How Tears Of The Kingdom Keeps You Playing Forever

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  • เผยแพร่เมื่อ 30 ก.ย. 2024

ความคิดเห็น • 828

  • @ArchitectofGames
    @ArchitectofGames  ปีที่แล้ว +245

    The blood moon of capitalism rises once again, brave hero - and with it so do my ever-growing bills for maize-based bacon flavored snack food. Please! You must help me!: www.patreon.com/ArchitectofGames
    Yahahaha! You found me! My special Korok task? Why, it's to follow me on twitter! of course!: twitter.com/Thefearalcarrot

    • @slyceth
      @slyceth ปีที่แล้ว

      Hard disagree. I play for 5 minutes then stop playing because most monsters insta kill you. Then i just go play league of legends instead

    • @jeveritt8398
      @jeveritt8398 ปีที่แล้ว +19

      ​@@slycethskill issue

    • @wobblywack5531
      @wobblywack5531 ปีที่แล้ว +4

      @@slyceth do more shrines and get better weapons and materials

    • @soccerandtrack10
      @soccerandtrack10 ปีที่แล้ว

      Im not walking to twitter after getting shot 2 times with arrows,then kill the 1 shooting me,just to:shoot my head with an arrow.
      "bright side... is very... dark."

    • @ravoniesravenshir3926
      @ravoniesravenshir3926 ปีที่แล้ว

      You are fine, Legend of Zelda is good for you, don't worry about the addiction :3

  • @_simon.s_
    @_simon.s_ ปีที่แล้ว +628

    This game is like a real life fast-forward button. To me playing in what seems like an hour, is actually 5 hours.

    • @peatama7002
      @peatama7002 ปีที่แล้ว +21

      Like I'm thinking yeah I've played for twenty minutes and it's been AN HOUR AND A HALF

    • @TomHardysUglierYoungerBrother
      @TomHardysUglierYoungerBrother ปีที่แล้ว +4

      That’s what I’ve always said about games, they are basically time machines!!

    • @ejhockey
      @ejhockey ปีที่แล้ว +3

      This was my exact thought yesterday, the same exact ratio 1:5. With typical games, you think you’ve played an hour and it’s been 2 hours. Zelda TOTK is different. It’ll be 11pm and I say “Ok 1 hour until midnight, then I stop.” Next thing I know, it’s 4 AM!!

    • @krispaiton6425
      @krispaiton6425 ปีที่แล้ว +6

      Yep. I thought i just reached 60hrs, but i'm actually at 170hrs playtime. 😅

    • @PatThePerson
      @PatThePerson ปีที่แล้ว +5

      Standing next to your switch you see the option for “sit” and it gives you until morning noon or night

  • @SandyCheeks1896
    @SandyCheeks1896 ปีที่แล้ว +470

    I was SHOCKED to see my play time at 95 hours today. That’s half the amount of Elden Ring playtime I put in over the course of a year and I LOVE Elden Ring. This game is addictive.

    • @mildlyaggravated7066
      @mildlyaggravated7066 ปีที่แล้ว +13

      Damn only 95?

    • @youtubesucks1821
      @youtubesucks1821 ปีที่แล้ว +5

      ​@@mildlyaggravated7066I like my playtimes how I like my women

    • @Felix-Sited
      @Felix-Sited ปีที่แล้ว +4

      @@youtubesucks1821 Long?

    • @youtubesucks1821
      @youtubesucks1821 ปีที่แล้ว +27

      @@Felix-Sited Over 40

    • @SandyCheeks1896
      @SandyCheeks1896 ปีที่แล้ว +17

      @@mildlyaggravated7066 as someone who works 60 hours per week it was a shocking number for me 🤣 I have not been getting good sleep lmao. That’s an average if 5 hours per day

  • @peterskrobola8753
    @peterskrobola8753 ปีที่แล้ว +475

    As someone who’s put roughly 400 hours into BOTW, TOTK is like a revelation, nearly every mechanic is an improvement over BOTW. I’m having a blast and haven’t beaten the game yet.
    Edit: The Lightning Temple rules.

    • @JetpacksWasYes2
      @JetpacksWasYes2 ปีที่แล้ว +10

      Same here man. I agree so much. About 350 hours so far for me. Cannot wait for a master mode already

    • @ILikeWafflz
      @ILikeWafflz ปีที่แล้ว +26

      Botw felt like a huge game when I played it, now totk makes it look like it was a demo.

    • @sugimation8575
      @sugimation8575 ปีที่แล้ว +4

      Lightning Temple was peak Zelda.

    • @isaacgorski6054
      @isaacgorski6054 ปีที่แล้ว +1

      Fun fact. I still haven't beat the first one either... I keep cooking... ill never beat this game

    • @TheAlibabatree
      @TheAlibabatree ปีที่แล้ว +5

      I completely disagree. Botw was and is a masterclass in game design. Totk is just all over the place. Its sloppy, unfocused, like a chef tossed every single ingredient into the pot. Thats not what makes a good soup.

  • @MagnificantSasquatch
    @MagnificantSasquatch ปีที่แล้ว +105

    The damning magic charm of this game is that there is _always_ something to do, and most of these things don’t take long to do. Thus you have an endless series of gratifying short-term goals that don’t put a drain on you, thereby you keep on doing them one after another, and before you know it, three hours have flown by. And you haven’t even made a dent in the sheer amount of game here.

    • @raphajacob
      @raphajacob ปีที่แล้ว +1

      Just started and finished a side Quest in one sitting in the toilet. For me , as a parent, that's awesome.

    • @Jon-yn4pq
      @Jon-yn4pq ปีที่แล้ว +2

      I keep saying to myself "let me just get to that dragon tear, then I'll stop" then it's 3:30 in the morning and I have to get up for work in 2.5 hours.

    • @chase5051
      @chase5051 ปีที่แล้ว

      You haven’t gone for a no glitch 100% yet. I so tired of hunting those little korok bastards 😂😂 sad thing is I could of beat the game day 2 yet still haven’t. Trying to compete everything else first and I honestly don’t see how anyone can do that in less than 300 hours. It’s getting ridiculous at this point.

  • @danielsimmich1858
    @danielsimmich1858 ปีที่แล้ว +379

    Hot take but I actually think that the Koroks are one of the few downgrades from BotW. The BotW koroks took like 5 seconds to complete so they didn’t really distract your exploration too much. The TotK ones (specifically the get me to my friend ones) take too long to do so after like the second one, I just marked them on my map and kept it pushing because I had other things I wanted to do

    • @cirkleobserver3217
      @cirkleobserver3217 ปีที่แล้ว +44

      But you get 2 seeds.

    • @danielsimmich1858
      @danielsimmich1858 ปีที่แล้ว +77

      @@cirkleobserver3217 one seed for 10 seconds of work or two seeds for like 3 minutes to build your contraption and traverse the distance

    • @amaryllis0
      @amaryllis0 ปีที่แล้ว +53

      @@cirkleobserver3217 Feels like it should be worth more. 5, maybe? Or they could give different amounts according to how difficult it is / far it is to travel, if Nintendo weren't slaves to repetition

    • @makenaiyomi1083
      @makenaiyomi1083 ปีที่แล้ว +96

      I get your point but I think the idea behind them is to let you be creative on how you transport them. There's often many stuff around to build vehicles to get them from A to B. And sometimes you also discover new stuff on your way.
      To me they're more fun then wasting 50+ arrows on insanly fast baloons moving around me.

    • @steamtasticvagabond474
      @steamtasticvagabond474 ปีที่แล้ว +88

      Counter point, the existence of these new Koroks enables us to torture them

  • @megamagicmonkey
    @megamagicmonkey ปีที่แล้ว +99

    In a similar vein, I have a principle that I call “Final Boss Syndrome”. I’m sure plenty of folks have experienced it. You’ve reached the end of the game, probably done some grinds, played mini games, and worked through time and skill and for whatever reason you just go “eh”, stopping right before the big showdown. Maybe you feel like you’ve gotten everything you want out of it, or maybe you decide that you’re gonna save it for another day and just don’t get back around to it. Final Boss Syndrome has been the bane of a number of my gaming experiences.

    • @atlas956
      @atlas956 ปีที่แล้ว +17

      i did. that with BOTW - i started two different play through, one in 2018 and one this January, and both times Final Boss Syndrome plagued me hard. I had to force myself to go beat Ganon on May 12th, despite having nothing else left to do, because i felt if i beat Ganon, the game “canon” i played would be over for good, and anything else was wasted time. It took the knowledge of a sequel coming out the same day to make me say “okay, fine, i can be done with BOTW now”

    • @frstack3006
      @frstack3006 ปีที่แล้ว

      Yay someone like me !!!

    • @Schlachti10
      @Schlachti10 ปีที่แล้ว +1

      It always happens to me at my second playthrough. At the first I always finish the final boss / mission. But if I've already beaten it even if the previous playthrough was over a year ago I always stop before the final challenge.

    • @Joe_334
      @Joe_334 ปีที่แล้ว +1

      Damn it, this is me, who has played through final fantasy VII multiple times, and just never went past the entrance to the Northern Cave. I have the game with New threat 2.0 to make it interesting. Hopefully I can get back to it, with the crazy backlog I have. I did finally manage to defeat Kefka FFVI a few years ago. The end game grind can definitely burn you out. Also, these two games were crazy with the side quests contributing to the burn out.

    • @andi01452
      @andi01452 ปีที่แล้ว +1

      This happened with me just a few months after Botw was released! I stopped right before going into the last divine beast. I didn't touch the game and even my switch until summer 2018, so I decided to just beat the beast and go straight to Ganon. My last save in botw was in September 2018 and still had so much content and exploration left, but didn't feel like I had purpose for it anymore after beating the story. It shocks me now how little time I put in botw even though it's a game I have fond memories of. 65 hours total. I've already reached 25 hours in Totk and I'm so invested in the exploration that I want to savour the story and drag it out this time around.

  • @StormsparkPegasus
    @StormsparkPegasus ปีที่แล้ว +288

    I personally found BOTW very engaging, and beat it to 100% (it took 300 hours). Although, I agree that TOTK improves on it in every way. It also shores up most of the areas where BOTW fell a little short. BOTW's story was "everything already happened, all you're doing is killing the bad guy, all story elements are flashbacks", and that wasn't as engaging. It also suffered from monotonous shrines/korok seeds, and a severe lack of dungeons. And while the ambience that plays is amazing for exploring the world, it barely had any moments with the orchestral scores Zelda was always known for. TOTK fixes all of this...shrines are much shorter and much more fun, korok seeds have a lot more variety, and there is a mix of both ambience and epic scores, and there are real dungeons. Also, the story happens in the moment.

    • @mxb1585
      @mxb1585 ปีที่แล้ว +3

      Improves it in every way 🙄 sure adding some things makes it ten times better

    • @sethfeldpausch4337
      @sethfeldpausch4337 ปีที่แล้ว +10

      I did everything in BOTW except collecting all the Korok seeds. SCREW that!😂

    • @sethfeldpausch4337
      @sethfeldpausch4337 ปีที่แล้ว +42

      @@mxb1585
      You... haven't played TOTK have you?

    • @StormsparkPegasus
      @StormsparkPegasus ปีที่แล้ว +3

      @@sethfeldpausch4337 I did that. I am not ashamed to say I used a guide. I found...maybe 1/4 of the seeds on my own.

    • @spike5499
      @spike5499 ปีที่แล้ว +2

      @@sethfeldpausch4337 LMFAO SAME

  • @RandomHandle837
    @RandomHandle837 ปีที่แล้ว +243

    “ok Nintendo lawyers let’s agree to not think too hard about why the Botw footage is running at 60 Fps ok”
    Hey adam before the Nintendo assassins get to you I would like to thank you for your great videos, Rest in peace brother

    • @necrago
      @necrago ปีที่แล้ว +8

      Has he written his will yet?

    • @codycast
      @codycast ปีที่แล้ว

      Huh?

    • @ordainedtitle9587
      @ordainedtitle9587 ปีที่แล้ว +11

      ​@@codycast to play at 60 fps, you need to either have a modified switch (unlikely) or pirate the game on pc emulators.

    • @codycast
      @codycast ปีที่แล้ว +3

      @@ordainedtitle9587 gotcha

    • @Voortsy
      @Voortsy ปีที่แล้ว +21

      @@ordainedtitle9587 Or you can create a dump of your copy and then play that through an emulator which is completely legal.

  • @malenky4057
    @malenky4057 ปีที่แล้ว +121

    Every single sentence, sometimes multiple beats within a sentence, you have the perfectly chosen scene to reflect what you're saying, from game footage that is actually relevant to the point you're making. The amount of work that has gone into this video beyond just the script is incredible. Not only was I engaged, but I was invested.

    • @spaderatfd
      @spaderatfd ปีที่แล้ว +5

      I was also noticing the same thing! it backs up the theory of the whole video - very skillfully made.

    • @V1Salvo
      @V1Salvo ปีที่แล้ว +1

      2:30 this part is my favourite way he did this 😂

    • @CordeliaWagner
      @CordeliaWagner ปีที่แล้ว +1

      I have read this comment several times, from different accounts. Bought bot-compliments?

  • @andrewgreenwood9068
    @andrewgreenwood9068 ปีที่แล้ว +41

    Instead of multiple endings I like having just one but also having different points where you can consider the game finished. For example in Xenoblade games the end of the main story is a great ending but the superbosses allow for a mechanical culmination.

    • @Gloomdrake
      @Gloomdrake ปีที่แล้ว +1

      That's just standard practice

    • @pedrobeckup456
      @pedrobeckup456 6 หลายเดือนก่อน

      In Xenoblade I enjoy more replay the game to re-experience the story again, the world, the ost

  • @_Aarius_
    @_Aarius_ ปีที่แล้ว +11

    sometimes i find a game that is over-engaging ends up in my backlog too, because i know if i pick it up again it will consume all my time until i finish it again. happens with factory games and MMOs a lot for me. I keep saying ill play it again, keep putting it off because i know i wont be able to play it in moderation while i have other stuff to do. That and knowing im 100% in for a 300+ hour commitment that i WILL be unable to stop is kinda daunting...

  • @Kavilion
    @Kavilion ปีที่แล้ว +43

    I did exactly the same thing on BotW. I liked it so much I burned out doing shrines and koroks and still feel guilty about not finishing it

  • @pokemonsliver
    @pokemonsliver ปีที่แล้ว +52

    Fantastic video. I especially relate to the point about feeling guilty about not getting everything in a game. As a personal example: I love Fire Emblem but often run the risk of burring myself out because I keep trying to get the most out of every unit I get-keeping them leveled and especially seeing all of their supports- despite the fact that there's no need to do all of that in a single playthrough. Setting goals for yourself when playing a game, and thus boundaries, is definitely something I need to practice more.

    • @Cougar65429
      @Cougar65429 ปีที่แล้ว

      Fire Emblem is my all time favorite series, I've completed one of the stories (Golden Deer) in Three Houses, but it got put on the back burner due to life events. I'm now in a place where I feel like I need to replay each path. (I think the plan will be replay Golden Deer on Maddening w/o NG+ for the background)
      Engage is in an even worse place.. it arrived 2 months late & by the time, my excitement faded and the next Zelda was imminent. So at this point, I guess I'll finish TotK and then circle back

  • @ageoflove1980
    @ageoflove1980 ปีที่แล้ว +61

    The Witcher 3 had this incredible hook for me. The story actually starts kind of slow but then you start encountering these amazing sub plots and side stories, from extremely dark to funny to intriguing... And you kept this amazing urge to come back to it because during the 50-100 hours I just kept wondering what story was going to be told next. This must have been very difficult to write. Most games with a good story always have a point where it becomes clear how things will play out and the rest of it is... Well just that, it plays out. The Witcher never reached that point. Maybe because the game is designed like a great novel and it's much more a collection of short stories only loosely tied together.

    • @gollygosh
      @gollygosh ปีที่แล้ว +4

      Man I wish I got into that game, but I never really clicked with the combat and rpg mechanics

    • @kaksspl
      @kaksspl ปีที่แล้ว +1

      I had a little different experience myself. Because I binged through all the books before starting the game, I did the work of introduction for the game. Then all The Witcher had to say was that Ciri was missing and I flew through the game so fast I never even stopped to change my armour until I had her in Kaer Mohren.

    • @ageoflove1980
      @ageoflove1980 ปีที่แล้ว +1

      @gollygosh I'd say those are indeed not the strongest parts of the game. Especially potions, oils and all that stuff can be very tedious, all those different ingredients are kind of a nightmare to manage. Perhaps try it again with normal difficulty and play the game like an action adventure instead of an rpg. That would highlight the strong points of the game and makes the annoying parts less relevant. That way its almost like you are playing an interactive fantasy novel.

    • @Oxtocoatl13
      @Oxtocoatl13 ปีที่แล้ว +3

      No one, including CDPR, has been able to match the consistently amazing writing in the Witcher 3. Especially in regards to the side quests. Some of the best content in that game is hidden away in obscure villages where the main narrative never takes you.

    • @ageoflove1980
      @ageoflove1980 ปีที่แล้ว +2

      @@Oxtocoatl13 Actually, Cyberpunk has some proper storytelling going on. Its indeed less than The Witcher but more focused. Anyway, just want to mention that Cyberpunk is up there as one of the few games out there that reach "novel" tier writing. Ive read Dune, Neuromancer, Do Androids Dream of Electric Sheep?, The Moon Is a Harsh Mistress among other sci-fi novels and I got to say that some of the Cyberpunk storylines are really up there. The game of course got a lot of bad press, and rightly so, for releasing as a buggy mess, therefore I think the quality of the writing might even be underrated. There are only a few games that I finish without ever asking myself if I should, and Cyberpunk is without a doubt one of those. The story of Cyberpunk might even be better than that of the Witcher because it really forces you on to the important questions: Why do we live? What makes us human? Whats the point of it all since we will die anyway? Plus all the dystopian art and the music, Nina Kravitz

  • @drgonzo123
    @drgonzo123 ปีที่แล้ว +15

    I always wonder what makes a game interesting enough for me to finish it. Sometimes it’s not the games fault at all. I will bounce off a game only to come back to it at a later date and fall in love with it. So part of it is my mood and what I feel like playing that particular day.

  • @armokgodofblood2504
    @armokgodofblood2504 ปีที่แล้ว +98

    From Dust is a very beautiful game. I highly recommend more people play it.

    • @soccerandtrack10
      @soccerandtrack10 ปีที่แล้ว

      We would all need to live near that moth to play with it,and saying "it" is offensive.

    • @soccerandtrack10
      @soccerandtrack10 ปีที่แล้ว

      Im pretty sure im doing easter stuff for the comments.

    • @maximtsai1856
      @maximtsai1856 ปีที่แล้ว +1

      Fantastic game and concept, but the mid-later levels can be quite tedious and the AI frustrating.

    • @Grandmah_
      @Grandmah_ ปีที่แล้ว

      Just don’t play on your 4K tv

  • @myyoutubeaccount2780
    @myyoutubeaccount2780 ปีที่แล้ว +7

    The backpack koroks are annoying because they take you out of your gameplay look and require lots of time, but normal korok seeds are great because they are a small reward for exploring. Picking up a suspicous rock on the top of the mountain is alot better that spending 5 min travling with a korok

    • @mikenike143
      @mikenike143 ปีที่แล้ว +1

      Couldn't agree more. The backpack koroks feel like a chore that makes you go out of the way to complete, especially when the destination for the korok forces you to backtrack to where you just came from, only to have to backtrack again to where you were planning on going. I see why the game has them becase a lot of time it forces you to engage with the ultra-hand vehicle creation mechanic, but a lot of times it's just easier to walk them to their destination. The normal koroks feel like quick one off puzzles that don't take you too far out of your path and feel rewarding to complete.

    • @Jetsugai
      @Jetsugai ปีที่แล้ว +1

      That’s beauty of having way too many korok seeds to collect. You can skip these if you personally don’t like them and it won’t matter. Plus they offer you double the seeds and take less than a minute. Not 5 minutes. These are also a lot easier to spot than regular korok so they’re impossible to miss, give you an extra seed and can normally be walked there in less than a minute

  • @_Salok
    @_Salok ปีที่แล้ว +6

    It keeps you going because you want to hear "yahaha !" about 800 more times, obviously !

  • @FraldariAce
    @FraldariAce ปีที่แล้ว +51

    I feel like TOTK did an especially good job at knowing where BOTW players were most likely to go (shrine of resurrection, where you get the paraglider, the place where you fight Ganon in the castle, etc.) and ensured that there'd be interesting things there while also having a lot of new things to explore along the way so it didn't feel like you were just doing the same things again. And actually, this was a problem I had with Xenoblade Chronicles 3 where it didn't feel quite as connected to the previous 2 games despite its entire plot depending on those games; it's still an amazing third game, but there were a lot of things working against it, like all the side content that takes you farther away from the actual next objective, how long it takes to get from plot point to plot point, and the lack of familiarity (apart from that there are gormotti, high entia, etc.) until the second half of chapter 6. But I will say that it implements the "darkest hour" bit the best out of any XC game

    • @X-35173
      @X-35173 ปีที่แล้ว +11

      After getting off the Great Skyland I Beelined for Gerudo Desert because Riju was my fav character in botw and I wanted to see how she was doing.
      Her glow up did not dissapoint, but God damn was doing the desert with 5 hearts and barely any good gear a hell of a thrilling challenge.

    • @ambusher8675
      @ambusher8675 ปีที่แล้ว +4

      @@X-35173 I bet it was a hell of a challenge, I just beat the lightning temple last night and it was my last dungeon of the four to complete. I had the master sword, two stamina wheels, and at least 11 hearts and I was still struggling at certain parts of that quest line at times. I salute to u

    • @abra_escaped
      @abra_escaped ปีที่แล้ว +5

      This. I love how they both encourage you to go to lesser explored places from botw by placing shrines and other points of interest there but also rewarding you for going to familiar locations like Rhoam's hut or the castle's throne room

    • @devilman4723
      @devilman4723 ปีที่แล้ว +3

      Sometimes they punish you for the same thing with Gloom Hands, it's great

    • @X-35173
      @X-35173 ปีที่แล้ว

      @@ambusher8675 yeah It was rough. Especially when I came to battling the passive heat.

  • @MasterOfBaiter
    @MasterOfBaiter ปีที่แล้ว +12

    The way I handled things was by prioritizing sections. For example a cool thing about the new game is how the roots in the underground are directly bellow the shrines in the over world. When I noticed this I made completing the roots my goal cause then I was able to just mark all shrine locations in the over world. I then prioritized the sky tower in an area followed by all the shrines I have access to. By doing this I got another benefit which was that traveling was now a solved problem. In a way games are sometimes too complex throw too much at us to make us feel like there is a lot of game. The only way I have found to actually finish games like this is making way smaller games with smaller scopes out of em

    • @Perry_Neum
      @Perry_Neum ปีที่แล้ว

      Yep, it’s like the old saying about eating an elephant- one bite at a time. I did something similar- first the sky towers/map, then tears, then stables, then regional quests, etc.. All while fighting the hundreds of distractions planted along the way such as Koroks, chatting up NPCs, etc..

  • @BewbsOP
    @BewbsOP ปีที่แล้ว +52

    4:34 I love that you covered up that footage just a pair of frames before falling off the glider XD

  • @feathers3411
    @feathers3411 ปีที่แล้ว +14

    Rain World is one of the very few games that had me hooked from the start to the end, and even after getting every achievement, beating every campaign multiple times and spending hundreds of hours with it - I just can't stop thinking about it. It's not that the ending left me wanting more through any fault of the game - I simply think I found a game that truly clicked for me on a more fundamental level, and I honestly probably could not explain why! If I had to take a guess on why I found it so engaging I'd probably point to all of the parts coming together to produce a unique atmosphere and central mystery that you can ignore or piece together with context clues and the very limited dialogue. Finally piecing things together and getting a "comprehensive" understanding of the lore and world goes hand-in-hand with slowly getting more proficient with the unique movement system and mastering the environment.
    When Co-op got added to the game I played with some friends and I realized how far I'd come... I was doing tons of advanced movement techniques and destroying every enemy we ran into, and I had to specifically stop and slow down for the newer players so they could have a better experience. It was a humbling reminder that just a hundred hours ago I was a tiny creature in a huge, dangerous world, not understanding anything, barely scraping by.
    Very few games have allowed me this feeling of constant progression through nothing but personal skill and understanding, and it's something I tend to find is the most likely to keep me engaged with a game for a long time.

  • @melovech6675
    @melovech6675 ปีที่แล้ว +12

    This was my exact experience with BoTW and ToTK. Exploration in BoTW rather quickly felt empty and stale. 40+ hours into ToTK and exploration still feels good. And I finally completed one region of the main quest and that was so fun!

  • @1sdani
    @1sdani ปีที่แล้ว +36

    Metal Gear Solid V is I think a very interesting game in this regard as it built its postgame into the narrative itself. Just as you the player play beyond the game's ending in hopes of a true ending that will never come, so too does your player character. Just as you begin to replay your past missions for better ranks, your character begins to stage harder recreations of their past missions. Just as you begin to engage in the multiplayer mode in hopes that it'll unlock some new missions in the singleplayer, so too does the player character. The game's ending feeling empty ends up being the perfect ending to a story all about the hollow nature of revenge... and to a lesser extent the hollow nature of open world games and live services.

    • @ooooneeee
      @ooooneeee ปีที่แล้ว +4

      Ludonarrative resonance 😎.

    • @TheBaxes
      @TheBaxes ปีที่แล้ว +1

      Nice way of coping with the rushed ending of that game

    • @XenobladeNerd
      @XenobladeNerd ปีที่แล้ว +5

      @@TheBaxes we kinda gotta, it sucks but hey at least we got cool millitary sandbox

    • @TheBaxes
      @TheBaxes ปีที่แล้ว

      @@XenobladeNerd Yeah, the gameplay at least is very good

    • @Gloomdrake
      @Gloomdrake ปีที่แล้ว

      ​@@TheBaxesif the game is gonna be rushed either way, why not rush it in a way that's thematically appropriate?

  • @tinycatfriend
    @tinycatfriend ปีที่แล้ว +5

    love the points on the players having some responsibility here. i haven't played TOTK in a few days now because i could feel myself burning out, even though i am OBSESSED with it. i played for a week straight, and eventually my adhd started floundering for more dopamine and not getting it, so i've forced myself to put it down. it's something i wish i'd done with a lot of games in the past, especially BOTW. you only play a game for the first time once, gotta keep the brain in check to get the most enjoyment from it!

  • @matteste
    @matteste ปีที่แล้ว +10

    For me, Heroes of Might and Magic 3 is a game that I routinley come back to and that once you play it you get stuck for hours.

    • @josephbrown9685
      @josephbrown9685 ปีที่แล้ว

      Same for me. It’s been a while since I’ve played it, but I know I can always jump back into at any time and go for hours.

  • @thelordstarfish
    @thelordstarfish ปีที่แล้ว +13

    Interesting that you point to Tears of the Kingdom's more extensive narrative as a point in its favor, when personally I felt there was a bit of an awkward disconnect there that led to some rather frustrating moments where the game *allowed* me to collect all of the Dragon's Tears right ahead, and doing so eventually led to the game's central mystery being completely resolved fairly early on... Yet the entire rest of the game progressed as if I didn't know the thing I had literally been told. That plus the part in Hyrule Castle where you get lured all over the map into a bunch of obvious traps yet there's nothing you can do except spring them... That honestly just felt like something out of a different game. Breath of the Wild's narrative was, by comparison, a lot more straight-forward and pretty much gave you all the context you needed for the ending right off the bat, but I felt that as a result, it avoided any pitfalls that I feel TotK fell into with trying to be fully open and also telling a linear story with a gradual buildup to a climax.
    ...TotK did have an absolutely phenomenally awesome ending that leaves BotW's in the dust though. So there is that.

    • @southoceann
      @southoceann ปีที่แล้ว +1

      Very fair criticism!

    • @captainpep3
      @captainpep3 ปีที่แล้ว

      Personally I think they should have had memories in this game done in order regardless of where you go first, just because I think it made sense for botw to have it out of order but this one not so much

    • @Smoke2Locc
      @Smoke2Locc ปีที่แล้ว +1

      I would’ve loved to see the tears split into 2 separate sets, with the second being triggered after the castle sequence. That way you can’t just immediately resolve the mystery, yet it still feels like you’ve completed them and figured it out until boom, more tears, more story to go find.
      Obviously it would’ve had to be written to make sense, but sort of like mass effect 2, you can only keep building your squad after certain points of the story have been done.

  • @nick15684
    @nick15684 ปีที่แล้ว +4

    Well, the other thing is that not every game actually has a hard ending. In fact, most open-world games, and many RPGs, have a soft ending where after you finish the main quest, the game still continues and you can keep playing from that point onwards, doing the remaining side content without needing to load an earlier save. Skyrim and Fallout 4 come to mind right away, but also Red Dead Redemption, Red Dead Redemption 2, GTA 5, and several other games also do this. The point of that is to make continuing the game more natural and lower that hurdle after you've done the main content. Zelda just ain't there yet I guess, maybe one day.

  • @fivetwoeighty7012
    @fivetwoeighty7012 ปีที่แล้ว +5

    I know they’re not particularly “profitable” ventures, but personally, I’ve had a ton of fun with the korok quests. Hilariously launching a korok off the side of a cliff by accident and figuring out how to get them back to their friend is a blast.

  • @sheebuhenu4074
    @sheebuhenu4074 ปีที่แล้ว +4

    Honestly man.
    I literally can’t stop. There’s just so much to do, and so much to see. The creativity of it all leaves you thinking of new ways to tackle stuff even more than breath of the wild allowed.
    I’ve easily put in over 100 hours before even getting to the 4th dungeon.
    It’s a sort of double edged axe for me because i have ADHD, so it helps that I can see something and go “let’s go check that out” but simultaneously forgetting what I was doing, and continuing to explore more. Which isn’t a bad thing lol.
    Very good game.

  • @alexs1359
    @alexs1359 ปีที่แล้ว +5

    I see your love of Morag and am 100% here for it

  • @ArcNine9Angel
    @ArcNine9Angel ปีที่แล้ว +17

    Just adding my comment for love of From Dust. It really is a beautiful game in itself and has inspired some fantasy worldscapes and imagination for me to this day.

  • @Dharengo
    @Dharengo ปีที่แล้ว +6

    I just restarted Hades from the beginning, and then joined a Discord both to get tips on how to improve my play, and also to share my experiences. Although I didn’t exactly 100% it, I did reach the family ending the second time around. Sometimes the key really is in how you approach a game.

  • @intruden3137
    @intruden3137 ปีที่แล้ว +2

    I actually don't find either games rewarding enough. Doing any content either gives you a mediocre wep/material, or a commodity that can be exchanged. I am bouncing off totk even sooner than botw because it's so much more of the same.

  • @Evanz111
    @Evanz111 ปีที่แล้ว +1

    I’m waiting for the one person who still hasn’t played Xenoblade Chronicles but was just about to come and comment angrily about the party death spoiler :’)

  • @AstonishingRed
    @AstonishingRed ปีที่แล้ว +5

    If you want more slots for weapons and shields, the Korok side quests are worth doing. Though they can be annoying.

  • @kalmarhomar
    @kalmarhomar ปีที่แล้ว +2

    bro how could you choose a half life alyx ending as an example and spoil the whole twist at the end, man thats a big nono, squeamish thing, think thrice next time
    apart from that, great video an totk is a true masterpiece

  • @frankcl1
    @frankcl1 ปีที่แล้ว +3

    Am I the only one who actually likes korok seed puzzles?

  • @84Joooli
    @84Joooli ปีที่แล้ว +1

    Isnt the reason why most games loose our interest is why other things loose our interest? They dont interest us.
    For me, the last of us kept me playing because i found the story interesting on a psychological level. The relationship between ellie and Joel. Thats why that scene with the flesh eating cultleader while he tried to bang her was so much better in the game. The character were more fleshed out, if you know what i mean. I was invested because i was them.
    Also the witness had me hooked because i felt i got to learn something tracing those lines, cant say what exactly, but things.
    They get me invested because they ask something from me i think. Not many games dare to do that, they just wanna hook me and try to entertain. That said vampire slayers ran warm on my phone for a couple of weeks though 😅

  • @barzelim2654
    @barzelim2654 ปีที่แล้ว +2

    Fun fact:
    A Kotok genocide is called "a Korokaust"

  • @unemilifleur
    @unemilifleur ปีที่แล้ว +3

    I also think that I’ve de played TotK longer than BotW at this point. TotK is soooo addicting, I’ve never felt like this with BotW.

  • @i-Sparki
    @i-Sparki ปีที่แล้ว +5

    It's funmy seeing Cassette Beasts. It's intro really hooked me and the rest of the game is really well built to keep you playing and exploring the map. It may not be the biggest map but it was fun to traverse and complete quests throughout. The battles are great too, which really helps.

    • @grodon909
      @grodon909 ปีที่แล้ว

      I hear it's good, but TOTK has me so hooked I haven't even looked at it.

  • @fnors2
    @fnors2 ปีที่แล้ว +1

    Ah yes. Uplay, denuvo, and always online singleplayer games...
    All things that makes me not pickup a game. Or drop it quickly.

  • @gdfish3532
    @gdfish3532 ปีที่แล้ว +4

    same thing happened to me with sevtech ages... I spent the whole industrial age waiting for autocrafting to be unlocked so it could kick up a notch and when I finally finished it the modpack just said, "ok, do galacticraft now" and being experienced with modpacks and knowing I don't like galacticraft, I decided to quit it and never go back.

  • @qrCarbon
    @qrCarbon ปีที่แล้ว +2

    if this video doesn't get as many views as usual, don't worry. everybody's just out playing tears of the kingdom

  • @dustypaladin9216
    @dustypaladin9216 ปีที่แล้ว +1

    my first playsession was only broken by lunch, dinner, and 2 bathroom breaks. i played well over 15 hours. after that i took a small 1 hour break where i did nothing, then followed it by another 12 hour session of totk. my god im averaging 6 hours a day even now.

  • @blametheghost
    @blametheghost ปีที่แล้ว +1

    "How Tears Of The Kingdom Keeps You Playing Forever" uhmm of course its gonna keep me playing forever, its a great game deserving to be one of the best games known to man

  • @namenloss730
    @namenloss730 ปีที่แล้ว +2

    I had the same experience of BOTW.
    I bought a switch when I broke my collar bone. Couldn't do anything or use a keyboard.
    So for 3 months I played hundreds of hours BOTW with the controlers against my left shoulder.
    I grind the sh*t out of the koroks, the shrines, and the armor upgrade.
    Just before I could use my arm again, I went to try to find ganon. Got lost in hyrule castle for 2 hours and had to leave.
    3 days after I was allowed to use my arm again and didn't touch the switch for 7 months. Having forgotten all about ganon

  • @Dom-ns7pq
    @Dom-ns7pq 11 หลายเดือนก่อน +1

    Funnily enough, I felt the same way, but the opposite. I loved BOTW. It kept me engaged and invested. I was curious about what was around the next corner. TOTK burned me out. I felt like I'd already seen a more beautiful, engaging form of Hyrule in BOTW. The Deep and Sky felt like filler content. Building vehicles was fun for a bit, but I soon realized it took less time and resources to just walk or glide than to build anything. The combat was more difficult and just kind of gave up when I struggled with the final boss.

  • @landbeforetimeee
    @landbeforetimeee ปีที่แล้ว +1

    What's amazing about Totk is that it manages to make near everything rewarding. Just before beating the game, I decided to see if I could successfully travel from Zora's domain to lake Hylia via fan boat. At this stage, I'd completed every shrine and fully explored the depths. Yet, during my journey I discovered over a dozen Koroks, five caves/monster lairs, fought a lynel in a wetlands area east of Central hyrule with absolutely beautiful scenery I'd somehow just... Overlooked, and even stumbled across a mini game. Mind you, this was after a couple hundred hours of exploration. Yet somehow my river rafting adventure turned out just as rewarding as more narrative focused elements of the game.

    • @johaw105
      @johaw105 11 หลายเดือนก่อน

      This is part of thr reason I stopped fast traveling as much as I can. There is so much that can happen if you just go down a between path you haven't explored before.

  • @kylesuds00
    @kylesuds00 ปีที่แล้ว +1

    Everything in ToTK feels like a puzzle. How do I get there? Puzzle. How do I defeat that enemy? Puzzle. What is that thing? It’s a Puzzle. Shrines and Temples? Literally puzzles. They are never toooo difficult, bc there are 100+ solutions to any problem. But usually not too easy, so I feel like a genius every 5 min

  • @heromedley
    @heromedley ปีที่แล้ว +1

    this game will grip you right in the balls and wont let go for atleast a couple hundred hours and you’ll love every second of it

  • @swordoflorn
    @swordoflorn ปีที่แล้ว +1

    Hot take: the building aspect is fun, but the game itself is pretty boring. Treasure chests are unrewarding because there are so many of them filled with more breakable weapons, an annoying mechanic they should have removed. The story is almost non existent and fragmented. Feels like a DLC for BotW.
    Honestly wished they'd made this open world version of Zelda another IP instead of changing how Zelda works. The old ones were far superior and more rewarding.

  • @Ashtarte3D
    @Ashtarte3D ปีที่แล้ว +1

    Okay Adam I hate you for introducing me to Guess the Game. Did the entire back catalog and only missed Cry of Fear and got most with 3, many in 1. I now hate myself for being a terrible, terrible nerd. THANKS. I HATE IT.

  • @gigitrix
    @gigitrix ปีที่แล้ว +3

    The amount of effort you put into choosing footage to sync with the video is like a whole secondary metacommentary on your own commentary

  • @Alkerae
    @Alkerae ปีที่แล้ว +1

    I kind of resent the idea that the player needs to take "some" responcibility for not knowing when to end a game for themselves. Sure, it's fine if you put a million tons of emphasis on the word "some" but that's just weasel wordage. My problem with botw was, the exploration was the game. Sure there was this big objective in the end, I was aware of it, I saw the lasers, but there was never a point, not even after all 4 temples and the master sword, where it "felt right" to go end the game. It was a massive tone shift to go from "ooh what's that lets go see" to "okay now lets backtrack to go fight the thing and be rewarded with a game over" and I just can't accept responcibility for how much that did not work for me... especially with how much I hated the combat.

  • @huntermurdock6796
    @huntermurdock6796 ปีที่แล้ว +1

    I feel exactly the opposite. Played BOTW for 100 hours straight and still wanted more but had to move on, while I'm feeling like there is very little to come back to in TOTK despite realizing that it fixes many problems from BOTW. It just doesn't feel separate enough to me, and my motivation was very quickly killed by lackluster dungeons, baffling bad implementation of sage abilities, and the samey feel of sky islands and depths areas, and the repetitive nature of the story missions

  • @accountid9681
    @accountid9681 ปีที่แล้ว +3

    from dust is a complete hidden gem, which I was fortunate enough to get for PS3 (RPCS3 has no ubisoft launcher)

  • @KR4Qep
    @KR4Qep ปีที่แล้ว +1

    i'm not a zelda fan. i liked the n64 games and i thought botw was a great game but i never finished it. i've always respected zelda but wouldn't call myself a fan
    .... i haven't put down totk since release. my pc and ps5 are collecting dust. friends are mad i'm not playing mp, my destiny clan kicked me out (for the second time, they kicked me out last year because i was playing elden ring instead of raiding lol)
    this shit is phenomenal

  • @maymayman0
    @maymayman0 ปีที่แล้ว +1

    I loved BotW, Its literally the reason I ever got a switch, and its only 1 of 3 games I physically own for the system. I played 175 hours of it. I've already played 150 hrs of TotK 🤣 I love this game and it is a serious contender for my favorite game of all time

  • @michaelyoung7261
    @michaelyoung7261 ปีที่แล้ว +1

    Too many of y’all killed your experience with Koroks in botw as evidenced by your desire to torture them in totk. They are just silly guys who play hide and seek, or need help walking in totk. *They did not torture you, you tortured yourself* and you need to stop placing the blame on the korok. Plus they enjoy playing the game with you, stop hurting the wee bois who are truly innocent of any and all crimes!!

  • @SixPackWolf
    @SixPackWolf ปีที่แล้ว +2

    I played botw over the course of 2 years and racked up about 120 hours. I can easily feel myself reaching that time in totk within a month or 2.

  • @red-vg2ds
    @red-vg2ds ปีที่แล้ว +10

    Not gonna lie the game just looks neat, that enough would be a good reason to play it for extended amounts of time

  • @ViridianFlow
    @ViridianFlow ปีที่แล้ว +5

    TotK also removes a lot of the confusion and FOMO that BotW has.
    Without looking at an online walkthrough i was always walking around areas thinking "But what if there's a shrine here I haven't found?" so I'd keep looking just in case. At times that "but what if" became more of a slog than something i was having fun with.
    With TotK I can know for certain that an area is complete because of the depths.

    • @bobbodaskank
      @bobbodaskank ปีที่แล้ว +5

      This is something I don't think gets enough attention. Getting the shrines in this game is more of a process than a challenge, and it's all thanks to the depths. Honestly, while ultrahand and fuse are the media darlings of "what's new" in this game, I think the depths are far and away one of the most critical additions to the experience. High challenge, big rewards, cool treasures, building recipes, zonaite keeping you coming back so you can keep autobuilding, and a visual marker of exploration progress.
      The sky islands dominated the marketing, and they are cool, but they are so much less influential on the game's evolution from BOTW than the depths are.

  • @Hentirion
    @Hentirion ปีที่แล้ว +1

    i nice upgrade for master mode TOTK ( or even normal TOTK) is not be able to sell itens for money. Only found on chests or some sidequest rewards . this way ruppee would be meaningfull.

  • @christopherg2347
    @christopherg2347 ปีที่แล้ว +1

    1:54 Ah, you forgot to write comments. Classical programmers mistake. After 6 months even you don't know what you had written anymore.

  • @LunemerLunto
    @LunemerLunto ปีที่แล้ว +1

    Tears of kingdom can't make me play forever cus joycon drift drives me insane

  • @youdontknowme9184
    @youdontknowme9184 6 หลายเดือนก่อน +1

    Beat the game today and unlike other games which makes me satisfied and fulfilled with the game, totk had me wanting more. It's just such a good damn game

  • @thatdrunkplaugedr8710
    @thatdrunkplaugedr8710 ปีที่แล้ว +1

    I love Tears of the Kingdom, it feels like a better breath of the wild, and it feels like the definitive version of it. I love this game and I hope it gets some dlc soon. Do find it weird there’s no shekia tech, that just me?

  • @lamMeTV
    @lamMeTV ปีที่แล้ว +1

    I played Fortnite until I got a 1st place. Turns out due to the bots that way real quick and it just showed me how non challenging the game is so I droped it.

  • @luma4682
    @luma4682 ปีที่แล้ว +1

    I am watching the video, and yeah, now Xenoblade is 13 year old, but damn, spoiling character death :’)

  • @DamoMartin
    @DamoMartin ปีที่แล้ว +1

    im struggling to find games to play if anyone has suggestions but damn botw was the only game that held me for so long Idk how many saves Ive had on that damn thing lol
    totk is the same feeling for me im never putting that one down ever

  • @RyanDMoore
    @RyanDMoore ปีที่แล้ว +1

    Someone pass that feeling along to me. I almost get overwhelmed then when I start playing I'll make small progress every time but lose interest really fast.
    To be honest that's how it is almost playing any game anymore.

  • @urgentmechanic5809
    @urgentmechanic5809 ปีที่แล้ว +1

    I got yelled at this morning because I played it from 3pm-6am and I didn’t realize how long I was playing

  • @Mcbuzzerr
    @Mcbuzzerr ปีที่แล้ว +2

    he mentions that hifi rush gets best right at the end and it left him wanting for more, but the game really really wants you to replay and perfect it. There is sooo much more to the game after beating it, beating it also unlocks customizing your character, and it's pretty wild

  • @mathewmeek8263
    @mathewmeek8263 ปีที่แล้ว +1

    Dead Island 2 is like Hi-Fi Rush. Right when I got a good set of weapons and abilities the game was done.

  • @Ashtarte3D
    @Ashtarte3D ปีที่แล้ว +2

    In personal experience I know a lot of my backlog moments are because I start feeling burned out on a genre. Like I just did Horizon Forbidden West, God of War Ragnarok and Tears of the Kingdom all in a row over the past 6 weeks. I'm going to stay the hell away from any open world games for a while. Now I just want something simpler and more brainless to play for a while so I'm probably gonna pick up Slime Rancher 2 for a bit. Conversely I know FFXVI is coming soon so I'm trying to not play any RPGs right now; leaving Octopath Traveler 2 and One Piece Odyssey sitting on my backlog cause I don't want to ruin myself before 16 comes out.

  • @genelegend
    @genelegend ปีที่แล้ว +1

    You made a 22 minute video on tears of the Kingdom, but spent 18 minutes talking about other video games lol

  • @neetpride5919
    @neetpride5919 ปีที่แล้ว +1

    tl;dw if you were underwhelmed by TotK, it's not because the game is mediocre, it's because you are

  • @shmooters5599
    @shmooters5599 ปีที่แล้ว +20

    Minor spoilers ahead,
    When I was playing through TOTK I was loving finding all of the memories. And then I started to connect the dots before the final reveal and I genuinely got physically ill. Like I figured it out and got sick to my stomach and had to put the game down for 2 days before daring to go back. Just thought it was an interesting experience and wanted to share to see if anyone else had that with this or other moments in games

    • @villager7804
      @villager7804 ปีที่แล้ว +5

      Same, I got so shocked I had to put the game down and just cry. I didn't see any point in going further until my sister explained what eventually would happen. Then I went back to playagain lol

    • @amaryllis0
      @amaryllis0 ปีที่แล้ว +10

      Didn't really bother me since I know Nintendo are way too safe too commit to something like that, plus they kind of made it super obvious as soon as they bring up the concept in question, like they bring it up so randomly and with such narrative weight that of course that's what happened

    • @JEANS__
      @JEANS__ ปีที่แล้ว +3

      i couldn’t help but laugh at how stupid the story was as i played it, personally. then i just got disappointed that it was bad and removed any investment i had in that aspect of the game.

    • @electricisnthereatthemomen6535
      @electricisnthereatthemomen6535 ปีที่แล้ว +5

      @@JEANS__ really? I mean for me the only kind of stupid part was that ganon really didn't have any motivation for taking over hyrule, and that zelda somehow didn't see "ganondorf" as "GANON" but honestly otherwise I thought the story was really good

    • @JEANS__
      @JEANS__ ปีที่แล้ว +3

      @@electricisnthereatthemomen6535 zelda knows who ganondorf is and tells rauru he just doesn’t care.
      but my issues with it are mainly that zelda transforming and just the idea of it to be i find very goofy and hard to take seriously.
      the memories were very boring the game doesn’t tell you the an order til after you watch it, making them hard to care about. not that watching them in order do anything interesting though. the characters aren’t developed and the writing is just poor. the zonai’s culture and history is still mostly a mystery. ganondorf isn’t utilised well and i was generally underwhelmed by it all.

  • @StefanLopuszanski
    @StefanLopuszanski ปีที่แล้ว +2

    Interesting and something I've been struggling with when playing games lately. Outside of achievements I've found most games recently to be a slog. There are a few unique gems that are short-ish, sweet, and incredible fulfilling, but those are so rare.
    Instead I keep going back to games like LoL where I can continue to grow and learn and challenge myself. And get better cosmetics and things that feel like my time was "invested" into something long term. I get that same experience from games like Pokémon but not from games that are one and done.
    I feel like the game has to live on with multiplayer or some type of persistence and legacy to really have me coming back for more now.

  • @DOC_951
    @DOC_951 ปีที่แล้ว +1

    I bought it on day one… and haven’t even opened it still. Trust me it’s not that hard to not play 😂

  • @mattapropism
    @mattapropism ปีที่แล้ว +6

    Yes! New Adam Millard video!!

    • @ArchitectofGames
      @ArchitectofGames  ปีที่แล้ว +3

      omg where

    • @mattapropism
      @mattapropism ปีที่แล้ว +1

      @@ArchitectofGames Seriously though, you’re my all-time favorite creator. Always love the thought you put into your videos, thanks for a ton of enjoyment man.

  • @Enrryk
    @Enrryk ปีที่แล้ว +1

    One thing to add is the amount of games coming out and irl responsabilities, time is precious to me since i work a lot so i had to sacrifice horizon for elden ring for example.

  • @PoPo-qp8zq
    @PoPo-qp8zq ปีที่แล้ว +1

    I still can’t stop playing ToTK. Somebody send help!

  • @Karrq
    @Karrq ปีที่แล้ว +2

    I like how you used Celeste's soundtrack when you start talking about "endings" and how many games give a final challenge or use it to "pay dividends". Great choice.

  • @Bustermachine
    @Bustermachine ปีที่แล้ว +1

    I think it also kinda helps the ToK is a Switch Game. Which makes it super easy to pick up and play a little bit at a time. I've found myself using my switch and 3DS far more in the evening because I can simply play them in bed while something comforting, like old reruns of Columbo, play in the background.

  • @NovaAge
    @NovaAge ปีที่แล้ว +1

    Solution: play Ranworld
    Now you are playing Rainworld forever.

  • @HardlightMari
    @HardlightMari ปีที่แล้ว +2

    sad to see the forbidden shrimp no longer being in the credits. i always loved seeing that name

  • @Firebringer121
    @Firebringer121 ปีที่แล้ว +1

    The insult of trashing Terra Invicta, but still playing its bangin music

    • @ArchitectofGames
      @ArchitectofGames  ปีที่แล้ว +1

      Not even I can dispute that the music slaps

    • @Firebringer121
      @Firebringer121 ปีที่แล้ว +1

      @Adam Millard - The Architect of Games And to be fair they don't do a good job of pacing... kinda on purpose, because they are the Xcom long war guys, so they gonna long war. My bigger problem with Terra Invicta is the space combat isn't great and one bad fight can start a doom spiral where you are better off restarting rather than trying to fix it.

  • @Auvisome
    @Auvisome ปีที่แล้ว +1

    Nope Koroks are based. They are literally inoffensive little side challenges that reward you with an upgrade to your weapon capacity. How is this not a good thing in addition to the other aspects?

    • @Default78334
      @Default78334 ปีที่แล้ว

      Because some obsessive-compulsives actually try to find all of them. There's a reason why Nintendo trolls people who do that by rewarding them with a literal piece of shit.

  • @rumotu
    @rumotu ปีที่แล้ว +1

    Ok, this was really nice reference talking about things that cant continue forever and putting a footage from Automata where dozens of robost repeat ad nauseum "this cannot continue"

  • @LostboyUk
    @LostboyUk ปีที่แล้ว +2

    I decided to finally finish up the story after 115 hours with the idea that i’ll chip away at 100% in the future, I look at my completion rate after the credits and it’s 45%…😂 I thought I’d done at least 60 to 70% of everything, yeah that’s never getting done.

    • @Voltricity435
      @Voltricity435 ปีที่แล้ว

      i beat the game already, and want to do all the shrines and a few more sidequests (i'm at around 53-55% i think). but then that's enough for me. definitely not getting all koroks or doing every single sidequest

  • @doubletspodcastify
    @doubletspodcastify ปีที่แล้ว +1

    I mean, a game could never really make me feel guilty lol

  • @cannox255
    @cannox255 ปีที่แล้ว +2

    I find investment is the big reason I don't finish a lot of CRPG games. I was absolutely obsessed with Divinity: Original Sin 2 for the entire first act. But once I finished the first act I felt like the story was over, the big goal was leaving the island and once you get it done I lost a lot of investment in the story.
    Same with Encased, which I played recently. After the first act it's easy to lose investment. The big goal you were working towards is complete and suddenly there is a new goal, but I'm not invested enough in the new goal.
    I love the CRPG's that I managed to finish, and they had much more long form stories and goals rather than dividing the whole game into separate acts with different goals. Namely Neverwinter Nights 2 and Pathfinder: WOTR. There is a big change up in WOTR but its so far into the game that it's actually exciting. In DOS2 there was a big change up but I was still so invested the characters and exploration of the first act that going to a completely new area made me lose interest.

    • @Szili0
      @Szili0 ปีที่แล้ว

      How about Baldur's Gate?

    • @cannox255
      @cannox255 ปีที่แล้ว +1

      @@Szili0 I don't like RTWP, only turn based

  • @roemiroemi6791
    @roemiroemi6791 ปีที่แล้ว +1

    i think that game is the best singleplayer game made ever i had maybe 3 game that i can think of that made me cry and thats one of it but u have here so much stuff to work with and so much ways to do it its on another lvl game play wise and physic wise i hope we will see more great games like that not the half made shit with lootboxes

  • @anakinligman3715
    @anakinligman3715 ปีที่แล้ว +1

    The uplay thing is honestly such a mood. I keep meaning to go back to watchdogs but then uplay starts up and im just like ugh no

  • @Sluggernaut
    @Sluggernaut ปีที่แล้ว +1

    I love finding the korok seeds just to hear the "ya ha ha!" I love that.

  • @CreativeExcusesGaming
    @CreativeExcusesGaming ปีที่แล้ว +1

    Played From Dust 10 years ago on xbox 360 and I still think about it. Can you use water and lava together on one of the levels to create a tunnel? Thats the question I have had and have never gone back to the game after beating it once to test my theory. But I loved my one play through.