2D Platformer Level Design With Bob Ross - Devlog 7

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  • เผยแพร่เมื่อ 25 พ.ย. 2024

ความคิดเห็น • 95

  • @LTGD
    @LTGD  3 ปีที่แล้ว +114

    Remember folks, we don't have bugs. We just have happy little features.

    • @totallyjustmagic
      @totallyjustmagic 3 ปีที่แล้ว +20

      Triple A games :WRITE THAT DOWN! WRITE THAT DOWN

    • @heizpeter7577
      @heizpeter7577 3 ปีที่แล้ว

      Of course!

    • @flaze2275
      @flaze2275 3 ปีที่แล้ว

      Truth

    • @too-many-choices
      @too-many-choices 3 ปีที่แล้ว +1

      Oh, CyberPunk 2077 is completely normal then?

  • @FunkyAnimations
    @FunkyAnimations 3 ปีที่แล้ว +47

    These are definitely some of my favorite devlogs on youtube, they've helped inspire me to keep working on my game despite it not even being a platformer!

  • @tauheedgamedev2388
    @tauheedgamedev2388 3 ปีที่แล้ว +14

    Thanks for the tip, I watched Bob Ross and I slept like a baby. Also I’m pretty confident I’m now a professional landscape painter and I haven’t even picked up a single paint brush.

  • @jxtv9272
    @jxtv9272 3 ปีที่แล้ว +12

    Ah, finally an explanation for 'perfect player' philosophy; a notion I had problems with but was going to give you the benefit of the doubt -- that it's 'perfect' only in terms of base skill and reactions, I'm fine with.
    Because as a designer, I have a slightly different approach; muddy it up.
    In a nutshell; it's possible to play a 'perfect' game of, say, Pac-Man and I consider this a barrier to its overal longevity -- if you're able to play that 'perfect' game, what is there for you to do? Which is why I personally design with the POV that a player should be able to 'muddy it up' somehow. To introduce kinks into what seems to be the 'obvious' flow of a game's design in order to get more speed (often from unexpected places), or lives, or resources, as they see fit.
    This is seen excellently in any game that contains a base movement mechanic that improves the player's default speed temporarily; rolling or spin-dashing with Sonic, the various ways in which Madeline's dashing can be utilised in Celeste, and so on, and so forth.
    But I guess Perfect Player Philosophy is compatible with this! It's a good baseline to have before you, drum roll, introduce ways to muddy it up. ;)

  • @trod146
    @trod146 3 ปีที่แล้ว +1

    a TAS isn't a robot... TAS just means an actual person using Tools to Assist the Speedrun. They play it very slow, or even frame by frame, using constant save states to go back and retry over and over. Stuff like that. Very few are ones where they program in the key presses and have a program play the game, which is probably what you're thinking of.

  • @danielinverso5869
    @danielinverso5869 3 ปีที่แล้ว +16

    The way you explain things is just exquisite.

  • @Skeffles
    @Skeffles 3 ปีที่แล้ว +2

    Let's talk the joy of game design.
    Fantastic video! I love how you've mapped the steps Bob took into your level design.

  • @KingOfFoolz
    @KingOfFoolz 2 ปีที่แล้ว +1

    This is now the second video of yours my school has used to teach us game design lol. I suppose that means your doing something right!

  • @victorpkstrength
    @victorpkstrength 3 ปีที่แล้ว +1

    This comes out at the perfect moment! I need to design levels for my game and I was feeling overwhelmed. I think your video gave me a good starting point, thanks!

  • @Sephta
    @Sephta 3 ปีที่แล้ว +3

    This is one of your best videos discussing the intricacies of game design, specifically in this instance: level design. I felt as though the pacing of the video, and the overall flow between various sub-topics was top notch. I am just me, and cannot speak for others, but I for one hope you continue this level of polish and quality moving forward as this is the biggest jump in quality amongst your content. Great job!

  • @Chadderbox
    @Chadderbox 3 ปีที่แล้ว +4

    I might implement some of these methods in my own levels.
    Love the jokes as always.

  • @tatakistudio
    @tatakistudio ปีที่แล้ว

    Amazingly interesting! This video definitely worth a thousand level design trainings and I've always wanted to know more about Bob Ross, as I see his face everywhere these days ^^ Perfect video, thanks!

  • @kiddbusiness
    @kiddbusiness 3 ปีที่แล้ว +3

    I love these Devlogs!

  • @Krymzonsky
    @Krymzonsky 3 ปีที่แล้ว

    Found these just a few days ago. As a beginning dev myself, I love your content. Lots of detail and interactivity with your audience, but the videos are still nicely edited and concise. It also helps you have a great sense of humor. I look forward to more!

  • @rosse119
    @rosse119 3 ปีที่แล้ว

    You hit the nail on the heard regarding starting from a blank when creating levels. It's the worse feeling, I should deffo do some templates to help in the future

  • @snugpig
    @snugpig 3 ปีที่แล้ว +25

    But zane, why would I want my player to do anything?

  • @04tmoodyscratch24
    @04tmoodyscratch24 3 ปีที่แล้ว

    Wow, this has made level design a whole lot easier and practical for! This whole series has been great so far, and your game looks awesome!

  • @AquariumRick
    @AquariumRick 3 ปีที่แล้ว +1

    Making a reverse option in the menu. So you can also do everything exactly mirrored.

  • @OmegaMouse
    @OmegaMouse 3 ปีที่แล้ว

    Just subscribed. Getting to the point in my game where I need to brush up on my level design 101.

  • @flaze2275
    @flaze2275 3 ปีที่แล้ว

    I'm so glad that nobody disliked this video. This channel is amazing and it really should grow.

  • @tastygold
    @tastygold 3 ปีที่แล้ว

    I really like these videos, they are super inspirational and I love the way you explain things. Often times when I’ve watched videos about level design, I’ve come out with the mindset that there has to be a strict formula for how to create, structure, and progress a level, yet these videos have made me realise that designing a level doesn’t need to be as strict as this, and there’s a lot more ways to look at the steps of design :D thanks for making these, I love them

  • @atikahrostam5778
    @atikahrostam5778 3 ปีที่แล้ว +1

    ✨ P L A C E T E S T T W E A K ✨

  • @NamidaSai
    @NamidaSai 3 ปีที่แล้ว

    Ooooh that Bob Ross analogy is really interesting. Looking forward to the next video, really useful level design tips!

  • @breffish
    @breffish 3 ปีที่แล้ว

    the most helpful video on platformer level design i've seen so far!! thank you

  • @sortextheguy
    @sortextheguy 3 ปีที่แล้ว +1

    I just subscribed 1 day ago and i already love your transitions, keep it up man

  • @FabrizioBogado
    @FabrizioBogado ปีที่แล้ว

    Amazing work!! Thanks for share!

  • @bethandoeswords6750
    @bethandoeswords6750 3 ปีที่แล้ว

    I’ve live on TH-cam and I can honestly say I’ve never seen a more wholesome comment section.
    I blame Bob Ross.

  • @TGVBT640
    @TGVBT640 ปีที่แล้ว

    Wowza!!! I can't believe you referenced the super sigma male game, Hello Kitty World!!! 🤯

  • @Rzorclw
    @Rzorclw 3 ปีที่แล้ว

    These videos have really helped me in the making of my own project. Keep it up! 😁

  • @alenjosejr
    @alenjosejr 3 ปีที่แล้ว

    Man, u r so good at what u do

  • @drawcentral1048
    @drawcentral1048 3 ปีที่แล้ว

    Fav dev logs

  • @alexanderosinubi5154
    @alexanderosinubi5154 3 ปีที่แล้ว

    Two words. God Tier

  • @snarf8115
    @snarf8115 3 ปีที่แล้ว +1

    From Devlog 1 I thought this was going to be another generic youtuber who copies off Dani's style or tries to be funny too hard. Nope. This is seriously an amazing, hilarious, AND informative channel all at once. Definitely subscribed. I suggest whoever watches does the same!

  • @Edio47
    @Edio47 3 ปีที่แล้ว

    I am still a beginner, your videos are very useful and entertaining to watch. Thank you.

    • @LTGD
      @LTGD  3 ปีที่แล้ว

      Thank you! I'm glad you get something out of them. Best of luck on your journey!

  • @BruceOnder
    @BruceOnder 3 ปีที่แล้ว +1

    Yes, I can hear you, Clem Fandango.

  • @matthiasallner4610
    @matthiasallner4610 3 ปีที่แล้ว

    This was a perfect video

  • @vVv-qp5df
    @vVv-qp5df 3 ปีที่แล้ว

    love this sm!

  • @3_14pie
    @3_14pie 3 ปีที่แล้ว

    Megaman level designers were like: "let's make the best platfomer possible with the most asshole level design possible"

  • @Spar3Tim3r
    @Spar3Tim3r 3 ปีที่แล้ว

    Should make a little executable that lets people drag, drop, and resize hazards and blocks, then play them. Like a mini super Mario Maker. Functionality to save an export layouts, then let the community give you ideas. Lol

  • @Tinkkusbolingus
    @Tinkkusbolingus 3 ปีที่แล้ว

    Our demigod has posted oce more!

    • @Tinkkusbolingus
      @Tinkkusbolingus 3 ปีที่แล้ว

      Not quite a God yet

    • @LTGD
      @LTGD  3 ปีที่แล้ว +1

      2021 goals.

  • @theothetorch8016
    @theothetorch8016 3 ปีที่แล้ว

    0 dislikes. I'd say that's fair for this content. Design, design, design!
    (Not binge watching)

  • @huckleberryfinn8795
    @huckleberryfinn8795 2 ปีที่แล้ว

    I love watching bob Ross.

  • @n123yl
    @n123yl 3 ปีที่แล้ว

    Devlog + Gametips.... SMASH LIKE!!!

  • @NexusBaum
    @NexusBaum ปีที่แล้ว

    randomly calling me super-human xD

  • @MaxMustermensch-ph9gi
    @MaxMustermensch-ph9gi 3 ปีที่แล้ว

    Love your Devlogs!
    I only have a problem seeing wich part (spike) of the level is dangerous or not. All the same white things makes it all look the same, when playing fast.

  • @smallgaming8601
    @smallgaming8601 3 ปีที่แล้ว

    Nintendo hard, didn’t that came from the arcade? Bob Ross was awesome, this video is almost as awesome.👍

    • @LTGD
      @LTGD  3 ปีที่แล้ว +1

      Might've done! I might come across older in these videos than I actually am, because I wasn't really "there". I just recall Nintendo Hard referring to the NES' less than friendly entries.

    • @smallgaming8601
      @smallgaming8601 3 ปีที่แล้ว +1

      @@LTGD That's fair, let this old man tell you it is😉 Many games on the NES were ports from the arcade. Nice video and looking forward to the next one.

  • @Amaterasu-wh6xj
    @Amaterasu-wh6xj 3 ปีที่แล้ว

    if you can figure out steam workshop, it would be cool to add a level editor

  • @flyingduck91
    @flyingduck91 3 ปีที่แล้ว +1

    finally

    • @LTGD
      @LTGD  3 ปีที่แล้ว

      I know, sorry. I have the good fortune to own a PC that can run Cyberpunk properly so I've been playing that.

    • @totallyjustmagic
      @totallyjustmagic 3 ปีที่แล้ว

      @@LTGD i would've done the same, it's fine

  • @gm51
    @gm51 3 ปีที่แล้ว

    Great video good job.I wonder how you got all these info from Bob Ross when you are using his video for sleeping. Hypnopedia? 🙂

  • @algs5483
    @algs5483 3 ปีที่แล้ว

    8:02 what engine do you use?
    Edit: I Think you Said Clickteam Fusion 5 in another episode

  • @hasnainimam516
    @hasnainimam516 2 ปีที่แล้ว

    What engine and programing language did you use to make this game ?

  • @SkorpionYassine
    @SkorpionYassine ปีที่แล้ว

    7:55
    What is the software you're using here?

  • @beanmr8643
    @beanmr8643 3 ปีที่แล้ว

    👍

  • @gsfs8208
    @gsfs8208 ปีที่แล้ว

    Just about to go to sleep, ill try the tip

  • @gamesthatiplay9083
    @gamesthatiplay9083 6 หลายเดือนก่อน

    If only you learned how to art from Bob Ross.

  • @CassBlack
    @CassBlack 3 ปีที่แล้ว

    Good old toys r us 🌟

    • @LTGD
      @LTGD  3 ปีที่แล้ว

      There's millions of Geoffreys all under one roof. Or, there used to be. Now there's only empty shelves and sadness.

  • @flyingduck91
    @flyingduck91 3 ปีที่แล้ว

    is there ever going to be a level creator?

    • @LTGD
      @LTGD  3 ปีที่แล้ว

      Maybe. Post launch, I'll look into what I can add as free updates and a level creator would fit under that, I think.

    • @flyingduck91
      @flyingduck91 3 ปีที่แล้ว

      @@LTGD ok

    • @enterthecatverse7905
      @enterthecatverse7905 3 ปีที่แล้ว

      @@LTGD Don't you think a level creator would make it easier for you to make levels as well as producing user made content?

  • @hiiambarney4489
    @hiiambarney4489 3 ปีที่แล้ว

    At this point I'm becoming a master at game design... Without actually being able to use it since I am absolute dosh at coding.

    • @LTGD
      @LTGD  3 ปีที่แล้ว

      I can't code, if that helps.

  • @gbam1312
    @gbam1312 3 ปีที่แล้ว

    The 1 person who disliked this needs to leave youtube

  • @ncnuggets
    @ncnuggets 2 ปีที่แล้ว

    I'm 38 years old. I've wanted to be a game designer for most of my life. I'm not a game designer but I have ideas. Ideas that were used in later iterations of popular games. Sometimes too coincidental. I feel discouraged every day thinking of what could have been. If anyone wants to team up and bounce concepts off eachother in hopes of building a game lmk.

    • @darkchild130
      @darkchild130 11 หลายเดือนก่อน +2

      Did you ever start making games?
      I just turned 40 and decided to learn to code.
      I need to make a game at least once.

    • @ncnuggets
      @ncnuggets 11 หลายเดือนก่อน

      @@darkchild130 I made a few backgrounds. And a few concepts for characters. If you're serious, I am too. If you can program let's do this.

    • @ncnuggets
      @ncnuggets 11 หลายเดือนก่อน

      @@darkchild130 I told myself this. If I ever got to team up with someone just as passionate as I am, I know in my heart I'll deliver.

    • @darkchild130
      @darkchild130 11 หลายเดือนก่อน

      @@ncnuggets i'm not at the point I could comfortably code a game yet. I was just wondering if you made any progress with your ideas.

    • @ncnuggets
      @ncnuggets 11 หลายเดือนก่อน

      @@darkchild130 I somewhat fell out with video games. I missed last Gen for the most part and this Gen entirely because of the shortages. But the passion is still there. I've even considered using chatgpt for coding. But it's still something I'd rather do with a team. Even a demo I'd be content with. Just to showcase my talents. Our talents. But I've waited this long. What's another 5 years? Like I said, if you ever want to team up lmk.

  • @TheBigMug
    @TheBigMug 3 ปีที่แล้ว

    Wait For the first 30 seconds of the video i though you are GMTK

  • @domeldridge2994
    @domeldridge2994 3 ปีที่แล้ว

    5 bucks your gonna change the name in 3 devlogs time

    • @LTGD
      @LTGD  3 ปีที่แล้ว

      bet

  • @noahmadsen6940
    @noahmadsen6940 3 ปีที่แล้ว

    hi

    • @LTGD
      @LTGD  3 ปีที่แล้ว

      Hello!

  • @andrananas4501
    @andrananas4501 3 ปีที่แล้ว

    Is there going to be boss level? If its going to be I have an idea. What if there was an UFO... thats my hole idea. Happy to help:)

  • @cjosfriends2346
    @cjosfriends2346 3 ปีที่แล้ว

    YES! 29th COMMENT!

    • @LTGD
      @LTGD  3 ปีที่แล้ว

      You made it!

  • @Kousaburo
    @Kousaburo 3 ปีที่แล้ว

    No offence mate but your game here has already been made. It's called N+, Super Meat Boy and Celeste.

  • @rabbitcreative
    @rabbitcreative 2 ปีที่แล้ว

    Those blur scenes burn my eyes. I don't like it.