I'm going to cast the final two series from this event this evening, so I'm excited to have some more soon! I'm pretty excited about the mode after that game we saw between Elazer/Mixu and TheoRy/Albino, so will try to add it to the SG Sundays rotation as well 🙂
creep camp locations is interesting issue, personally I would like to see boosting camps (speed, health, siege etc) in central locations a bit like a reward for map control, but I also like idea of having some camps, preferably resource camps in distant areas of the map where you have to take risk to take them by having some or all of your army in bad location to get resource reward. In general I hope through beta testing we will get maps with very different creep camp placement philosophy so we can try out how it plays out.
That's definitely interesting - the resource camps tend to be much more difficult to take. From what I've seen, this leads to players sending their entire armies to the outlying resource camps through a mutual handshake, and that slows the game down. I'm very excited to see mapmakers get their hands on the editor next year and see how they start to develop ideas.
@@BeoMulf yes, when mapmakers take over from the devs will be crucial moment for the game, there is so much potential for map making in Stormgate it's impossible people who have to focus on making actual game will just happen on optimal map designs.
A common concern about team vs team is that the meta tend to be “knock out one player as ASAP”, but this hasn’t really been the case in this match, could be coincidental, ofc
Yeah, I definitely think that 2v2 isn't all that explored yet. I think that part of this is map design, but I think it's also that static defense etc is so strong - it's very hard to go across the map and kill someone in 1v1, which means that it feels relatively well-balanced in 2v2. I'm just spitballing here ofc
I understand the sentiment, but I'm rooting for (and love) SC2 just as much as Stormgate. Maybe I'm naive, but I want to live in a world where they both get the love and attention they deserve :)
@@BeoMulf I agree 100%, there is this weird feel in our small RTS world that strikes me as kind of post-apocalyptical water wars vibe - one game has to die so that other can live... why is that? I enjoy variety, I want different games to do well so I can experience many types of fun. SC2 is an old behemoth, SG is a young sprout both have their risks but also have their potentials. I appreciate that SC2 balance council is experimenting with stale meta, though they risk making one faction unviable... I hope that won't be the case though. There is plenty room to grow for SG and SC2 can stay alive and join BW and AoE2 becoming one of these timeless games that are played decades after release
My compliments to whoever was assigning the team colours, grouping warm colours and cool colours together makes the team match a lot more watchable
thx for posting more 2v2, I hope they will implement 2v2 matchmaking soon it looks great!
I'm going to cast the final two series from this event this evening, so I'm excited to have some more soon! I'm pretty excited about the mode after that game we saw between Elazer/Mixu and TheoRy/Albino, so will try to add it to the SG Sundays rotation as well 🙂
@@BeoMulf great news!
Teal should be the default colour for celestials. It looks fantastic.
creep camp locations is interesting issue, personally I would like to see boosting camps (speed, health, siege etc) in central locations a bit like a reward for map control, but I also like idea of having some camps, preferably resource camps in distant areas of the map where you have to take risk to take them by having some or all of your army in bad location to get resource reward. In general I hope through beta testing we will get maps with very different creep camp placement philosophy so we can try out how it plays out.
That's definitely interesting - the resource camps tend to be much more difficult to take. From what I've seen, this leads to players sending their entire armies to the outlying resource camps through a mutual handshake, and that slows the game down. I'm very excited to see mapmakers get their hands on the editor next year and see how they start to develop ideas.
@@BeoMulf yes, when mapmakers take over from the devs will be crucial moment for the game, there is so much potential for map making in Stormgate it's impossible people who have to focus on making actual game will just happen on optimal map designs.
A common concern about team vs team is that the meta tend to be “knock out one player as ASAP”, but this hasn’t really been the case in this match, could be coincidental, ofc
Yeah, I definitely think that 2v2 isn't all that explored yet. I think that part of this is map design, but I think it's also that static defense etc is so strong - it's very hard to go across the map and kill someone in 1v1, which means that it feels relatively well-balanced in 2v2. I'm just spitballing here ofc
the soon to come 3vs3 wont have that issue. Only expansions and the objective can viably be attacked, but your starting base is realy safe
oh i would love to play more 2v2
Storm gate fans are gonna be eating good when this SC2 patch finally breaks the starved, geriatric camel’s back
I understand the sentiment, but I'm rooting for (and love) SC2 just as much as Stormgate. Maybe I'm naive, but I want to live in a world where they both get the love and attention they deserve :)
i wont return to sc2 although i love that game as well as long as they dont copy the controls from storm gate ;D
The Quick Macro panel is pretty great, isn't it?
@@BeoMulf I agree 100%, there is this weird feel in our small RTS world that strikes me as kind of post-apocalyptical water wars vibe - one game has to die so that other can live... why is that? I enjoy variety, I want different games to do well so I can experience many types of fun.
SC2 is an old behemoth, SG is a young sprout both have their risks but also have their potentials. I appreciate that SC2 balance council is experimenting with stale meta, though they risk making one faction unviable... I hope that won't be the case though. There is plenty room to grow for SG and SC2 can stay alive and join BW and AoE2 becoming one of these timeless games that are played decades after release