start to engage in combat and you guys stayed pretty calm and collected. It looked pretty cinematic too, especially with the Polaris flying into view at the end and picking you guys up. Keep up the great videos!
Just got done watching this video jumped over to the SC discord saw you posted the leaks for Luminalia you're a busy person lol.
@@Clearwood_ right after I watched this CIG posted the event page so I went from here to there and viewed the source code to find the rewards out, lol.
Im part of his community in discord and in SC, i absolutely love playing with everyone there. Very very nice people
@@ATCGuardian I'm excited for the Karna "Brimstone" Rifle the most. Thanks for posting o7.
@@Clearwood_ There are other things, like a bunch of scorched gear including attachments, and armor.
That is exactly what star citizen needs some real in game gameplay so creators outside the game come and play it for there channel to bring more new players
More unsuspecting sheep to milk for money you mean.
@@heru_ur6017first of all you milk cows you dodo. 😂 second of all imagine being this blindly desperate to hate on a video game lmao
8:03 that clip feels like its straight out of a movie.
The mystery deepens!
I have a feeling that, more than anything, the theme of 4.0 will be solo-driven Polarises
I would totally be down for a Polaris demolition derby where ramming is the only weapon. Last Polaris standing wins.
You can OS them with some bike + exploit. If it becomes really necessary. Big ship = big bugs
nah, its to big. Which was always the point of the larger ships. The increased costs to that level are insane that's for sure. When a single 1 use torpedo costs more than some ships, fire those devs. Medium ships and a few large ships to solo for sure, but the time needed to even go there and back THEN killed and lose everything just doesn't make it worth the effort regardless of the carrot they dangle. It will be huge the first month then die off after people see it because the game simply doesn't offer much and when it does you can easily have griefers remove it or lose all your items for any effort. very few gamers are down for that level of constant regression.
It worked with WoW hardcore because even that is more engaging and mostly big streamers played it and they want views, SC doesn't carry that much weight. They few who played it called it a garbage experience so they are lost forever.
Easy ish prey
@@philipquaglino They are aiming for some minor levels of realism. A simple stinger missile irl cots about 1 mil USD. That is, basically, a size 2 missile.
You are complaining that the equivalent of a baby nuke trident missile (worth about 97 mil in 2024) as the ordinance th Polaris tots around as being worth more than some ships, at 640k?
If they want any realism at all they will reach prices similar, if not quite as high, for the top level damage item in game. And ammo won't be in the warranties.
But think about it, what amazing gameplay that will inspire! Players will craft better, yet cheaper ones. Players will raid ships *and bases* to obtain ammo for their next big fight. Looting the ship you disable will be a necessity, giving the pirates and captain grounds for negotiation; "Give us your ordinance and we will not blow up your ship... we will leave you some of your cargo."
Ammo being scarce makes it even more valuable. You *know* I am pissed when I hunt your ship in a Firebird. :D
i look forward to a future where i can come back to this game and it feel like it has a deep ocean of content. this is a nice step in that direction. hope they do a lot more of this stuff
Same, I haven't honestly gave this game a chance in years, just because when I login and finally give the game a shot, doing random small missions don't really appeal to me, and I turn the game back off.
Will anyone of us still be alive?
@@Kleaversassuming you don't have some kind of terminal illness, I don't see why not.
I love how you didn't reveal every part of it but kept it for us to discover. This is quality and thoughtful content. Thank you!
I figured out the mystery. If you get all three keys and unlock the prize you get hex codes to paint your ship.
Is that true?
@@weynewman6415 I wish it was...
I wish.
Now *this* is the gameplay we've been waiting for. Suddenly, capital ships as a mobile org "base for the day" make a lot of sense, reasons to go through the crafted environments, etc. This looks fantastic!
I think that's absolutely its' role. The capital class shields makes it extremely survivable in the current game, but of course there's a hefty price to pay to own and operate one of these things. The torps are now 500k a pop, so that Polaris we killed cost me 2 million XD.
@@Morphologis damn, boi!
@@Morphologis Can you swap out some of the turrets for distortion guns so you can burn the shields down and damage the engines without the need to pop it with torps?
@@Morphologis Perhaps Star Citizen could take some inspiration from another game and allow the Polaris to be equipped with completely UNGUIDED torpedoes primarily meant for area bombardment / danger close runs which can be used as a lower cost cheap torpedo option.
The advantage would be the restocking fee / construction costs would be significantly reduced as the expensive guidance package of the torpedo replaced with a cheaper lower grade warhead that packs the same punch, but uses the space and mass originally meant for the guidance package and thrusters just to deal the same damage.
This idea came to my mind by recalling the Battlezone 1998 game - the description of the "Rocket Bomb" vehicle weapon - "A Thermal IR Missile that sacrifices the guidance package for more explosives, meant to attack slow moving / stationary targets that cannot easily evade"
The numbered pads reminds me of the joke where you release 3 pigs with the numbers 2,4 and 5 😂
the asteroid field combat was awesome
This would bee fun to watch live when you guys try to find all the keys and find the mystery.
Hope you do it after the official release
That was cool! This is what everyone wants to see. This was, in my humble opinion, a glimpse at what star citizen is intended to be! Awesome.
Finally some gameplay. Finally some glorious amazing gameplay. Bring it on.
I feel like this video could have used some concluding thoughts, but still, very cool gameplay.
@14:17 Watch your fire? How about not walking in front of your crew shooting?
Yeah, morph is one of those dudes that just like, always has an attitude when he plays. Doesn’t do well as your point guy.
I wasn't even on point, what are you talking about? I was moving slowly behind an obstacle, it's also the guy behind's job to have trigger discipline and not fire too closely to a teammate. It's also good to remind people because not everyone has a lot of FPS combat experience in my community. We're open to anyone to join, so we get a huge variation in levels of skill and experience. While it might have looked pretty good in this video, we're not a hardcore org that plays regularly together with the same group of people.
@Morphologis well spoken Morph, and who ever would care to listen back the coms were all chill after. So not a worry at all! :)
@Morphologis Trigger discipline" refers to the practice of keeping your finger off the trigger of a firearm until you are absolutely ready to fire. Your crew was already engaging the enemy when you walked in front of their fire. Try flanking the enemy while your crew has their attention next time.
@ Point guy as in you are clearly the spokesperson, the guy most interested in managing the situation, no matter what the situation is, fps, captain of the ship. And dawg just listen to your tone, how you are saying what you are saying, there’s even a point when you’re telling your guy to fire a missile or something and your dude tonally checks you, inferring you need to chill and that he’s trying his best. Just saying, wouldn’t hurt to be more mindful of how you’re speaking to your squad.
OMG! "Just stun me" was funny a hell. This game is sooo goofy.
This is the kind of goofy I can abide. It reminds me of the C4 jeeps of old battlefield, or rocket jumping. Initially absolutely unintentional gameplay by devs, but so hilariously good fun that it becomes an endearing unique characteristic that can help differentiate it from others.
I admire the ingenuity of knocking out a team mate and tractor beaming them through the window gap.
Wow it's starting to look WAY BETTER!
I like the FPS tactics where you deploy breach and clear techniques. The environment puzzles encouraging creative thinking, including cheesing like sending your knocked out buddy through a window :)
I wish the NPCs wouldn't have the long dramatic death animations, especially hitting a plain clothes NPC with multiple rounds from an LMG. This feels like what SQ42 ground game is mostly going to be about. Hardcore slow paced FPS, with logical environment puzzles.
Wasn't that already discovered like 3 weeks ago by berks and saltemike? IIrc you get a titan at the end, which CIG said is a placeholder
Despite the discourse i think star citizens future is looking pretty bright
This might be an incredible thing, a fun mystery gameplay loop to explore for a few weeks while CIG works on adding the delayed 4.0 feautres.
As a ex tarkov player, contested zones are the only reason I plan on returning to star citizen.
Just for your info, once you'll have everything figured out and will reach the final thing.
Look at the dotted lights. If they turn off one by one every few min, it works and you're free to open the thing. If they don't (either are off all the time or on all the time) it means it is bugged. If you do open the last thing using your compboards when its bugged, you'll just loose them.
Idk if it's been fixed but just putting this here in case it happens for you. That happened to me once and you want to avoid that, especially with the amount of grind it requires.
As someone that used to play a lot lf EFT I really hope these contested zones are filled with various loot worth bringing back to sell
A fantastic showcase of how this game will play when ready.
Dude more gameplay like this! Pls!
There isnt much else in the game with such gameplay. Its new. Its a first step. It hints at the futur
Pretty sweet! Can't wait for 4.0 Live! Thanks for sharing! 👍👍
For most players, Pyro is dead before it even starts, because they are killed by some idiots for no reason. This will frustrate most of the players, which eventually leads to no one going to Pyro anymore.
I've had lots of fun exploring pyro, started at microtech and got my ship and supplies set, qt to seraphim re fueld and jumped to pyro and got to bloom with out a single person being seen. . .
Now this is the game play we have been waiting for.
Its a start. ;-)
wait we can't buy Class A and B components in shops anymore with 4.0? LET'S GOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO.
So far it seems to specifically be class A and B military components, cannot confirm for other types of components
In the game Freelancer, Chris had it so the top components for ship...military items and alien items that were strong, were available from killing and salvaging other ships, couldnt just buy them.
This makes logical sense. Encourages salvaging and looting
This was really cool to watch, Morph! Keep doing this!
very cool gameplay and Mission. i cant wait to play Pyro myself!
This is fantastic content. Now if they can multiply the number of these types of things by about 500 and the variety by at least 100 or so.. they have game on their hands!
Good to see some more group FPS content coming to SC.
Thats nice gameplay and that little idea of a secret makes it perfect
Yeah Morph, this was great, definitely do more of this if you feel it's worth covering.
I can't walk down a hallway, but you guys can pull off that stun tractor combo xD
I wish they didn't make it so that the tier A components were only locked behind this mission. They should be a reward absolutely, but not locked behind a mission.
At the very least, we know that sooner or later this mission will break or not give out the reward and we will be stuck without an option to earn them.
We were spoiled by having all the best guns, armor, and components readily available at shops. Them doing this adds meaningful gameplay not to mention will be a huge boost to player generated economy. Players were already selling rail guns and grenade launchers here and there now we'll see a market for grad A and B components. Bugs can always be worked out but this change is a net positive for the game.
Really looking forward to doing that with org mates. Finally getting group content to do with friends is a nice prospect.
gameplay, in my space game? It's about time!
That prize looks like a value meal from the McGolden Starches.
I still don't know if it'll be "safe" for me to fly my Constellation Taurus solo there.
Relatively safe, I would think. The Taurus is no joke.
Good music to fo along with the flying.
I hear the prize is an Anaconda! 😅
If it isn't cutter we don't want it
Funny to think, the Polaris is larger than the Anaconda yet has a full interior
@@drksideofthewal If we're dragging games through the mud, I don't think you want anyone getting started on SC baby boy XD. "Funny to think" sc is 1/1000000nth the size of Elite Dangerous, started earlier / circa the same time, and still doesn't have dynamic economy, functioning servers, crafting, diplomacy (powerplay), or any way to fly a large ship you pay thousands of actual dollars for, alone.
- someone who loves SC
Don't start shit randomly
@@AeyLaen lol a massive yet empty universe is a big no thank you from me. I'd rather have 10 planets fully explorable with actual visual interest, than 10,000,000 barren rocks.
To be fair, ED very closely replicates the realism and vastness and emptiness of space. But SC is just so much more compelling of a universe to exist in.
SC just needs thargoids. Thats been the coolest thing in ED by a huge margin. Massive alien threat that actually inspires dread? Top videogame moments for sure. Imagine a vanduul kingship spawning in randomly and wiping out all players. That would be so cool.
The two games are very different. Biggest difference is SC is just getting started, long though its development was. ED feels like the end of its cycle.
I think Citizen-Con had a panel that described something like this for the Arc Corp sublevel missions... it really is looking very similar to that. Maybe this is a test bed for them to try it out before they start remapping Arc Corp itself? I wish I could remeber which panel they talked about this in. I cant seem to find it easily either as it was a subsection of a larger presentation. I just remember elevators to go down and a hidden elevator to get back to the "surface" to repair rearm and then tackle the next lower area. But this really sounds like that set of mission types.
Love the new Escape from Citizen game !
Assaulting danger zones in space looks so fun i cannot wait for this gameplay
Nice powerpoint presentation u have going on there Morephologist.
I wonder whether the boards are something that will be worth holding off to collect until it goes live, but would be good to know the puzzles and practice so that you can go quickly through them all before things get too crowded and the difficulty goes up exponentially. Happy I'm part of the discord, so I can potentially join some of the shenanigans when the time comes.
Now that is how you make a video!
The "boards" are so big that i am almost wondering if its tied into the surprise release of PDC's...
What if these things are AI Blades.. And the only way to get one, is to do this adventure.
You have to engage in PvP (and arguably with teammates), in order to earn the privelege of automated turrets.
That would make them a lot better, conceptually, than just "carebear trader buys his way out of multicrew".
Please join the dev team. We need people like you.
Imagine spending hours to reach the end of the zone just for the cargo lift to not works...
Because i know that what's gonna happen i know it.
I ve gone on a few station but never seen the room you guys went into on that first airlock but I ve hitting RAB MAT station I like the Xeno morph gear but that was some mighty fine shooting there Tex look forward to seeing any future content
someone completed it in the past and it was a ship, an Avenger Titan. It was most likely a placeholder for some other ship.
Confirmed this is a placeholder, there's something much more worth the effort from what I'm told. I'd rather not spoil that though in the video :)
@@Morphologis I see! I wonder if this will be required for chapter 2 or 3 of save Stanton. As a solo player this will be tough😬
@@MorphologisI swear to god if it's another golden ticket fiasco where at the end the reward is the ability to BUY a ship, I'm gonna be livid.
The polaris chase down was cool
Great video, hope I catch you in the verse..
It's lonely out there...☝
Your videos are so hi res. They're beautiful.
Love your videos! Would be really cool to see one about the starlancer max
8:26 is soo damn satisfaying. The sound of missles, the crounchy SFX of them exploding, the explosions visuals. Its so damn amazing to see such thinga in a game that dissappinta you more often that amazea you.
This looks awesome! Just hope you weren't editing out too many of the bugs... cuz those would kill this experience for some....
Good job! Awesome communication, great flying. I love this gameplay and I'm waiting for all the videos exploring these with some good strike teams. Do you plan to perhaps stream some of this content?
I do stream it actually, over on Twitch under the same name! www.twitch.tv/morphologis
Good thing theres no minimum arming distance on torps! 8:08 😅 Hell of a shot soldier o7
Love your content man! Does Pyro run that smoothly or did you guys have a lot of server shutdowns and desyncs?
So PVP players in big orgs get all the good stuff and we PVE solos can just seethe, again. Thanks CIG.
I will love Pyro and all the new content where I get shot on sight. That Polaris you shot down didn't even engage once. Yay, the last and next 2 years of content will be exclusive to murder hobos...
Will there be one day content exclusive to pacific or PVE or solo players? One that CANNOT be accessed to PVP or big orgs? Otherwise that's just favoring one against the other.
That Polaris fight was Awesome. The new asteroids are stunning.
It was a very satisfying chase, everyone who joined me in the group was hyped.
I feel like 90% of the Polaris fights I've seen are one with a crew vs one being soloed. I really hope server meshing brings in more fully crewed ships against eachother.
That's clearly the details on the next 400i nerf.
Thanks for the vid Morph! I think I'm going to leave Pyro alone for the foreseeable future. As a solo player 99.9% of the time, it would be just suicide. It looks like everyone will be just killing every other player on site. Not sure if that is what was intended, but the gankers are going to gank all the time and the good players are going to kill everything they see out of fear. Oh well.
I'm not going to go to the effort of joining an org until 1.0. I'm just a solo tourist putting in a few hours per year until then. I probably won't even get on until the first or second 4.0x patch because I just don't feel like wasting time with bugs that prevent me from seeing the new system. All I plan to do in this upcoming year is visit all the new pyro planets and stations.
wow this almost looks like real gameplay!
Not sure if this was talked about in Manchester or in one of the videos since, it's access cards for the deeper and deeper "floors" or levels of contested areas including big loot at the highest ones (like ships and paints and stuff).
I'm having a blast on this game. I can't wait for 4.0
Caught the stream and glad you did the vid it was epic.
Looks like a lot of fun!
are you using any shader mods? Looks fantastic and seeing this style of gameplay evolve in SC makes me very excited for the future!
Wouldn't it be funny if they fit the big mystery card slots in the Polaris captain's quarters...?
Maybe the whole thing was actually capable of transforming into Mega Maid all along, you just need these cards to activate.
Love your work buddy !!
The servers look soo much better!
Morphologis, from your entire video I believe you did wrong, at no point did I see the Polaris that you destroyed as a threat. I understand that in Pyro there is no law but that is just my opinion.
You may have missed it, but he fired a torpedo at us. The rules of engagement for my org are not to engage unless we’re engaged.
@@Morphologis i dont see that...
This gameplay looks like exactly what I want out of SC. Just need some more stability before I can daily drive it.
2 words Executive Hanger.
this actually looked like fun
i very much enjoyed the stun trick to skip the fuse puzzle, was very silly
Devs are probably gonna make that hole smaller now lmao
This game is so much more fun to watch then it is to play lol
"Some strange loot has been found behind gameplay in the new Pyro system during 4.0's PTU test. I show you where I got it, and a piece of the gameplay that lead me there. What do you think it's for?
It's for a sale. That key has all the design language of a certain ship coming in 4.0. It's as shallow as well all thought it was. CIG has gone to the "scavenger hunt" well how many times now, Morph and you're still putting lipstick on that pig.
You missed the point of the video lmao
@@GrimGatsby All I did was answer the question Morph asked in his pinned comment. What I said was and will always be the answer to the question for why CIG do what they do.
Just goes to show what you can do with a group in pyro nice job lads o7
Pyro really shows how outdated Stanton is. Even just comparing the Asteroids. Hopefuily they go back to Staton and give it some much needed love and extra content
I HAVE to get all those keycard things. I want whatever's at the end
Tactical gameplay .. I like it :)
One of the coolest Polaris on Polaris chases.
Do more of this. Literally just fleet combat clips. You are great at commanding it.
@13:52 what do you mean by "tuned" loot?
One of the new loot item types are tuned FPS items, they *allegedly* have better stats than standard items.
@Morphologis are they always called scorched like the one in the video?
@@toberkulosis Yes, they have scorched in the name.
That was some awesome gameplay
AI Blades. It even says it in the name "Vehicle Management Comp-Board
Morph heard "someone" say Olli does better "lets play"s, and Morph said hold my protractor!
I guess the Polaris is more perfect for Pyro than the Carrack at this stage
I couldn't figure out how to get past the door with the window. I looked all over for the fuse box, and ended up giving up on it. Seems way too obvious now.
That Capital ship battle is probably one of my favourite gameplay moments i've seen in this game in a long time, truly epic when you think about the scale of what happened there