While I may be wrong, you are the first to present a two player run through. Onirim will be here tonight and you have just provided me with tonight's date night game with my wife. Thank you!
I've only ever played this solo in coffee shops...but attention I tend to attract is kinda amazing. I don't get quite as many people coming to the table with any other game I play and I *SUSPECT* it's because Onirim looks a bit like a tarot deck!
At around 31:00 it would have been good to discard one of the red keys to sort the top 5 cards so that Jen could get the green door on her next turn for sure
26:31 AHAHahahahahaha that was great. Great runthrough but wow I was sitting here wondering after the rules explanation at the start if you were doing something funny :)
Brought this to work to play on my break, quite taken with the artwork. I'm looking forward to trying the 2-player variant with the better half. Weird, no bad, but weird to have the static cam. ;)
0:43 There's nine expansions. Seven in the box, plus the two promo expansions. Edit: Ohhhhhhhh, you meant the meeple. I always forget about him. Yes, eight expansions in the box! And two sold separately. You do such a good job of explaining things. Next time I'm teaching a game I'm tempted to just open up TH-cam and let you do it for me! :D
At 31:29, when you're refilling your hand due to dealing with a nightmare and you pick another nightmare, I believe you were supposed to put that one in Limbo. If so, you really didn't lose on that turn. Also, you said statistically it was equally likely you'd have been working with blue locations instead of green, but statistics actually *slightly* favor blue over green. There are 3 key and 4 moon cards for each color, but the sun card count differs by color: 6, 7, 8, 9 for brown, green, blue, red respectively. Not important to your point, however when playing it might be good to keep in mind that brown sun cards are more rare than red.
Re nightmare & limbo. When filling non-empty hand you have to play nightmares; if you are drawing a full hand having thrown hand to handle one then mares and doors both go into limbo.
Could you please tell where it says that in the rules? I've looked but I didn't see it :( And it's also when you choose that penalty? In this case here, Richard didn't discard the whole hand, he used the key to get rid of the nightmare. Thanks
The rules don't spell it out verbatim, but I think they do make it "clear": 2) Fill your hand o Replenish your hand back to five cards Location card - nothing happens Door card - Put in the Limbo pile Dream card (Nightmare) - Resolve immediately and discard the card. Choose one option: • Discard a Key; • Put a gained door in Limbo Pile; • Discard the 5 top cards of deck. Dream and door cards go to Limbo pile • Discard your hand, and draw 5 cards as in the setup; In this case, we were in the resolving a Nightmare step. If the action chosen is to discard the 5 top cards of the deck, then any Nightmare and door cards drawn go to limbo. But since a different option was chosen (discard a key), then we go back to the top step ('Fill your hand'), which if a Nightmare card is drawn, it must immediately be resolved. Which is exactly what Richard did. Thanks, Paulo, for all your hard work; it's greatly appreciated.
I love Rahdo, but that was some pretty inexperienced game play there. I won't say what he should have done as I believe that a big part of the fun of games is learning how to play them better, but if somebody is watching this video for tips on how to play Onirim well, don't. Watch Zee's live play video instead. I'd also say that 1 or 2 riffle shuffles really isn't adequate as you're really not moving the cards around enough. Mathematicians say 7 is the right number while I'd say you probably need at least 3 or 4 (it is just a game after all). Rahdo mentioned several times how much shuffling there is in this games, but he really only shuffled a fraction of what he should have. Yes, there is a crazy amount of shuffling in this game, but there is an expansion that helps with that and there are gamer-created variants as well like don't look for a door that you've opened until after you've filled your hand. The one great thing about this video IMO was Rahdo showed off the 2 player game and I absolutely love Onirim as a 2 player game. Rahdo mentioned he and Jen like to play it with open communication. We prefer to play it silently and while it is harder that way, we like the part about trying to figure out what the other probably needs and/or wants.
Until you demonstrate as many games as he has, I don’t think your opinion matters. He’s showing how the game is played he doesn’t need to be a master at it before that. Bleh.
My opinion: An IOS version was just released for iPad so I see absolutely no reason to ever play this with cards... The cards version really sucks... the ratio between fun vs shuffling is terrible...
Well, the app (also available for Android devices) is solo only. There is no 2-player version, and there are no expansions. That said, I greatly appreciate electronic versions of board games, and this was ridiculously priced at 99c, so a no-brainer.
Thank you so much for playing the two player game. Everyone did the solo version. It was great to see it played.
While I may be wrong, you are the first to present a two player run through. Onirim will be here tonight and you have just provided me with tonight's date night game with my wife. Thank you!
thanks for doing this run through! like you I play a lot of 2 player games with my wife. I appreciate that you promote those games!
I've only ever played this solo in coffee shops...but attention I tend to attract is kinda amazing. I don't get quite as many people coming to the table with any other game I play and I *SUSPECT* it's because Onirim looks a bit like a tarot deck!
At around 31:00 it would have been good to discard one of the red keys to sort the top 5 cards so that Jen could get the green door on her next turn for sure
:-D I was sooo looking forward to the moment when you realize that you already have a green door. It was worth it ;-p
Pure Comedy Gold!
I thought "oh you can have 2 doors of similar color, i see".
Well, you cant.
yes
oh that was driving me crazy :)
I picked this up a few weeks ago and I'm so excited I don't have to read the rules myself now :)
That's one of my favourite games, thanks for the runthrough!
26:31 AHAHahahahahaha that was great. Great runthrough but wow I was sitting here wondering after the rules explanation at the start if you were doing something funny :)
You played 3 consecutive suns on jens side
timestamp please
@PauloRenato23 30:00
20:51, Rahdo had only just drawn the blue card, so couldn't have passed it.
Brought this to work to play on my break, quite taken with the artwork. I'm looking forward to trying the 2-player variant with the better half. Weird, no bad, but weird to have the static cam. ;)
25:18 Stack the jeck in Den's favor. XD
0:43 There's nine expansions. Seven in the box, plus the two promo expansions. Edit: Ohhhhhhhh, you meant the meeple. I always forget about him. Yes, eight expansions in the box! And two sold separately.
You do such a good job of explaining things. Next time I'm teaching a game I'm tempted to just open up TH-cam and let you do it for me! :D
Thanks Rahdo!
Love your work. Sheer entertainment. Keep it up please.
At 31:29, when you're refilling your hand due to dealing with a nightmare and you pick another nightmare, I believe you were supposed to put that one in Limbo. If so, you really didn't lose on that turn.
Also, you said statistically it was equally likely you'd have been working with blue locations instead of green, but statistics actually *slightly* favor blue over green. There are 3 key and 4 moon cards for each color, but the sun card count differs by color: 6, 7, 8, 9 for brown, green, blue, red respectively. Not important to your point, however when playing it might be good to keep in mind that brown sun cards are more rare than red.
Re nightmare & limbo. When filling non-empty hand you have to play nightmares; if you are drawing a full hand having thrown hand to handle one then mares and doors both go into limbo.
Thanks, you're correct. That's some really rotten luck there!
Could you please tell where it says that in the rules? I've looked but I didn't see it :( And it's also when you choose that penalty? In this case here, Richard didn't discard the whole hand, he used the key to get rid of the nightmare.
Thanks
The rules don't spell it out verbatim, but I think they do make it "clear":
2) Fill your hand
o Replenish your hand back to five cards
Location card - nothing happens
Door card - Put in the Limbo pile
Dream card (Nightmare) - Resolve immediately and discard the card. Choose one option:
• Discard a Key;
• Put a gained door in Limbo Pile;
• Discard the 5 top cards of deck. Dream and door cards go to Limbo pile
• Discard your hand, and draw 5 cards as in the setup;
In this case, we were in the resolving a Nightmare step. If the action chosen is to discard the 5 top cards of the deck, then any Nightmare and door cards drawn go to limbo. But since a different option was chosen (discard a key), then we go back to the top step ('Fill your hand'), which if a Nightmare card is drawn, it must immediately be resolved. Which is exactly what Richard did.
Thanks, Paulo, for all your hard work; it's greatly appreciated.
that's what I got from reading the rules :) Thanks for the kind words
What does everyone think of the art? I had completely written off this game because I can't stand the look. Reconsidering since it seems fun.
The art is part of what drew me to the game.
I TREASURE Onirim. I take a copy with me everywhere.
I love Rahdo, but that was some pretty inexperienced game play there. I won't say what he should have done as I believe that a big part of the fun of games is learning how to play them better, but if somebody is watching this video for tips on how to play Onirim well, don't. Watch Zee's live play video instead.
I'd also say that 1 or 2 riffle shuffles really isn't adequate as you're really not moving the cards around enough. Mathematicians say 7 is the right number while I'd say you probably need at least 3 or 4 (it is just a game after all). Rahdo mentioned several times how much shuffling there is in this games, but he really only shuffled a fraction of what he should have. Yes, there is a crazy amount of shuffling in this game, but there is an expansion that helps with that and there are gamer-created variants as well like don't look for a door that you've opened until after you've filled your hand.
The one great thing about this video IMO was Rahdo showed off the 2 player game and I absolutely love Onirim as a 2 player game. Rahdo mentioned he and Jen like to play it with open communication. We prefer to play it silently and while it is harder that way, we like the part about trying to figure out what the other probably needs and/or wants.
yeah cause what mathematicians have to say about that really matters lol, what a foolish comment.
Until you demonstrate as many games as he has, I don’t think your opinion matters. He’s showing how the game is played he doesn’t need to be a master at it before that. Bleh.
My opinion: An IOS version was just released for iPad so I see absolutely no reason to ever play this with cards... The cards version really sucks... the ratio between fun vs shuffling is terrible...
Agreed. Gameplay was fun, but the amount of shuffling killed the game for me, so I traded it away.
I like shuffling. It's soothing. I see no reason to get the app. (Though it does have thematic music, which alas, my cards do not have.)
Well, the app (also available for Android devices) is solo only. There is no 2-player version, and there are no expansions. That said, I greatly appreciate electronic versions of board games, and this was ridiculously priced at 99c, so a no-brainer.
For a thematic soundtrack try adding " John Carpenter & Alan Howarth Radio" on Pandora.