fyi, just a heads-up... If you don't have one of those vinyl/clothe tape measures, you can wrap a piece of string around your head at the proper locations and then measure the string with a regular tape measure or a ruler.
Using Cubase I recommend using the Control room to insert the plugin. That's where I instantiate the Sonorworks headphone plugin. That way when you export a mix you don't have to remember to turn it off. Sonorworks helped me get balances but I always have to jump from main monitors to auratones for the most accurate overall mix representation. I can't wait to try waves nx
@Shaman West I've never used mixbus32 before but essentially you want to use sonarworks to correct your headphones BEFORE you use Waves Ocean way. That will give you an acoustically flat starting point that ocean way nashville plugin can use to add some of the "space" or ambience back into the stereo field. That's basically it :) Be sure to put it on the 2-bus or if you have a separate monitoring space like cubase, add sonarworks then ocean way there. If you are using protools, there isn't a separate monitoring environment like in cubase (I think) so you will need to put it on the output bus and disable both sonarworks and ocean way plugins before rendering or exporting your song from the session. Hope that helps!
Amazing video... By the way, the rotate knob is not a gimmick.. Most times you get a different low frequency response when you're facing the back of the room coz of how the sound bounces off the back wall and travels.. so facing the back can help in how you make low end decisions.. So I find that the rotate knob is useful for that.
It`s a really great plugin and innovation! I`ve tested the demo the last days and compared it to Abbey Road 3, which I work with, since it came out. Ocean Way Nashville sounds like a smaller room with less reflections, than the british one. I pretty much like producing beats on the biggest speakers, but with Abbey Road 3 this is kind of dangerous, because it`s pretty "hyped" and stimulating (the "Quested" (?) Speakers in the wall) - often feels to me like standing in a club. The bigger Ocean Way speakers are a bit more "down to earth" in my oppionion and I`ve produed a new remix the whole last night on them. Surprisingly I`m pretty happy with it even on the infamous next day on my speakers.
i heard Devin Townsend likes NX and used it to master an entire album of his.. he's a very darn good music tech and guitar player. so i ordered them. cuz i really can't play music loud after a certain time. i neeeeed this thing, i even ordered the bluetooth thingy cuz he said it works a lot better with that device and he often forgets he's wearing headphones , i know another guy who says he forgets he's in a small room with the nashville one
Thanks man. Just ordered the Ocean Way yesterday. I feel a little silly for ordering the head tracker seeing that you can just turn the software knob but it will probably be cool.
late to the party so if no reply i understand, just curious on a few things, 1. when mixing a song would it be bad or good to have the plug in on while ur mixing and making mixing decisions? 2. You mentioned referencing alot, alot of songs i know and love....does this mean listen to a Slayer song that i know and love with the plug in on so i hear what its actually doing, and if so could i not export that Slayer song with the plugin turned on, to always have that to quick ref easily? 3. Should this plug in just be used to hear whats wrong with your mix? when do u make mixing changes, and with the plug in on or off. I really hope for a reply thank you
@@rushmuzik works well, especially with a webcam, but changed my motherboard the other day, and it's no longer registered. Why Waves don't use iLok anymore, is beyond me. As a product, I'd say it does the job for an extra level of critical mixing.
@@rushmuzik It works pretty well. Definitely an improvement over mixing in headphones alone. I think the combination of sonarworks and ocean way makes a mixing environment that you can get really good mixes on. The key though is to reference a lot! Hope that helps 🙂
Great video brother. I actually prefer can opener from goodhertz. It got the job done with alot less fuss when compared to waves nx. And you didn't have to worry about drifting out of the sweet spot.
That's true. I think it just boils down to personal preference, but I just loved how can opener seemed to be less fuss, and less parameters to worry about.
great video man! when placing sonarworks before this, would the setup be sonarworks correcting first and then no headphone profile selected on ocean way or something else?
Hey Javier thanks for watching. Yeah just put sonarworks first, no headphone correction from waves and you should be all set 🙂. Sonarworks does the correcting better than waves, so you just want to use that one. No need to eq twice as it would over correct. Hope that helps!
Totally agree. I was also intrigued with VSX, but I already had some nice headphones. If you can do corrective eq (either with the plugin or something else like sonarworks) and use this, I think you will be in a place to make some killer mixes. Just be sure to reference a lot in the beginning!
I'm trying this plugin at the moment and this video really helps a lot. One thing I noticed and I wanna know if you also notice is that the plugin boosts a little bit the signal. Am I correct? Thanks for the content you make!
Certain frequencies are altered (boosts and cuts) so depending on the frequency balance of your music, I'd imagine it could increase the signal a little bit
@@RaytownProductions Sorry man. I couldn't resist. But still a yes. I have a monitor controller which feeds 2 pro sets of monitors, a small AM radio and a set of headphones. :)
Both. Focal Clear Professionals through Goodhertz CanOpener, Sonarworks 4 and Schiit Magni 2 Über amp / Genelec 8351a's through convolution eq (maybe later Dirac Live for Studio).
What I would recommend is downloading the demo and try it out. It's a different experience mixing with ocean way. Having the two monitor choices is pretty nice to get another perspective, but I think either will work. If ocean way gets you excited or inspires you to make music more than nx, I would buy it 🙂. Hope that helps!
*Abbey Road and Ocean Way. There's a lot of comb filtering with Abbey Road and you might think that's a bad thing but it really helps to get mixes tight as the comb filtering is less prevalent when you've got it right. Ocean Way HR5 is really good for mixing bass and Abbey Road mid is great for mids. For overall balance, OW HR5 and AR near are both good.
I can't even listen to more than a moment of that awful sounding song. I tried to hang in there but that track is not showing off these plugins. Any chance of trying to demo these three plugins with a track that isn't compressed under a ten ton elephant ass? Something with actual dynamics left in it?? I'm interested in one of these plugins but I'll have to just try them for myself. Thanks anyway.
"Get rid of the pluggin before you finish the track,you don't want to print it to your track" ..... What do mean when you say that? ... (Thx for the review by the way👍🏾)
You want to bypass the plugin on export. These plugins are used for MONITORING your audio in a 3D space with headphones and NOT as an effect like reverb or something like that. It helps with our ability to make better mixing decisions spatially. But once you make your mix with headphones on, you will want to disable it before you export your finished song. Of course if you want to use this creatively for an effect, you can certainly leave it on. Hope that helps man!
Hey Steve! They did! But it ended up going under a different artist name. Check it out here: open.spotify.com/track/2HYEHegygDLw6P1XwpmtN5?si=e50a8914e10a4329 🤘
@@RaytownProductions bro that song kicks ass!!! im an older rocker not to much into the new stuff theres not much out here that grabs me but that song did. love your review on the waves nx products just got CLA nx and its changed the way i mix. but your right its the environment that you mix in that kills you. we all cant afford a million dollar studio. but I would say its upped my game by 80 % and i've only mix 2 of my own songs. I did subscribe to your channel havent had a chance to fully go through it yet. but I WILL..
Similar to the windows eq you mentioned, on Mac, rogue amoeba sound source is able to host au plugins on your system output. I run IK ARC3 there when on speakers and tone boosters morphit on headphones. I’ve been trying out realphones as well, which does something similar to abbey road studio 3 and ocean way Nashville. However, I think I might get the ocean way instead as it is less expensive. Oh, one other thing, waves has the nx head tracker with nx on their site for $60, but I’m wondering if the head tracker would really be a help or not. Thanks for doing this though, it was helpful to hear it on headphones as much as TH-cam would allow for a good judgement.
Glad you got something out of the video. And thanks for sharing your setup! I'm sure others will find it helpful. You don't need the bluetooth headtracker to make the head tracking work. You can use a webcam and it works pretty well. I was actually surprised at how good it was. It makes the experience more immersive, but for actual stereo mixing work, I disable it. Hope that helps!
@@RaytownProductions yeah, I installed the demo of nx and ocean way last night and am going to test them today. Realphones is on sale until tomorrow, so today is the day to decide....When I watched other nx videos it seemed like the head tracking was more distracting for mixing than it was helpful- the head tracking would probably be awesome for immersive gaming or watching movies, etc, but I don’t really do either. I watch movies but not with headphones or any surround sound. Realphones does a similar thing to ocean way I think- it says it models a film studio on Russia. I was shocked at how real things sounded when I closed my eyes, it really felt like the sound was it in front of me and around me. Neither program has the eq curve for my mixing headphones though (akg q701), so I still have to use morphit no matter which I choose.
@@RaytownProductions just an update since I know you were waiting breathlessly to find out my decision....I bought ocean way Nashville last night. When I compared realphones, nx, and ocean way, ocean way seemed to be the most accurate and realistic. And the head measurement makes a huge difference- I entered it incorrectly the first time (4 cm off), but when I changed it to the correct number, it really sounded natural.
How much of difference does the plugin compare to dearVR Pro? I heard that plugin does up to dolby 13.1 mixes. I use Beyerdynamic 770pro but I don't see it on the list is that a limitation? Nice review btw
I've never used dearVR Pro, so I can't comment on that. There seems to be a lot of features in dearVR pro that for mixing or mastering music might be unnecessary. For example, would you ever mix in 13.1? I've never mixed in 5.1 haha! And the last place I would ever want to mix my songs in would be a cathedral or something like that. It also costs 10X more. About your headphone question - no, it's not a limitation at all. It's a nice little bonus if your headphones were on the list, but honestly I prefer and use other correction software for my headphones even though waves has their own built into the software. I use Sonarworks and it does a much better job making the headphones really flat sounding. The waves eq correction isn't designed to make the headphones flat, just offset some of the features in the headphones response that are exaggerated. I have links to all these products in the description if that helps. I think if mixing or mastering music is your goal, Waves ocean way would do the trick. But if you are looking for a variety of immersive environments to listen to music in, then I'd go with dearVR Pro probably (but again I've never used it). Hope that helps man!
@@RaytownProductions Thank you very much for the input. I think having up to 13.0 usually would for sound design only but other then that yes mixing in 2D is usually the case for most mixes.
I just bought the plugin. Im amazed at the difference it makes. My question, and possible only issue is, when you bounce, you bypass it. Why? Bc this makes your mix sound better when mixing. Wouldn't you want that same exact sound quality in your final product?? The only thing I see what could make sense, is that once you bounce, and import the bounced wav or aif into a mastering session where you'd add all the sweet stuff like final eq, compression, etc--you'd attempt to "recreate" that rich ambience you were hearing in the mixing session? Id love to hear thoughts on this....
You bypass it because when it's played back in a room, the natural room ambience will make up for the plugin. If you leave it on, it's like having it be played back in 2 rooms at the same time. I hope that helps 🙂
It’s a room simulator. It just puts you in that specific room that’s it. It’s not something that adds to your mix. It’s a tool to help you to mix with. You would not want your song to sound like it’s in a distant ambiant room.
It does do a really nice job. I was able to get it to sound remarkably close to my actual monitors in my studio using sonarworks to correct headphones and speakers. I guess where ocean way shines is being able to switch the monitoring a bit for more perspective and being able to dial back the room ambience...
@@RaytownProductions I wish I could use It as software on windows! On WavesNx I can't change the position of the speakers like on mix room plugin.. Do you know any software that collaborates with Nx head tracker and being possible to change the position of the speakers??
@@jimis3167 The only one I know of is Nx Virtual Mix Room. You can make the speakers wider or narrower in that plugin. Check out the timestamps in the description to jump to my overview of that plugin. Hope that helps!
@@peterpeper4837 either way will in most circumstances be correct. However in the event that you have a custom sonarworks correction profile for your headphones, waves nx can in theory "break" the correction. So the best order you can do is by actually putting sonarworks last to preserve any custom left/right headphones corrections. Thanks for clarifying!
It compensates for lack of a room when wearing headphones. If you leave it on and play it back on speakers (which most people do) it will sound like it's a room in a room (because that's what's actually happening haha!). That's why we take it off.
***MY OFFICIAL ANSWER TO THE CORRECT ORDER FOR SONARWORKS AND THE NX PLUGINS: **th-cam.com/video/szGvojr9Z0k/w-d-xo.html** ***
fyi, just a heads-up... If you don't have one of those vinyl/clothe tape measures, you can wrap a piece of string around your head at the proper locations and then measure the string with a regular tape measure or a ruler.
Using Cubase I recommend using the Control room to insert the plugin. That's where I instantiate the Sonorworks headphone plugin. That way when you export a mix you don't have to remember to turn it off. Sonorworks helped me get balances but I always have to jump from main monitors to auratones for the most accurate overall mix representation. I can't wait to try waves nx
Absolutely! I actually had a segment on this exact thing but the video was getting too long so I removed it 🤣 Great suggestion Emilio.
@Shaman West I've never used mixbus32 before but essentially you want to use sonarworks to correct your headphones BEFORE you use Waves Ocean way. That will give you an acoustically flat starting point that ocean way nashville plugin can use to add some of the "space" or ambience back into the stereo field. That's basically it :) Be sure to put it on the 2-bus or if you have a separate monitoring space like cubase, add sonarworks then ocean way there.
If you are using protools, there isn't a separate monitoring environment like in cubase (I think) so you will need to put it on the output bus and disable both sonarworks and ocean way plugins before rendering or exporting your song from the session. Hope that helps!
Amazing video... By the way, the rotate knob is not a gimmick.. Most times you get a different low frequency response when you're facing the back of the room coz of how the sound bounces off the back wall and travels.. so facing the back can help in how you make low end decisions.. So I find that the rotate knob is useful for that.
That's really interesting! Thanks for sharing Joe 🙂
It`s a really great plugin and innovation! I`ve tested the demo the last days and compared it to Abbey Road 3, which I work with, since it came out. Ocean Way Nashville sounds like a smaller room with less reflections, than the british one. I pretty much like producing beats on the biggest speakers, but with Abbey Road 3 this is kind of dangerous, because it`s pretty "hyped" and stimulating (the "Quested" (?) Speakers in the wall) - often feels to me like standing in a club. The bigger Ocean Way speakers are a bit more "down to earth" in my oppionion and I`ve produed a new remix the whole last night on them. Surprisingly I`m pretty happy with it even on the infamous next day on my speakers.
Man, technology is crazy. Thanks for the video! I might have to check these out!
I’m sold. I’m in Nashville. Have been in Oceanway. I’m buying today.
So would you say this plugin resembles the exact sound of Oceanway?
Follow up. How is it working out for you?
i heard Devin Townsend likes NX and used it to master an entire album of his.. he's a very darn good music tech and guitar player. so i ordered them. cuz i really can't play music loud after a certain time. i neeeeed this thing, i even ordered the bluetooth thingy cuz he said it works a lot better with that device and he often forgets he's wearing headphones , i know another guy who says he forgets he's in a small room with the nashville one
Thanks man. Just ordered the Ocean Way yesterday. I feel a little silly for ordering the head tracker seeing that you can just turn the software knob but it will probably be cool.
The head tracker is really fun man. It will mess with your mind! Enjoy 🙂
Raytown productions . Your channel rocks. Thanks you for the content and for replying to my question
Its wonderful, so helpfull plugin. Got it yesterday, mixed a song and its so good😊
Me too help me out in alot of ways
Excellent review of all three plugins. Helped me make a decision.
late to the party so if no reply i understand, just curious on a few things, 1. when mixing a song would it be bad or good to have the plug in on while ur mixing and making mixing decisions? 2. You mentioned referencing alot, alot of songs i know and love....does this mean listen to a Slayer song that i know and love with the plug in on so i hear what its actually doing, and if so could i not export that Slayer song with the plugin turned on, to always have that to quick ref easily? 3. Should this plug in just be used to hear whats wrong with your mix? when do u make mixing changes, and with the plug in on or off. I really hope for a reply thank you
Bought this, yesterday for around $34. Great price! Thanks for the overview.
Glad I could help!
How is it working out for you?
@@rushmuzik works well, especially with a webcam, but changed my motherboard the other day, and it's no longer registered. Why Waves don't use iLok anymore, is beyond me.
As a product, I'd say it does the job for an extra level of critical mixing.
@@rushmuzik It works pretty well. Definitely an improvement over mixing in headphones alone. I think the combination of sonarworks and ocean way makes a mixing environment that you can get really good mixes on. The key though is to reference a lot! Hope that helps 🙂
Awesome idea but like others said if you aren't supposed to keep the mix you hear in the final product seems like it won't be accurate.
Great video brother. I actually prefer can opener from goodhertz. It got the job done with alot less fuss when compared to waves nx. And you didn't have to worry about drifting out of the sweet spot.
You are the second person to suggest checking out can opener. thank you so much for the suggestion I'm definitely going to look into this now. Cheers!
fr people are sleeping on that one
If you turn off head tracking on Nx you don’t have to worry about drifting out of the sweet spot either.
That's true. I think it just boils down to personal preference, but I just loved how can opener seemed to be less fuss, and less parameters to worry about.
Would you use Reference 4 in front of Ocean Way or vice versa? Great video! Thank you!
I use reference 4 before ocean way. But I'm not sure if it matters too much because of how the math works out.
great video man! when placing sonarworks before this, would the setup be sonarworks correcting first and then no headphone profile selected on ocean way or something else?
Hey Javier thanks for watching. Yeah just put sonarworks first, no headphone correction from waves and you should be all set 🙂. Sonarworks does the correcting better than waves, so you just want to use that one. No need to eq twice as it would over correct. Hope that helps!
Thanks man, trying to decide between this and slate vsx. I like this price point better lol.
Totally agree. I was also intrigued with VSX, but I already had some nice headphones. If you can do corrective eq (either with the plugin or something else like sonarworks) and use this, I think you will be in a place to make some killer mixes. Just be sure to reference a lot in the beginning!
I'm trying this plugin at the moment and this video really helps a lot. One thing I noticed and I wanna know if you also notice is that the plugin boosts a little bit the signal. Am I correct? Thanks for the content you make!
Certain frequencies are altered (boosts and cuts) so depending on the frequency balance of your music, I'd imagine it could increase the signal a little bit
good review bro, this was helpful in making a decision if i want to purchase the new Ocean version vs stay with Abbey/Virtual. (*Liked & Subbed*)
Thank you so much man! Hope to keep bringing you killer content! Best of luck 🙂
Great review
Do you mix on HEADPHONES or MONITORS?
Of course. What else would I mix on?
@@dudleydooright so both?!? 😆
@@RaytownProductions Sorry man. I couldn't resist. But still a yes. I have a monitor controller which feeds 2 pro sets of monitors, a small AM radio and a set of headphones. :)
Headphones. Hope to be able to treat a room but I gotta move first. Not my first choice but baahh humbug
Both. Focal Clear Professionals through Goodhertz CanOpener, Sonarworks 4 and Schiit Magni 2 Über amp / Genelec 8351a's through convolution eq (maybe later Dirac Live for Studio).
What are your conclusions? Which one do you think is the most accurate?
Have you tried the Germano?
I have a review of that plugin as well. Might be worth checking out 🙂
Thanks for this video man, really appreciate it! If I own the original NX, would you recommend getting the ocean way?
What I would recommend is downloading the demo and try it out. It's a different experience mixing with ocean way. Having the two monitor choices is pretty nice to get another perspective, but I think either will work. If ocean way gets you excited or inspires you to make music more than nx, I would buy it 🙂. Hope that helps!
Thanks man sounds like a plan!
I bought both as I thought it would help me do mixes that would translate better to different environments.
*Abbey Road and Ocean Way. There's a lot of comb filtering with Abbey Road and you might think that's a bad thing but it really helps to get mixes tight as the comb filtering is less prevalent when you've got it right. Ocean Way HR5 is really good for mixing bass and Abbey Road mid is great for mids. For overall balance, OW HR5 and AR near are both good.
I can't even listen to more than a moment of that awful sounding song. I tried to hang in there but that track is not showing off these plugins. Any chance of trying to demo these three plugins with a track that isn't compressed under a ten ton elephant ass? Something with actual dynamics left in it?? I'm interested in one of these plugins but I'll have to just try them for myself. Thanks anyway.
Oh yeahhh I use Abbey Road vst because I have to use headphones at night. I use my dt880 headphones.
"Get rid of the pluggin before you finish the track,you don't want to print it to your track" ..... What do mean when you say that? ... (Thx for the review by the way👍🏾)
You want to bypass the plugin on export. These plugins are used for MONITORING your audio in a 3D space with headphones and NOT as an effect like reverb or something like that. It helps with our ability to make better mixing decisions spatially. But once you make your mix with headphones on, you will want to disable it before you export your finished song.
Of course if you want to use this creatively for an effect, you can certainly leave it on. Hope that helps man!
@@RaytownProductions ok cool..thx
Did your buddy's band release that song you used. It's a killer tune but can't find it
Hey Steve! They did! But it ended up going under a different artist name. Check it out here: open.spotify.com/track/2HYEHegygDLw6P1XwpmtN5?si=e50a8914e10a4329 🤘
@@RaytownProductions bro that song kicks ass!!! im an older rocker not to much into the new stuff theres not much out here that grabs me but that song did. love your review on the waves nx products just got CLA nx and its changed the way i mix. but your right its the environment that you mix in that kills you. we all cant afford a million dollar studio. but I would say its upped my game by 80 % and i've only mix 2 of my own songs. I did subscribe to your channel havent had a chance to fully go through it yet. but I WILL..
I use the Abbey NX
What have been your results?!?
@@RaytownProductions they’re useful for someone like me who don’t work in a studio
can't I do surround sound mixing with Ocean Way? Only with Abbey Road Studio 3? Why? Thank you for your great work!
The room emulation is only stereo for ocean way nashville's. But abbey road supports surround. Hope that helps!
Similar to the windows eq you mentioned, on Mac, rogue amoeba sound source is able to host au plugins on your system output. I run IK ARC3 there when on speakers and tone boosters morphit on headphones.
I’ve been trying out realphones as well, which does something similar to abbey road studio 3 and ocean way Nashville. However, I think I might get the ocean way instead as it is less expensive.
Oh, one other thing, waves has the nx head tracker with nx on their site for $60, but I’m wondering if the head tracker would really be a help or not.
Thanks for doing this though, it was helpful to hear it on headphones as much as TH-cam would allow for a good judgement.
Glad you got something out of the video. And thanks for sharing your setup! I'm sure others will find it helpful.
You don't need the bluetooth headtracker to make the head tracking work. You can use a webcam and it works pretty well. I was actually surprised at how good it was. It makes the experience more immersive, but for actual stereo mixing work, I disable it. Hope that helps!
@@RaytownProductions yeah, I installed the demo of nx and ocean way last night and am going to test them today. Realphones is on sale until tomorrow, so today is the day to decide....When I watched other nx videos it seemed like the head tracking was more distracting for mixing than it was helpful- the head tracking would probably be awesome for immersive gaming or watching movies, etc, but I don’t really do either. I watch movies but not with headphones or any surround sound.
Realphones does a similar thing to ocean way I think- it says it models a film studio on Russia. I was shocked at how real things sounded when I closed my eyes, it really felt like the sound was it in front of me and around me.
Neither program has the eq curve for my mixing headphones though (akg q701), so I still have to use morphit no matter which I choose.
@@RaytownProductions just an update since I know you were waiting breathlessly to find out my decision....I bought ocean way Nashville last night. When I compared realphones, nx, and ocean way, ocean way seemed to be the most accurate and realistic. And the head measurement makes a huge difference- I entered it incorrectly the first time (4 cm off), but when I changed it to the correct number, it really sounded natural.
will it still deliver good result if I use one of them without head tracking device or cam ?!
Yes! I usually don't use the head tracking feature when doing critical mixing or mastering work.
How much of difference does the plugin compare to dearVR Pro? I heard that plugin does up to dolby 13.1 mixes. I use Beyerdynamic 770pro but I don't see it on the list is that a limitation? Nice review btw
I've never used dearVR Pro, so I can't comment on that. There seems to be a lot of features in dearVR pro that for mixing or mastering music might be unnecessary. For example, would you ever mix in 13.1? I've never mixed in 5.1 haha! And the last place I would ever want to mix my songs in would be a cathedral or something like that. It also costs 10X more.
About your headphone question - no, it's not a limitation at all. It's a nice little bonus if your headphones were on the list, but honestly I prefer and use other correction software for my headphones even though waves has their own built into the software. I use Sonarworks and it does a much better job making the headphones really flat sounding. The waves eq correction isn't designed to make the headphones flat, just offset some of the features in the headphones response that are exaggerated. I have links to all these products in the description if that helps.
I think if mixing or mastering music is your goal, Waves ocean way would do the trick. But if you are looking for a variety of immersive environments to listen to music in, then I'd go with dearVR Pro probably (but again I've never used it). Hope that helps man!
@@RaytownProductions Thank you very much for the input. I think having up to 13.0 usually would for sound design only but other then that yes mixing in 2D is usually the case for most mixes.
I just bought the plugin. Im amazed at the difference it makes. My question, and possible only issue is, when you bounce, you bypass it. Why? Bc this makes your mix sound better when mixing. Wouldn't you want that same exact sound quality in your final product?? The only thing I see what could make sense, is that once you bounce, and import the bounced wav or aif into a mastering session where you'd add all the sweet stuff like final eq, compression, etc--you'd attempt to "recreate" that rich ambience you were hearing in the mixing session? Id love to hear thoughts on this....
You bypass it because when it's played back in a room, the natural room ambience will make up for the plugin. If you leave it on, it's like having it be played back in 2 rooms at the same time. I hope that helps 🙂
It’s a room simulator. It just puts you in that specific room that’s it. It’s not something that adds to your mix. It’s a tool to help you to mix with. You would not want your song to sound like it’s in a distant ambiant room.
Nx Mix Room is just fine in my opinion, It makes the job done!
It does do a really nice job. I was able to get it to sound remarkably close to my actual monitors in my studio using sonarworks to correct headphones and speakers.
I guess where ocean way shines is being able to switch the monitoring a bit for more perspective and being able to dial back the room ambience...
@@RaytownProductions I wish I could use It as software on windows! On WavesNx I can't change the position of the speakers like on mix room plugin.. Do you know any software that collaborates with Nx head tracker and being possible to change the position of the speakers??
@@jimis3167 The only one I know of is Nx Virtual Mix Room. You can make the speakers wider or narrower in that plugin. Check out the timestamps in the description to jump to my overview of that plugin. Hope that helps!
@@RaytownProductions That's the thing! I asked for software to move speakers so I can use It on windows, out of DAW..
@@jimis3167 they have this
www.waves.com/nx/apps
not sure how it works though ,I don't use it, also they have it for free for android and IOS
Someone explain this , I bought ocenway and demoing sonarworks for my hd598, what goes first on the master chain ? Sonarworks or waves?
@@RaytownProductions should be waves first
@@peterpeper4837 either way will in most circumstances be correct. However in the event that you have a custom sonarworks correction profile for your headphones, waves nx can in theory "break" the correction. So the best order you can do is by actually putting sonarworks last to preserve any custom left/right headphones corrections.
Thanks for clarifying!
Can you use this with open back headphones???
Yep! Not a problem at all. I have both semi closed and open back headphones. Sound good on all of them.
Hey buddy you need some Visine hehe "Am gonna tell your parents" lol
😂😂
If it sounds good using this plugin why is it bad to print it to the mix? I'm just curious
It compensates for lack of a room when wearing headphones. If you leave it on and play it back on speakers (which most people do) it will sound like it's a room in a room (because that's what's actually happening haha!). That's why we take it off.
@@RaytownProductions makes sense 😅 I appreciate it
@@trentgthegoat5496 It's a good question :) of course! Anytime man. Thanks for watching.
sonarworks then abbey road studio 3 = Gold for headphone users
Couldn't agree more
Or Abbey then Sonar
@@jayantasarkar9671 yea like that
dSonic Realphones best
Lots of people have been recommending this. I'll have to look into it! Thanks for the comment
@@RaytownProductions 40 days trial version
Are you in raytown Mo?
Sorry I'm out of washington DC. The name goes way back to where I grew up (Racine, WI) haha!
You have to measure to recognize how much brain u have
I enjoy your video. Gosh that song is horrible to me just saying
waves selling the same shit over n over again just re packaged