NEW Godot 4.4 Gridmap

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  • เผยแพร่เมื่อ 14 ม.ค. 2025

ความคิดเห็น • 9

  • @matthewobrien4140
    @matthewobrien4140 วันที่ผ่านมา +9

    I would love one day to see gridmaps have auto-tiling functionality similar to tilemaps. I hacked together a tool that kind of works but out of the box support would be amazing.

    • @CodingQuests
      @CodingQuests  วันที่ผ่านมา +1

      Yeah I think an auto tiling functionality would be awesome, and honestly I don't think we're that far away from it considering the 3D parts of the engine are starting to get more attention

  • @colin_actually
    @colin_actually วันที่ผ่านมา +2

    It's an improvement but still seems a little half baked. The way you set up the mesh library is kinda lame I guess?

  • @mortiphago
    @mortiphago วันที่ผ่านมา +2

    Underwhelming. No auto tile and no vertical selection?

    • @MurderWho
      @MurderWho วันที่ผ่านมา

      Vertical selection can be done by pressing 1 or 3 (the default "layer up" and "layer down" buttons, used to be "q" and "e"), while still dragging the selection. Which is quite unintuitive. It also moves the mouse cursor up/down a layer at the same time.
      I have a PR open that changes the behaviour to allow pressing 1/3 to change the height of the selection rather than the height of the cursor while a selection is active, after you have finished dragging it out. We'll see if that gets approved.

  • @DaniMartVTen
    @DaniMartVTen 18 ชั่วโมงที่ผ่านมา +1

    There is no device for this program.

  • @VISUALLY-IMPAIRE
    @VISUALLY-IMPAIRE วันที่ผ่านมา +4

    You yourself wear glasses. Don't ruin your nerves and eyesight and those of others. Make the font 25-40% bigger and the theme a little more contrasting. TH-cam is already blurry.
    You make useful videos. Thank you. Good luck.

    • @CodingQuests
      @CodingQuests  วันที่ผ่านมา +2

      i tend to forget to do that for you guys haha sorry!

    • @Foxion7
      @Foxion7 วันที่ผ่านมา

      @@CodingQuests Don't worry it looks fine to me.