I enjoy seeing the N64 suffer

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  • เผยแพร่เมื่อ 9 เม.ย. 2024
  • this is 560x420 (640x480 wasn't working for me)
    the fact with performance mode this still runs better than vanilla is really funny
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ความคิดเห็น • 16

  • @Davideesk
    @Davideesk 28 วันที่ผ่านมา +4

    Medium-Res Gaming 😎

  • @overwatch761
    @overwatch761 26 วันที่ผ่านมา +1

    Love seeing what you are doing with DKR optimisation - Diddy Kong was one of those games that graphically looked sharp on real hardware at 240p. I was lucky enough to play it on a HDMI modded N64 with no AA patched out and deblur on and it looked like it was running in the N64's hi-rez mode as it was coined by Iguana, just shows much much filtering the N64 was doing.

  • @andyblargextra
    @andyblargextra 27 วันที่ผ่านมา +2

    rips and tears until it's done.
    rips and tears but at least it's fun.

  • @SeanNH94
    @SeanNH94 27 วันที่ผ่านมา

    I love the asriels hitting the dab in the borders

  • @Sweenerdog
    @Sweenerdog 22 วันที่ผ่านมา

    This is dope

  • @ZatralTMF
    @ZatralTMF 27 วันที่ผ่านมา +4

    Were the scan lines from the recording/capture card supposed to represent an issue with the N64? This never happens on actual hardware. Then again I had the expansion pak for dk64 so it's possible that's why I never saw it

    • @FazanaJ
      @FazanaJ  27 วันที่ผ่านมา +1

      It's the video interface in the N64 not quite able to keep up. Turns out trying to output unreasonably high res with a constantly moving picture upsets the system that struggles to run games at 320x240

    • @windowsxpnt2347
      @windowsxpnt2347 26 วันที่ผ่านมา

      @@FazanaJ iirc the n64 never really had the proper encoder hardware (or whatever converts the video data from the RDP into something a tv can understand) to output at such a high resolution as a progressive scan, only ever interlaced (i know the actual graphics rendering hardware should be able to do 640x480p however it can't really output it to a tv without modding the console in some way)

    • @FazanaJ
      @FazanaJ  26 วันที่ผ่านมา +1

      @@windowsxpnt2347 yeah, going past 240 lines means you have to interlace. I have a HDMI mod which has its own deinterlacing so it looks considerably less crappy here than it would through analogue video. The N64 just cannot keep up with really high resolutions, hence the artefacting

  • @kennymcormic5663
    @kennymcormic5663 25 วันที่ผ่านมา

    How did u even manage this

  • @windowsxpnt2347
    @windowsxpnt2347 26 วันที่ผ่านมา +1

    is this a native progressive output from the n64 or is it just an interlaced image being upscanned by an external device? i know the n64 is more than capable at rendering such high resolutions, but i'm trying to figure out how you would output such a high resolution when all the n64 really can output by default is a 15khz image (normally a maximum of 240p or 480i). is it just some sort of direct tap from the internal n64 RGB signal or is it some other trickery i am unaware of

  • @ChromiusMixin
    @ChromiusMixin 28 วันที่ผ่านมา +1

    Oh my god it's progressive scan too, I think anyway. Runs better than vanilla too? I'm calling garbage optimization on Rare's end at this point

  • @KyleVoices
    @KyleVoices 27 วันที่ผ่านมา

    How hot must that N64 be?

  • @ddawgdmitri
    @ddawgdmitri 27 วันที่ผ่านมา

    Who drives automatic, gotta drive manual so you get the boost when you drift

    • @Alex-gr3ep
      @Alex-gr3ep 2 วันที่ผ่านมา

      This game doesn’t have manual transmission

  • @InsideOutAnus
    @InsideOutAnus 27 วันที่ผ่านมา

    This is awesome.