I Tested ALL Sentry, Orbital & Eagle Changes! Were The Buffs Enough? | Helldivers 2

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  • เผยแพร่เมื่อ 20 พ.ย. 2024

ความคิดเห็น • 240

  • @bill-om3yv
    @bill-om3yv 5 หลายเดือนก่อน +102

    Rocket sentry really went from almost useless to fun on both fronts. Sentries now can take one or more full rocket salvos if nothing else hits them atm with the hotfix buff making the AC/Rocket sentries potent no fly zones for gunships if dropped right.

    • @TheWileSpice
      @TheWileSpice  5 หลายเดือนก่อน +18

      Yeah the Rocket Sentry is way better now! It's just the enemies instantly argo'ing it now that is its biggest downfall.
      Has a big ammo economy but enemies don't let it breathe!

    • @andresmdp95
      @andresmdp95 5 หลายเดือนก่อน +2

      Thats why I combine it with HMG emplacement (it got buff, big ammo HMG) and spear for tanks/turret/striders turret/biles

    • @fenickungleonza2571
      @fenickungleonza2571 5 หลายเดือนก่อน +2

      @@TheWileSpiceAbout the argo'ing problem, The EXO suit Mech have higher argo'ing priorities than the sentry with fa-nest. Would like you to test on the condition on witch sinario does enemy will prioritles Mech suit over sentry.(personally, the mech will be taking on majority of enemy argo MOST of the time, KEYWORD - MOST)

  • @BadShotDR
    @BadShotDR 5 หลายเดือนก่อน +47

    As a long time sentry enjoyer:
    1. Seeing the Rocket Sentry go from being the worst sentry in the game to being legitimately a very formidable turret to have is awesome! The range buff makes it very good for peppering bugs at a good and safe distance, and having a solid ranged option for automatons that isn’t other stratagems or weapons is great! I especially enjoy how the Rocket Sentry actually can reliably shoot down Shriekers and Gunships.
    2. The Machine Gun and Gatling Sentries have an even larger role in today’s climate due to the increases of smaller enemies. Alongside the Rocket and Automaton Sentries filling a role of suppressing Chargers, Bile Titans, and the now more frequent Charger Behemoths, the Machine Gun and Gatling Sentries consistently net high body counts and make the most out of their uptime with being able to decimate smaller enemies (and even some others).
    3. The fact sentries had absolutely no durability at all until recently is pretty dumb but also funny. Like you said, the 80% durability increase only does something to smaller enemy attacks. The main issue with turret durability is how Chargers, Behemoth Chargers, Bile Titans, Automaton Rockets, Hulks, etc. still 1-shot them.
    I’m not suggesting sentries should be 100% immune to being 1-shot, but there’s definitely room for further improvement.
    4. On sentries pulling aggro: I’ve grown so used to how the sentries draw aggro that I’ve purposefully used them like LURE grenades from Deep Rock Galactic. Sentries are a solid way to make Bile Titans and other enemies move in a specific way, which allows you to create safe space or position a stratagem that will damage them with minimal risk. If the devs aren’t addressing how much aggro sentries take, I’m gonna keep using some sentries as bait until further notice.
    I do have one suggestion, though: give the sentries a ship module upgrade that allows them to shoot a LURE-type of device that will take the aggro of enemies, for the sake of the turret not getting 1-shot from the examples I mentioned earlier. The LURE can have a capacity of how many enemies it can distract, and if the LURE was deployed a solid couple dozen meters away from the sentry’s deployment position, I think it would cut down how often sentries are getting 1-shot. Plus, this would promote more diverse turret positioning instead of having to always “go out of the way” to optimize a position where your turrets won’t die in one hit. (I don’t think the Mortar or EMS Mortar sentries need this as much since players can deploy those two sentries safely away from enemy line-of-sight and still get solid results).
    All in all, the buffs are welcomed, and there’s room for more! Nicely made video, Wile Spice!

    • @TheWileSpice
      @TheWileSpice  5 หลายเดือนก่อน +2

      Yep, overall a very nice host of buffs for things that needed them.
      I think I still stand by my idea for a Sentry Ship Module whereby they gain a personal regenerating bubble shield (like the backpack), so they can survive 1-hit attacks at least once before being vulnerable.
      & The Aggro they pull can be useful sometimes, I just wish we had the option to take the aggro away if we wanted to!

    • @Luey_Luey
      @Luey_Luey 5 หลายเดือนก่อน +2

      i dont think we even need a lure device. enemies already aggro when you throw down a regular strike - they should just focus first on where the hellpod or airstrike lands, instead of magically knowing where the stratagem ball was thrown from

    • @abrahamtan5766
      @abrahamtan5766 5 หลายเดือนก่อน +1

      The best thing about machine gun sentry is it is a guaranteed heavy lure. light and medium unit will die in front of it and the only thing capable of killing it is the heavy hitters, and them not targeting you instead is great.
      I run a stealth build focused on diverting attention away from me while aggro-ing everything out of objectives and bases to clear them easier later.
      i think using sentries also trigger a different response than airstrikes. Airstrikes will make them immediately call for reinforcement if they saw you, while sentries seems to be a separate entity from you, allowing you to continue sneaking near them... i think.

    • @LucidDreamexe
      @LucidDreamexe 5 หลายเดือนก่อน +1

      I think you misunderstood, its for sentries not strikes. And would deploy a dummy turret in addition to to real thing. Luring the enemy to destroy the lure before the full sentry ​@Luey_Luey

  • @Mr.Lee2345
    @Mr.Lee2345 5 หลายเดือนก่อน +21

    My personal favorites are the rocket sentry and Gatling barrage. The rocket sentry is really good fire support if it has a good vantage. Gatling barrage is like the ac 130 support gun we needed

    • @TheWileSpice
      @TheWileSpice  5 หลายเดือนก่อน +1

      I'm still praying that one day we get a proper AC130 Stratagem or similar!

  • @damienmcdonald7610
    @damienmcdonald7610 5 หลายเดือนก่อน +19

    I actually really like the precision of strafing run, it can destroy fabs or bug holes and calls in so fast, the only thing i think it really needs is a proper BRRRTT noise lol

    • @TheWileSpice
      @TheWileSpice  5 หลายเดือนก่อน +8

      A Brrrt would make it S tier regardless of how bad or good it is Hahaha.

    • @blak4831
      @blak4831 5 หลายเดือนก่อน +1

      Honestly with the armor pen buff I was hoping they'd make it a dedicated single(ish) target medium-to-heavy remover but as it is it can't really deal with any enemies that the cluster bomb can't deal with better. If it could reliably strip off the leg and back armor from chargers and sometimes kill them with lucky shot placement it'd actually be worth taking as a medium anti-tank option

    • @Jhunta
      @Jhunta 4 หลายเดือนก่อน

      ​@@blak4831the difference between strafing and cluster is the line of attack. the strafe is a straight line in front of the ball from direction of toss and is so quick and accurate, you could be being chased by a horde of bugs, turn around n drop it at your feet, turn around n continue running, it'll come in fast overhead and shred your chasers apart without any risk to you. meanwhile the cluster is a left to right attack from the direction of the toss, has a wide cone that's hard to determine how close is too close, making it a dangerous strat to a squad but offers massive crowd clear in a horizontal line. a wall of death. to everyone. I find the cluster to be a massive horde clear and the strafe to be a quick precision strike. lining up strafes agaisnt titans chasing you is very satisfying.

  • @Commander_Appo
    @Commander_Appo 5 หลายเดือนก่อน +21

    A comment about the agro the sentries draw: at least for bugs, the machine gun sentry is extremely useful at disengaging from large bug hordes. The other day, I got disconnected from my group in a Helldive evacuate personnel mission. I was able to solo it because of the fire breaker, quasar, and whenever too many big enemies would spawn in, I’d get them to chase me a bit, throw an MG sentry as far as I could behind them away from me, and I could escape by the time they destroyed it.

    • @TheWileSpice
      @TheWileSpice  5 หลายเดือนก่อน +2

      It is very handy in tight situations, I just wish we had the option to pull aggro if we wanted to.

    • @Luey_Luey
      @Luey_Luey 5 หลายเดือนก่อน +2

      this is also why i love sentries. they provide sustained firepower when i need backup - i can use this to help me push forward or fall back, especially because of how they draw aggro. and the MG sentry lets me do this more often
      people who think sentries are just for defense/extract are not imaginative enough (including myself 2 months ago before i became a sentry enjoyer)

    • @craigrobbins2463
      @craigrobbins2463 5 หลายเดือนก่อน +1

      True. And that's sometimes why people use the tesla tower or the shield generator. They're aggro magnets.

    • @D-S-G.
      @D-S-G. 5 หลายเดือนก่อน +1

      It's like smoke strike but not worthless the other 99% of interactions

    • @Kevfactor
      @Kevfactor 4 หลายเดือนก่อน

      Mine field it and lure lol

  • @FazeParticles
    @FazeParticles 5 หลายเดือนก่อน +122

    Strafing run needs a radius buff so it sweeps. Rn it just Burt’s a small area. A wider strafe would be ideal and fun. HMG needs a proper 100 round magazine. Stop making excuses for not having it. Overall patch was solid.

    • @TheWileSpice
      @TheWileSpice  5 หลายเดือนก่อน +26

      Agreed! The wider cone would put it into a great spot. The HMG definitely needs the extra ammo boost as well I feel.
      Hopefully more positive changes to come.

    • @PANCAKEMINEZZ
      @PANCAKEMINEZZ 5 หลายเดือนก่อน +3

      I certainly would welcome a wider strafe area, maybe in the form of a ship upgrade. But ever since the buff, I've been running it as my premier bot killer precision weapon. I like using it on bots because they do often travel in line formations, especially in their patrols, so it works nice as an ambush weapon. It can also kill towers and tanks consistently in one run while softening up harder targets like Hulks. It's not the most ideal, definitely, but I've found it's also a nice and safe stratagem for chaotic fights. If you whiff a strafe throw, you won't be killing your squad.
      And because of its direction based on where you throw it, I found it being a nice panic button if I'm being chased. Turn around, toss it at your feet, and watch the rape train behind you derail.

    • @Commander_Appo
      @Commander_Appo 5 หลายเดือนก่อน +5

      Hear me out: instead of a larger width, it shoots more bullets.

    • @DrBusiness9
      @DrBusiness9 5 หลายเดือนก่อน +5

      Hang is already so fucking good against bugs and bots even at 450 rpm… you are just missing hella is you need 100 rounds man. Plus then there would be zero point in using it over the usual machine gun really .

    • @hircine931
      @hircine931 5 หลายเดือนก่อน +6

      Personally I think the Strafing Run's width is fine as-is, if they buff anything they should make it just go further instead of wider.
      I think it has a nice niche use of being the only Eagle strat you can throw down near teammates and RELIABLY not kill 2-3 squadmates with, its great for close call-ins and tight chokepoints or while you're retreating, if you need to you can literally throw it at your feet and just step back to be completely safe (terrain notwithstanding). I'd be concerned that if they upped the width too much it would lose that funcionality that I've come to really appreciate.

  • @flyinmehkite384
    @flyinmehkite384 5 หลายเดือนก่อน +10

    I actually take sentries once in awhile now. Hated them before. Usually do the rocket or machinegun (for very mobile missions).
    The 3 machine guns also feel very nice as well. So glad they are all good now.

    • @TheWileSpice
      @TheWileSpice  5 หลายเดือนก่อน +2

      Same here. The extra reliability was very much welcomed & the Rocket Sentry is awesome when it stays alive!
      I still do hope they buff the cooldown of the standard MG Sentry a little more though.

    • @jairesemccoy9779
      @jairesemccoy9779 4 หลายเดือนก่อน

      Auto cannon sentry and rocket on bots = anti air and strider.

  • @paulroberto2286
    @paulroberto2286 5 หลายเดือนก่อน +20

    5:00, that stalker pulled a "*teleports behind you* nothing personal"

    • @TheWileSpice
      @TheWileSpice  5 หลายเดือนก่อน

      Hahahaha, for real.

  • @Luey_Luey
    @Luey_Luey 5 หลายเดือนก่อน +2

    i really like the short cooldown on the machine gun sentry. i find the machine gun sentry is usually "good enough" to stall all but the largest bug hordes, so being able to call it in with 33% faster cooldown just gives me more opportunities to spam it which is a quality in its own right - especially if you are on the move and your old sentry is no longer in a useful position after the first minute
    The rocket sentry is now SUPER useful vs gunships, as it has the punch to kill them and the range to hit them when they're moving all over the place. Especially with the spear causing game crashes right now, the rocket sentry has become a must-take for my bot missions to cover me against gunship patrols/factories. Autocannon sentry might work here too, but i'm not sure it has the range or the proper target prioritization to engage gunships as reliably as the rocket sentry does
    the eagle strafing run isn't that great on its own, but i find it combos really well with the various heavy weapons. for example when you run the spear, you can only one-shot the hulk if it hits the back vents (or if you get very lucky and the missile paths into the eye), but follow it up with a strafing run and it will consistently be taken out. i find this also works with the recoilless albeit a little less consistently. Also, the strafing run and orbital gatling can now destroy spore and shrieker nests, which gives them some additional utility
    All this said about strafing runs, i do find it suffers a lot from the modifier that increases call-down time, so I would recommend against using it on those kinds of missions. You are also right about the spread being not quite wide enough - it actually feels narrower to me than it used to when i used it pre-patch, which is unfortunate. But the buffs still easily make up for it IMO

  • @Visual217
    @Visual217 5 หลายเดือนก่อน +2

    I love the strafing run now. You have to be very precise with it but it can one shot titans if placed right. Coupled with the fact that it can destroy shrieker nests (you can hit 2 at once if you line it up) and spore spewers, it's very useful on bug missions. It can also destroy fabricators and tanks very easily as well.

  • @Mr.HungryHorse
    @Mr.HungryHorse 5 หลายเดือนก่อน +9

    nice video! i was kinda tired of helldivers 2 but this video makes me want to play again!

    • @TheWileSpice
      @TheWileSpice  5 หลายเดือนก่อน +3

      Thank ya! Happy it could breathe some new life into the game for ya!

  • @AGSx37
    @AGSx37 5 หลายเดือนก่อน +7

    I liked your past videos, but I thought I wouldn't see new videos anymore, it's good that I was wrong)

    • @TheWileSpice
      @TheWileSpice  5 หลายเดือนก่อน +4

      Glad to be back! :) Hope you enjoy!

  • @LinusDickens
    @LinusDickens 5 หลายเดือนก่อน +8

    I love your signature laugh

  • @triunec8078
    @triunec8078 5 หลายเดือนก่อน +2

    After the patch I use 110mm rocket pod as a support eagle on heavy enemies. If 500kg or P.strike miss them i throw one in they will be done. Hell i can even solo kill bile titan with 2 sets of rocket pods.

    • @serve_xt4298
      @serve_xt4298 5 หลายเดือนก่อน

      I like it too but It's a bit hit and miss against bugs but it always leaves a wound you can abuse to finish it. I like it for automatons, it's really solid there, but it was already good there.

  • @Edweeniest
    @Edweeniest 5 หลายเดือนก่อน +5

    Strafing run has become an easy pick for me. I'm a bugdiver and I've noticed that they usually follow the path of the strafing if they haven't seen you yet. making stealth really easy. Being able to destroy most objectives is just icing in the cake.

    • @TheWileSpice
      @TheWileSpice  5 หลายเดือนก่อน

      Its nice being able to so easily know where it's going strike as well. I think a little extra boost to its radius/width would make it a more solid pick amongst the others though!

    • @Edweeniest
      @Edweeniest 5 หลายเดือนก่อน +1

      @@TheWileSpice yeah definitely. but I do think its stronger than people still give it credit for. Bugs have a bad habit of leaving the breeches in a single file line afterall.

    • @doyouevenknowme7494
      @doyouevenknowme7494 5 หลายเดือนก่อน

      @@TheWileSpice 500kg is the worst eagle with smoke. 500kg does nothing special. it only has 2 uses. hard to use. i almost never run it cause its just not that good, i can take the airstike and kill just as much and cover more ground or i can take railgun orbitals or even laser. and i still complete all my missions and get a normal amount of kills. you are unnecessarily being a weird youtuber and shititng on it like youtubers do.
      rocket pods are also great on bots. tank? rocket pods. turret? rocket pods. devastor? rocket pods. works great on bots.

    • @TheWileSpice
      @TheWileSpice  5 หลายเดือนก่อน

      @doyouevenknowme7494 I fail to see how my comments on the Strafing Run could be anywhere near classed as sh**ting on it.
      I also mention the pods can still take out tanks and turrets consistently just like before?
      Sounds like you're hating just to hate.

    • @doyouevenknowme7494
      @doyouevenknowme7494 4 หลายเดือนก่อน

      @@TheWileSpice I also mention the pods can still take out tanks and turrets consistently just like before?
      where? you dont do it in the rocket pod section? so wherever you said it its clearly poorly edited into the wrong spot....
      two you literally didnt say anything good about the straing run. you mostly said its meh and you find it hard to use.
      are you sure you made this video? or do you not watch your own shit man?

  • @assimir1989
    @assimir1989 5 หลายเดือนก่อน

    The Gatling Barrage has the cooldown start during the call in. As in the Gatling barrage is on going and is getting refreshed. So its shorter than the 60s if you count that.
    You can see the cooldown starting at 5:44

  • @Andyisgodcky
    @Andyisgodcky 5 หลายเดือนก่อน

    Orbital precision strike is so good, and the buff just made it a must-bring. So versatile. Great combo: Stun grenade, OPS, walk away. Heavies dead, any non-heavies around them also dead.

    • @TheWileSpice
      @TheWileSpice  4 หลายเดือนก่อน

      Yeah, it's definitely one of the best picks in the game now which is a great redemption arc.

  • @samueldisturbing761
    @samueldisturbing761 13 วันที่ผ่านมา

    A big part in favour for the maschinegun sentry is the lower chance of team kills... it doesnt shoot while reaquiring a new target and have less dps as you said

  • @crackersphdinwumbology2831
    @crackersphdinwumbology2831 5 หลายเดือนก่อน

    7:55 110mm rocket pods have actually happily become a part of my kit against automatons.
    about 20% of the time I use it against a tank, it just kills it instantly--and if it doesn't, it's consistently weak enough for a single EAT or RR to finish the job.

    • @TheWileSpice
      @TheWileSpice  4 หลายเดือนก่อน

      Aye, that's pretty much what they were exclusively used for before ad well really.
      But they seem to have been made worse for other targets except in really lucky instances.

  • @Grizabeebles
    @Grizabeebles 2 หลายเดือนก่อน

    Been running all 3 mine stratagems and a supply pack for the last two days.
    It's a surprisingly effective support build for 2-man squads. Something weird starts to happen where the AI starts hunting *you specifically* and leaves the rest of the squad more or less alone.
    ...assuming you don't get kicked on sight by your teammates.

  • @Hydrakk
    @Hydrakk 5 หลายเดือนก่อน

    Been having a lotta fun with the strafing run, maxed out you get 6 whole uses and each one can blow up fabricators/buh holes and is pretty convenient overall for loads of small/medium enemies.

    • @TheWileSpice
      @TheWileSpice  4 หลายเดือนก่อน +1

      Definitely fun to use now in its niche. Can destroy spore towers and shrieker nests now as well.
      Just not for me I suppose!

  • @RagdollWraith
    @RagdollWraith 5 หลายเดือนก่อน +2

    5:01 i never even considered that, thats totally been my issue!

    • @TheWileSpice
      @TheWileSpice  5 หลายเดือนก่อน +1

      Honestly one of the most frustrating things! If we could pull agro away from them it would be so much better.

    • @reallyhimongod
      @reallyhimongod 23 วันที่ผ่านมา

      Was just about to comment this! They take agro sooo freakin hard smh

  • @ctse26
    @ctse26 5 หลายเดือนก่อน

    Been running:
    - 500kg
    - precision strike
    -supply backpack
    -Flamethrower
    -Breaker incendiary
    -grenade pistol
    -stun grenade
    Basically I only use strategems vs Titans, Primary for ads, and stun grenade + flame thrower for chargers.
    Basically a solo build load out that works in diff 6-9

  • @eric55406
    @eric55406 3 หลายเดือนก่อน

    I have occasionally used a sentry to draw the attention of a bile titan so I can get away and get a better shot against the bile titan. Not really it's intended purpose, but it makes a good diversion tactic in a pinch.

  • @scoople6
    @scoople6 5 หลายเดือนก่อน

    I know it didn't have any damage changes but the HMG emplacement getting the 50% turning speed buff is DELIGHTFUL. Turned an already fabulous bot strategem into something greater. It's a must pick for me on any defensive objectives like geologic surveys and flag raise missions.

    • @TheWileSpice
      @TheWileSpice  5 หลายเดือนก่อน

      Yeah that turn speed buff was huge. Makes it feel so much better.

  • @nonyabusiness890
    @nonyabusiness890 5 หลายเดือนก่อน +1

    I can relate to that stalker death at the 5 minute mark .

    • @TheWileSpice
      @TheWileSpice  5 หลายเดือนก่อน

      Hahaha. I think it actually made me jump at the time.

  • @seekchair
    @seekchair 5 หลายเดือนก่อน +1

    I can always trust your test videos and thats why I love watchong them 👍

    • @TheWileSpice
      @TheWileSpice  5 หลายเดือนก่อน

      Thank ya for the kind words! Glad you like them.

  • @madmans1419
    @madmans1419 5 หลายเดือนก่อน +2

    rocket pods definitely a net buff. sure it did a bit more damage before, but could never hit anything. the only thing it could hit before were tanks. it missed pretty much every other enemy in the game even if it was stationary and even buildings. the first time I used it I stunned a hulk and the rocket pods didn't even touch it. At least now it can damage things.

  • @Tinygreysamurai
    @Tinygreysamurai 4 หลายเดือนก่อน

    1: The amount of times a strike eliminated an ally is still considerably high. Gun runs that don't splash to the side so much as clear a path does change the fear of "this can kill my whole team" to "don't follow my train". Besides, 2 gun runs kills a tank if need be. Tldr, better niche.
    2: Gatlings will 'sweep' when it's firing if you're in the way. It'll still fire if it sees that bug crawling up to you. You'll get cut in half if so much as touches you. The MG however doesn't. It's more precise and stops firing as it acquires a new target. Lock, shoot, stop. Much safer, less wondering why I'm torn in half.
    3: Rocket sentry is an AA turret now. Goodbye gunships that wait too long. Haven't tested on shriekers(mg is still better for them anyways, since they dive). A good option to supplant or assist AT specialists. Pop it down and coordinate with the turret to destroy most bigger armor or to destroy a flying force (bug elimination not guaranteed).
    4: Precision Orbital needs to be relearned. 3 second call in? That's tight. You either hit or miss, depending on what the target does. Best pack the stuns or other 'compliance' equipment to make sure for the faster threats. And hope for the best.
    Those are my thoughts, having been that ally who gets got 'accidentally'.

    • @TheWileSpice
      @TheWileSpice  4 หลายเดือนก่อน

      Oppose to popular belief, the MG Turret doesn't stop shooting when it's acquiring new targets. It's just much less noticeable due to the slower fire rate.

  • @dotmadhack
    @dotmadhack 5 หลายเดือนก่อน +1

    Durability means squat when a charger or bile titan run into them which is the primary reason why they get destroyed.

    • @TheWileSpice
      @TheWileSpice  5 หลายเดือนก่อน +1

      Exactly. I think a good idea would be for a ship module upgrade to give them a personal regenerating bubble shield (like the backpack) so they have survive at least 1 insta-kill attack.

  • @theenduriangamer5509
    @theenduriangamer5509 4 หลายเดือนก่อน

    I use strafing run a lot. It's SUPER USEFUL to just have a "fuck it, fuck everything in that direction" button. The heavy armour pen is basically just a minor buff, since you don't use it to kill heavies- though it IS nice to damage them enough that a single rocket can kill them now, you use it for crowd control in a more controlled direction. Clusters can do the same, but given they come in at 90 degrees, it's often less effective in practice, even if it looks cool.

    • @TheWileSpice
      @TheWileSpice  4 หลายเดือนก่อน

      The clusters have a much larger damage area though & I find that the wider spread is better for crowds of enemies personally.

  • @Peter-Slash
    @Peter-Slash 5 หลายเดือนก่อน +1

    I yearn for more of your videos. Let this be your motivation to create more content.

    • @TheWileSpice
      @TheWileSpice  4 หลายเดือนก่อน

      Hahaha, fear not! Should hopefully be starting to get a bit more active again.

  • @Nod943
    @Nod943 5 หลายเดือนก่อน

    I really like the changes they made to the sentries. I used to use the Autocannon sentry a lot, but because they almost always got taken out immediately by devastators I had to stop using them. Since the patch however I've noticed the sentries last a lot longer and is actually a lot mor viable on the higher difficulties.

    • @TheWileSpice
      @TheWileSpice  5 หลายเดือนก่อน

      Yeah the durability helps survive against the general laser fire I believe which helps them a bit o nthe Bots side of things. Its the rocket devastators/tanks/hulks/factory walkers that are still a problem. But overall a decent boost to their usability.

    • @225Reaver
      @225Reaver 4 หลายเดือนก่อน

      Autocannon sentries really have huge range, so the best place for it is in the backlines - if you are between the enemy and the autocannon, it'll have the time to shoot the enemy to death while they get held up on you.

  • @Ifyoucanreadthisgooglebroke
    @Ifyoucanreadthisgooglebroke 5 หลายเดือนก่อน

    For what it is worth, the eagle strafe and the gatling barrage are the same number of the same rounds being delivered. But the 20 meter circle of withering fire tends to be more compelling than the line of not-quite-doom, particularly because there are more compelling eagles that you don't want to mix rearms with.
    "We need an eagle 2" is steadily rising up my list of things that I think the game needs. The shared rearms mean every additional eagle past 1 is effectively nerfed. If they are buffing the others so that there is a point to taking any other than the starter eagle airstrike then they should make it actually worth taking multiple.
    And since they care about realism too, what is a plane that we are stripping the airbags and legroom out of to fit an extra bomb from its payload doing holding a whole extra payload? 2 extra? 3!?
    I suspect that not having to share a cooldown with more staple eagles would be a large part of the fix to rocket pods. They would fill a weaker than railcannon strike but can be used far more often niche if only they were not being nerfed by sharing a cooldown with whatever other eagle you have.

  • @ninjaGrim1
    @ninjaGrim1 5 หลายเดือนก่อน +4

    great work, thanks!

    • @TheWileSpice
      @TheWileSpice  5 หลายเดือนก่อน +1

      My pleasure!

  • @maxvasconcelosgaming
    @maxvasconcelosgaming 5 หลายเดือนก่อน

    For the strafing run they could totally add another jet to it making it 2 that come to cover a larger area. Not sure if this would break the game in terms of stability but it would be worth a look.

  • @FriHo245
    @FriHo245 5 หลายเดือนก่อน +4

    i really want the rocket pods to atleast oneshot regular chargers. there's no reason to bring them to bugs rn

    • @dr.science_0177
      @dr.science_0177 5 หลายเดือนก่อน

      They should decrease the cooldown for the rail cannon also

    • @FriHo245
      @FriHo245 5 หลายเดือนก่อน +2

      @@dr.science_0177 I agree a railcannon buff would be nice, but I think it should reliably one shot bile titans instead

    • @TheWileSpice
      @TheWileSpice  5 หลายเดือนก่อน

      Yeah, I would agree. 1 Shotting Chargers and Hulk should be the minimum.

  • @Mrjohnny164
    @Mrjohnny164 5 หลายเดือนก่อน +1

    In my head the eagle rocket pods are balanced the way they are due to it targetting big targets on their own
    Standard eagle airstrike does more damage as it can easily take out chargers, hulks and even titans/factories (as long all bombs hit them), has a greater area of effect as it wont just target 1 heavy AND benefits from that ship upgrade which gives it an extra explosion per use BUT you have to aim it and time it right
    If rocket pods did more damage than what they do now then there would be no point in using the EA
    I used to run RP instead of EA as I thought that the EA was a "starter stratagem" so ut had to be worse, but its not true. RP are just there to aim for you at the cost of damage and AOE. Its EA on training wheels

    • @Onyvox
      @Onyvox 5 หลายเดือนก่อน

      Current rocket pods targeting is still kind of fumbled.
      I've had multiple instances with strata-ball being right under titan's legs, but the pods targeted brood warriors instead.
      I nearly choked on my own bile with how mad sputtering I was.
      Earlier pods were also shit with their targeting, but at least damage was shredding titans much better.

    • @Mrjohnny164
      @Mrjohnny164 5 หลายเดือนก่อน

      @@Onyvox just switch to the EA, you'll have a much better experience. When it comes to titans get close to them, they always stop to attack you (either with their spit or legs, they always stop), throw an EA right under them then (a precision orbital airstrike also works)
      you also get the added benefit of being able to use them against a small sized group and wiping them all out, Chargers and Hulks inlcuded. Instead of targetting just 1 thing and *maybe* killing it, depending if it hits the Hulks and Chargers in the back/face

  • @JeremiahPTTN
    @JeremiahPTTN 5 หลายเดือนก่อน

    Bro I use sentries like a madman on normal missions and rack up like 5-600 kills a game on more open maps. Sure the sentries agro but also THE SENTRIES AGRO! Toss down that fast respawning MG and run away when shit is wild. Works like a charm

  • @gabrielting7761
    @gabrielting7761 4 หลายเดือนก่อน +1

    I just hate how Arrowhead is buffing weapons, and nerfing them because said buffs are too strong and then buffing them again just because people are complaining. It's an endless cycle of nerfs and buffs for the same weapon and stratagem. Can't it just be consistent? Buffing everything if one is too op instead of nerfing it to the ground to the point, no one is using it... Rip Railgun, Rocket pods and flamethrower. Let's see how long these buffs can last before they nerf it again. They just hate us having fun, don't they?

  • @DwayneHicks323
    @DwayneHicks323 4 หลายเดือนก่อน

    You know what would be a great buff for the sentry turrets is a new upgrade that grants them a shield generator like the helldiver that way they can tank a few shots with the shield before

    • @TheWileSpice
      @TheWileSpice  4 หลายเดือนก่อน +1

      Yep, 100% agreed. A suggestion I've advocated for, for a while!!!

  • @leetaylor41
    @leetaylor41 4 หลายเดือนก่อน

    Would be great if you could take your shield generator pack off and place it onto the sentry.
    Good to see other helldivers out there doing some homework for liberty

  • @johnmorse2969
    @johnmorse2969 4 หลายเดือนก่อน

    The “meh” change to rocket pods is actually sick cuz it breaks armor off titans n behemoths and exposes weak points. Theyre tactical

  • @ClayInvictus
    @ClayInvictus 5 หลายเดือนก่อน

    Aggro pulling is definitely a mechanic we need in this game.

    • @TheWileSpice
      @TheWileSpice  5 หลายเดือนก่อน +1

      100%. It would be really good for team play as well.

  • @kokorochacarero8003
    @kokorochacarero8003 5 หลายเดือนก่อน +4

    I find it hilarious how they FIXED the targeting of the rocket pods, making it so that now they actually hit their targets and they considered it a BUFF in their reasoning for nerfing the overall damage
    The stratagem ACTUALLY WORKING AS INTENDED warrants a nerf to compensate in their design philosophy

    • @TheWileSpice
      @TheWileSpice  4 หลายเดือนก่อน

      Yeah, really don't know why they made that decision. They 100% should have kept the damage Net 0 or a fraction higher.

  • @davidgarces8667
    @davidgarces8667 5 หลายเดือนก่อน

    I think what would make the strafing run strategem more fun and usable is if eagle 1 did multiple runs on where you threw the strategem. Because to often I have use it twice to clear the same group of enemy's. Also I actually prefer the regular machine-gun sentry because if it does accidently target the enemy's around you 90% of the time you survive. Vs the galling gun that kills you everytime.

    • @TheWileSpice
      @TheWileSpice  5 หลายเดือนก่อน

      2 runs of the Strafing Run would be pretty cool.

  • @Firetamer55
    @Firetamer55 4 หลายเดือนก่อน

    I’m really happy about the rockets getting buffed! But I kind of wish that they differentiated it from the autocannon turret more instead of just adding damage. Maybe like, homing, way bigger AOE, stagger etc?

    • @TheWileSpice
      @TheWileSpice  4 หลายเดือนก่อน +1

      Homing would have been really good for them. Especially when they start targeting flying units, it wouldn't even need to be pin point either.

  • @Pyromaniac77777
    @Pyromaniac77777 4 หลายเดือนก่อน

    What we need for the Machine Gun sentry is more hp. This would give it utility as a damage dealing lure/distraction that doesn’t immediately go down

    • @TheWileSpice
      @TheWileSpice  4 หลายเดือนก่อน +1

      Would love that for all of the Sentries to be honest!

    • @Pyromaniac77777
      @Pyromaniac77777 4 หลายเดือนก่อน

      @@TheWileSpice sure, they are pretty tough though with upgrades + recent changes and we have so many tools for protecting them.
      We've got stun grenades, EMS strike and mortar, Shield relay, etc all act as protective measures yet when people complain they aren't using any of those to protect the turrets.
      When I call a Rocket Sentry down, my favorite to use, I throw stuns as it is landing at the most significant threats (Rocket Devastators/hulks or chargers/chaff) and the turret usually kills them before they even recover. Bring AMR, Laser/Auto Cannon or Railgun and you'll find that a quick stun + headshots + Rocket turret will kill anything and everything without taking damage
      I think it's clear AH's philosophy for these is that we fight alongside them, not set them and forget them. Which is why I would like the MG sentry to be changed in favor of that- so we honor what they intend but have variety and utility in the sentry capabilities
      TLDR; treat your sentries like Helldivers, they are friends and we scratch each other's backs

  • @dripwastaken7884
    @dripwastaken7884 5 หลายเดือนก่อน +2

    Unpopular opinion:
    All offensive strategems should get buffed.
    Literally most the time you dont feel like you have to use a strategem. The only times i personally use strategems is against bile titans if i dont run a support weapon that can deal with them or if theres a free one from the weapons experimentation modifier. For bots i use them almost exclusively to take out structures and tanks.

    • @dripwastaken7884
      @dripwastaken7884 5 หลายเดือนก่อน

      I like seeing my shots actually do stuff so i never really use strategems to kill the enemies that you can just deal with normally. I like playing the game and not have the strategem play the game for me so it would be cool if the strategems where more of a active use thing than a throw and forget about mechanic with the benefit of being massively stronger than what we have now

    • @2MeterLP
      @2MeterLP 5 หลายเดือนก่อน +2

      @@dripwastaken7884 Throwing a beacon and watching the fireworks of a cluster bomb filling my entire screen with explosions that take out 20 enemies and 2 teammates is deeply satisfying, though.

    • @TheWileSpice
      @TheWileSpice  5 หลายเดือนก่อน

      Bring on the buffs I say.

    • @dripwastaken7884
      @dripwastaken7884 5 หลายเดือนก่อน

      @JohnSmith-tt2tu i exclusively play helldive because the ammount of enemies is just not enough on lower difficulty. Seriusly if you controll your movement correctly you can stand in the middle of a hoard of bugs and not die. Unless ofc you dive and hit your left toe on a pebble causing you to ragdoll like if you stepped on a landmine

    • @dripwastaken7884
      @dripwastaken7884 5 หลายเดือนก่อน

      Given that your teammates dont decide its a good idea to spray theyr incindiary breaker or throw a air strike to you... that kills me more than anything else on bugs

  • @thelord3771
    @thelord3771 5 หลายเดือนก่อน

    Rocket pods still fulfill to same role as they have before. To finish of damaged heavy units. Now they hit 100% of the time
    And it is still perfect on Bots for; Tanks, Cannon towers and Factory striders

  • @nathandam6415
    @nathandam6415 5 หลายเดือนก่อน +1

    Strafing run + AT will kill a bile titan. Will also pop chager butts if aimed properly, and the increased destruction value cam destroy shrieker nests and spore launchers. It's way better than you give it credit for.

    • @TheWileSpice
      @TheWileSpice  5 หลายเดือนก่อน

      It can have its niche moments, but its outclassed by every other Eagle. If it had a wider coverage it would be excellent though.

  • @Eternal_Tinsel
    @Eternal_Tinsel 4 หลายเดือนก่อน

    While I agree 110mm rocket pod dmg nerf was questionable, the targeting changes do feel nice. I occasionally bring it for Automatons as a poor man’s railcannon strike vs fabricators, tanks, and turrets. And because it’s an eagle, I get 3 uses every 2 minutes, compared to the 4 minute cooldown for rail-cannon.
    If they bring up the damage slightly to more consistently one shot Hulks/Chargers, I think it will be in a really good spot.
    From their blogpost, it sounds like AH may have intentionally toned down damage for this rework, but are open to making buffs if it feels a little underwhelming like it does now.

    • @TheWileSpice
      @TheWileSpice  4 หลายเดือนก่อน

      Yeah the targetting changes has definitely helped. I hope they do tweak it a little more because it would indeed be in a great spot if they did.
      With the amount of chargers/hulks in level 9, it wouldn't be put of place.

  • @deadrixhanon1776
    @deadrixhanon1776 5 หลายเดือนก่อน

    My Usual go to load out for strategem now is both gatling and mg sentries. Recoilless (cuz spear crash issues for me) and other are up to mood really.
    Now strategems are abit more opened than before. Still i wish more change were given to other strategems, mainly the mechs for me. I wish we could replenish each individual gun ammo using supply pack.
    Having jetpack have either higher jump or reduced cooldown. Balistic shield explosion knockback resistance, HMG dedicated backpack. Orbital EMS actually stopping titans.

    • @TheWileSpice
      @TheWileSpice  5 หลายเดือนก่อน

      I do also hope we get some more buffs soon for other Stratagems. Especially the mechs like you said, they need to be so much more powerful than they are.
      Orbital EMS stopping Titans again would be amazing.

  • @Darrenrulestheworld
    @Darrenrulestheworld 5 หลายเดือนก่อน

    I personally love Strafing Run to a point where i think i can't drop it (on bugs). Think of times you're standing still firing a machine gun against a horde, now you throw this out and reposition (especially with the jump pack i use every time on bugs). It's super strong against bug structures as well, I'm surprised I've not seen it used more

    • @TheWileSpice
      @TheWileSpice  5 หลายเดือนก่อน

      I think its due to other options covering a bigger area. If it had a wider cone of damage it would probably be chosen more often I think!

    • @Darrenrulestheworld
      @Darrenrulestheworld 5 หลายเดือนก่อน

      @@TheWileSpice I can definitely see why the others are more attractive, but for pure precision and number of uses it's great. I go for mobility (light armour and jump pack) and use it to cut paths or attack from different fronts as it's so fast. It's really cool once you get used to it

  • @MikeDeSmet-lp7nl
    @MikeDeSmet-lp7nl 4 หลายเดือนก่อน

    I think that the gatling has a lower armor piercing.
    So they can get stuck on an enemy that doesn't take damage like a hive guard.
    The machine gun sentry can pierce these enemies but it still doesn't kill many because of the low ammo. But I might be wrong because they change things so often.

    • @TheWileSpice
      @TheWileSpice  4 หลายเดือนก่อน

      They have the same armour penetration and damage, only thing that differentiates them is ammunition, fire rate (which the Gatling has more of both! Which also gives it more up-time) & now cooldown time as well.

    • @MikeDeSmet-lp7nl
      @MikeDeSmet-lp7nl 4 หลายเดือนก่อน

      @@TheWileSpice Thanks for clearing that up but what would need to change to the regular sentry before it would see some regular use?

    • @TheWileSpice
      @TheWileSpice  4 หลายเดือนก่อน +1

      @MikeDeSmet-lp7nl I would say either another reduction in cooldown to half the normal Sentry CD or giving it much more ammunition.

  • @TauMeleeSeeker
    @TauMeleeSeeker 5 หลายเดือนก่อน +3

    auto cannon needs to be shooting single shells as well instead of 4 burst they always aim for trash mobs and waste 4 shots, if it fired single shot per target it would be better at long engagements

    • @TheWileSpice
      @TheWileSpice  5 หลายเดือนก่อน

      I love the 3 shot burst to be fair. It sounds and looks awesome. 1 shot salvos wouldn't be as cool.
      Targeting for most the Sentries needs to be looked at by the devs again though.

  • @Venalii1
    @Venalii1 5 หลายเดือนก่อน +2

    The buffed precision strike *almost* makes 500kg feel obsolete now. I think the fact that you can take both and that you get 2 500kgs per cooldown just barely keeps it relevant though.

    • @TheWileSpice
      @TheWileSpice  5 หลายเดือนก่อน

      Yeah. It's been nice to have a change from the 500kg on the Bugs side to be honest. The 2 uses does give it an edge sometimes though yeah.

    • @Venalii1
      @Venalii1 5 หลายเดือนก่อน

      @@TheWileSpice for me it’s mostly a matter of consistency, the 500kg’s presentation vs it’s actual effects are very misleading. You see this massive explosion visually, but in reality the big damage is only about a 1m radius around the point of impact. Meanwhile the precision strike comes down from above, and while it technically does have a smaller radius, I have a much better idea of where the damage is gonna be, and can plan accordingly. Making it feel more consistent even if they are statistically very similar.

    • @Doc_Paradox
      @Doc_Paradox 4 หลายเดือนก่อน

      My only argument for the 500kg is at higher difficulty you often run into multiple titans or maybe in the heat of battle you throw too early etc now you have to wait another min before you can try again where as the 500 gives you 2 tries. Also something to think about the 500 isnt affected by orbital orbital scattering. Personally I still use the 500 on bugs for the reasons stated above but have found a ton of use for the precision strike on bots because of the added benefit of it landing exactly where I want and not having to deal with juggling eagles. So I can use the airstrike AND dollar store 500kg without being out of 2 stratagems while rearming.

    • @Venalii1
      @Venalii1 4 หลายเดือนก่อน

      @@Doc_Paradox I think those are good points, I rarely find the orbital firing angle an issue, except for maps with large mountains. And as stated in my original comment the one thing keeping the 500kg relevant in my book is the fact you get 2 charges of it. Still, I’m almost always either running both as part of my ultimate anti tank loadout, or just precision strike In others but I’m very rarely taking only 500kg.

    • @Doc_Paradox
      @Doc_Paradox 4 หลายเดือนก่อน

      @@Venalii1 when I say scattering im not referring to the firing angle im speaking of the mission effect where orbitals are off by 15-25m. this only applies to orbitals so its a good idea to bring the 500 in place when that debuff is present. Just to clarify.

  • @Etzlo1
    @Etzlo1 5 หลายเดือนก่อน +2

    the rocket pod change is just funny like... how can they say it's a buff when they post the numbers and it's like... a 6 year old can do that math and realize it's a nerf

    • @TheWileSpice
      @TheWileSpice  5 หลายเดือนก่อน +1

      Yeah, it really bewildered me. And it performs exactly as expected lol.

    • @2MeterLP
      @2MeterLP 5 หลายเดือนก่อน

      And I wonder how they can test it, see it does the same or worse and decide "Yes, this is a good buff!"

  • @Onyvox
    @Onyvox 5 หลายเดือนก่อน

    Maybe a bit controversial opinion, but I wish they'd add an upgrade options to make certain stratagems track their targets just a bit (mostly orbital).
    Imagine it like 380 shells falling in specific circles, but in those circles they would prioritize larger enemies or structures.
    Strafing run would dump more bullets into specific targets as well.

    • @TheWileSpice
      @TheWileSpice  5 หลายเดือนก่อน

      They've had a note about this in their "known issues" since the very first patch to the game. Whereby offensive stratagem orbs that stick to enemies, don't deploy the strike onto the target, but at the first place the orb activated.
      So someday your wish could come true, in a way!

  • @trevorwest1357
    @trevorwest1357 4 หลายเดือนก่อน

    I want to see an upgrade to the eagle that makes it identical to an A-10 gun run, several seconds, lots of bullets, lots of small explosions, much wider.

    • @TheWileSpice
      @TheWileSpice  4 หลายเดือนก่อน

      Would be a nice buff for it to be fair. Give it the A-10 sound as well

  • @TacynMegan
    @TacynMegan 5 หลายเดือนก่อน

    Now they just need to lower the barrages cooldown by about 30% and we are set for a good time

    • @TheWileSpice
      @TheWileSpice  4 หลายเดือนก่อน

      I would greatly appreciate them being buffed this way.

  • @ObliviousNaga
    @ObliviousNaga 5 หลายเดือนก่อน +1

    I kinda disagree a little with your view on sentry turrets. Enemy anti armor solutions should be able to destroy turrets effectively but I do agree that maybe tanking one rocket hit isnt too much of an ask. Maybe it will be a future upgrade

    • @TheWileSpice
      @TheWileSpice  5 หลายเดือนก่อน +1

      They should, but thats why I mention the aggro mechanic they have. I think if we could persuade an enemy not to ignore everything and anything attacking them whilst they run for the Sentry, that could be alleviated in a fun way that wouldn't make the Sentries invulnerable haha.
      Then maybe a ship upgrade could be reworked/introduced where they get a regenerating bubble shield (like the backpack) so they can survive at least 1 insta kill hit.

  • @amyharris8419
    @amyharris8419 5 หลายเดือนก่อน +2

    Very excited for another video!

    • @TheWileSpice
      @TheWileSpice  5 หลายเดือนก่อน

      I hope you enjoy!

  • @ethribin4188
    @ethribin4188 2 หลายเดือนก่อน

    Twin Rockets was already the worst strategdm to take along.
    The fact no buffs happened, only changes, confirms to my why Ive still not been using them.

    • @TheWileSpice
      @TheWileSpice  2 หลายเดือนก่อน

      Yeah it's always been a dud. Not worth it over other options ever.

  • @ethanwelner1230
    @ethanwelner1230 5 หลายเดือนก่อน

    If you aren't terrible with your placement you can actually get a ton of mileage out of all but the gatling sentry, which is still kinda useless. An all sentry build went from a meme to a very legitimate loadout in lots of missions. MG/rockit/autocanon/mortar provides excellent uptime and anti heavy. You just have to know hot to not get them instantly killed.

    • @TheWileSpice
      @TheWileSpice  4 หลายเดือนก่อน

      I'm curious, how come you get more mileage from the MG Sentry over the Gatling?

  • @PCRyder
    @PCRyder 5 หลายเดือนก่อน

    I think we got a long way to go in terms of Primary weapon balancing and strategems and all around difficulty balancing in game. Thats what i think.

    • @TheWileSpice
      @TheWileSpice  5 หลายเดือนก่อน

      Definitely yeah, but happy to have a step in the right direction.

  • @k_the_v
    @k_the_v 5 หลายเดือนก่อน +3

    MG sentry also breaks more armor per bullet, meaning in spite of the gattlings fire rate, the MG turret can kill medium targets (ex: devastators) just as fast.

    • @TheWileSpice
      @TheWileSpice  5 หลายเดือนก่อน +3

      It doesn't, they both have the same armour penetration.

    • @jessepinkman6253
      @jessepinkman6253 5 หลายเดือนก่อน +3

      No it doesnt

    • @k_the_v
      @k_the_v 5 หลายเดือนก่อน

      @@TheWileSpice I didn't say armor penetration, I said armor breaking.

    • @TheWileSpice
      @TheWileSpice  5 หลายเดือนก่อน +1

      @k_the_v They both have the exact same damage profile, you're simply wrong.

    • @jessepinkman6253
      @jessepinkman6253 5 หลายเดือนก่อน +2

      @@k_the_v well thats not a thing bruv. Theres damage, penetration and durable body parts. The mg sentry does not break armor faster of an enemy with pen lvl 3. Thats why the the gatling kills faster. Cause fire rate. Mg has faster cooldown. Thats the only difference.

  • @feuerklinge9004
    @feuerklinge9004 4 หลายเดือนก่อน

    Lord and Saviour Wile Spice, will you return to Darktide for the new Update? I would love to see videos on the new weapon variants.

    • @TheWileSpice
      @TheWileSpice  4 หลายเดือนก่อน

      It is very possible! Need to have a play around with them.

  • @GalladeTheWarrior
    @GalladeTheWarrior 4 หลายเดือนก่อน

    Would love to see the shield generator buffed (the big one not the backpack)

    • @GalladeTheWarrior
      @GalladeTheWarrior 4 หลายเดือนก่อน

      I would also love to see mines reworked, currently the stupid dispenser thing that spits them out can be destroyed before it finishes. I'd like to see them deployed via airburst like real life FASCAM

    • @TheWileSpice
      @TheWileSpice  4 หลายเดือนก่อน

      I'd also like mines to be reworked or looked at. They're extremely underwhelming so it's no surprise the community have opted to avoid unlocking anti tank mines 3(?) Times now lol.

  • @evildaddyz
    @evildaddyz 5 หลายเดือนก่อน

    sentry is my go to decoy

    • @craigrobbins2463
      @craigrobbins2463 5 หลายเดือนก่อน

      "that was just a decoy sentry""blows up your command bunker*

  • @PheonixFall
    @PheonixFall 5 หลายเดือนก่อน

    With how the rocket sentry was buffed, how does it now compare with the autocannon sentry ?

    • @TheWileSpice
      @TheWileSpice  5 หลายเดือนก่อน

      Considering how much everything wants to run straight for the Sentry with no chance for you to pull aggro, the Autocannon will generally be way better as it will get more damage out before it dies because it shoots much faster with the same damage per 1 shot as 1 Rocket from the Rocket Sentry.
      If the Rocket Sentry survives for long enough it could deal more total damage over its lifespan.

    • @PheonixFall
      @PheonixFall 5 หลายเดือนก่อน

      @@TheWileSpice and perhaps kill more targets I guess. The AC wastes 3 shots every salvo even if one was enough to kill smaller targets. Ive found the rockets to be surprisingly effective on all but titans, which they seen to deal no or little damage to.

  • @Hellsbells305
    @Hellsbells305 5 หลายเดือนก่อน

    they needa buff the shield generator strat. It has so much potential but it last for literally 15 seconds. They needa either make it last for at least one minute or 4 x the amount of damage it can take

    • @TheWileSpice
      @TheWileSpice  5 หลายเดือนก่อน

      That would be a nice buff. More for the mines and Tesla tower as well would be nice.

  • @Shway_Maximus
    @Shway_Maximus 4 หลายเดือนก่อน

    Great job

  • @Dan-ps1ju
    @Dan-ps1ju 4 หลายเดือนก่อน

    I think the reason rocket pods suck is cause they serve a similar purpose to the rail canon and have to be balanced to be worse than it considering cooldowns.

    • @TheWileSpice
      @TheWileSpice  4 หลายเดือนก่อน

      I think if the railcannon at least took out Bile Titans in 1 shot it would be balanced still to be fair.

  • @itriyum
    @itriyum 5 หลายเดือนก่อน

    We definitely need an AA sentry

    • @TheWileSpice
      @TheWileSpice  5 หลายเดือนก่อน

      Its too niche for me personally. Unless they made flying enemies spawn more outside of objectives.

  • @Viper-scout
    @Viper-scout 4 หลายเดือนก่อน

    Hey, the orbital video needs a sequel/update since the new ship module will upgrades

    • @TheWileSpice
      @TheWileSpice  4 หลายเดือนก่อน

      Most of my vids could do with a refresher to be fair!

  • @ruffleshumperdink
    @ruffleshumperdink 4 หลายเดือนก่อน

    Rocket pods work so much better. Ok paper it may seem like a nerf, but definitely not in game. They’re a mistake for me 👌

  • @PhosphorescentMoth
    @PhosphorescentMoth 4 หลายเดือนก่อน

    Pair sentries with shield gen?

    • @TheWileSpice
      @TheWileSpice  4 หลายเดือนก่อน

      Its definitely an option, but then you have 1 less Stratagem slot and have to really go all in with Sentrys, when they won't do THAT well to make it worth it, especially since everything will aggro them, more so with the shield.

  • @LucidDreamexe
    @LucidDreamexe 5 หลายเดือนก่อน

    Half the point of a sentry is that insane aggro. Ill toss it behind me at some distance while running and can trust it'll pull most of the swathes of enemies off me as i bteak off. The new machine gun cooldown is great for this.
    If you're relying on the sentries to defend your position without support; much like the mechs, you're going to find them lacking. They should suppliment you, not replace you. We aint converting to an automaton fighting force!

    • @TheWileSpice
      @TheWileSpice  5 หลายเดือนก่อน

      Yeah but whats the point in making a Sentry that has the ammo economy to fire for over a minute if its best way to help is by pulling aggro from you and dying within 10 seconds?
      If they're meant to supplement you, you should have ways to help them survive (Like pulling aggro away from them) so they actually can outside of helping Helldivers run away, which is surely a breach of the contract all us Divers are signed to?!

  • @gabeperras3711
    @gabeperras3711 5 หลายเดือนก่อน

    I really hate how they insist on rocket pods being used to "soften" heavy units. Why the hell would I want to bring something to soften a target when I could just bring something that will kill it outright like the 500kg or precision strike

    • @TheWileSpice
      @TheWileSpice  5 หลายเดือนก่อน

      Exactly my thoughts lol. A Stratagem thats sole purpose is to soften, will never be chosen over a Stratagem that sole purpose is to kill.

    • @gabeperras3711
      @gabeperras3711 5 หลายเดือนก่อน +1

      @@TheWileSpice if they can buff the damage and make it so each rocket per salvo hits a different target then I could see a value for softening those groups of multiple heavies but if it's a single target then it needs to kill it or do more significant damage.

  • @nuclearattackwombat8390
    @nuclearattackwombat8390 5 หลายเดือนก่อน

    Disagree on the rocket pods. They do enough damage to destroy tanks and crack armor, and the increased accuracy is very noticeable. They're still not a top pick for me, but they're a lot more viable now compared to pre-patch.

    • @TheWileSpice
      @TheWileSpice  5 หลายเดือนก่อน

      But why would they make a wall of changes if the only real thing thats any different is the accuracy? Which was the top line lol. It was really more a nerf masked by a bug fix.

    • @nuclearattackwombat8390
      @nuclearattackwombat8390 4 หลายเดือนก่อน

      @TheWileSpice The durable damage is better, and the rockets hit more consistently. It's a buff overall, just not a huge one.

  • @tyrellweed6097
    @tyrellweed6097 4 หลายเดือนก่อน

    I use ayleast 1 sentry in all my bug drops. Usually AC Sentry or Tesla.

    • @TheWileSpice
      @TheWileSpice  4 หลายเดือนก่อน +1

      AC is still a beast. Excellent for blasting all the chargers

    • @tyrellweed6097
      @tyrellweed6097 4 หลายเดือนก่อน

      @TheWileSpice yeah I just wish that when the sentey flinches the charger that it doesn't slide for half a mile and still flatten the sentry.

  • @wenn678
    @wenn678 5 หลายเดือนก่อน

    Please make a backpack tier list

    • @TheWileSpice
      @TheWileSpice  5 หลายเดือนก่อน +1

      Working on it!

    • @craigrobbins2463
      @craigrobbins2463 5 หลายเดือนก่อน

      supply pack> autocannon ammo> recoiless ammo> shield generator>ballistic shield>jump pack>guard dog rover>airburst rocket launcher>guard dog >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>spear because of the game breaking bug.

  • @craigrobbins2463
    @craigrobbins2463 5 หลายเดือนก่อน

    I still ain't taking the machine gun sentry. On solo dives autocannon and mortar is so good.

  • @jafsrob
    @jafsrob 4 หลายเดือนก่อน

    well it means the rocket sentry will overkill less

  • @Vespyr_
    @Vespyr_ 5 หลายเดือนก่อน

    110mm Rocket Pods genuinely feel nerfed hard. I don't like it. I preferred how they were before even with the poor aim. They absolutely gutted it.

    • @TheWileSpice
      @TheWileSpice  5 หลายเดือนก่อน

      Yeah I'm really not sure why they nerfed the damage. Then to claim it isn't a nerf in the patch notes as well haha.

  • @tomcampbellsoup
    @tomcampbellsoup 5 หลายเดือนก่อน

    I strongly disagree on sentries. I bring a rocket and autocannon almost always on bot missions. They’re so fun.

    • @TheWileSpice
      @TheWileSpice  4 หลายเดือนก่อน

      They're a lot of fun for sure. They still die too fast imo.

    • @tomcampbellsoup
      @tomcampbellsoup 4 หลายเดือนก่อน

      @@TheWileSpice after that explosive buff I feel like they eat so much. Any decent placement out of the way on bots and they’re good

  • @jesspeed
    @jesspeed 5 หลายเดือนก่อน +2

    Did you actually just call the 110mm rocket pod a meh change when I bring this every single mission because it’s amazing to kill titans and charger because the targeting has been improved to such a degree that it can 1-2 shot any heavy target enemies (depending on who you are fighting against) that’s constantly moving? Or damage them enough that I can kill them with my primary after or make them bleed to death? I can see why it needed a damage nerf otherwise it would be one shotting every enemy in the game and there wouldn’t be any point bringing the rail cannon strike. Imagine one shotting 3 bile titans with how accurate the pods are if the damage wasn’t nerfed. Against the bots, it works even better because it mostly one shots the heavy enemies except for the factory strider. Also don’t see anyone saying it’s the same as before or worse and I see the stratagem being used very regularly on helldive because of how good it is. Even better than the rail cannon strike imo.
    Literally bringing this to the defence mission atm because it’s one shotting every tanks and destroying the factory strider’s laser
    Massive L take

    • @2MeterLP
      @2MeterLP 5 หลายเดือนก่อน

      The railcannon strike really shouldnt be the benchmark for balancing though. That thing is awful. Anything that takes 3 minutes to recharge should one-shot whatever it hits.

    • @TheWileSpice
      @TheWileSpice  5 หลายเดือนก่อน

      I think you're in the overwhelming minority with that opinion.

    • @Smileforthecamera-1
      @Smileforthecamera-1 5 หลายเดือนก่อน +1

      Yeah, YOU bring it every mission. I'll stick with the Orbital Precision Strike as it does literally everything the Rocket Pods do with the added utility of taking down Detector towers. Also railcannon strike its actual ass lmao

    • @2MeterLP
      @2MeterLP 5 หลายเดือนก่อน

      @@Smileforthecamera-1 stun grenade and orbital precision strike combo takes out chargers in 3 seconds 100% of the time. Love that combo!

  • @nfc14g
    @nfc14g 4 หลายเดือนก่อน

    Spaghetti devs

  • @Mr.Hun13r
    @Mr.Hun13r 5 หลายเดือนก่อน

    please now do something for 120 and 380s theres now zero reason to ever use them

  • @willieremboboss
    @willieremboboss 5 หลายเดือนก่อน

    They're kileld my baby Eagle 110mm! Targeting still shit! Why they touched it!

    • @TheWileSpice
      @TheWileSpice  5 หลายเดือนก่อน

      I've experience the targetting being much better so far personally. But really disappointed in the rest of its changes!

  • @dennysala8986
    @dennysala8986 5 หลายเดือนก่อน

    ”Böuf”

  • @Toe_eater435
    @Toe_eater435 5 หลายเดือนก่อน

    Hi😊

  • @simonphoenix3789
    @simonphoenix3789 3 หลายเดือนก่อน

    somehow when they buff the stratagem's they do a good job and actually make meaningful changes, but when it comes to buffing the primary weapons that truly need buffs, they act as if they are handing out their wife's virginity.

    • @TheWileSpice
      @TheWileSpice  3 หลายเดือนก่อน

      Hahahaha, yeah. Honestly the most ridiculous decisions ever.

  • @fenickungleonza2571
    @fenickungleonza2571 5 หลายเดือนก่อน +1

    WELL, i want to infrom you that the rocket pod with "net 50 damage nerf" is already capable of 1 shoting Bile-Titan[on the head] (depend on the angle of strike) giving it 50 more damage will make it do that more consistantly , Here why AH decide not to do that (it will power creep more than a few strategem)
    :
    The Eagle rocket pod shoot 4 rocket per 1 run so yeah it's depend on the angle of strike
    before this patch it deals 600 damage 5 ArmorPen so facing armor 5 enemy it's will only deal 300 x 4 BUT IT doesn't hit a thing unless you are REALLY good at line up and EVEN THAT mostly only 1 rocket will hit it's target
    the main use of Eagle rocket pod before this patch is to take of the Amror plate of the enemy(BT) and with this patch it will do that more consistantly
    this patch it deals 250 damage 6 ArmorPen so facing armor 5 enemy it's will deal 250 x 4 BUT EVERYTHING hit now and plus if you are REALLY good at lineing up the target you can get all 4 rocket to hit the same spot to instarkill MANY MANYTHING

    cacth is the Rocket MUST HIT the SAME HITBOX on enemy body(BT head) at atleast 2 or more rocket in order to get one shot kill
    that is the reason it one shot TANK and TURRET now before this patch it will most likely miss which can varly from 1 to 4 of it's rocket miss
    and you have more charge with it being Eagle
    EXTRA, How 110mm can one shot BT to the head : with the expotion armor pen reduse to [med] it can't damage BT any more BUT the main projectile pod can still crack it's armor off so
    after first few main rocket pod crack the armor off BT face/back the rest off rocket will does it's main damage + exprotion damage to the BT
    P.S. And with BT head only have 750 HP 5 ArmorValue it's only need 3 direct impact to kill with 1 to ensure the Kill, no exprotion needed.
    P.S. BT main HP is 3500 and it's still consistantly get 3 shot form 'DIFFERENT' angle(250 x 4 = 1000 damage x 3 use = 3000 projectile damage + expotion damage) or 2 shot + bile sack.
    P.S. exprotion have 200 damage aroud 1.6 m and slowly goes down to 0 pass 1.6 m to 5 m have med pen.

  • @k_the_v
    @k_the_v 5 หลายเดือนก่อน +1

    Seconds in and already a mistake. The Rocket sentry absolutely DOES prioritize large enemies, but is affected by all atmospheric effects, even if they're not listed on the map. This means that the rocket sentry will shoot the biggest thing it can see, but will then keep shooting that target until it's dead before searching again. This is what appears to have happened at the beginning of your vid.
    Also: the Autocanon sentry now prioritizes large targets as well, but with the same limitations and a range of only 70m.

    • @TheWileSpice
      @TheWileSpice  5 หลายเดือนก่อน +2

      I have seen it not do so on multiple separate occasions on many different planets. With completely clear sight.
      It is not consistent.

    • @k_the_v
      @k_the_v 5 หลายเดือนก่อน

      @@TheWileSpice And I've seen it ignore targets 10m away in favor of big targets 99m away. Try it on a planet that doesn't have any smog/mist, whether it's written as a modifier or not.

  • @tomboysupremacist
    @tomboysupremacist 5 หลายเดือนก่อน

    110mm targeting is bad

    • @TheWileSpice
      @TheWileSpice  4 หลายเดือนก่อน

      I've experienced it being better so far to be fair to them.