Love seeing what you are doing with DKR optimisation - Diddy Kong was one of those games that graphically looked sharp on real hardware at 240p. I was lucky enough to play it on a HDMI modded N64 with no AA patched out and deblur on and it looked like it was running in the N64's hi-rez mode as it was coined by Iguana, just shows much much filtering the N64 was doing.
Were the scan lines from the recording/capture card supposed to represent an issue with the N64? This never happens on actual hardware. Then again I had the expansion pak for dk64 so it's possible that's why I never saw it
It's the video interface in the N64 not quite able to keep up. Turns out trying to output unreasonably high res with a constantly moving picture upsets the system that struggles to run games at 320x240
@@FazanaJ iirc the n64 never really had the proper encoder hardware (or whatever converts the video data from the RDP into something a tv can understand) to output at such a high resolution as a progressive scan, only ever interlaced (i know the actual graphics rendering hardware should be able to do 640x480p however it can't really output it to a tv without modding the console in some way)
@@windowsxpnt2347 yeah, going past 240 lines means you have to interlace. I have a HDMI mod which has its own deinterlacing so it looks considerably less crappy here than it would through analogue video. The N64 just cannot keep up with really high resolutions, hence the artefacting
is this a native progressive output from the n64 or is it just an interlaced image being upscanned by an external device? i know the n64 is more than capable at rendering such high resolutions, but i'm trying to figure out how you would output such a high resolution when all the n64 really can output by default is a 15khz image (normally a maximum of 240p or 480i). is it just some sort of direct tap from the internal n64 RGB signal or is it some other trickery i am unaware of
Medium-Res Gaming 😎
Love seeing what you are doing with DKR optimisation - Diddy Kong was one of those games that graphically looked sharp on real hardware at 240p. I was lucky enough to play it on a HDMI modded N64 with no AA patched out and deblur on and it looked like it was running in the N64's hi-rez mode as it was coined by Iguana, just shows much much filtering the N64 was doing.
rips and tears until it's done.
rips and tears but at least it's fun.
I love the asriels hitting the dab in the borders
This is dope
Were the scan lines from the recording/capture card supposed to represent an issue with the N64? This never happens on actual hardware. Then again I had the expansion pak for dk64 so it's possible that's why I never saw it
It's the video interface in the N64 not quite able to keep up. Turns out trying to output unreasonably high res with a constantly moving picture upsets the system that struggles to run games at 320x240
@@FazanaJ iirc the n64 never really had the proper encoder hardware (or whatever converts the video data from the RDP into something a tv can understand) to output at such a high resolution as a progressive scan, only ever interlaced (i know the actual graphics rendering hardware should be able to do 640x480p however it can't really output it to a tv without modding the console in some way)
@@windowsxpnt2347 yeah, going past 240 lines means you have to interlace. I have a HDMI mod which has its own deinterlacing so it looks considerably less crappy here than it would through analogue video. The N64 just cannot keep up with really high resolutions, hence the artefacting
How did u even manage this
is this a native progressive output from the n64 or is it just an interlaced image being upscanned by an external device? i know the n64 is more than capable at rendering such high resolutions, but i'm trying to figure out how you would output such a high resolution when all the n64 really can output by default is a 15khz image (normally a maximum of 240p or 480i). is it just some sort of direct tap from the internal n64 RGB signal or is it some other trickery i am unaware of
Oh my god it's progressive scan too, I think anyway. Runs better than vanilla too? I'm calling garbage optimization on Rare's end at this point
How hot must that N64 be?
Who drives automatic, gotta drive manual so you get the boost when you drift
This game doesn’t have manual transmission
This is awesome.