Just a correction, Spicy Sauce doesn't make the Chef explosion do more damage anymore, it was a bug from Beta, the spicy sauce explosion is smaller, you can see that by the more white circle in the middle when you pick up a consumable.
yep! For a guide to the character I don't want to use a weapon you need to have already won with him to unlock, but it's probably chef's best weapon overall
I was curious about the spyglass skip at 7:45 so I started keeping track of the rerolls. If I kept track of everything correctly, the spyglass would not have paid for itself until the very last shop. Ceph spent a total of 284 materials on rerolls after the spyglass (93 of those mats were spent on the final shop) so the spyglass would have saved 71 materials in total. This has made me completely reevaluate the spyglass. It seems that unless you have an incredibly high earning run, or are planning on going into endless, spyglass is not an automatic take.
I originally thought spyglass was a must-buy and bought it on everyone, then I started noticing it would be worth like 40 materials at the end of the game. It consistently underperforms!
Have you checked into Curious? If you restart, the character will have an extra spyglass. This makes it lose 10% damage, also works with Technomage giving him an extra turret. He usually starts with 2 turrets but if you restart, he will start with 3 turrets
@@chuck_jotsugaming6755 they don't, cause their damage scales off of engineering but it's still perceived by the game as elemental damage, so it's not increased as the Chef says Non-elemental sources
Would you be willing to record a video of you playing the mobile premium version of brotato? I would like to hear your insights on how different it is to the desktop version
Btw, why dont you use "highlight weapons" option? Its a great visualisation to which one weapon have greater grade and curse, and it looks more fancy that way:D
I would have thought so too, but spyglass wouldn't have paid for itself until the final shop. Spyglass would have saved him about 70 materials at the end of the run.
I'm pretty sure your Brotato has never heard of the Geneva Conventions.
Nah for him it's like 'to do' list
It's systematically undercut in this game
You speak like a captain flying a plane. It's glorious
haha, thanks!
Perfect analogy
Just a correction, Spicy Sauce doesn't make the Chef explosion do more damage anymore, it was a bug from Beta, the spicy sauce explosion is smaller, you can see that by the more white circle in the middle when you pick up a consumable.
Ah thanks, didn't know!
Chopper was fun and thematic, all that luck means tons of fruit healing for 9 each 'base.'
Whenever I'm making a build, the first thing I always do is choose to play perfectly.
I will say the spoon is very very good on the chef and makes that weapon insane.
yep! For a guide to the character I don't want to use a weapon you need to have already won with him to unlock, but it's probably chef's best weapon overall
I was curious about the spyglass skip at 7:45 so I started keeping track of the rerolls. If I kept track of everything correctly, the spyglass would not have paid for itself until the very last shop. Ceph spent a total of 284 materials on rerolls after the spyglass (93 of those mats were spent on the final shop) so the spyglass would have saved 71 materials in total.
This has made me completely reevaluate the spyglass. It seems that unless you have an incredibly high earning run, or are planning on going into endless, spyglass is not an automatic take.
I originally thought spyglass was a must-buy and bought it on everyone, then I started noticing it would be worth like 40 materials at the end of the game. It consistently underperforms!
The timer was at 5 seconds at the end
Yep, was going to comment the boss kill rushed the timer from 6-5-1-0 lol
Plenty of time!
Have you checked into Curious? If you restart, the character will have an extra spyglass. This makes it lose 10% damage, also works with Technomage giving him an extra turret. He usually starts with 2 turrets but if you restart, he will start with 3 turrets
I'm at 9:12 in the video, the incendiary turret was doing triple damage cause they cause burning but their damage is based of engineering.
@@chuck_jotsugaming6755 they don't, cause their damage scales off of engineering but it's still perceived by the game as elemental damage, so it's not increased as the Chef says Non-elemental sources
You guys should try entrepreneur sickle, one of the most busted and fun runs ive had
Would you be willing to record a video of you playing the mobile premium version of brotato? I would like to hear your insights on how different it is to the desktop version
Btw, why dont you use "highlight weapons" option? Its a great visualisation to which one weapon have greater grade and curse, and it looks more fancy that way:D
Originally I found it distracting, then just got used to playing without it
I've been really struggling with this character. I was doing wrenches and screwdrivers and would always die in the midgame to high hp enemies.
I found pruners the easiest
Cacti club also a S tier weapon for chef
Did they change scared sausage back to stacking the percentage chance with multiple items?
Quick question did the extra health apply to the trees to?
It does, yes! lumberjack shirt is really nice for this guy as a result
🔥🔥🔥
Viewers at home Will Dodge perfectly , I probably just die cuz they do 1 more damage lol .
GMO3 Save + Demon + Creature
N I took spiky club n rerolled for a 2nd sausage.
terrible call at 7:47, should've bought the spyglass
I would have thought so too, but spyglass wouldn't have paid for itself until the final shop. Spyglass would have saved him about 70 materials at the end of the run.
wrong