BIG PROJECT time again! Reservoir & Aqueduct - Beaverome Ep. 24 | Timberborn Gameplay 2025

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  • เผยแพร่เมื่อ 1 ก.พ. 2025

ความคิดเห็น • 13

  • @KunalVaidya
    @KunalVaidya 14 วันที่ผ่านมา +2

    nice fun video, planning for bot factory and plank crisis. love the cool and calm narration, but it gets too cold towards the stranded beavers.
    also, it looks like more medical beds are needed

    • @notjohnsmithgaming
      @notjohnsmithgaming  13 วันที่ผ่านมา +1

      Thanks!
      Yeah, I usually always try to save all stranded beavers. I decided to ignore it this time and immediately felt bad 😅. Will probably build them a memorial

  • @KalpeshRingasia
    @KalpeshRingasia 13 วันที่ผ่านมา +2

    HI!
    There must be a huge custom memorial for the 2 lost Beavers...

  • @mark_da_it_guy
    @mark_da_it_guy 14 วันที่ผ่านมา +5

    Bots will grab the nearest fuel only after they have completed their current mission.
    Place small tanks close to where they are working. Have catalyst next to it if possible.

    • @ab-gy7ie
      @ab-gy7ie 14 วันที่ผ่านมา +1

      Somehow I could not figure out what tank the bots target for refueling but it is not the closest. I noted a path where they run out of fuel and placed 2 tanks along this path, one of the left and one of the right. Bots ignore both tanks and went to some other tank far away. Only when I emptied that tank bots started to go to a closer tank.
      Catalyst lasts much longer than fuel so for bots that walk around it does not really matter. But for bots that work in a stationary workplace catalyst next to the fuel is a must. Otherwise they will leave workplace to get the catalyst which reduces productivity.

    • @notjohnsmithgaming
      @notjohnsmithgaming  13 วันที่ผ่านมา

      @mark_da_it_guy @ab-gy7ie Thanks, I'll have a look at the bots again.

  • @ab-gy7ie
    @ab-gy7ie 14 วันที่ผ่านมา +1

    Bots running out of fuel are not a problem. You just need to have a small number of unemployed bots. When a bot runs out of fuel it immediately becomes unemployed and the extra bot takes over its task. The bot will complete its current task while unemployed and get some fuel after. So effectively you have extra bots working in the same workplace with some being really slow. When you do not have spare bots the issue arises since you get vacancies. The mechanism is really the same as injured beavers. You have many injured beavers but they don't bother you.
    Initially it is better to have bots working in the high injury places like mine, explosive production and metal production. When you have extra bots and spare bots you can employ them as haulers and builders without any issues. I run whole large districts on bots and had no issues.

    • @notjohnsmithgaming
      @notjohnsmithgaming  13 วันที่ผ่านมา

      Oh thanks, I'll have a look at it again!

  • @NycBlackout
    @NycBlackout 13 วันที่ผ่านมา +1

    God these mega builds getting wilder and wilder. I can’t even imagine trying to make anything this complex. 😊

    • @notjohnsmithgaming
      @notjohnsmithgaming  13 วันที่ผ่านมา +1

      Thank you :-)

    • @ESZI08
      @ESZI08 12 วันที่ผ่านมา +2

      Yeah envy the people who has actual creativity since I lack it big time :/

  • @DJarr216
    @DJarr216 5 วันที่ผ่านมา +1

    The best thing to do with bots is to not give them jobs that require long walking trips. So pretty much every job but builder and hauler is good use of bots.
    Primary bot jobs are those with high injury risk. Farming is a low injury risk job but once you add beehives it becomes a high injury risk job. Bots aren't affected by bees so they make ideal farmers.