Great to see how the scores kept together in a group the whole game! Didn't initially think the game would be very interesting, but I loved the dynamic you guys had and I found the stream very entertaining, thank you!
Damn, your plays are sooo good. With explanation and in depth details during gameplay. So freaking good content. Well. Done guys and gal.! #reallygoodteacher ;-)
Tgis looks great! My only wish is if the people and technologies that you can deliver to were modular each game. So this game, Canada doesn't want wifi but next game they will. With stagnate starting spots and stagnate areas could see optimal path strategies.
Something I noticed was that while Blue went for low cost sell a lot strategy and block others it didn't really block all that much due to other people going really high cost: Most of the blue cubes just won majorities and were non-blocking since low cost nodes were already self blocked due to high cost. So Blue had to fill up all those nodes just to start blocking other people so it was more about winning majorities than actually blocking people. So inhindsight Blue could have went a bit more higher (as he stated) and still win majorities and block people and get more points while doing it. Seems like Blue was fighting a war on price alone so it didn't end up mattering all that much. I feel like predicting pricing people are going for matters quite a lot more than it first appears. Interesting game and it feels like could have a lot of depth that could be discovered if people are interested to keep on digging on it. Not really my thing as I'm more of a casual evening gamer but there could be something in this game. Take all of this with a grain of salt from someone never played (or seen) this game before
I agree, predicting which price others will choose seems incredibly important and I don't think that's a bad thing. The game's not for me, though, due to what I think will be a lack of variability/replayability and the theme and artwork won't appeal to my gaming group.
You say in the beginning that you can only use two improvements. There is no such rule in the game. You can use as many as you want in the planning phase.
This reminded me of Fresco: the hidden tableau the setting of prices is similar to Fresco’s hidden worker placement and decision about what time to get up in the morning. It’s not a negative, just an observation.
Per BGG post by the designer, there is NO limit to the number of improvements you can place in one round. Edward incorrectly says you are limited to 2. boardgamegeek.com/thread/2455780/improvement-limit
@@larrye It's good for the person saying it; not for the person it's being said to. They essentially use the term when someone blocks them and it's meant to replace "Fuck you".
Great to see how the scores kept together in a group the whole game! Didn't initially think the game would be very interesting, but I loved the dynamic you guys had and I found the stream very entertaining, thank you!
Such a great explanation of how to play the game. Thank you!
Damn, your plays are sooo good. With explanation and in depth details during gameplay. So freaking good content. Well. Done guys and gal.! #reallygoodteacher ;-)
Really kind of you to say and I really appreciate it!
Tgis looks great!
My only wish is if the people and technologies that you can deliver to were modular each game. So this game, Canada doesn't want wifi but next game they will.
With stagnate starting spots and stagnate areas could see optimal path strategies.
Something I noticed was that while Blue went for low cost sell a lot strategy and block others it didn't really block all that much due to other people going really high cost: Most of the blue cubes just won majorities and were non-blocking since low cost nodes were already self blocked due to high cost. So Blue had to fill up all those nodes just to start blocking other people so it was more about winning majorities than actually blocking people.
So inhindsight Blue could have went a bit more higher (as he stated) and still win majorities and block people and get more points while doing it. Seems like Blue was fighting a war on price alone so it didn't end up mattering all that much. I feel like predicting pricing people are going for matters quite a lot more than it first appears.
Interesting game and it feels like could have a lot of depth that could be discovered if people are interested to keep on digging on it. Not really my thing as I'm more of a casual evening gamer but there could be something in this game.
Take all of this with a grain of salt from someone never played (or seen) this game before
I agree, predicting which price others will choose seems incredibly important and I don't think that's a bad thing. The game's not for me, though, due to what I think will be a lack of variability/replayability and the theme and artwork won't appeal to my gaming group.
Jess is my favorite gamer.
The Double N is NFC (Near-field communication)
lol... Just realized it was talked about at 1h37
You say in the beginning that you can only use two improvements. There is no such rule in the game. You can use as many as you want in the planning phase.
This reminded me of Fresco: the hidden tableau the setting of prices is similar to Fresco’s hidden worker placement and decision about what time to get up in the morning. It’s not a negative, just an observation.
I just got the game and this is the only place that has said that you can only use 2 of the improvements on your pads. Is that for sure a rule?
59:12 Edwards face when he looks at turn order is so good
How big is this board (we have a small table), seems like it’s too big for us
Can't wait to try this one
It is allowed to cover only one cell as I read the rules.
Per BGG post by the designer, there is NO limit to the number of improvements you can place in one round. Edward incorrectly says you are limited to 2.
boardgamegeek.com/thread/2455780/improvement-limit
This has changed since the original version was released 2 years ago.
Thank you, I was looking for this.
What does “glory to Rome”?
so they dont curse
.
Yeah, this confuses me. Saying "Glory to Rome" in the game is a good thing. I don't have to give you anything.
It means "go f*** yourself" in the most polite way possible.
@@larrye It's good for the person saying it; not for the person it's being said to. They essentially use the term when someone blocks them and it's meant to replace "Fuck you".
Where can we purchase this in the USA?
Same goes for me! This game looks very cool.