@@mambatv2469 Goku was never a hero, he's just a guy that likes to fight. Don't you remember when he threw that senzu bean to Cell? He did it AGAIN with Moro in the Manga
Some clarification about speed impacts, it meant the moment they start, there's a larger "locked window" to prevent you from inputting anything before the HUD even shows up
That's actually good. I've been screwed over by mashing on the clash before the HUD loads up then having to boost and still possibly lose is countless. Such a small yet amazing little change.
Thanks, i see that the control explanation are only available in standard controls, if i want to see it on classic mode control is imposible to change it, do you think is a bug or idk where i can find the option to switch it
@kike1996goku it's so stupid how many experience ruining bugs classic controls have in and out of battle. They must only have 20 people working on this damn game cause it's been 3 and a half months with no fixes to several bugs that directly affect gameplay.
Kaioken was stackable in BT3. In that game, Kaioken gave full Ki but instead the tradeoff was that you couldn't charge Ki once in Kaioken, you had to drain yourself or use a Super to go out of it. Health cost for it is too much.
6:44 they did state that you can't select it outside of its period. So I'm guessing that's why we can't see it yet either. So probably won't release until the 23rd.
Yeah I don't know why are they so afraid to properly nerf súper counter, it is very scrubby as is. Spammers need their precious spammable super counter, always want to be pushing buttons at all times I guess instead of well timed presses. I hadnt played the Game in like 1 month and I got kinda hype when I Heard they nerfed súper counter on this update, I went to check it, and it's roughly the same, I closed the game and continued playing my other games, nothing to see here. Edit: Maybe I went a little harsh on the update, I have seen perception spam took a nice nerf, so it is nowhere as spammable as before, that is definitely a step on the right direction towards getting rid of the spamming of defense mechanics in this game. Im just waiting for them to tone down súper counter properly and I would come back to his game for sure.
@@marcelousneal4641 "You want it to not be in the Game at that point", no I never said that, don't put words in my mouth, just read what I said, I don't want it to be removed, just so that there is actual skill involved in using it. If you have seen high level players most of them use well timed súper counters but only against slow telegraphed moves like z counters and súper counters themselves, those ones should stay. But mashing it mid someone's rush string and getting it oit so easily has to be one of the scrubbiest mechanics in the game. If you like it that way, you are probably part of the problem, I bet you like to mash that up+square mis oponent combo and getting away with it, otherwise my comment wouldnt have rubbed you the wrong way. If you think extending more the lock out Window when missing a Súper counter is removing it from the Game, You are definitely a masher, tell me you cannot well time a súper counter on z counters and other súper counters without telling me.
@ I understand the feeling. To me super counter is the worst mechanic imaginable for a game like this though. Even if it wasn´t spammable. I laugh when I watch "pro players" matches and all they do is super counter super counter, vanish, super counter until time runs out. No combos, no nothing interesting. Awesome.
I don’t get why ppl are so mad at super counters 1 it’s mad hard to do 2 it’s easy to vanish it it’s just like how it is in bt3 just play the game lmao
About the Control explanation window: I think you needed to press one of the shoulder buttons during character selection, I did it this night by accident actually. It will open the same move explanation window as if you would pause the game mid combat and take a look at your movelist.
6:17 isn't this change made for supers that throw multiple ki blasts ? I know that you could take the first hit of those but still vanish the rest, making this kind of super useless. maybe that's what's been patched.
I've seen people vanish one blast from a volley and then vanish the remainder of those volleys with perfect presses, not spamming. Like that move Omega Shenron has which costs 4 bars. So you think they removed that as an option?
The ki blast vanish change was in reference to rush ki blasts (dash ki blasts) there were some instances where people could vanish while being hit by it.
2:57 this still works, and it is still possible to activate wild sense... and it happens frequently... in this case i believe it is the damn connection of this game
The changes are a step to the right direction. They are removing the infinites untill the community discovers the new ones. The perception nerf is pretty good too, completly counters the perception spam. Its great to see the devs listening to the feedback we give them Also when i tested some of the new changes, i see that you can infact check all the combos in the main menu, i dont remeber which button was it though...
@@sky-oq5mr Yep, but you could do other variations, like the 'sky-combos', where you sweep them and then you do a smash attack ( not charged ) and the reset where you were just hitting them with light attack after certain time. Worked almost everytime. You can still vanish it, maybe they ll remove it completly or make it easier to vanish it
Trying to understand what everyone was allegedly or will allegedly do without perception and super counter being harder. Id REAALLY like for fights to last longer than 40 seconds but now you have to eat full combo when they get started. Great changes.
Ok black man. Maybe get good at the timings of super counters instead of spamming it. If u didnt spend as much time breaking the law u wouldnt have a pronlem with it
Or you can learn to super counter. Super counter is not harder to pull, its literally the same thing it was before, unless you were abusing the exploit of spamming the input which IS NOT how you are supposed to use super counter. The only thing they removed is the cheap way of using it which is not the intended way, so just use the mechanic as it is supposed to be used
6:20 I think that they meant that player can no longer vanish when they are hit by a volley special attack (the ones that throw a lot of balls), I tested it and although seems better as you can't block and then vanish, seems that you still can be hit and then vanish the rest, so idk
I think now I understand the change that makes high speed movement impossible when hit by ki blasts. They worded that wrong, it's not ki blast. It's the ki wave attack some characters have in rush chains, it doesn't automatically vanish if you just block at any point when hit
For the ki blast hit stun maybe they were referring to ki blast spam supers so if you could test that out cause that would’ve made a lot more sense than rush ki blasts?
I think that releases Wednesday when the DLC “officially” comes out because technically it’s in “early access” even tho what’s the freaking point of early access dlc just release the damn thing
6:31 that is a little odd but if you go and look in the customize game mode at the shop part in the menu it will appear and you have to press r2. It should tell you at the bottom right but it didn’t for some reason
Haven't gotten my hands on this game yet, but the Grand Slash one surprised me, cause the updated version is exactly how it was in BT3. Wonder why they decided to change it in the first place when it already would cause a flipout after the second one in a combo? Guess the devs forgot.
Nice update. I wish we could use the new quick match for team battle too instead of rooms. Most rooms I find are just people afk 😵 It’s all good though. Awesome game!
Seems that a lot of the exceptions that you are showing are just things that they didn't fixed properly. Perception shouldn't be something that you can pull from mid of a combo, its literally a parry, so hope this is just the first part of the fix, better having something that nothing, and that in the next patch they fix the other cases where perception still appears in mid of a combo
Please buff rush ki wave its way to easy to vanish. I hope they shorten the vanish window, make it unvanishable or unblockable cuz it’s pretty much the worst follow up attack rn
I wish it was harder to not accidentally drop a combo when trying to do a smash attack tho Also, they mentioned new effects for custom battles, but I don't see any
I did archive rank Z in the rage quit meta, not just that but I also became top 8 global and top 1 ssj4 Gogeta global. Then with those meters I went to a tournament, got second place and though "I'm really good". Then I got home, played a match against my little brother who has NEVER played sparking or bt3 before, I taught him the basics, and in that same match he just spammed up+square like crazy, the hilarious thing is that I worked out most of the times. I quit playing the game a while after that because the matchmaking took me literal hours to find a match, even though I havent rage quitted like a maniac. Now I see the updates, a part of me wants to return to the game, but then I see how everything has changed, but the most important errors stay there and I'm like "nah, fuck that". Even though I'm happy that they are fixing some errors, maybe I'll return to the competitive one day, maybe.
It was like this before the patch as well it's just that if you waited long enough you would be able to do it again without sending them flying, it was basically some sort of an exploit because I don't think being able to reset like this over and over was intended
Has anyone else had any issue with the beam clash timing being wildly different after this update, it went from having to press it a second before to almost 4 seconds it seems. It’s really screwing me up
@@marcelousneal4641 You are one to talk, crying about the changes that actually make the game better. If yall had it your way, the game would be dead cuz it would be so unfun with all the broken mechanics
@@proud05645 a lot of these nerfs & games changes are ridiculous & petty..not all of them but a lot of them are ridiculous.. it’s like you want to control the player & it’s not fun anymore.. y’all take it way to serious
6:17 would this change not be made specifically for barrage ki attack supers like the Vegeta technique, Coolers finger beam which never lands and every other flurry of ki blasts that basically don’t land.
I just wanted a fun dragin ball game like how it was at the beginning, even second payh was ok, not always looking and managing my damn ki for every little move and nerfing z burst dash. You guys in this community are the death of fun and good things
No, YOU and people like you are the death of fun and good things. What long term fun is there in always dealing with cheesy tatics almost every fight like dealing with super fast unblockable ultimates which set for another immediatly after and runnning? Z-burst dash was tool that skipped neutral and if you cant manage your resources like the game encourages, that is a you problem, not ours for not wanting the game to play itself.
This patch fixed mid air clashes against the cpu, the prior patch broke it and it was impossible to press the button fast enough, so yeah i can finally enjoy it again
Doing God's work! I'm so glad they fixed doing skills in the middle of a combo. So, the new window for trying to super counter is what, 10 seconds? We really gotta think when we wanna do that now lol
It seems if I had to guess they probably brought down the number from 5 chances per second to like 2 or 3 chances per second. Could be one per second for all I know though
They really fixed the spamming z counter. I was wondering how people on D rank pull it off consistently. Meanwhile they were spamming it nonestop and I was trying to time it. While I was playing tenkaichi 3 they were playing spamming festival. lol
@@marcelousneal4641 No the game IS fun now. Are you really hating this cuz the games in a state where you actually have to learn and think instead of the game playing itself
Almost perfect. If they fixed the Mr. Roshi, Spopovich and others full life bugs it will be perfect... This characters recovery full life when switches + false courage in PD battle 😥
Great, now add ultra wide support and uncap the frame rate. If the game depends on being 60 fps, you can lock it to 120 or 180 and get the same effect.
Not all heroes wear a cape
Yes they do🤡
@@jaskaransidhu231not goku
@@jaskaransidhu231 green latern 🤡😡
@@Goku0467 he is a villain lil bro
@@mambatv2469 Goku was never a hero, he's just a guy that likes to fight. Don't you remember when he threw that senzu bean to Cell? He did it AGAIN with Moro in the Manga
Some clarification about speed impacts, it meant the moment they start, there's a larger "locked window" to prevent you from inputting anything before the HUD even shows up
Thank you 🙏🏻
Actually a good change cuz most people are spamming square when they z burst dash and they makes them mess up a speed impact
That's actually good. I've been screwed over by mashing on the clash before the HUD loads up then having to boost and still possibly lose is countless. Such a small yet amazing little change.
this happend to me soooooooooooo many times
ty for this video having a visual representation is beyond helpful
To see an characters controls on the selection menu, press r2 while hovering over the characters and their move list will pop up in the menu
Thanks, i see that the control explanation are only available in standard controls, if i want to see it on classic mode control is imposible to change it, do you think is a bug or idk where i can find the option to switch it
@@kike1996goku I honestly have no idea bro bout the classic controls because I play on standard
@kike1996goku it's so stupid how many experience ruining bugs classic controls have in and out of battle. They must only have 20 people working on this damn game cause it's been 3 and a half months with no fixes to several bugs that directly affect gameplay.
Ngl they Kaioken should’ve been made stackable up to three times with this patch, but you lose health with the third time
Thats actually wud make it balanced hopefully next patch they do this
@@jonnycarter46 they should definitely make it stackable and make it look more intense with each stack
Personally I was hoping it would be a transformation that constantly loses health or ki.
@Known_as_The_Ghost losing health would be bad in sparking zero since the damage scaling is allready so high as it is
Kaioken was stackable in BT3. In that game, Kaioken gave full Ki but instead the tradeoff was that you couldn't charge Ki once in Kaioken, you had to drain yourself or use a Super to go out of it. Health cost for it is too much.
I Love Your Videos After Each Update Give Me More Clarity & Understanding Of What Has Changed Big Shout Out To You Bro. Keep It Up Big Supporter & Fan
Just wanted to say these analysis type videos are awesome. Keep making more, homie!
6:44 they did state that you can't select it outside of its period. So I'm guessing that's why we can't see it yet either. So probably won't release until the 23rd.
This visual representation of the patch was perfect 💯 also love the music choice from the OG Budokai Tenkaichi game. Pure nostalgia 🤌🏾
Thanks you for doing the before and after. Keep up the great work!
Awesome, cheers for the breakdown Kuwanger!
I use to love this theme growing up! Great. Choice of sound!
God bless you bro banger vid
Absolute chad video bro
Not mentioned in the patch notes, revenge counters against vanishing attacks appear quite a bit faster now
That is neat if true cause I rly think they should buff revenge counters. Don’t know why no one talks about it
Who ever you are, bless your soul for making this video 🤝🏽💯 keep up the good work.
They changed super counter to not be spammable but it is still spammable. 10/10
Yeah I don't know why are they so afraid to properly nerf súper counter, it is very scrubby as is. Spammers need their precious spammable super counter, always want to be pushing buttons at all times I guess instead of well timed presses.
I hadnt played the Game in like 1 month and I got kinda hype when I Heard they nerfed súper counter on this update, I went to check it, and it's roughly the same, I closed the game and continued playing my other games, nothing to see here.
Edit: Maybe I went a little harsh on the update, I have seen perception spam took a nice nerf, so it is nowhere as spammable as before, that is definitely a step on the right direction towards getting rid of the spamming of defense mechanics in this game. Im just waiting for them to tone down súper counter properly and I would come back to his game for sure.
@@alexferrier5732just take it out the game completely at that point. Y’all want it to not even be in the game if that’s the case
@@marcelousneal4641 "You want it to not be in the Game at that point", no I never said that, don't put words in my mouth, just read what I said, I don't want it to be removed, just so that there is actual skill involved in using it. If you have seen high level players most of them use well timed súper counters but only against slow telegraphed moves like z counters and súper counters themselves, those ones should stay. But mashing it mid someone's rush string and getting it oit so easily has to be one of the scrubbiest mechanics in the game. If you like it that way, you are probably part of the problem, I bet you like to mash that up+square mis oponent combo and getting away with it, otherwise my comment wouldnt have rubbed you the wrong way.
If you think extending more the lock out Window when missing a Súper counter is removing it from the Game, You are definitely a masher, tell me you cannot well time a súper counter on z counters and other súper counters without telling me.
@ I understand the feeling. To me super counter is the worst mechanic imaginable for a game like this though. Even if it wasn´t spammable. I laugh when I watch "pro players" matches and all they do is super counter super counter, vanish, super counter until time runs out. No combos, no nothing interesting. Awesome.
I don’t get why ppl are so mad at super counters 1 it’s mad hard to do 2 it’s easy to vanish it it’s just like how it is in bt3 just play the game lmao
So the glowing effect came from characters being stuck in sort of a "smash attack" state. That's crazy.
thought they did that to make it noticeable when you can use charge attacks faster , damn
I thought everyone knew that was an indicator of when you could use Smash vanish attacks. Now that it’s gone im hurt
I liked it, looked like real budokai tenkaichi shading
Great vid thanks
2:58 thank god
nooo
@@stiahYup
This is an amazing change
@@fundos9345 i was tired of getting countered after an opening
@@fundos9345 too late, im bored of this game
Subbed great vid
About the Control explanation window: I think you needed to press one of the shoulder buttons during character selection, I did it this night by accident actually. It will open the same move explanation window as if you would pause the game mid combat and take a look at your movelist.
6:17 isn't this change made for supers that throw multiple ki blasts ? I know that you could take the first hit of those but still vanish the rest, making this kind of super useless. maybe that's what's been patched.
Woah!!! I hope that’s true. Cuz volley supers were useless. Gonna test it now actually
@@shy_waffle what's the outcome?
@@Swiiss63 unfortunately you could still vanish volley supers 😞
@@shy_waffle ah.. oh well hopefully next patch
Smh Android 18 super would’ve actually been viable no
great video :)
Finally there's a quick match option !!!
The video we all needed!
0:09 dude is the OG dbz BT1 soundtrack really in the game, I need that
I think the vanish out of ki blasts things is for supers that are volleys. You could get hit by a few or even one then vanish
Yes vegeta suffered form this the most
True, Vegeta is a vegetable!
I've seen people vanish one blast from a volley and then vanish the remainder of those volleys with perfect presses, not spamming. Like that move Omega Shenron has which costs 4 bars. So you think they removed that as an option?
@@cheeseisgood17 yes I think so
Krillin's Ultimate was basically unusable for this reason. You have to hit all 3 hits for the cutscene to trigger
Thank you
I haven't gotten this game yet but thanks to this video I can tell that they've improved
Nice video! it was hard to understand some of the changes just from reading.
you deserve my sub
The ki blast vanish change was in reference to rush ki blasts (dash ki blasts) there were some instances where people could vanish while being hit by it.
nice broo amazing video! keep doing
2:57 this still works, and it is still possible to activate wild sense... and it happens frequently... in this case i believe it is the damn connection of this game
The changes are a step to the right direction.
They are removing the infinites untill the community discovers the new ones. The perception nerf is pretty good too, completly counters the perception spam.
Its great to see the devs listening to the feedback we give them
Also when i tested some of the new changes, i see that you can infact check all the combos in the main menu, i dont remeber which button was it though...
The sweep reset is not gone. Just harder, I can still do it
@@sky-oq5mr
Yep, but you could do other variations, like the 'sky-combos', where you sweep them and then you do a smash attack ( not charged ) and the reset where you were just hitting them with light attack after certain time. Worked almost everytime.
You can still vanish it, maybe they ll remove it completly or make it easier to vanish it
R2
@@sky-oq5mryes it is
imagine when you use mui andyour health deacresed everytime you use skill
The boss mode battle is in bonus battles. It’s pretty tuff to beat
But it’s not the one vs Cell Max right
New mode should be vs Broly
Bonus battles? Where is it? On custom Battles?
no you’re wrong,the bode mode battle will be released on thursday or friday when the dlc official releases and will be against an overpowered broly
@@crowned2637yes, we have 3 new custom battles
a quite normal one
a tough one
and one against the time
@@fluffybunny4891 Ah okay I was assuming it was the Cell Max fight as well
Happy about the changes cause I’m a very aggressive player also sad about the super counter change just started to to get good at iy
Trying to understand what everyone was allegedly or will allegedly do without perception and super counter being harder. Id REAALLY like for fights to last longer than 40 seconds but now you have to eat full combo when they get started. Great changes.
Ok black man. Maybe get good at the timings of super counters instead of spamming it. If u didnt spend as much time breaking the law u wouldnt have a pronlem with it
@@yeeman4880L
@@yeeman4880Before you want to be a racist, you should try learning to spell properly.
Or you can learn to super counter. Super counter is not harder to pull, its literally the same thing it was before, unless you were abusing the exploit of spamming the input which IS NOT how you are supposed to use super counter. The only thing they removed is the cheap way of using it which is not the intended way, so just use the mechanic as it is supposed to be used
@@yeeman4880found the dude who’s grabs ppl by the 🐱
im glad to see they're still updating tenkaichi 1
6:20 I think that they meant that player can no longer vanish when they are hit by a volley special attack (the ones that throw a lot of balls), I tested it and although seems better as you can't block and then vanish, seems that you still can be hit and then vanish the rest, so idk
I think now I understand the change that makes high speed movement impossible when hit by ki blasts. They worded that wrong, it's not ki blast. It's the ki wave attack some characters have in rush chains, it doesn't automatically vanish if you just block at any point when hit
Exactly, that was a problem with cooler, metal cooler, vegeta, etc.
Thanks
ty
For the ki blast hit stun maybe they were referring to ki blast spam supers so if you could test that out cause that would’ve made a lot more sense than rush ki blasts?
I also didn't notice the new "warrior" game mode being added either...nor having a Shenron summon.
Where is this warrior mode at
I think that releases Wednesday when the DLC “officially” comes out because technically it’s in “early access” even tho what’s the freaking point of early access dlc just release the damn thing
@@Drodz1030 I see
Rolling hammer is now the only combo cancel and will require more timing in the head of the fight. Love this new update
great😃
6:31 that is a little odd but if you go and look in the customize game mode at the shop part in the menu it will appear and you have to press r2. It should tell you at the bottom right but it didn’t for some reason
W video
Haven't gotten my hands on this game yet, but the Grand Slash one surprised me, cause the updated version is exactly how it was in BT3. Wonder why they decided to change it in the first place when it already would cause a flipout after the second one in a combo? Guess the devs forgot.
Thank u so much for this video, also you made a great choice for the OST 🫶🏽❤️
6:28 It’s R2. I’ve seen it somewhere
The glowing is suppose to be there for those combo strings
They said Legendary Warrior face off will be available Friday
Still waiting they bring old dragon dash cancel and ki sickness
I don't like movements glitches, I want to play like it's supposed to
KI sickness yes but I don't see how In the world you can bring back classic DDC in a completely new system like this
Dr gero and n19 already have cheesy combos and you want them to be even more op?
Ddc isnt a "glitch" bruh stfu@@AlbyFigo
The legendary warrior event will probably come out in a few days or more my guess
Nice update.
I wish we could use the new quick match for team battle too instead of rooms. Most rooms I find are just people afk 😵
It’s all good though. Awesome game!
Seems that a lot of the exceptions that you are showing are just things that they didn't fixed properly. Perception shouldn't be something that you can pull from mid of a combo, its literally a parry, so hope this is just the first part of the fix, better having something that nothing, and that in the next patch they fix the other cases where perception still appears in mid of a combo
I'm glad certain skills points for characters have been reduced like kaioken cause i like that move everything else im mixed.
Please buff rush ki wave its way to easy to vanish. I hope they shorten the vanish window, make it unvanishable or unblockable cuz it’s pretty much the worst follow up attack rn
I believe to see the controls in the character select screen, you gotta press the right trigger, but, I only did it on accident, so I'm not sure...
Hey man, you can make a new video for reset combo after patch?
I wish it was harder to not accidentally drop a combo when trying to do a smash attack tho
Also, they mentioned new effects for custom battles, but I don't see any
Also is the bug where characters come out completely healed after a KO'ed character leaves fixed?
Yeah got fixed awhile ago
@@ultraegovegeta8771nah it came back
Yes but there's a new one. If you trigger a cutscene as soon as you switch you get all your health back. So still broken
@@ItsOver9000Productions No way bruh, they really can't catch a break 😭
@lalo2513 it's honestly frustrating lmao
I did archive rank Z in the rage quit meta, not just that but I also became top 8 global and top 1 ssj4 Gogeta global.
Then with those meters I went to a tournament, got second place and though "I'm really good".
Then I got home, played a match against my little brother who has NEVER played sparking or bt3 before, I taught him the basics, and in that same match he just spammed up+square like crazy, the hilarious thing is that I worked out most of the times.
I quit playing the game a while after that because the matchmaking took me literal hours to find a match, even though I havent rage quitted like a maniac.
Now I see the updates, a part of me wants to return to the game, but then I see how everything has changed, but the most important errors stay there and I'm like "nah, fuck that".
Even though I'm happy that they are fixing some errors, maybe I'll return to the competitive one day, maybe.
The double slash knocking them away was how BT3 worked. Crazy how they're just trying to make it a proper BT4 by doing what the old games did.
It was like this before the patch as well it's just that if you waited long enough you would be able to do it again without sending them flying, it was basically some sort of an exploit because I don't think being able to reset like this over and over was intended
Did you change the super counter input? 4:03
up + square
Oh I thought he was just pressing square but not up it looked like
they need add more items in shop
Has anyone else had any issue with the beam clash timing being wildly different after this update, it went from having to press it a second before to almost 4 seconds it seems. It’s really screwing me up
6:33 It seems its only a thing for online selection since I found it without issue
I main GokuE so it's good to see Kaioken is at 2 now. Wish it got the blast buff too or at least make them stackable.
Sweep teset is not gone. Just harder
I'm conflicted about super counter change
Why? It is almost unnoticeable, everyone can still spam their precious súper counter without a care 🥱
They need to stop listen to cry babies online
@@marcelousneal4641 You are one to talk, crying about the changes that actually make the game better. If yall had it your way, the game would be dead cuz it would be so unfun with all the broken mechanics
@@marcelousneal4641if you depend on spamming super counter you were trash
@@proud05645 a lot of these nerfs & games changes are ridiculous & petty..not all of them but a lot of them are ridiculous.. it’s like you want to control the player & it’s not fun anymore.. y’all take it way to serious
"New scenarios and effects have been added to custom battle"
So mind telling me where it is bandai?
6:17 would this change not be made specifically for barrage ki attack supers like the Vegeta technique, Coolers finger beam which never lands and every other flurry of ki blasts that basically don’t land.
6:20 pretty sure this was a nerf towards being able to vanish volley ki blasts or super explosions 😮?
Is the saved data deletion bug fixed?
They didn't fix the bugs with the master kame and spopovich yet
I just wanted a fun dragin ball game like how it was at the beginning, even second payh was ok, not always looking and managing my damn ki for every little move and nerfing z burst dash. You guys in this community are the death of fun and good things
No, YOU and people like you are the death of fun and good things. What long term fun is there in always dealing with cheesy tatics almost every fight like dealing with super fast unblockable ultimates which set for another immediatly after and runnning? Z-burst dash was tool that skipped neutral and if you cant manage your resources like the game encourages, that is a you problem, not ours for not wanting the game to play itself.
This patch fixed mid air clashes against the cpu, the prior patch broke it and it was impossible to press the button fast enough, so yeah i can finally enjoy it again
Doing God's work! I'm so glad they fixed doing skills in the middle of a combo. So, the new window for trying to super counter is what, 10 seconds? We really gotta think when we wanna do that now lol
It seems if I had to guess they probably brought down the number from 5 chances per second to like 2 or 3 chances per second. Could be one per second for all I know though
Why did they remove the shiny effect😢
They really fixed the spamming z counter. I was wondering how people on D rank pull it off consistently. Meanwhile they were spamming it nonestop and I was trying to time it. While I was playing tenkaichi 3 they were playing spamming festival. lol
Does anyone know the inputs for the heavy finish perception at 3:40 by gogeta?
Like most of the stuff in relation to sparking mode is a little balanced now❤❤🎉🎉😂
I feel like the sparking zero devs get too much hate . Like they could've just pulled an xenoverse and left the game a broken mess
I really wish they did. Games not fun anymore.. it’s only fun for online competitive players.
Yes SinglePlayer doesnt need this!!
@@marcelousneal4641 No the game IS fun now. Are you really hating this cuz the games in a state where you actually have to learn and think instead of the game playing itself
The game is ass now
@@marcelousneal4641 Bruhh get friends lmfao, I been having a blast
So you can’t vanish ki blast supers or just normal ki blasts? bc if its supers im cooked
I love that u use the real og budokia tenkaichi music
Why would they make ki spam more viable?
I think the kaioken and tadah was just an oversight from last patch
Almost perfect. If they fixed the Mr. Roshi, Spopovich and others full life bugs it will be perfect...
This characters recovery full life when switches + false courage in PD battle 😥
Is it me or does it feel like they slowed down the vanish wars to how it used to be
Are rush attacks patched are they working now man? All the time they work like a random generator
Can you make a frame data video for this game
So it's going closer to jump force in play style I likey
The music how did you play it ?
I edited it in, it’s not in the game
Great, now add ultra wide support and uncap the frame rate. If the game depends on being 60 fps, you can lock it to 120 or 180 and get the same effect.
4:44 Wild Sense Warriors finally forced to play dragon ball z instead of Naruto.
3:41 so… this is not a true combo ye?