I know this comment will help someone out there. For the aluminum solution water by product type recipes where you put water back into a system. You can just put a pipeline junction vertically back into the feed end and run the by product pipe to the end facing down. The way the game fluid physics work is it will ALWAYS prioritize fluid from a bottom fed pipe. No valves nothing. So you can over feed the line with 600 water coming in but the by product water will always be used first. It’s completely fail safe.
Many thanks @nstag8r. This was the single biggest annoyance in my Update 8 playthrough. I ended up making and sinking concrete at my Aluminum factory after pulling my hair out. I'll keep this in mind for fending off future fluid frustrations!
Before the Awesome Sink got introduced: Elaborate Factory setups to assure that every material gets used and nothing backs up After the Awesomesink got introduced: Slap a Sink on it and done - problem solved The best part of the Sink is not the Coupons it gives but the Problems it solves
A Helpful Tip: If you've managed to get Smart Splitters you can set it at the out put of a production chain and set one out put to "Overflow". This will allow you to always have the production running even if you have gaps of request in the Supplied material, either by re-doing the production facilities of plastic in this case, or by them not having the same request/production ratio.
This. I have 42 refineries making fuel, and while I do have enough plastic/rubber refineries to handle all of the polymer resin, I use a few smart splitters on the 4 conveyors running out of the fuel refinery lines to let off overflow polymer resin. Guarantees my fuel keeps producing at full volume, no matter what.
Yes. And you can do the same thing with most liquids by packaging the liquid, and then send that to an awesome sink. Eg Excess fuel, oil. Also store some of the package liquid as it can be handy for restarting production if everything goes side wise somehow (Like accidentally cutting power) You can do this with water but for water there are better options: 1. Feed it back to the start of the production process as nstag8r shows above. 2. Feed it into a coal power generator.
@@NihongoWakannai take any additional byproduct minerals and sink those as well, like caterium or nitrogen. Don't forget to take any organic matter and turn that into liquid biofuel to help fuel your desalination plant
3:00 When I initially set this up, I set up a series of containers, three usually, to capture the resin. Then have a smart splitter dump the overflow into an awesome sink. I do this until I find something to do with the resin.
I kinda like how the water looks like it's just barely covering the foundations. Gives the vibe of waves crashing over the land a little bit. More natural looking being an open platform.
In my recent 1.0 factory I *finally* figured out how to priority merge water, so now I don't need to sink water anymore. I just put it back into the system it's coming from and have the water extractors only top it off via the lower-priority pipe. It took me SO long to figure this stuff out, but it's kinda like riding a bike - once you understand how it's done, you can't NOT do it. You automatically think about pipe heights in terms of priority.
Get rid of.. 1) Solid materials: User Smartsplitter, set one direction to overflow and connect this direction with Awesome Sink. 2) Water: Connect excess water pipeline to fresh water pipeline (coming from water extractors) and give the excess water pipelin more pressure (adding a pump) than the fresh water pipeline. Excess water will now be used before fresh water. 3) Fuel: Add enough fuel power plants to burn excess fuel. 4) All other liquids: Need to be used up by followup factories. One note on Aluminium Scrap (because seen as example in video): As it is produced in high quantities make sure that your belts are fast enough (add more belts) to remove it from your refineries to storage/sink. Else it might block the output simply due to belts being to slow.
I balance my alluminum in section of 300 bauxite. Using slopy to remove silica from the system i use the out water to fed the input on 1.5 of the bauxite in. Keeps the system to 1 pump. But you need the alternative recipes
If you plan to make ingots from the aluminiminimimimum scrap, you shouldn't sink the silica, as it's needed in the foundry to produce said ingots. It won't be enough, but this way you'll have to move 30% less silica to the factory. (In this basic setup the 2 solution refineries give 100 silica. This setup can supply 4 smelters with scrap, for which it needs 300 silica, so you'll need to move just 200 instead of 300.)
For solids, I set up a smart splitter to feed a sink. For excess water, I feed it to the machines that require it to produce the more advanced items. If I still have too much water, usually not that much, I will sacrifice some plastic to make containers, to send the last bit of excess water to a sink!
There is a relatively simple solution to prioritize by-product water over extractor one. Try to find a guide called "The FICSIT Inc. Plumbing Manual: A Guide to Pipelines" - there is a lesson 11 with the picture to explain
If you mean the Variable Input Priority Junction, be aware that this design has been publicly disavowed by its creator because of how unreliable it is in most situations. In my own testing, it was the only design to produce a complete blockage on simple input fluctuations.
Instead of wet concrete, just OC the coal node a bit more and use the excess water and coal in some coal generators for extra power. In fact, I think it provides more than enough to power the aluminum factory itself
It never occurs to many people that if you have coal nodes around, or excess fuel/petroleum coke -- you can always just burn it to get rid of it. By the end game, sinking stuff like resin, iron ingots or concrete is never going to give you a significant amount of Fiscit points/coupons. Getting an extra couple hundred MWs of power is probably more useful.
Coal is a dirty power source according to my blue haired (sometimes pink haired) gf (just the rug not the drapes, so most ppl don't know)... so I'm not allowed. 😁 She says I can't use oil either, that I should just stop producing things so I won't ruin the environment, so I asked her if she liked her sneakers, because without oil, she couldn't even walk in her flip flops or Crocks either... Girls are man's physical and mental foils, so at least the universe is balanced. Most men build, most women consume without limit if they could. Ask Bezos' divorced wife. She still wanted more (!) wtf.
@@Likeaboss-nf4ht In texts it's hard to tell if a person is joking or not. That was joking while telling the troof (sic). That's why our overlords restrict us pleb's communication to texts, so we stay divided as if we're just part of a Tower of Babylon, in our own languages! While keeping it all free and us this to train their AIs... what could go wrong!?
Another solution I saw somewhere is to put a packager in front and package the water into empty bottles and sink them. P.S. I spent over 2 hours to set up my simple factory (3 refineries of aluminum) to work with the water fed back in the system. This game has taught me many things. One of them is if everything operates smoothly, give it 10 minutes and hell will break loose.
The problem with aluminium is if its balanced with 240 water + 120 byproduct water, it works as long as its running at 100%. If all the alu produced isnt used and the output backs up, then the 240 water input becomes too much and the byproduct water isnt completely used up. It accumulates over time and eventually blocks the whole production.
That's when you put the byproduct water into the system below the system that brings in water from the extractors - bottom pipes always get priority. Your extractors will completely stop if the pipes fill up and wait for the byproduct line to empty out before it starts flowing again.
Thanks for another good explanation. I just got to oil. Most vids I've seen send the byproduct to make fuel for a fuel generator. But you need plastic and rubber to do the milestone to get the fuel generator, so a startup oil setup is necessary to progress. So, what to do with the heavy oil residue? Turn it into Petroleum Coke and use that for coal generators. My basic Mk 1 setup has 4 refineries (2 plastic, 2 rubber), 2 refineries (petrol coke) and 6 coal generators. The oil node I'm using is pure, and right on the beach, Setting up the 3 water extractors (2 100%, 1 52%) is easy, everything's virtually on the same level so no headspace issues or pumps. It produces a nice stable system, and since these machines are much more power hungry than what we've had so far, that extra 450 MW helps keep the setup running, with a little to spare. I'll transition to fuel generators when I'm able.
You can also do what I do and hunt down as many crash sites as you can as soon as you get parachute and blade runners. You'll find plastic and rubber in large quantities at higher-tier crash sites, way more than enough for every milestone needing them.
Put a small fluid buffer after the water extractors with a pump (unpowered). The water from the extractors will have zero headlift, meaning they will stop pumping the second the buffer goes above the pipe level. That allows the recycled water to be used while the extractors wait. Easy peasy.
Just in time for my factory. Thanks Total! Ps as feedback can you please build more from atop your machines to give a top down view when doing guides to show us constructors, splitters and merger placements a little bit better? It doesn't have to be from the tower. But just standing on top of the machines. I think it could help! Cheers
The way I deal with water from Alloy factories is I have a refinery that is making the Alloy solution under clocked so that it uses all of the water from the the scrap alloy refineries. so that all of the water from the two scrap alloy refineries is on a closed loop back to that one alloy solution refinery. The other alloy solution refinery can then be supplied by a water extractor both over clocked as needed.. So the water inputs of both Alloy solution refineries are not connected, both with their separate sources. Just another way to do the same thing, but I personally find this easier.
I know this video isn't about lumen but I just found that there is a dropdown arrow next to the Global Illumination settings that can help brighten up the place. Make sure to look at that as its set to moody dark by default!
I went with the extra-safe solution to the aluminum process of just turning all the water byproduct into diluted fuel and piping in the full amount for the solution. I don't have to worry about byproducts, and my aluminum plant is power-positive, and all it takes is a bit of extra oil.
I just built a 20 coal burner power plant for my water byproduct from my Aluminum output, only costed 300 coal per minute. It helps with the power draw of the entire refinery too 👍
imo the best way to get rid of water when you dont have any use for it are coal generators. the power is so little it doesnt even really matter, but its easy and clean. And a little tip: if you loop water (as in use water from alumina solution to make more alumina solution) dont use buffers. those may end up giving too much water sometimes depending on stuff like pumps. not worth the trouble.
I love to over clock my stuff regardless of power consumption, so i run 4 aluminum solution at max clock and then figure out my needs from there. I don't feed the excess water back into the water (i can afford not to), i package it up and sink it. By this point I'm already producing enough plastic that trucking in or training in canisters is no big deal, just more time spent making it happen. I end up with loads of points, more aluminum than i know what to do with (with sushi lines sinking everything that's excess so it never stops).
I like to turn excess heavy oil residue (if its not enough to make a decent amount of fuel) into petroleum cokes and run them into an awesome sink, works very well
I've noticed with a sommerswop you can make the alumina water byproduct higher than it's initial input, I haven't played with it yet but I theorize a system with no water input needed just constant recycling
great stuff as usual man, you have been helping me SO much! Could you do a short basic train tutorial? how to merge tracks, turn trains around etc plz? thanks!
i really wish there was a splitter/pipe junction with the ability to set priority inputs. that would make things so much easier, and not require hacky solutions like feeding from a bottom facing pipe. The fact that you can do it unintuitively already, means there should probably be a formally supported way to do it.
"Today, I'm going to show you how to manage liquids!" *goes to a flooded factory* "... ignore this, it's not relevant, trust me bro." Not too surprised the endpoint solution involved an awesome sink. Such useful things, only real issue with them earlyish game is the power draw from multiple sinks (or the spaget from beltworking everything to one or two.)
Just got an issue with my biofuel setup where it wasn't sending any water over even though there was water in every pipe, nothing was flowing even after a full network flush. So, I dismantled all of my pipes going up hill and put them all back in exactly as it was before and it went back online. IDK what happened or why I guess it's a bug that can only be solved if you re-pipe everything. I was lucky and didn't have to do the entire thing, just between the extractors and before my manifold.
My question is, what is the max generator amount per x amount of fuel before they start to get fuel starvation (pipes not filling fast enough)? I tried 100 in 2 sets of 50 and it was a disaster lol.
This Guide was awsome. But i really want to see a good guide that go in depth about back flow and how to make sure your flow rate keeps being high. How offen should one use valves and when to use pumps. Stuff like that.
Classic at 0:51 “Why is it all flooded?!” Because reasons. CSS probably fixed a mismatched water height issue by raising water where players are more likely to build, to match water in a place players can no longer build, because they moved the kill line closer to the land, because, yeah, they're like that. But anyways, you're lucky yoyr trains aren't all floating, and machines don't become inoperable due to seaweed and barnacle and coral growths.
With all of these guides, do you have any tips for curving railways nicely particularly when changing heights, my rails look like waves and I find it frustrating to lay them how I would like.
You can just use a ratio of somerslooped refineries and non somerslooped refineries to generate as much byproduct as you consume for the alumina scrap stuff That way you don’t even need to put your alumina by water, just bring a few stacks of bottled water and put ‘em into a packager Note that this only works if you generate at least 50% of the consumed water as byproduct
This is a great video and full of information necessary for a great oil setup. Curiosity question: how many fuel generators would that oil rig run? Was all of that only for 2000 mw? It looks like it would be a lot more.
hello, thank you for this video. However, I expected you to talk about valves, I think that can facilitate complex setups like that of aluminum, don't you think? Many thanks again and good luck
@TotalXclipse , i had an issue with the fluid flow of my fuel generator (manifold) Powered by oil. Ive listen to all your video, try many solution , i need your help please
I don't know if my aluminum plant was bugged out or what... but even if I used buffers, even if I used valves, even if I did the math and set it so that I was running a deficit on water, it would ALWAYS clog up with water and shut off. I just started packaging my wastewater and sinking it, that fixed it lol
This can happen if the factory buffers itself completely. That is, if you aren't using all the aluminum you produce, eventually the Scarp refineries will stop working. Then the Alumina factories will fill up all the alumina pipes and stop, then finally the water pipes will fill up from the fresh water pumps. If the waste water pipes are connected back to the fresh water pipes (which are now full), the waste water cannot be expelled, so the system is deadlocked. You can guarantee this won't happen by separating refineries so that some refineries only use fresh water and others only use waste. That way, the fresh water can never deadlock the waste water. This requires using more refineries overall (and underclocking some of them) for the same output. But it can never deadlock, no matter what happens, which is worth the effort.
Quick question for real, though. Like, we're in an ocean. We just pumped water out of the ocean. So why can't we just point a pipe at the water and let it flow out? This aspect of the game always annoyed me.
I'm nearly certain that there is some issue with fluids and save reloading. A setup I was messing with was perfectly fine before reloading and after reloading everything was borked again :/
Hi, I didn't learned much since I do have quite a few hours on satifactory and managed different liquids, but i'm not expert, and i've recently set up turbofuel generators (66.66), i've been waiting for the pipelines to be full and even big containers before each lines of generators, pipes mk are adequate, I centered the arrival of turbofuel on each lines of generators (to have a better splitting) but for some reason i can't seem to understand, it eventually runs out of turbofuel, even as I've put my total consumation around 1% under the total production, i just don't get it, i'm 99.99% certain that everything before is working as intended, problem seems to come from pipes or gens :/
It is hard to tell what the problem might be based only on a description. Double check that the generators are not consuming more fuel than you are producing. That includes ensuring that the fuel plants are operating correctly as well (they have enough inputs)
I must be doing something wrong. I'm using the Sloppy Alumina recipe that consumes 200 water/min/refinery (x2 refineries for 400 water/min total). Then 2 Refineries making aluminum scrap, producing 120 water/min/refinery (x2 for 240 water/min total). So if my math is right, I should need another 80 water/min/refinery extracted (x2 for 160 water/min total), but if I set 2 water extractors to 80 water/min each, the water still backs up in the pipes and stops the aluminum production. :(
If your water total is correct, then water backing up is usually down to supply or offtake being a problem. So: 1 make sure you have enough bauxite, coal, silica etc, and that the belts are fast enough, and 2 makes sure that your aluminium scrap overflows to the sink, and that the belts are fast enough for the large quantities created. If you have done both of these then the remaining possibility is down to pipe layout. You have 4 options: 1 prioritise the output water over the fresh water by having it come from a greater height 2 use valves to enforce water direction flow 3 change the pipe layout so that the output water can loop back in more ways 4 use an extra refinery, with two under clocked, so instead of say 4 refineries fed by all water mixed, have 1.8 fed by fresh water and 2.2 fed by recycled water, or whatever numbers work for your setup. This eliminates mixing and feedback. I use 4 as it always works and copes with interruptions perfectly. Most people use 1, I think. 2 and 3 are the least reliable IME.
Just package the fluids and it will never clog. You can find a recepte that doesnt use plastic and abuse it as much as you want, making fluid managment brainless. And when you need those fluids somewhere else, just put them on drone or train (packaged is easier to balance) and open them there, while the sink eats the empty ones.
Can't you just package the water and then sink it? Maybe a large number of pumping stations and then packaging and sinking coud even take care of your flooding :D
Thanks but need step by step instructions on how to place/arrange fluid pipes, i get yellow a lot instead of blue when trying to attach pipes and many times the pipes don’t snap into place, or it’s blue but it’s not actually connected! So unlike conveyors. I know you’re very used to Satisfactory controls and can manipulate every part easily but for some parts the controls aren’t very intuitive. Maybe you or someone else has a video explaining this so time to search…
Your water management tips are garbo. sorry. "just build the exact fitting amout of whater extractors" is not a managing water. use valves to limit flow from water extractors to your system, and set them to the amount minus the reflow water. Your exess management with the sink is missing the part, where you use a smart splitter to only send overflow to a sink. else you always delete 50% of your output. even if you increase your plastik need anywhere else. You do not think ahead and should really think about a failsafe factory where you can just slap another water extractor to the pipe system without breaking everything, or expand somewhere else without putting half of your production in a sink on the other side of the world.
Why don't you show your belts to any Awesome sink should be set up with a smart splitter set with an overflow? "Set it and forget it!" 😁Was that on purpose, or an oversight? 🤔 I never got the alumina setup that returns water with the aluminum scrap to ever work consistently, so I just kept on trying to get the alt recipe wet concrete and sinked it, problem solved permanently. Isn't that the definitive solution, or I'm applying my medical training inappropriately?
I'm a bit disappointed with 1.0... That story part is too little... There are still too many bugs ... Bugs known for years... Bugs already corrected in previous patches... Don't get me wrong, the game is still awesome, but so much wait (I stopped playing 3 years ago) for not so much improvement...
I dunno I've really been enjoying all the new story stuff. I didn't want the game to stray too far from the sandbox concept and they've done a good job of making it interesting without making it distracting from the buulding your factory. Bugs are annoying for sure, I've had a few new ones since last update but I'm sure they'll iron them out in a few weeks. New patches always come with bugs, unfortunately there's just no way to know how an update is going to affect every player until every player gets the update. That's not an excuse to not fix bugs, but there's already been one hotfix and I'm sure more are coming.
I know this comment will help someone out there. For the aluminum solution water by product type recipes where you put water back into a system. You can just put a pipeline junction vertically back into the feed end and run the by product pipe to the end facing down. The way the game fluid physics work is it will ALWAYS prioritize fluid from a bottom fed pipe. No valves nothing. So you can over feed the line with 600 water coming in but the by product water will always be used first. It’s completely fail safe.
Can confirm this is the easiest way I’ve found to handle reflow.
absolutely, was having such issues with the water / Alum setup until I ran across this tip
I'm trying to picture this but can't. Is there a search term specifically for this so I could find a guide
Many thanks @nstag8r. This was the single biggest annoyance in my Update 8 playthrough. I ended up making and sinking concrete at my Aluminum factory after pulling my hair out. I'll keep this in mind for fending off future fluid frustrations!
I did the same thing with the big fluid buffer worked great with 5 aluminum refineries
Before the Awesome Sink got introduced: Elaborate Factory setups to assure that every material gets used and nothing backs up
After the Awesomesink got introduced: Slap a Sink on it and done - problem solved
The best part of the Sink is not the Coupons it gives but the Problems it solves
A Helpful Tip:
If you've managed to get Smart Splitters you can set it at the out put of a production chain and set one out put to "Overflow". This will allow you to always have the production running even if you have gaps of request in the Supplied material, either by re-doing the production facilities of plastic in this case, or by them not having the same request/production ratio.
This. I have 42 refineries making fuel, and while I do have enough plastic/rubber refineries to handle all of the polymer resin, I use a few smart splitters on the 4 conveyors running out of the fuel refinery lines to let off overflow polymer resin. Guarantees my fuel keeps producing at full volume, no matter what.
Yes. And you can do the same thing with most liquids by packaging the liquid, and then send that to an awesome sink. Eg Excess fuel, oil.
Also store some of the package liquid as it can be handy for restarting production if everything goes side wise somehow (Like accidentally cutting power)
You can do this with water but for water there are better options:
1. Feed it back to the start of the production process as nstag8r shows above.
2. Feed it into a coal power generator.
Imagine bro giving liquid managing tips when his factory is flooded smh
he overproduced water and somehow flooded the world lol
Bro needs an awesome sink for the ocean water
@@BROADBANNED pump it into a desalination plant first and then sink the salt and water separately.
@@NihongoWakannai Total needs to learn from you brother! Preach!
@@NihongoWakannai take any additional byproduct minerals and sink those as well, like caterium or nitrogen. Don't forget to take any organic matter and turn that into liquid biofuel to help fuel your desalination plant
3:00 When I initially set this up, I set up a series of containers, three usually, to capture the resin. Then have a smart splitter dump the overflow into an awesome sink.
I do this until I find something to do with the resin.
I kinda like how the water looks like it's just barely covering the foundations. Gives the vibe of waves crashing over the land a little bit. More natural looking being an open platform.
In my recent 1.0 factory I *finally* figured out how to priority merge water, so now I don't need to sink water anymore. I just put it back into the system it's coming from and have the water extractors only top it off via the lower-priority pipe. It took me SO long to figure this stuff out, but it's kinda like riding a bike - once you understand how it's done, you can't NOT do it. You automatically think about pipe heights in terms of priority.
Get rid of..
1) Solid materials: User Smartsplitter, set one direction to overflow and connect this direction with Awesome Sink.
2) Water: Connect excess water pipeline to fresh water pipeline (coming from water extractors) and give the excess water pipelin more pressure (adding a pump) than the fresh water pipeline. Excess water will now be used before fresh water.
3) Fuel: Add enough fuel power plants to burn excess fuel.
4) All other liquids: Need to be used up by followup factories.
One note on Aluminium Scrap (because seen as example in video): As it is produced in high quantities make sure that your belts are fast enough (add more belts) to remove it from your refineries to storage/sink. Else it might block the output simply due to belts being to slow.
I balance my alluminum in section of 300 bauxite. Using slopy to remove silica from the system i use the out water to fed the input on 1.5 of the bauxite in. Keeps the system to 1 pump. But you need the alternative recipes
If you plan to make ingots from the aluminiminimimimum scrap, you shouldn't sink the silica, as it's needed in the foundry to produce said ingots. It won't be enough, but this way you'll have to move 30% less silica to the factory. (In this basic setup the 2 solution refineries give 100 silica. This setup can supply 4 smelters with scrap, for which it needs 300 silica, so you'll need to move just 200 instead of 300.)
better to get the alt recipes that don't use silica before starting on an alloy factory IMO. will save some pain/ frustration.
Or alternatively: Smelter alt recipe.
> scales up massive fossil fuel operations
> "why is my world flooded?"
why can't i just dump the waste products into the ocean?
For solids, I set up a smart splitter to feed a sink. For excess water, I feed it to the machines that require it to produce the more advanced items. If I still have too much water, usually not that much, I will sacrifice some plastic to make containers, to send the last bit of excess water to a sink!
There is a relatively simple solution to prioritize by-product water over extractor one.
Try to find a guide called "The FICSIT Inc. Plumbing Manual: A Guide to Pipelines" - there is a lesson 11 with the picture to explain
If you mean the Variable Input Priority Junction, be aware that this design has been publicly disavowed by its creator because of how unreliable it is in most situations. In my own testing, it was the only design to produce a complete blockage on simple input fluctuations.
Instead of wet concrete, just OC the coal node a bit more and use the excess water and coal in some coal generators for extra power. In fact, I think it provides more than enough to power the aluminum factory itself
It never occurs to many people that if you have coal nodes around, or excess fuel/petroleum coke -- you can always just burn it to get rid of it. By the end game, sinking stuff like resin, iron ingots or concrete is never going to give you a significant amount of Fiscit points/coupons. Getting an extra couple hundred MWs of power is probably more useful.
@@nuke___8876 that, and if you're making aluminum, you already have lines of coke or coal--concrete forces you to get additional resources
Coal is a dirty power source according to my blue haired (sometimes pink haired) gf (just the rug not the drapes, so most ppl don't know)... so I'm not allowed. 😁 She says I can't use oil either, that I should just stop producing things so I won't ruin the environment, so I asked her if she liked her sneakers, because without oil, she couldn't even walk in her flip flops or Crocks either... Girls are man's physical and mental foils, so at least the universe is balanced. Most men build, most women consume without limit if they could. Ask Bezos' divorced wife. She still wanted more (!) wtf.
@@jeffreyspinner5437Dude what the hell are you talking about
@@Likeaboss-nf4ht In texts it's hard to tell if a person is joking or not. That was joking while telling the troof (sic).
That's why our overlords restrict us pleb's communication to texts, so we stay divided as if we're just part of a Tower of Babylon, in our own languages!
While keeping it all free and us this to train their AIs... what could go wrong!?
Another solution I saw somewhere is to put a packager in front and package the water into empty bottles and sink them. P.S. I spent over 2 hours to set up my simple factory (3 refineries of aluminum) to work with the water fed back in the system. This game has taught me many things. One of them is if everything operates smoothly, give it 10 minutes and hell will break loose.
The problem with aluminium is if its balanced with 240 water + 120 byproduct water, it works as long as its running at 100%. If all the alu produced isnt used and the output backs up, then the 240 water input becomes too much and the byproduct water isnt completely used up. It accumulates over time and eventually blocks the whole production.
That's when you put the byproduct water into the system below the system that brings in water from the extractors - bottom pipes always get priority. Your extractors will completely stop if the pipes fill up and wait for the byproduct line to empty out before it starts flowing again.
Thanks for another good explanation. I just got to oil. Most vids I've seen send the byproduct to make fuel for a fuel generator. But you need plastic and rubber to do the milestone to get the fuel generator, so a startup oil setup is necessary to progress. So, what to do with the heavy oil residue? Turn it into Petroleum Coke and use that for coal generators. My basic Mk 1 setup has 4 refineries (2 plastic, 2 rubber), 2 refineries (petrol coke) and 6 coal generators. The oil node I'm using is pure, and right on the beach, Setting up the 3 water extractors (2 100%, 1 52%) is easy, everything's virtually on the same level so no headspace issues or pumps. It produces a nice stable system, and since these machines are much more power hungry than what we've had so far, that extra 450 MW helps keep the setup running, with a little to spare. I'll transition to fuel generators when I'm able.
You can also do what I do and hunt down as many crash sites as you can as soon as you get parachute and blade runners. You'll find plastic and rubber in large quantities at higher-tier crash sites, way more than enough for every milestone needing them.
Perfect timming! started my alluminum factory yesterday the only thing left to do is the piping, which now I know how to do it properly :)
Put a small fluid buffer after the water extractors with a pump (unpowered). The water from the extractors will have zero headlift, meaning they will stop pumping the second the buffer goes above the pipe level. That allows the recycled water to be used while the extractors wait. Easy peasy.
Sir, you are a legend. Perfect timing on the vid, thank you!
Just in time for my factory. Thanks Total! Ps as feedback can you please build more from atop your machines to give a top down view when doing guides to show us constructors, splitters and merger placements a little bit better? It doesn't have to be from the tower. But just standing on top of the machines. I think it could help! Cheers
Thank you for this!!! I am taking notes like a class, lol!
The way I deal with water from Alloy factories is I have a refinery that is making the Alloy solution under clocked so that it uses all of the water from the the scrap alloy refineries. so that all of the water from the two scrap alloy refineries is on a closed loop back to that one alloy solution refinery. The other alloy solution refinery can then be supplied by a water extractor both over clocked as needed.. So the water inputs of both Alloy solution refineries are not connected, both with their separate sources. Just another way to do the same thing, but I personally find this easier.
I know this video isn't about lumen but I just found that there is a dropdown arrow next to the Global Illumination settings that can help brighten up the place. Make sure to look at that as its set to moody dark by default!
I went with the extra-safe solution to the aluminum process of just turning all the water byproduct into diluted fuel and piping in the full amount for the solution. I don't have to worry about byproducts, and my aluminum plant is power-positive, and all it takes is a bit of extra oil.
I have found buffers to be absolutely amazing for guaranteeing headlift and flow in my pipe manifolds.
I just built a 20 coal burner power plant for my water byproduct from my Aluminum output, only costed 300 coal per minute. It helps with the power draw of the entire refinery too 👍
imo the best way to get rid of water when you dont have any use for it are coal generators.
the power is so little it doesnt even really matter, but its easy and clean.
And a little tip: if you loop water (as in use water from alumina solution to make more alumina solution) dont use buffers. those may end up giving too much water sometimes depending on stuff like pumps. not worth the trouble.
I love to over clock my stuff regardless of power consumption, so i run 4 aluminum solution at max clock and then figure out my needs from there. I don't feed the excess water back into the water (i can afford not to), i package it up and sink it. By this point I'm already producing enough plastic that trucking in or training in canisters is no big deal, just more time spent making it happen.
I end up with loads of points, more aluminum than i know what to do with (with sushi lines sinking everything that's excess so it never stops).
I like to turn excess heavy oil residue (if its not enough to make a decent amount of fuel) into petroleum cokes and run them into an awesome sink, works very well
Another great tips video.
I've noticed with a sommerswop you can make the alumina water byproduct higher than it's initial input, I haven't played with it yet but I theorize a system with no water input needed just constant recycling
This video came out at the perfect time! I just unlocked oil. 😄
great stuff as usual man, you have been helping me SO much! Could you do a short basic train tutorial? how to merge tracks, turn trains around etc plz? thanks!
i really wish there was a splitter/pipe junction with the ability to set priority inputs. that would make things so much easier, and not require hacky solutions like feeding from a bottom facing pipe. The fact that you can do it unintuitively already, means there should probably be a formally supported way to do it.
It's always about the fluids.
"Today, I'm going to show you how to manage liquids!" *goes to a flooded factory* "... ignore this, it's not relevant, trust me bro."
Not too surprised the endpoint solution involved an awesome sink. Such useful things, only real issue with them earlyish game is the power draw from multiple sinks (or the spaget from beltworking everything to one or two.)
The factory is getting flood because of melting ice caps! This is peak oil production.
Thanx 4 the great vid! How do you connect those outdoor buildings to power? I didn't see a power line.
Garp: why does my family keep turning into pirates???
Thanks for video. I am curious how to deal with Dark Matter Residue. Is there a way to package it?
0:59 it's a realism feature for 1.0: Global warming
Just got an issue with my biofuel setup where it wasn't sending any water over even though there was water in every pipe, nothing was flowing even after a full network flush. So, I dismantled all of my pipes going up hill and put them all back in exactly as it was before and it went back online. IDK what happened or why I guess it's a bug that can only be solved if you re-pipe everything. I was lucky and didn't have to do the entire thing, just between the extractors and before my manifold.
I had an issue where using floor holes for pipes sometimes makes water stuck in the pipe and barely flow into machine
Both pipes and belts can just stop working after deleting and replacing. You have to be real careful about it.
My question is, what is the max generator amount per x amount of fuel before they start to get fuel starvation (pipes not filling fast enough)? I tried 100 in 2 sets of 50 and it was a disaster lol.
This Guide was awsome. But i really want to see a good guide that go in depth about back flow and how to make sure your flow rate keeps being high. How offen should one use valves and when to use pumps. Stuff like that.
That's planned for the future expect a guide that covers everything
Have you had any issues with your pipes just stop flowing? I've had this issues twice even thou they were fine for hours with no changes.
Classic at 0:51 “Why is it all flooded?!” Because reasons. CSS probably fixed a mismatched water height issue by raising water where players are more likely to build, to match water in a place players can no longer build, because they moved the kill line closer to the land, because, yeah, they're like that. But anyways, you're lucky yoyr trains aren't all floating, and machines don't become inoperable due to seaweed and barnacle and coral growths.
With all of these guides, do you have any tips for curving railways nicely particularly when changing heights, my rails look like waves and I find it frustrating to lay them how I would like.
I would love a different video that goes more into detail about the flow of the pipes and liquid management
You can just use a ratio of somerslooped refineries and non somerslooped refineries to generate as much byproduct as you consume for the alumina scrap stuff
That way you don’t even need to put your alumina by water, just bring a few stacks of bottled water and put ‘em into a packager
Note that this only works if you generate at least 50% of the consumed water as byproduct
I did this with the sloppy alumina alt and got like 400 ingots per min from one pure node, no extra water needed
This is a great video and full of information necessary for a great oil setup. Curiosity question: how many fuel generators would that oil rig run? Was all of that only for 2000 mw? It looks like it would be a lot more.
hello, thank you for this video. However, I expected you to talk about valves, I think that can facilitate complex setups like that of aluminum, don't you think? Many thanks again and good luck
How can you use the E command to configure your structures or open your storages from such a distance?
Hoverpack
I just wish they added “Open pipe” to the game, so you can send by-products to the nearest lake.
I just used a valve and restricted the income / output I believe it also controls the flow direction ?
@TotalXclipse , i had an issue with the fluid flow of my fuel generator (manifold) Powered by oil. Ive listen to all your video, try many solution , i need your help please
I don't know if my aluminum plant was bugged out or what... but even if I used buffers, even if I used valves, even if I did the math and set it so that I was running a deficit on water, it would ALWAYS clog up with water and shut off.
I just started packaging my wastewater and sinking it, that fixed it lol
This can happen if the factory buffers itself completely. That is, if you aren't using all the aluminum you produce, eventually the Scarp refineries will stop working. Then the Alumina factories will fill up all the alumina pipes and stop, then finally the water pipes will fill up from the fresh water pumps. If the waste water pipes are connected back to the fresh water pipes (which are now full), the waste water cannot be expelled, so the system is deadlocked.
You can guarantee this won't happen by separating refineries so that some refineries only use fresh water and others only use waste. That way, the fresh water can never deadlock the waste water. This requires using more refineries overall (and underclocking some of them) for the same output. But it can never deadlock, no matter what happens, which is worth the effort.
ty
Byproducts are what I say to my products before I ship them off.
Quick question for real, though. Like, we're in an ocean. We just pumped water out of the ocean. So why can't we just point a pipe at the water and let it flow out? This aspect of the game always annoyed me.
This water is now Ficsit property and Ficsit does not waste.
Because dealing with the byproduct is puzzle you're intended to solve.
@@Stukov961 Yeah it's not like real life where you can just dump stuff in the ocean :D
I get they want a puzzle, but it is a little silly for sure. Water probs should not be a bi product imo
FICSIT doesn't waste. You spent energy extracting that water, you don't waste it pumping it back.
how to deal with aluminum water byproduct: hydrate or die! :P
I'm nearly certain that there is some issue with fluids and save reloading. A setup I was messing with was perfectly fine before reloading and after reloading everything was borked again :/
I put extra water in to coal generators
Hi, I didn't learned much since I do have quite a few hours on satifactory and managed different liquids, but i'm not expert, and i've recently set up turbofuel generators (66.66), i've been waiting for the pipelines to be full and even big containers before each lines of generators, pipes mk are adequate, I centered the arrival of turbofuel on each lines of generators (to have a better splitting) but for some reason i can't seem to understand, it eventually runs out of turbofuel, even as I've put my total consumation around 1% under the total production, i just don't get it, i'm 99.99% certain that everything before is working as intended, problem seems to come from pipes or gens :/
It is hard to tell what the problem might be based only on a description. Double check that the generators are not consuming more fuel than you are producing. That includes ensuring that the fuel plants are operating correctly as well (they have enough inputs)
I must be doing something wrong. I'm using the Sloppy Alumina recipe that consumes 200 water/min/refinery (x2 refineries for 400 water/min total). Then 2 Refineries making aluminum scrap, producing 120 water/min/refinery (x2 for 240 water/min total). So if my math is right, I should need another 80 water/min/refinery extracted (x2 for 160 water/min total), but if I set 2 water extractors to 80 water/min each, the water still backs up in the pipes and stops the aluminum production. :(
If your water total is correct, then water backing up is usually down to supply or offtake being a problem. So:
1 make sure you have enough bauxite, coal, silica etc, and that the belts are fast enough, and
2 makes sure that your aluminium scrap overflows to the sink, and that the belts are fast enough for the large quantities created.
If you have done both of these then the remaining possibility is down to pipe layout. You have 4 options:
1 prioritise the output water over the fresh water by having it come from a greater height
2 use valves to enforce water direction flow
3 change the pipe layout so that the output water can loop back in more ways
4 use an extra refinery, with two under clocked, so instead of say 4 refineries fed by all water mixed, have 1.8 fed by fresh water and 2.2 fed by recycled water, or whatever numbers work for your setup. This eliminates mixing and feedback.
I use 4 as it always works and copes with interruptions perfectly. Most people use 1, I think. 2 and 3 are the least reliable IME.
TH-cam is creepily reading my mind
I build a sink at every factory, then using a smart spliter all overflow goes to the sink
Just package the fluids and it will never clog. You can find a recepte that doesnt use plastic and abuse it as much as you want, making fluid managment brainless.
And when you need those fluids somewhere else, just put them on drone or train (packaged is easier to balance) and open them there, while the sink eats the empty ones.
for the aluminum, i just package the water and SINK it
Confused about your website.. Is it or hasn't there ben any update since about 2 years?
I have started a new single player game, after the 1.0 update.
But it lags so much that it is impossible to play. Hope they fix it soon.
The best disposal of by-product water is a coal-fired generator!
Can't you just package the water and then sink it? Maybe a large number of pumping stations and then packaging and sinking coud even take care of your flooding :D
the best solution for liquids comes from the blender
I Love your videos! But why you don´t explain valves for this Issue? It´s so much easier to handle, if it´s done right. ;)
Basicly: If you cannot use it all, sink it :D
120 water is exactly as much water you need to package for 1 refinery running diluted fuel 100%
Why do i feel this was due to my hour long chat about this in your discord?
Total, I'm sad you said "So, you started playing around with liquids in Satisfactory." and didn't use the Captain America meme!
isn't that "by-product"?
It's still "bi visibility month"...
That depends on how it identifies
Our the 1.0 layout going on your website? I only see old ones and going back to videos is a bit annoying
i got jbaited for the image...
its says liquids, but this goes direclty into byproducts :CCCC
Ive should have read the title too
Need plastic to make computers.
0:54 Global Warming, obviously
Thanks but need step by step instructions on how to place/arrange fluid pipes, i get yellow a lot instead of blue when trying to attach pipes and many times the pipes don’t snap into place, or it’s blue but it’s not actually connected! So unlike conveyors.
I know you’re very used to Satisfactory controls and can manipulate every part easily but for some parts the controls aren’t very intuitive. Maybe you or someone else has a video explaining this so time to search…
Wow fluids are complicated...
Your water management tips are garbo. sorry. "just build the exact fitting amout of whater extractors" is not a managing water.
use valves to limit flow from water extractors to your system, and set them to the amount minus the reflow water.
Your exess management with the sink is missing the part, where you use a smart splitter to only send overflow to a sink. else you always delete 50% of your output. even if you increase your plastik need anywhere else.
You do not think ahead and should really think about a failsafe factory where you can just slap another water extractor to the pipe system without breaking everything, or expand somewhere else without putting half of your production in a sink on the other side of the world.
First
Congratulations here's your Internet cookie 🍪 try not to eat it all in one place
Why not just sink water into more coal power plants
good idea, but building coal power can be a pain+you need coal (or oil, for coke) nearby
Just say Aluminium. You're not American. :D We understand it when you say it wrong.
Early
Why don't you show your belts to any Awesome sink should be set up with a smart splitter set with an overflow? "Set it and forget it!" 😁Was that on purpose, or an oversight? 🤔
I never got the alumina setup that returns water with the aluminum scrap to ever work consistently, so I just kept on trying to get the alt recipe wet concrete and sinked it, problem solved permanently. Isn't that the definitive solution, or I'm applying my medical training inappropriately?
First!man!
Yeah someone else beat you to it you are not the first
I'm a bit disappointed with 1.0...
That story part is too little...
There are still too many bugs ...
Bugs known for years...
Bugs already corrected in previous patches...
Don't get me wrong, the game is still awesome, but so much wait (I stopped playing 3 years ago) for not so much improvement...
I dunno I've really been enjoying all the new story stuff. I didn't want the game to stray too far from the sandbox concept and they've done a good job of making it interesting without making it distracting from the buulding your factory.
Bugs are annoying for sure, I've had a few new ones since last update but I'm sure they'll iron them out in a few weeks. New patches always come with bugs, unfortunately there's just no way to know how an update is going to affect every player until every player gets the update. That's not an excuse to not fix bugs, but there's already been one hotfix and I'm sure more are coming.
Global warming has reached satisfactory xD