The Secrets That Make Platformers Feel Good || Metroidvania Devlog

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  • เผยแพร่เมื่อ 10 ธ.ค. 2021
  • In this video I share my progress on Microvania, a mini metroidvania game. Keeper is still my main project now, but I will likely come back to this after I finish.
    Follow me on Twitter! / nextprogramyt
    Join the Discord! / discord (if link doesn't work, check newer video)
    (Next Program)
  • บันเทิง

ความคิดเห็น • 177

  • @nextProgram
    @nextProgram  2 ปีที่แล้ว +66

    Hello people, if you didn't read 1:04 I'll be finishing Keeper before I do more work on this game. This video was half done like 6 months ago but I wasn't sure I wanted to finish it till now, so here ya go
    Anyways I'm trying to be more consistent with content again, so come watch me stream Keeper development at www.twitch.tv/nextprogramdev

    • @isaactrockman4417
      @isaactrockman4417 2 ปีที่แล้ว

      Thanks for the update

    • @nextProgram
      @nextProgram  2 ปีที่แล้ว

      @@isaactrockman4417 no prob

    • @fv4202x
      @fv4202x 2 ปีที่แล้ว

      @@nextProgram I think in your game spear should not get destroyed when you use it on ghost.

    • @VidaIndustries
      @VidaIndustries ปีที่แล้ว

      This uses javascript right?

    • @VidaIndustries
      @VidaIndustries ปีที่แล้ว

      @@TheCompendium1 idk i dont watch him but i saw another yter and some of them just go a diff path or go to jail or go bankrupt

  • @TheShelfman
    @TheShelfman 2 ปีที่แล้ว +56

    "2D darks"
    For some reason that got me😂
    Love this little side project video! Super simple, but very entertaining😁

    • @nextProgram
      @nextProgram  2 ปีที่แล้ว +3

      Thanks! Glad you thought so

  • @ven6815
    @ven6815 2 ปีที่แล้ว +10

    6:03 i love how you just unchecked the global light to make it dark XD

    • @nextProgram
      @nextProgram  2 ปีที่แล้ว +8

      lolll I didn’t want to break my lighting again so that was the easiest thing to do to recreate what happened when I was making the video

  • @nivmiz0
    @nivmiz0 2 ปีที่แล้ว +23

    Yoooo glad to see you back! This game seems awesome, and I'm also super exited for more updates on keeper!

    • @nextProgram
      @nextProgram  2 ปีที่แล้ว

      Thanks Niv, good to hear!

  • @elaqgarahulelpon1479
    @elaqgarahulelpon1479 2 ปีที่แล้ว +59

    Put it in as a minigame inside Keeper, wouldn't that be good?

    • @nextProgram
      @nextProgram  2 ปีที่แล้ว +15

      Haha there's an idea

    • @ziggyzoggin
      @ziggyzoggin 2 ปีที่แล้ว +4

      craft video game console with metal and CPU chips in order to unlock the mini game

  • @MegaRaja54321
    @MegaRaja54321 2 ปีที่แล้ว +9

    HES BACK LETS POGGING GO!!!

  • @CodingKricket
    @CodingKricket 2 ปีที่แล้ว

    I have been waiting soooo long for another upload! Your videos are some of my favorite on TH-cam!

  • @dazcarrr
    @dazcarrr 2 ปีที่แล้ว +17

    I like when devlog TH-camrs start branching out to different projects than their main game, it's when the content starts getting really interesting!

  • @StressHaze
    @StressHaze 2 ปีที่แล้ว +4

    Hell ya ! The wizards back !
    Get comfy cozy and enjoy
    🧃😔🍿

  • @Kayotesden
    @Kayotesden 5 หลายเดือนก่อน

    Great video & as someone who will be building a short game soon, there is lots here for me to learn. Thank you!

  • @bigballman5461
    @bigballman5461 2 ปีที่แล้ว

    Nice video, can't wait to see the next keeper devlog!

  • @OblivionEight
    @OblivionEight 2 ปีที่แล้ว +1

    I missed your videos, lookin good

  • @n_ex13
    @n_ex13 2 ปีที่แล้ว +2

    Your so awesome
    I am so happy you uploaded again

    • @nextProgram
      @nextProgram  2 ปีที่แล้ว +1

      Glad you liked it!!

    • @n_ex13
      @n_ex13 2 ปีที่แล้ว

      You are Welcome

  • @cindyordog
    @cindyordog 2 ปีที่แล้ว

    So happy to see another one! I like what you did with the slime

  • @SuperDutchrutter
    @SuperDutchrutter ปีที่แล้ว +2

    The hat bounce/flop is great. Such a small thing but it’s fantastic for immersion.

  • @AlienScribble
    @AlienScribble ปีที่แล้ว

    Absolutely great/fun [more please :D ]
    (love the slime example)

  • @isaactrockman4417
    @isaactrockman4417 2 ปีที่แล้ว +2

    The legend is back

  • @Skeffles
    @Skeffles 2 ปีที่แล้ว +1

    Awesome side project! I really like how slimes spawn on top of each other when the bigger one dies.

  • @Tudvari
    @Tudvari 2 ปีที่แล้ว +2

    The aesthetics is so... consistent! :D Nice!

  • @LolLol-fk7tt
    @LolLol-fk7tt 2 ปีที่แล้ว

    I love the videos like always keep up the great work 👍

  • @angel-ig
    @angel-ig 2 ปีที่แล้ว +1

    Nice to see you back!

  • @frost8077
    @frost8077 ปีที่แล้ว +2

    It's funny how I should view this as being generic, but making the character a mysterious wizard completely refreshes the experience. (My imagination tends to run wild.)

  • @pikkle
    @pikkle 2 ปีที่แล้ว +1

    glad to see you back again :D

  • @sslinger704
    @sslinger704 ปีที่แล้ว +1

    So happy someone's using the Sprite Renderer to flip their sprites instead of local scale.

  • @flygon3804
    @flygon3804 ปีที่แล้ว +4

    Not another game dev who disappears for over 2 years :(

    • @nextProgram
      @nextProgram  2 หลายเดือนก่อน

      Still here, been working still!

  • @reed6514
    @reed6514 2 ปีที่แล้ว

    Those lil cannon bullets are SO cute

  • @fatgamer919fan4
    @fatgamer919fan4 2 ปีที่แล้ว +4

    Finally back after half a years

  • @zesh4708
    @zesh4708 ปีที่แล้ว

    My fav part is the jump sound :D

  • @dundy96
    @dundy96 11 หลายเดือนก่อน

    This is so inspiring!

  • @xuraith
    @xuraith 2 ปีที่แล้ว

    I kinda sketched out the same-ish idea, it was some slime that dripped from a crystal stalactite landing on an XP (collectable, buff, boost) whatever and gained sentience and movement and goes on to find more power-ups like jump and attack. So, yes awesome idea I cannot wait to see where yours takes you!

  • @khiemgom
    @khiemgom 2 ปีที่แล้ว +1

    good movement mechanic advices dude

  • @tiredslime4732
    @tiredslime4732 ปีที่แล้ว +5

    To fix the platform bug, you could have the platform collision be disabled, instead of the player, and then toggle it back on after a bit.

    • @umapessoa6051
      @umapessoa6051 10 หลายเดือนก่อน +2

      Best way of doing it: instead of disabling colliders just ignore collisions using Physics2D.IgnoreCollision and unignore a few frames later, this way a collider can ignore another without disabling, and you can keep enemies on platforms, do local multiplayer and things like that.

  • @NathanTheCraziest
    @NathanTheCraziest ปีที่แล้ว +2

    That glitch where the player clips through the ground can be fixed easily
    Go to the Rigidbody2D and set collision detection to continuous.
    Also set the Interpolate to Interpolate.

  • @DeozWorld
    @DeozWorld ปีที่แล้ว +4

    background elements, like the bushes and trees, shouldn't have lines, or should be less saturated, even if they are on the same layer as the ground, so they won't seem interactive objects, and will make the level design/set ups clearer! :)

  • @ghoma8336
    @ghoma8336 2 ปีที่แล้ว +4

    Streaming is nice to keep a core fanbase but being more consistant with youtube uploads is what's gonna grow your community in the long run

  • @pixiri21
    @pixiri21 2 ปีที่แล้ว

    Welcome to side project hell, we have a place for you by the fire.

  • @magnuswootton7368
    @magnuswootton7368 5 หลายเดือนก่อน

    I love your videos VERY GOOD TEACHER/RECHEAT.

  • @HobokerDev
    @HobokerDev 2 ปีที่แล้ว

    4:57 - Speedrunners: Oh Yeah! It's all coming together!

  • @badgraphix9659
    @badgraphix9659 2 ปีที่แล้ว +1

    The ground colliding issue has to do with the collider type of the tilemap. You probably have it set to "line" but there is an option to make it solid (basically a bunch of polygons). Also, you should set the collision detection of the player to continuous.

  • @Force5_Eye_Dev
    @Force5_Eye_Dev 5 หลายเดือนก่อน

    marvelous.

  • @user-qc1mc2ly8j
    @user-qc1mc2ly8j ปีที่แล้ว +1

    4:00 I just make the camera the player character's child. Quick, easy, and effective. Adding smoothing makes things feel great too

  • @mayankbhaisora2699
    @mayankbhaisora2699 2 ปีที่แล้ว

    It’s good bro 🖤

  • @actually-ax
    @actually-ax 2 ปีที่แล้ว

    Did not see this upload coming, especially so late

  • @luisc9791
    @luisc9791 2 ปีที่แล้ว

    Thank you I thought you were done with TH-cam and I love your idea

  • @erikaordog8288
    @erikaordog8288 2 ปีที่แล้ว +1

    I like the slime 🐙

  • @malavidra
    @malavidra 2 ปีที่แล้ว

    ay, I love the idea!

  • @teddieo7647
    @teddieo7647 2 ปีที่แล้ว +1

    Good one!

    • @nextProgram
      @nextProgram  2 ปีที่แล้ว

      Thank you

    • @oBick_mc
      @oBick_mc ปีที่แล้ว

      @@nextProgram where are you

  • @SimonAndNatalieOriginals
    @SimonAndNatalieOriginals ปีที่แล้ว

    New keeper devlog!!!!!!!

  • @furushaanrasheedh913
    @furushaanrasheedh913 2 ปีที่แล้ว

    love how the game is looking. would be cool if you make the character shoot fireballs

  • @Joxlol
    @Joxlol ปีที่แล้ว

    Haven't learned anything new, but we'll presented. I laughed 😂

  • @gamedevaki
    @gamedevaki 2 ปีที่แล้ว

    5:40 is gold 😂😂😂

  • @sarahschmautz7147
    @sarahschmautz7147 6 หลายเดือนก่อน

    You should add accelleration so it is't so sharp. Great game!

  • @StressHaze
    @StressHaze 2 ปีที่แล้ว +1

    Welp. I've rewatched this wayyy too many times. When is the next video coming out ? 8_8

    • @nextProgram
      @nextProgram  ปีที่แล้ว

      Soon!

    • @StressHaze
      @StressHaze ปีที่แล้ว

      ​@@nextProgram oh hey you're still alive 😱

  • @orangeleaf36plus
    @orangeleaf36plus 2 ปีที่แล้ว

    This video will help for my 24Colors project, though my main concern is a better way to make levels.

    • @nextProgram
      @nextProgram  2 ปีที่แล้ว

      Cool, let me know if I can help with anything

  • @lubu682
    @lubu682 2 ปีที่แล้ว

    7:01
    *_fine... I'll do it myself._*

  • @andrebertier
    @andrebertier 2 ปีที่แล้ว

    Use a platform effector to achieve the jump down from a plaform. It works well.

  • @lubu682
    @lubu682 2 ปีที่แล้ว

    this is a really fun game idea (along with keeper)!
    but be careful to not get sucked into side projects.
    edit: to fix the clipping into the ground issue, disable the platform's collider not the player's

    • @nextProgram
      @nextProgram  2 ปีที่แล้ว

      Thanks! I won’t don’t worry. And I actually can’t disable the platform collider because there might be other things sitting on it

    • @lubu682
      @lubu682 2 ปีที่แล้ว

      @@nextProgram good :) that’s true... perhaps you could have two colliders with different collision layers, or change the collision layers, idk

    • @nextProgram
      @nextProgram  2 ปีที่แล้ว +1

      @@lubu682 yep, that’s exactly what I’m planning👌

    • @lubu682
      @lubu682 2 ปีที่แล้ว

      ​@@nextProgram "you may have outsmarted me, but I have outsmarted your outsmarting!"

  • @rakshasharma6656
    @rakshasharma6656 2 ปีที่แล้ว +3

    Please add rideable horses in Keeper

  • @kainaris
    @kainaris 5 หลายเดือนก่อน

    I want to play this

  • @Gemukage
    @Gemukage 2 ปีที่แล้ว +2

    lastProgram

    • @nextProgram
      @nextProgram  ปีที่แล้ว +1

      💀

    • @Gemukage
      @Gemukage ปีที่แล้ว

      ​@@nextProgram bro really became lastProgram

  • @zymosan99
    @zymosan99 2 ปีที่แล้ว

    check out snaliad for a metroidvania that seems similar to this.
    also, the wacky physics of the slime stacking on each other seems cool

  • @vincentpresscod7531
    @vincentpresscod7531 ปีที่แล้ว

    Uh, damn it. I'm making a game with this exact name.

  • @TheLemonyBard
    @TheLemonyBard ปีที่แล้ว

    I almost feel like Microvania is becoming a sub-subgenre; this game, that short game for the Playdate (which I think the dev even called a “microvania”), Böbl and Nix: The Paradox Relic (both homebrews for the NES), and Finding Xavier are all recent examples of very short, bite-sized Metroidvanias that have powerups that usually boil down to being able to move slightly better than before.

  • @michaeledwards6890
    @michaeledwards6890 7 หลายเดือนก่อน

    Appreciate your videos as im on the same skill level as you, im better at the art than i am coding though, that i struggle with for hours to get it right lol

  • @romulusnuma116
    @romulusnuma116 2 ปีที่แล้ว

    High tier enemy designs

    • @nextProgram
      @nextProgram  2 ปีที่แล้ว

      I feel like this is sarcastic but I’ll take it as a compliment lol

    • @romulusnuma116
      @romulusnuma116 2 ปีที่แล้ว

      @@nextProgram Nope completely sincere

  • @t-rexofmen7206
    @t-rexofmen7206 2 ปีที่แล้ว

    You sound like my sophomore math teacher

  • @makeitsogames
    @makeitsogames 8 หลายเดือนก่อน

    Where are you? Hope everything is ok. I love your content.

    • @nextProgram
      @nextProgram  2 หลายเดือนก่อน

      Thanks! Still here

  • @DevNugget
    @DevNugget 2 ปีที่แล้ว +1

    Soon... this totally small side project will take all your time and keeper will be left in the corner all by itself with no love

    • @nextProgram
      @nextProgram  2 ปีที่แล้ว

      Nah I haven’t touched this project in months, I mostly work on Keeper. I’ll come back to this one once I finish

    • @DevNugget
      @DevNugget 2 ปีที่แล้ว

      @@nextProgram oke, and I was just joking :p

  • @nesraspongx58
    @nesraspongx58 2 ปีที่แล้ว

    isn't disabling the collider of the PLATFORM a better way to do it in one way platforms ??? or is there some reason you aren't doing it

  • @noface7842
    @noface7842 2 ปีที่แล้ว +1

    Mate, It's been 5 months

  • @ZimMabu_GameDev.
    @ZimMabu_GameDev. 4 วันที่ผ่านมา

    support

  • @bbradleyjoness
    @bbradleyjoness ปีที่แล้ว +4

    post a new videoooooooooooooo

  • @amrakarma8576
    @amrakarma8576 ปีที่แล้ว

    Currently building my first Metroidvania. Right now parallax scrolling & my save system are my biggest hurdles right now. Ugh.

    • @nextProgram
      @nextProgram  2 หลายเดือนก่อน +1

      You can do it!

  • @beastmase7983
    @beastmase7983 2 ปีที่แล้ว

    What program do you use?

  • @f00dgames
    @f00dgames ปีที่แล้ว +2

    Guys imma go out on a limb here and say he died I think the arthritis from coding to much killed him

    • @nextProgram
      @nextProgram  ปีที่แล้ว +1

      Dw I'm alive

    • @mehmeh8883
      @mehmeh8883 ปีที่แล้ว

      ​@@nextProgram come back papi

  • @shinkouhai919
    @shinkouhai919 ปีที่แล้ว

    in 1:45 easy solution go rigibody2d set contrast rotation to be locked and done.

  • @thatboxlion
    @thatboxlion 3 หลายเดือนก่อน

    If you haven’t solved the semisolid bug yet, I’d suggest having the platforms collider turn of, not the players.

  • @Yokulovescake
    @Yokulovescake ปีที่แล้ว +1

    Wow, is that godot

  • @ami7mina
    @ami7mina ปีที่แล้ว +1

    what. a . cute. game.

  • @DefecTec
    @DefecTec 2 ปีที่แล้ว +1

    Any updates for keeper?

  • @wiesiolak
    @wiesiolak 2 ปีที่แล้ว

    1:44 i suggest You to learn new input system 😁 movement will take few lines of code, and You can base on events instead of update, what is better for optimization 😉

    • @nextProgram
      @nextProgram  2 ปีที่แล้ว

      Which new input system are you referring to?

    • @wiesiolak
      @wiesiolak 2 ปีที่แล้ว

      For example Brackeys mentioned this input system. His tutorial is little bit out of date, so I leave the link for more actual ;) good luck buddy!
      th-cam.com/video/yRI44aYLDQs/w-d-xo.html

  • @babasheep2828
    @babasheep2828 2 ปีที่แล้ว +1

    Hey! Great video! I dont know if this is the issue, but at 5:00 you talk about the issue with the cliping, and I just wanted to know if the players Rigidbody collision type is set to Continous and not Discrete. That could be the issue. Anyways, have a nice day!

    • @nextProgram
      @nextProgram  2 ปีที่แล้ว +1

      Thanks! Yep it is set to continuous, the problem was that the collider was being deactivated but I’ve actually found a solution since then

    • @babasheep2828
      @babasheep2828 2 ปีที่แล้ว

      @@nextProgram yay!

  • @cooc643
    @cooc643 2 ปีที่แล้ว +2

    Love these vids! Just please dont become dani with repetetive memes instead of actual developing

    • @nextProgram
      @nextProgram  2 ปีที่แล้ว

      What do you mean exactly?

    • @cooc643
      @cooc643 2 ปีที่แล้ว +1

      @@nextProgram Dani was great back when he made karlson, he had a personality and it was really fun and interesting watching him make the games. Nowadays he makes the same jokes about milk, thicc, communism and unity particle system while ear raping. I just hope you will keep being you and make games because it really is enough :)

    • @nextProgram
      @nextProgram  2 ปีที่แล้ว +2

      @@cooc643 oh got it. Sounds good, I won’t!

  • @djlclopez128
    @djlclopez128 2 ปีที่แล้ว +1

    ...did nextProgram die? No vid for 4 months.

    • @nextProgram
      @nextProgram  2 หลายเดือนก่อน +1

      Still alive!

  • @masterwolves7042
    @masterwolves7042 2 ปีที่แล้ว

    yo

  • @aboodispam
    @aboodispam 2 ปีที่แล้ว

    where are you!

  • @lukasbuchelpk
    @lukasbuchelpk 2 ปีที่แล้ว +1

    no u

  • @10tenore90
    @10tenore90 2 ปีที่แล้ว

    Oh no every1 knows what a "side project" does to programmers

  • @brucelee7782
    @brucelee7782 10 หลายเดือนก่อน

    where's the source code yalllllllllllll

  • @AnonDev3
    @AnonDev3 ปีที่แล้ว

    what happened buddy

    • @nextProgram
      @nextProgram  2 หลายเดือนก่อน

      Back from the dead now!

  • @Uni1x
    @Uni1x 2 ปีที่แล้ว

    Its off brand terraria pretty much

  • @ja3ms
    @ja3ms ปีที่แล้ว

    dawg what happened to the content

    • @nextProgram
      @nextProgram  2 หลายเดือนก่อน +1

      I'm here!

  • @JimiCanRead
    @JimiCanRead ปีที่แล้ว

    What happened to this guy

    • @nextProgram
      @nextProgram  2 หลายเดือนก่อน

      Still here!

  • @goldencookie5456
    @goldencookie5456 2 ปีที่แล้ว +56

    Please don't squash and stretch pixel art. A part of what makes pixel art appealing is that the pixel sizes remain unchanged and consistent. If you wanna add life, animate it by making a pixelated animation.

    • @notabot3236
      @notabot3236 6 หลายเดือนก่อน +30

      Or, do squash and stretch because it's cute and fun.

    • @blooTalkoes
      @blooTalkoes 5 หลายเดือนก่อน

      yeah but maddy did it right@@fighthaver2136

    • @kayfall99
      @kayfall99 5 หลายเดือนก่อน +1

      Or put a pixel chaser to mask it

    • @ArunWills7
      @ArunWills7 4 หลายเดือนก่อน +1

      🤓

    • @nuggetschannelcz
      @nuggetschannelcz 4 หลายเดือนก่อน

      How would you do a pixel animation with such a few pixels - > nonsense

  • @dexiedoo_octo
    @dexiedoo_octo 3 หลายเดือนก่อน

    Pleeease do not squash and stretch pixel art it hurts my soul it looks so off

  • @TheComfy
    @TheComfy 2 ปีที่แล้ว

    LOL, please fix that squash & stretch. Other than that this looks quite cool!

  • @jonaslemonkey8673
    @jonaslemonkey8673 ปีที่แล้ว +1

    STOP FUCKIGN STRETCHING PIXELART IM LITTERALLY DYING IT LOOKS SO BAD

  • @robloxboitallent3599
    @robloxboitallent3599 ปีที่แล้ว +2