Why The Hell Are There So Many Fishing Minigames?

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  • เผยแพร่เมื่อ 10 ก.ย. 2022
  • Support the channel on Patreon!: / architectofgames
    Follow me on twitter!: / thefearalcarrot
    Check out Pixel A Day: / pixeladay
    No matter which genre of game you play, no matter which era of the medium is your favorite, one thing is inescapable - inevitable, and that is... fishing minigames. From RPGs to Rogelikes to MMOs, fishing minigames are in just about everything, and as much as we enjoy them, no-one really seems to know... why?
    Well, that's where The Architect comes in. After conspiring with outer gods, raising a clutch of horrible monster creatures and seducing the entirety of an isolated farming town, they've figured out why fishing seems to be everywhere and why we love it so much: Fishing is just one part of an invisible gaming safety net that helps preserve the fun of our favorite games for longer - the question is how they manage to pull it off?
    You Saw:
    Stardew Valley - 2016
    Red Dead Redemption 2 - 2018
    Final Fantasy 15 - 2016
    The Legend of Zelda Twilight Princess - 2006
    Resident Evil 4 - 2005
    Wii Play - 2006
    Xenoblade Chronicles 2 - 2017
    Warframe -2013
    Nier Automata - 2017
    Sonic Adventure 1 - 1998
    Spiritfarer - 2020
    Animal Crossing New Horizons - 2020
    Ultimate Fishing Simulator - 2018
    A Short Hike - 2019
    Sea of Theives - 2018
    Yakuza Kiwami - 2016
    The Legend of Zelda Breath of the Wild - 2016
    Cult of the Lamb - 2022
    Minecraft - 2011
    Devil May Cry - 2001
    The Witness - 2016
    Elden Ring - 2022
    Crypt of the Necrodancer - 2015
    DOOM 2016 - hmm
    DOOM Eternal - 2020
    Paradise Killer - 2020
    DOTA 2 - 2013
    Infinifactory - 2013
    Final Fantasy 14 - 2010
    Sonic Adventure 2 - 2001
    Deep Rock Galactic - 2018
    Psychonauts 2 - 2021
    Final Fantasy 7 - 1997
    Final Fantasy 10 - 2001
    Final Fantasy 7 Remake - 2020
    Yakuza Like A Dragon - 2020
    Dark Souls 3 - 2016
    Hollow Knight - 2017
    Across the Obilisk - 2020
    Halo Infinite - 2021
    The Elder Scrolls V Skyrim - 2011
    Fallout 4 - 2015
    Runescape - 2001
    It Takes Two - 2021
    Xcom: Chimera Squad - 2020
    XCOM - 2012
    XCOM 2 - 2016
    Cyberpunk 2077 - 2020
    A Hat In Time - 2016
    Metal Gear Solid 5 - 2015
    Left 4 Dead - 2008
    Xenoblade 3 - 2022
    God of War - 2018
    Deathloop - 2021
    Bioshock - 2007
    Borderlands 3 - 2019
    Hades - 2018
    Returnal - 2021
    Gloomwood - EARLY ACCESS
    HuniePop 2 - 2021
    There Is No Game: Wrong Dimension - 2020
    Lake Facade - 2022
    Tower of Fantasy - 2021
    Genshin Impact - 2020
    Fallout Shelter -2015
    Crosscode - 2015
    Valheim - 2021
    Sleeping Dogs - 2012
    Fallout 3 - 2008
    The Legend of Zelda Link's Awakening Remake - 2019
    Perfect Heist 2 - 2021
  • เกม

ความคิดเห็น • 1.1K

  • @ArchitectofGames
    @ArchitectofGames  ปีที่แล้ว +171

    You know what else involves waiting for a long time for the slim possibility that you'll capture a moment of excitement at some point? My patreon!!: www.patreon.com/ArchitectofGames
    Twitter dot com is like fishing except you're doing it with your hands and all the fish are piranhas and the piranhas are movie piranhas not surprisingly chill real life ones twitter.com/Thefearalcarrot

    • @harshmudhar96
      @harshmudhar96 ปีที่แล้ว

      I don't see the need to cuss in the title myself.

    • @dmarsub
      @dmarsub ปีที่แล้ว

      So this applies to some of the hacking minigames that everyone complains about as well?

    • @chinbag
      @chinbag ปีที่แล้ว +1

      Happy 100th video!

    • @mosquitopyjamas9048
      @mosquitopyjamas9048 ปีที่แล้ว

      @@harshmudhar96 what the h e double hockey sticks are you talking about

    • @brandonnguyen6718
      @brandonnguyen6718 ปีที่แล้ว

      Wait, doesn't BotW not have a fishing minigame? Sure you can repurpose the spear and throw it, but that's just using an attack.

  • @nnelg8139
    @nnelg8139 ปีที่แล้ว +1556

    So... You're saying that DOOM would be better with a fishing minigame?
    ...I'd be down for that.

    • @gonozal8_962
      @gonozal8_962 ปีที่แล้ว +130

      Kill these demon/zombified fishes by taking them out of the only environment they can breathe in? hell yeah!

    • @stefans4562
      @stefans4562 ปีที่แล้ว +50

      The platforming and puzzles in Eternal are basically just that.

    • @FelisImpurrator
      @FelisImpurrator ปีที่แล้ว +65

      So, the Doomguy and Isabelle thing should be canon in the next one?

    • @will2998
      @will2998 ปีที่แล้ว +22

      So Isabella + Doom guy release would've been actually good?

    • @nekoschar6170
      @nekoschar6170 ปีที่แล้ว +17

      listen to doom crossing eternal horizions its a song about isabelle and doom guy fishing

  • @Svalbaz
    @Svalbaz ปีที่แล้ว +1525

    Excuse me but the Fishing in Stardew Valley isn’t a mini-game.
    It’s life

    • @kimballbelliston5925
      @kimballbelliston5925 ปีที่แล้ว +85

      So that's why it isn't fun

    • @ORelic
      @ORelic ปีที่แล้ว +6

      Same goes for fishing in Sea of Thieves

    • @exyzt9877
      @exyzt9877 ปีที่แล้ว +53

      @@kimballbelliston5925 I mean it's fun personally speaking, and from someone who just started a new file and is avoiding it for the time being due to the energy cost per cast, It's one of the most reliable sources of income earlygame.

    • @KRYMauL
      @KRYMauL ปีที่แล้ว +14

      @@exyzt9877 It’s easily the best source of meat in spore tribal stage, too.

    • @Gilsworth
      @Gilsworth ปีที่แล้ว +18

      @@kimballbelliston5925 It's only not fun if you're not good at it.

  • @maxherman3884
    @maxherman3884 ปีที่แล้ว +542

    Remember how in supergiant game's Hades, people expressed genuine dissapointment that they had to leave the house and go back on another rune, because they wanted to stay and talk more to all the characters? That is a gameplay/story loop done so well that you actively look forward to the end of some runs, because it means you can go back and pet Cerberus! GOOD BOYS!
    Nevermind, he talked about it.

  • @Raven-Blackwing
    @Raven-Blackwing ปีที่แล้ว +1234

    I always thought fishing was in so many games becuase it was a key part of human nature/history, I never had thought of the deeper mental effect of it.

    • @pabloquijadasalazar7507
      @pabloquijadasalazar7507 ปีที่แล้ว +116

      I think he’s got a point, but I think you’re also right. Because it is a key part of human nature, it’s often in the place of the “chill loop,” as there is like an almost instinctual reward loop in the brain specifically for fishing.

    • @handledis
      @handledis ปีที่แล้ว +7

      With this video the fishing lvl in ultrakill is confirmed. I hope there is a hardcore reaction time twist to it with a steep learning curve

    • @uhohhotdog
      @uhohhotdog ปีที่แล้ว +12

      The point is more about why it’s good as a mini game rather than a main game. Fishing existing as a game at all I think has more to do with your point.

    • @shytendeakatamanoir9740
      @shytendeakatamanoir9740 ปีที่แล้ว +19

      It's a god way to make a world seems more alive. Each new regions having their own kind of fish is always a great touch.

    • @oldvlognewtricks
      @oldvlognewtricks ปีที่แล้ว +2

      Pooping is also a part of human nature/history… there are reasons certain things become game mechanics and others don’t.

  • @larsnyman2455
    @larsnyman2455 ปีที่แล้ว +682

    I feel like that’s what makes the Yakuza series so great, if you get tired of following the story, you can play at the arcades, or go on a date at the hostess clubs, or get into street fights, or do some gambling, or even go fishing

    • @THICCTHICCTHICC
      @THICCTHICCTHICC ปีที่แล้ว +83

      Having the ability to slow things down and fuck around is so crucial

    • @Rikhard9
      @Rikhard9 ปีที่แล้ว +21

      @Andromeda Fox yes but you re still playing the same game

    • @collinbeal
      @collinbeal ปีที่แล้ว +31

      @Andromeda Fox with Yakuza, the side portion is actually not the side portion. It's not diversion, it's a sublime epiphany. I started playing Yakuza 0 to have fun beating people up, but little did I know that the cabaret club mini-game is actually what I would spend every waking second on.

    • @gregsanders61
      @gregsanders61 ปีที่แล้ว +5

      @@collinbeal
      I can relate to that. I made it my life's mission to finish Real Estate Royale the same in game night I unlocked it. 20+ hours later and many months, it has been done. I guess it's time to move on to the cabaret club.

    • @shytendeakatamanoir9740
      @shytendeakatamanoir9740 ปีที่แล้ว +1

      Trails of also does that really well, especially Cold Steel.
      You can fish, you can play cards with your friends. You can play Puyo Puyo...
      It's just another way to get invested in the game's world.

  • @CruisingStardust
    @CruisingStardust ปีที่แล้ว +313

    The Gwent game is a great example too, it wouldn't be as much fun without the Witcher parts in between. Even doing some quests to get better cards.

    • @Legacy0901
      @Legacy0901 ปีที่แล้ว +37

      Gwent is also great because the only NPCs who play it are ones that you were already planning to spend time with, like merchants or characters with lengthy dialogue trees. It's hard to say 'no' to taking a small break when you're already in the middle of taking a break

    • @jmurray1110
      @jmurray1110 ปีที่แล้ว +2

      Though basically no one actually want to do it because
      Why does this medieval fantasy game have such a hard on for yugioh
      Or something to that effect

    • @shytendeakatamanoir9740
      @shytendeakatamanoir9740 ปีที่แล้ว

      It's a similar thing with Vantage Monsters in Trails of Cold Steel 3 and 4. Your companions play the games. Some important characters too. So that's something that naturally comes along during the conversation.

    • @elFulberto
      @elFulberto ปีที่แล้ว +5

      Th greatest thing about Gwent is how you don't have to play it.

    • @jekw23
      @jekw23 ปีที่แล้ว +3

      I completely avoided Gwent on my first play through unless it was essential. Second play through I said I would give it a go and got super addicted. Great mini-game that I enjoyed more than I thought I would.

  • @delta3244
    @delta3244 ปีที่แล้ว +398

    I now understand why almost every Zachtronics game has a solitare minigame, besides "just for the fun of it."

    • @Atlessa
      @Atlessa ปีที่แล้ว

      Did they ever patch one into Spacechem?

    • @delta3244
      @delta3244 ปีที่แล้ว +11

      @@Atlessa They did not, nor did they for Infinifactory. Every game past that sans TIS-100 has one though, and it seems clear that having one for TIS-100 would be inconsistent with its theming.

    • @Daniel-yy3ty
      @Daniel-yy3ty ปีที่แล้ว +7

      @@Atlessa As if a minigame could do anything to recover your mind from Spacechem 😄

    • @delta3244
      @delta3244 ปีที่แล้ว +34

      @@Daniel-yy3ty Spacechem's approach to adding novility to gameplay is that it occasionally lets you beat a level. This is such an infrequent occurence that your brain never gets accustomed to it, and thus habituation never becomes a problem.

    • @SharienGaming
      @SharienGaming ปีที่แล้ว +1

      @@delta3244 stop calling out my poor brain for failing to solve those devilish mindbreakers XD

  • @frontrider3240
    @frontrider3240 ปีที่แล้ว +500

    Deep Rock Galactic integrates a "diversion" into it's core loop. You spend half the round mining (you are forced to slow down, you have no other option), half of it action that can be quite high octane. If that loop becomes dull, go dance a bit with your team, drink some of the dwarven brews that they honestly should have more of , deposit the all barrels into the drop pod's hole for the god knows how manyeth time, read the news scroll on the mineral trade etc.
    Doom Eternal needed say a rabbit raising minigame in the Fortress of Doom. The platforming sections can also work for this, but they need to be longer like Shadow Warrior 3 .Those are also quite good to hear some dialog, as your mind is not focused on killing demons.

    • @remarkablysquare3216
      @remarkablysquare3216 ปีที่แล้ว +44

      about a quarter of what i've learned on this channel can just be summed up with "Go play Deep Rock Galactic"
      and so i did

    • @nekoimouto4639
      @nekoimouto4639 ปีที่แล้ว +22

      DRG makes good use of the "action and recuperation" logic. It's not quite as sophisticated as the L4D "Director" that can adapt to playerstates, but with the exception of a few mission types and awkward RNG/seeded map generation, it usually works well with the ups and downs of "here's a large horde of enemies, survive" and "go explore and gather resources."

    • @Dgero
      @Dgero ปีที่แล้ว +6

      @@remarkablysquare3216
      The correct move lol

    • @gdx1037
      @gdx1037 ปีที่แล้ว +6

      You could genuinely say the same about Doom Eternal though, I really don't get this. Maybe not half the time, but a good chunk of my time was used exploring levels, finding secrets, no combat... just trying to find a way into that blasted wall etc

    • @frontrider3240
      @frontrider3240 ปีที่แล้ว +4

      @@gdx1037 I can see you, but it is a lot softer there.

  • @rai1578
    @rai1578 ปีที่แล้ว +174

    Wait, the whole thing about habituation really explains a lot of things in gaming. One that stands out to me is rotational players in the sims. I have a hard time sticking with a family in the sims, and I always have. It just starts to feel draining and stressful after a while. But with rotational gameplay, I can play for a lot longer. I'm switching to a new family every in-game week. So by the time I get used to what I'm doing with that family, the number of sims, their income, etc.... I'm moving on to the next family. And by the time I go through all the households and back to the first one, they're suddenly exciting again.

    • @LLlap
      @LLlap ปีที่แล้ว +9

      That's how men used to live. Just go out for some smokes and start a new family.

    • @dilfonicz
      @dilfonicz ปีที่แล้ว

      @@LLlap can confirm.

  • @ThrottleKitty
    @ThrottleKitty ปีที่แล้ว +160

    Elden Ring's number one diversion is the fashion. I've spent at least as much time collecting armors and picking out my favorite combinations as I've spent fretting over hard bosses.

    • @Drekromancer
      @Drekromancer ปีที่แล้ว +4

      queen shit 💅

    • @Maophantom
      @Maophantom ปีที่แล้ว +4

      Lmao if thats the case. If you have ever wanted to try out an MMO, play Final Fantasy 14 for sure. Fashion is a huge distraction in that game!

    • @OriginalAkivara
      @OriginalAkivara ปีที่แล้ว +1

      @@Maophantom Or Guild Wars 2, which is better and has no subscription fee.

    • @misterZalli
      @misterZalli ปีที่แล้ว +2

      True, I've spent more time thinking about stuff like "do these gauntlets fit this look" than what I've though about boss strategies

    • @guisampaio2008
      @guisampaio2008 ปีที่แล้ว

      I get all the skins and collectable and then never use these cause idgf.

  • @kacperwoch4368
    @kacperwoch4368 ปีที่แล้ว +38

    In Minecraft, no matter how big is your golden castle is, behind that castle there is a tiny cove with a shoddy wooden pier where you chill out fishing after a 4 hour grind.

  • @jamiesykes4745
    @jamiesykes4745 ปีที่แล้ว +82

    I recently did a playthrough of Skyrim where I turned on survival mode and turned off all UI. Between not having access to fast travel and not having quest markers, I had a completely different experience of the game! Found a lot of content and visual detail I'd never run into in years of playing.

    • @tonibojones
      @tonibojones ปีที่แล้ว +14

      Welcome to the true gaming experience! This is why Morrowind was and still is so loved. Glad you rediscovered Skyrim for yourself again!

    • @vanyadolly
      @vanyadolly ปีที่แล้ว +8

      I always knew I preferred Skyrim without fast travel, but I never understood why I liked spending so much time walking. That downtime really is essential for the complete experience.

  • @yol_n
    @yol_n ปีที่แล้ว +305

    Don't make fun of fishing, it took years for bethesda to add it to skyrim!

    • @ArchitectofGames
      @ArchitectofGames  ปีที่แล้ว +133

      Looks like it's time to buy skyrim again

    • @ultimaxkom8728
      @ultimaxkom8728 ปีที่แล้ว +21

      I prefer bug catching in Skyrim.

    • @Onipax
      @Onipax ปีที่แล้ว +18

      Wait what? Skyrim has fishing now??
      ...time to play it again then, i guess.

    • @epiphaner
      @epiphaner ปีที่แล้ว +46

      @@ultimaxkom8728 I remember when I first played Skyrim and saw a butterfly.
      Came close to observe it and noticed the prompt to perform an action.
      I thought it would let me catch the butterfly, put it in a jar, something like that.
      Instead I get the notice that two butterfly wings have been added two my inventory.
      I was horrified...

    • @01101111011010110110
      @01101111011010110110 ปีที่แล้ว +20

      @@epiphaner In one swift movement, apishly ripping the beautiful, delicate wings from their bug-sockets and stuffing them into whatever sack or pocket on your person, such is the way of the Nordic land's peoples

  • @ChiefChen
    @ChiefChen ปีที่แล้ว +19

    When you said "Sonic Adventure 2" I literally got chills. The Chao garden was my life as a kid

  • @ultimaxkom8728
    @ultimaxkom8728 ปีที่แล้ว +66

    TH-cam also loves the fishing minigame. Usually by using deceiving titles and thumbnails.

    • @oxybrightdark8765
      @oxybrightdark8765 ปีที่แล้ว +19

      I think in this case, it's called phishing.

  • @thyrussendria8198
    @thyrussendria8198 ปีที่แล้ว +30

    I feel like the Persona series has also done this in a grand scale with two interacting main gameplay loop that for the most part are complete opposite of each other.

    • @officerchachi3857
      @officerchachi3857 ปีที่แล้ว +8

      Actually, I think this is the main reason why I like Persona 3 so much more than 4 or 5. 3 constantly switches between the social sim gameplay and dungeon crawling--you work on social links by day, and go into Tartarus at night. Because going into Tartarus doesn't consume the entire day, you're able to take your time climbing it without missing out on social links. The rescue missions give you an incentive to go back to Tartarus after clearing that month's floors, and the full moon bosses act as an incentive to go grind within a dungeon. By contrast, 4 and 5 force you to commit to either dungeon crawling or social sim on any given day, which meant that I would usually get burnt out by trying to clear each dungeon as efficiently as possible, and then I would get burnt out again doing social links while waiting for the next dungeon to become available. Persona 4 has some side quests to get you to revisit dungeons, but I didn't feel much of an incentive to complete them, and there just weren't enough chances to go into Mementos in 5 to actually break up the gameplay.

  • @GuacJohnson
    @GuacJohnson ปีที่แล้ว +100

    I actually "beat" the chao garden in SA2 because it was so endearing, and I mean destroying every minigame record and having at least one of every type of chao in every color including the secret ones. It's still my most played game by a few hundred hours but I've never been one for a completionist mindset besides this one time for whatever reason

    • @burn1none
      @burn1none ปีที่แล้ว +4

      I also loved getting the secret chaos

    • @xAeternax
      @xAeternax ปีที่แล้ว +3

      And he didn't even mention that you could use them as tamagotchi in the VMU!
      Little young me loved this, but barely spoke english and didn't know what I was doing, but loving it.

    • @Drekromancer
      @Drekromancer ปีที่แล้ว +3

      The Chao Garden was better than half of SA2's campaign, change my mind

  • @reubenm.d.5218
    @reubenm.d.5218 ปีที่แล้ว +65

    This is why I think Xcom is so brilliant. I never become habituated because of the back and forth transition between the two genres

    • @WildMarker
      @WildMarker ปีที่แล้ว +2

      I'm surprised he didn't mention Total War. It's the same kind of idea, a tactical and strategic layer that interact with each other and keep the game from getting too repetitive.

    • @achillesa5894
      @achillesa5894 ปีที่แล้ว +5

      Good point. After the climax of ending a battle you get to return to your base where the music is chill, you can freely manage your stuff and prepare for the next fight, and you almost always have some time until the next fight. Also gives you a very natural session ending point which is important because it makes you excited to fire it back up the next day.

  • @BrightBlueInk
    @BrightBlueInk ปีที่แล้ว +43

    Oh man, thank you for this. I have bipolar II, and the hypomanic side of my symptoms are a lot like ADHD. I tend to get really burnt out on video games (and other stuff!) and not understand WHY it's happening. I think this process happens faster for me, and a lot of times I feel like a "failure" for not being able to get through and finish a game, so I push myself to not get distracted by side stuff... And make the burn out happen even faster. I'm going to try to be kinder to my brain now, and let myself enjoy a broader array of activities without feeling worried if I finish something, to encourage myself to let my brain rest more.

    • @johannesopsahl
      @johannesopsahl ปีที่แล้ว +2

      i feel you man.

    • @VaryaEQ
      @VaryaEQ ปีที่แล้ว +2

      This is why I appreciate Stardew. There's no pressure to finish things by a certain time limit, and you have the chance to take things at your own time.

  • @justicemann4895
    @justicemann4895 ปีที่แล้ว +86

    Fishing could also be in a lot of Japan-developed games because it's a huge part of the culture as an island nation and is a very common hobby there as well

    • @selfloathingweekly
      @selfloathingweekly ปีที่แล้ว +4

      I was wondering that too.
      A LOT of Japanese games have fishing and no clue why

    • @cleverman383
      @cleverman383 5 หลายเดือนก่อน +1

      This trend started out with only being in Japanese games back in the 80s and 90s and then Western devs who grew up with Japanese games continued the trend in their own games too.
      Other Japanese hobbies like "bug collecting" are still in everything from Animal Crossing to Yakuza but haven't caught on in Western games like fishing has.

  • @connordarvall8482
    @connordarvall8482 ปีที่แล้ว +14

    Terraria is great at this anti-habituation design. Every small milestone you beat unlocks a new NPC, so you have to go back to where you keep your NPCs and build a new house. You also have to check in on the fishing from time to time if you want to condense your informational accessories, occasionally a boss or raid will ask for your attention and when you're not doing all that, you're mining and exploring. What's great about this is how many of these systems work together, so you never feel like you're doing too much of one thing.

  • @mr_indie_fan
    @mr_indie_fan ปีที่แล้ว +129

    Gaming's two unspoken rules that only game Devs who know follow:
    1: dopefish lives
    2: fishing mini game

    • @mememmmmydamaterrrrrsadumm4177
      @mememmmmydamaterrrrrsadumm4177 ปีที่แล้ว +5

      @@mr_indie_fan Then it is not worth explaining to me.
      I have never played Stardue Valley, and don't intend too. Because I don't think it is the kind of game for me.

    • @ultimaxkom8728
      @ultimaxkom8728 ปีที่แล้ว +10

      @Mr indie fan Thanks for pointing out that me and many others are not worthy enough to be explained to. It sure is very necessary to point out even when not yet asked.

    • @stevethepocket
      @stevethepocket ปีที่แล้ว +7

      OK but hear me out: what if we were fishing _for_ dopefish?

    • @mr_indie_fan
      @mr_indie_fan ปีที่แล้ว +2

      @@stevethepocket i was thinking the same thing

  • @ekimmak
    @ekimmak ปีที่แล้ว +17

    This would definitely explain why some of the long term games I’ve played recently didn’t stick too long for me

  • @Valyn
    @Valyn ปีที่แล้ว +37

    Old school MUD Gemstone 3 (AOL timeframe) had a great exp system. All exp goes into a bucket. That bucket drains at a set rate and this is when you actually gain the exp. That bucket can only hold a certain be amount of XP. Any other exp overflows and effectively wasted.
    This means that after you fill up your bucket, you can little go do anything and the bucket still drains for the next hour with no effective loss in leveling efficiency.
    Then certain areas of the game have you a small bonus to the drain rate of that XP. Town square, the inns, etc. They become social hubs that people use to sort through gear, sel items, get buffs, etc.
    Thank you Mr TH-camr for explaining why I love the GS3 exp mechanic so much.

    • @bubbletanking
      @bubbletanking ปีที่แล้ว +6

      That is actually a really cool mechanic.
      Kind of tangential, but I think it's similar in a vague way (or at least on topic to the video): Dungeons & Dragons Online has you bind to taverns so you get resurrected there when you die, and you respawn with minimal hp and no mana. You very slowly regen in town/tavern but regen much faster if you eat something (over a minute or two to full) while in the tavern. I've always liked this even though it's a bit of a time sink because it forces you to stop and think about how/why you died and gives a good chance to repair gear (as dying also damages it) and sort inventory/change your tactics (for spellcasters in particular, taverns are one of the places you can change what spells you have slotted). Unfortunately, while the game does have a decent population it's definitely not as abundantly populous as FFXIV so they don't quite serve the other purpose I'm sure they would of being social hubs- though I've certainly met some people in them. It's also kind of.. heartwarming? melancholic? seeing someone pop into existence having clearly just died and wondering what did them in (or just asking and sharing strats if you know the dungeon, etc :D).

    • @AnotherDuck
      @AnotherDuck ปีที่แล้ว +1

      The GS3 thing sounds like a mix between a reverse gacha game energy system, and a survival energy system. You can only do so much every day, and to keep it working you have to never let it empty.

  • @fatyoshi696
    @fatyoshi696 ปีที่แล้ว +37

    this reminds me of how good the soccer mode in Rayman legends was, it was fun after getting through a tough level with my brother to just punch a ball at each other

  • @shisokudo
    @shisokudo ปีที่แล้ว +89

    Few people finished Doom 2016 because it didn't have a fishing mini game, confirmed.
    Jk, jk. Loving the vid. Excellent work as always.

    • @mr_indie_fan
      @mr_indie_fan ปีที่แล้ว +10

      At least doom eternal had dopefish!

    • @ArchitectofGames
      @ArchitectofGames  ปีที่แล้ว +60

      tell me you wouldn't play a minigame all about jamming your hand into hell lava and pulling out demon fish that are also guns. enough said.

    • @randompersonyouveneverhear3996
      @randompersonyouveneverhear3996 ปีที่แล้ว +3

      @@ArchitectofGames True dat

    • @imapontonk-a-tonk1181
      @imapontonk-a-tonk1181 ปีที่แล้ว +2

      @@randompersonyouveneverhear3996 true that

    • @thetardigrades9047
      @thetardigrades9047 ปีที่แล้ว +2

      @@ArchitectofGames true dat

  • @Afteryable
    @Afteryable ปีที่แล้ว +13

    Damn I appreciate the insight in this video, I've always had a problem with burnout in games (and in life in general). Definitely will try to engage in more side quests or to stop and smell the roses as one would say!
    Also, I like the mention of novelty in the video as it ties in with neuropsychology. Novelty is an important part of the dopaminergic systems of the brain, so switching between tasks can release dopamine/reset dopamine receptors which would reinforce the gameplay loop.

  • @pokemonsliver
    @pokemonsliver ปีที่แล้ว +36

    This was a fantastic video on why diversions in game exist. I confess I'm very guilty of burning myself out on games because I would always decided to hyper focus on one task and inevitably burn myself out. This is why I'm always grateful for games like Xenoblade 3 because whenever I get stuck on a boss there are a ton of things like side quests to help me achieve my goal while also giving me something different to work on.

    • @Sherolox
      @Sherolox ปีที่แล้ว +1

      There are also many, many different ways to adjust your strategy in Xenoblade 3.
      Which can really save your butt in some fights and also keeps the combat feeling fresh.
      I don’t think I could ever get bored with the combat in this game.

  • @Leo-uv7wu
    @Leo-uv7wu ปีที่แล้ว +10

    one of my favorite ingame distraction was the pokemon resort thing in the sun and moon games, you just fed your pokemon beans and upgraded your resort by getting more beans.

  • @rexnihili4471
    @rexnihili4471 ปีที่แล้ว +21

    the music cards in the top right are so underrated
    thank you adam for making these great videos and putting so much effort into them

  • @WadWizard
    @WadWizard ปีที่แล้ว +59

    I think this can be an issue in games like skyrim or fallout 4 when the reward for leveling up a skill is to not require you to do them anymore, like lockpicking or hacking fully leveled just has you no longer have that distraction from the main gameplay.

    • @KRYMauL
      @KRYMauL ปีที่แล้ว +3

      I mean that makes sense because the alternative is to make it trivial. If anything the best one seems to be fishing mini games.

    • @WadWizard
      @WadWizard ปีที่แล้ว +7

      @@KRYMauL i think they maybe just painted themselves into a corner making them skills to begin with, maybe they could have been a part of stealth or science respectively then they could just include the perks that add to it without it being something you have to be able to become a master at.
      mostly extending its functionality and maybe smoothing over low level stuff.

    • @AnotherDuck
      @AnotherDuck ปีที่แล้ว +9

      Lockpicking and hacking aren't the same as minigames like fishing. They're not things you do outside the main gameplay loop to distract you from it. They're inside it, at best making it more diverse and interesting, at worst cutting away from what you want to do with meaningless padding. They're not tasks you can choose to do at any particular point; they're obstacles that you have to overcome to continue playing the loop you're in, or just skip past it, leaving content behind.
      If you want to talk about diversions in Fallout 4 you talk about settlement management and building, and equipment crafting and modifying. Those are outside the main gameplay loop, or a separate part of it you can choose to do when you want to, to the extent you want to.

    • @KRYMauL
      @KRYMauL ปีที่แล้ว +3

      @@WadWizard Personally, I think adding skip as an option is good upgrade path.

    • @EvilParagon4
      @EvilParagon4 ปีที่แล้ว

      To me, the only reason I invest in things like lockpicking and hacking is specifically because if I don't, there will be things I cannot get.
      Safe has an expert lock and I'm only novice level? Too bad.
      As far as I'm concerned, I never wanted to do the minigame in the first place. This is just a skill point dump so I can get the loot I wanted anyway, and when I finally invest so much I skip the challenge, it feels as though my point commitment was rewarded with free loot.

  • @TRoninYT
    @TRoninYT ปีที่แล้ว +15

    With xcom/xcom 2 I always tried to stay in the "diversion" strategic layer as much as possible because the battles were truly exhausting. Often my point where I decided to save and break was when a mission came up andbI wasn't ready to deal with the tactical portion optimally. I never really thought about how well those two different gameplay loops worked together, supporting eachother but also providing a break.

  • @DeusAmentiam
    @DeusAmentiam ปีที่แล้ว +68

    I think the situation about fishing in games is similar to cmake in c++ projects.
    More often than not it’s not very good, but people add it to their project because everyone does so, so it becomes a self sustaining loop of people adding fishing and/or cmake to their projects

    • @popopop984
      @popopop984 ปีที่แล้ว +7

      What the heck is a cmake

    • @DeusAmentiam
      @DeusAmentiam ปีที่แล้ว +3

      @@popopop984 a build system used a lot in c++ projects

    • @till8413
      @till8413 ปีที่แล้ว +3

      I dont know what you mean.
      I didnt use cmake for 10 years.
      Last year i started using it, and its great. For example it only compiles file that aren't yet compiled - (the main reason why im using it)

    • @el2746
      @el2746 ปีที่แล้ว

      @@till8413 dude, that's what makefiles are about, cmake is just some kind of top layer that "automates" makefiles, you can do exactly the same without cmake

    • @DeusAmentiam
      @DeusAmentiam ปีที่แล้ว

      @@till8413 to add to the comment above, there are more good build systems, not just cmake, and all of them support incremental builds you’re talking about

  • @CollectiveNarrative
    @CollectiveNarrative ปีที่แล้ว +11

    Fishing as a minigame just hits different from fishing as a main game mechanic

  • @Dheinamar
    @Dheinamar ปีที่แล้ว +1

    You’ve just described the need for pacing, similar to how films try to alternate action with dialogue/character self-reflection. Thank you for giving an advice to players and not just game designers

  • @LagartoVerde25
    @LagartoVerde25 ปีที่แล้ว +4

    The Chao garden was me and my brother's focus when playing the game, so nice to see it's not forgotten

  • @TommyTheDwarfz
    @TommyTheDwarfz ปีที่แล้ว +9

    Damn this video perfectly describes what I enjoy in games XD
    Most of my friends usually end up trying to run to the finish and not stop to take it easy.
    I do the opposite and they usually get a little annoyed at me for taking so long and having to wait for me to catch up cuz I got busy starting at a skybox or something.

  • @dareales103
    @dareales103 ปีที่แล้ว +5

    I'm glad you made this video, I've often said that side quests and mini games can make or break a video game. As you said, no matter how good a game is, it can become monotonous if there isn't a variety to the flow of the game and/or the actions you take.

  • @sybrenvanmalderen
    @sybrenvanmalderen ปีที่แล้ว +9

    I honestly enjoy fishing minigames a lot, contrary to most of my friends. It's not that I enjoy the act of fishing in real life (I actually tend to find it a bit cruel), but I just enjoy creature design in games and movies so much.
    Fishing minigames give me a way to view the more "mundane" creatures in a certain world instead of big creature #120. This is also why I adore a Bestiary or Fishing Journal with a 3D model and a bit of flavor text in them like in the Ruined King game.

  • @waderich9904
    @waderich9904 ปีที่แล้ว +2

    The monster hunter series has done a great job with this. Not just fishing, but taking a break from killing monsters to gather herbs, mine, or cook meat offers a change of pace. In world entering a new area for the first time was awesome, but you’d often really notice the scenery doing these tasks.

  • @zillyotter
    @zillyotter ปีที่แล้ว +7

    To me, this is why NieR: Automata is the perfect game. It's got hack-and-slash, it's got side-scroller platforming, it's got top-down arcade shooting, it's got racing, it's got moose riding, it's got boar riding, it's got upgrade management, it's got fishing, it's got exploration, it's got lore, it's got a perfectly spaced story, it's got just about everything I've ever loved in games, all in manageable doses, spread across an expertly designed map, and giving you just enough time between beats to really slow down and appreciate everything as it happens. In the first 72 hours after its release, I spent 60 playing NieR: Automata, and at the end of that marathon, I said, "I want to play that again." I don't play it very much these days because I know I won't have the time I need to get sucked in again, but I'll never get tired of it.

    • @cleverman383
      @cleverman383 5 หลายเดือนก่อน +1

      I'm a huge critic of every game I play, even the ones I play the most, constantly nitpicking "oh if I had made this, I would have done this and that", and obsessively mod my games to be more like how I wished they were
      But Nier Automata is the one game that I've never had a single complaint about. There's nothing I would change even if I could.

  • @AniGaAG
    @AniGaAG ปีที่แล้ว +5

    Interesting point about Blitzball. From that angle, that might be a factor in why I found Blitzball in X-2 to be way more fun; X-2's combat is mostly real-time and more hectic, and its Blitzball leans even harder into more "passive" sports management - a more distinct diversion.

  • @Furetchen
    @Furetchen ปีที่แล้ว +2

    This helped me understand why the very streamlined RPG experience of Queen's Wish is just so satisfying to me. Explore, talk to people, check on your keep, go beat up a single, contained dungeon, start again. You're never trapped in a slog.

  • @iaxacs3801
    @iaxacs3801 ปีที่แล้ว +3

    Persona I feel has mastered this. Looking past the split personality the series has you can see in both sides multiple diversion minigames and the game forces you to swap between the 2. P5 has you swapping between puzzles, TRPG, and stealth while in the palace and then outside in your high school life has multiple choices from differing side stories, minigames, and stat boosting. Add in how the Velvet room is a third strategy "breeding" system and I doubt anyone gets bored of that game unless they try to bum rush the JRPG side of the game. It's a game series where the diversions are the main game
    Edit: gotta add as well that generally to get farther in one aspect of the game you HAVE to interact with he others. Want more side stories and abilities congrats you get to focus on stat building for a minute

    • @shytendeakatamanoir9740
      @shytendeakatamanoir9740 ปีที่แล้ว

      Funny because that is actually the reason I haven't touched P3P in years. I just need to do that last part of Dungeon Crawling before the final rush, but I couldn't be bothered to continue it, because I was burned out.
      It may be better in 5, but in 3, all the dungeon exploring part feels like a forced slog between the actual cool stuff. The fact fusion is absolutely unfun (too grindy...) doesn't help. I loved the story. I loved the interactions. But that wasn't enough to keep me playing.

  • @spencermoore1992
    @spencermoore1992 ปีที่แล้ว +11

    The most important thing this taught me is that Doom needs a fishing minigame. I want to pull demon-fish out of the water just to rip them into pieces with my bare hands.

  • @firmak2
    @firmak2 ปีที่แล้ว +3

    i like fishing in games where you can see the fish you caught, like an aquarium that you could also upgrade and customize.

  • @WolfOfLegend
    @WolfOfLegend ปีที่แล้ว +2

    15:39 I dont appreciate you taking a recording of my Gloomwood playthrough without asking 😂

  • @arcanine_enjoyer
    @arcanine_enjoyer ปีที่แล้ว +1

    Explains why I love opening Pokémon Camp and Picnic, there's something so fun about seeing your Pokémon interact with you and each other

  • @KennKuun
    @KennKuun ปีที่แล้ว +4

    I think this might be my favorite video you've made so far. Your explanations are great, and I never expected this topic to be so deep, ubiquitous, and essential to both designing and playing games. This is a masterclass in writing a video essay, baiting (pun maybe intended) me in with the funny premise of fishing minigames and then teaching me something that in hindsight seems like a key pillar of pacing in not just games, but also music, cinema, etc.

  • @Sylfa
    @Sylfa ปีที่แล้ว +84

    My trick to avoid getting reeled in by free to play games is to take the genre name as a challenge. It's free to play, so I'm refusing to pay even once for it. Theoretically speaking I'd pay some money after getting to the endgame if I'm having a blast. Can't recall it ever happening though…

    • @ZeroKitsune
      @ZeroKitsune ปีที่แล้ว +12

      I feel like the games that aren't just using the word "free" to sucker people into paying even more money than they otherwise would are...pretty few and far between

    • @fractalgem
      @fractalgem ปีที่แล้ว +3

      I think the only one I've actually payed for was triglav, almost more as thanks for being a good game i could play when stuck without flash, java, or admin privileges as a kid. You can beat it without paying anything at all...or even using the deep storage chest/bank at all! (Theres even an achievement for that!)

    • @poika22
      @poika22 ปีที่แล้ว

      My trick to avoid getting reeled in by free to play games is to not play them.

  • @PaulPower4
    @PaulPower4 ปีที่แล้ว +7

    Turns out Sonic Frontiers is going to include Big teaching Sonic how to fish. Which, however else that game turns out, is excellent news.

  • @magetsalive5162
    @magetsalive5162 ปีที่แล้ว +11

    Ah, yes, Stardew Valley's famous season-dependent objectives... one of these years, Claus... one of these years...

  • @hoodiegal
    @hoodiegal ปีที่แล้ว +15

    Super interesting analysis that I will definitely take with me in my journey to get in to the games industry. This is definitely one of your best videos in the last year or so.

    • @poika22
      @poika22 ปีที่แล้ว

      cringe

  • @archmagusofevil
    @archmagusofevil ปีที่แล้ว +5

    The chao garden is the only thing I remember from when I played Sonic Adventures all those years ago. It's probably one of those things where trauma makes the brain black out relevant memories.

    • @Drekromancer
      @Drekromancer ปีที่แล้ว +3

      That's a common experience as far as I can tell. A decent proportion of the levels and fights in that game suck balls. But nobody remembers that, because the Chao Garden grind incentivized us to replay the good levels in order to get Chao resources. So we all just replayed City Escape 100 times with no regrets. 🙂 That's proof of great diversion design, imo.

    • @ReubMann
      @ReubMann ปีที่แล้ว

      @@Drekromancer yeah. I was thinking to myself what games have I actually poured a ton of hours into the "diversions" and i can only think of chao garden from Sonic 2 Adventure battle. It makes me think I just did not enjoy mini games in any other games. Though id argue Chao gareden is an Entirely Self contained game that has its own set of mini-games than a minigame in and of itself.....

  • @Selvares
    @Selvares 28 วันที่ผ่านมา

    in those quiet moments, when i just focus on the fishing... those are the moments im questioning what im doing with my live and look for something more interesting to do.
    taking a walk for example.

  • @Intrafacial86
    @Intrafacial86 ปีที่แล้ว +1

    Thanks, now I can't stop chuckling at the idea of adding some hardcore FPS side-gameplay to a fishing simulator to keep the gameplay loop fresh.

  • @Lishtenbird
    @Lishtenbird ปีที่แล้ว +23

    14:00 Can confirm that in an MMO with lots of checklisted lore items, I always breezed past these to just acquire them... and instantly skip right away, because there was actual gameplay going on that demanded my attention. And of course, there was little point in going back to read/listen to those later because the list was almost always incomplete and missing pieces, so engaging with them at that point sounded like a bad idea anyway. And the only time when you would 100% this list would be when you needed that collection for some other item, so you would, again, just breeze past these chasing a completely different, unconnected goal. What a great, efficient use of development resources, isn't it?

    • @JonathanScarlet
      @JonathanScarlet ปีที่แล้ว +1

      Even more annoying because those pieces are either delierately out of order or randomly given so you can almost never get the chronological story. I get that part of it is to hint that there's bits that you're missing and trying to incentivize you to find them, but for me personally I detest being spoiled on things and would vastly prefer to go from beginning to end. I can sometimes forgive it if I can see the narrative sense in getting certain parts before the beginning, but from what I recall very few games do that.
      One thing I think FNAF VR: Help Wanted does well in this regard is that those secret tapes are pretty much always gathered in order, IIRC, even if your chance at finding them is "random" (or at least you can easily miss one on your first attempts). So even if you beat all the FNaF1 stuff and don't see a tape, but do find one in FNAF2, it'll still be the first tape every single time. That being said, it's been awhile since I've seen any playthroughs of it so I don't remember if this is actually true.

  • @JonaxII
    @JonaxII ปีที่แล้ว +17

    I find IRL fishing fun and relaxing (although I rarely take the time to do it outside of vacations), but I can't be bothered at all with the mini games. My diversion is just going to play something else, reading a bit or having a walk outside.

    • @shytendeakatamanoir9740
      @shytendeakatamanoir9740 ปีที่แล้ว +2

      Funny, because to me, it's the opposite.
      I have no interest in fishing in real life, but I will always give it a go in every games that has it.

  • @jakemarciniak1877
    @jakemarciniak1877 ปีที่แล้ว +2

    Totally agree about this being a missing element of Returnal, no part of that game discouraged me from continuing to play more than watching the opening cutscenes for the 25th time and being spit right back out to restart the same loop

  • @maryobrien5261
    @maryobrien5261 11 หลายเดือนก่อน

    I’ve found these parts of games to be my favorite. Almost all of my fond memories with games are these small, slow moments. They allow me to sit and appreciate what I’m doing, often immersing myself further in the universe.

  • @jp9707
    @jp9707 ปีที่แล้ว +3

    I'm glad Pixel A Day is getting some love - I discovered her channel about a month ago and love it!

  • @victorigbokwe2165
    @victorigbokwe2165 ปีที่แล้ว +5

    This is why Gwent was so much fun in the Witcher 3!! It filled the same niche as fishing. Great video!

  • @ppap9999
    @ppap9999 ปีที่แล้ว +3

    Valhiem is one of the best example, you could spend hour bringing silver to make wolf armour but if you come back you realise you have a bunch of miteral unused and an idea for a cool tavern or a storage area (or something like that) so you end up cooling your self by expanding your base and you will be ready for an next adventure. (valhiem is a good game go play it with your friends if you have some)

  • @mattigus
    @mattigus ปีที่แล้ว +1

    Dark Cloud 2 has a fishing minigame break up habituation, but it has a minigame that should be in more games: A golfing minigame.
    Whenever you beat a dungeon floor, you have the option to play a round of golf on that level, with resources as a reward if you complete it.

  • @fishboyliam
    @fishboyliam ปีที่แล้ว +11

    Fishing mini games are some of the key things I look for in a game, no joke. They easily bump up a game up a star for me if they're good

  • @thylakoto
    @thylakoto ปีที่แล้ว +3

    18:17 haha I wasn't expecting that. I find it interesting that you showed a clip of CrossCode when talking about getting burnt out by side content and I felt the same way sometimes. I remember seeing someone say the way to play it is to just do the side quests you come across and don't try and be a completionist and that helped me enjoy the game more I think.

    • @MB-qg4zw
      @MB-qg4zw ปีที่แล้ว +2

      Yeah, same. I'd almost always do them as soon as theyre available, and only very rarely save them for later (after trying and failing for 20+ minutes on them). I got better at it on my second playthrough, though.

    • @Runegrem
      @Runegrem ปีที่แล้ว +3

      I haven't played CC specifically, but I'm learnt that if you don't want to get burnt out on a game you should just do what you feel like doing at the moment, whether that's doing sidequests, continuing the story, punching trees to get resources or just faffing around with any random mechanic that catches your fancy.

  • @arthurpprado
    @arthurpprado ปีที่แล้ว

    One game which I think does diversions pretty well is Astral Chain. The game basically has layers of activities in each episode of the game. There are non-combat quests which are identified with a blue marker and red combat quests in which you are given a rank, based on how well you did in combat. Both of those kinds of missions can be main or side quests, including missions from Neuron itself, challenges and tasks given by your colleagues or random people on the streets and even a few minigames here and there.
    Aside from those, you also have two sets of collection quests that appear in each episode: adopting cats and taking bathroom breaks.
    Bathroom breaks don't have any major gameplay implications aside from in-game achievements and a few rewards but the cats you adopt are actually sent to a room you can visit. One of the materials you end up collecting during gameplay is also cat food, which you can feed to the cats you're adopted and which the cats will reward you for by giving you other kinds of materials

  • @atigerclaw
    @atigerclaw ปีที่แล้ว

    A variation on the phrasing of the habituation phenomena that I like to use: "It stops being fun, and starts being a chore."
    That's when you know it's time for a break/diversion/change of pace.

  • @devlinmcguire7543
    @devlinmcguire7543 ปีที่แล้ว +10

    Good question, the game architect, Adam Millard.

  • @Skarbleface
    @Skarbleface ปีที่แล้ว +7

    Oddly enough your comments about crafting in ff14 made me think about what happened to me. In my case I actually really liked the crafting and near the start once I had access to the different cities, I kind of just veered off into the crafting entirely. My fun was essentially finding everything I needed for a craft, which required either extensive searching or a googling it, and the crafting itself had it's own progression with you being able to make better crafting gear as you leveled. However unfortunately for me I got stuck around lvl 55 since I had to complete the ARR story, which wasn't really part of my main thing, and well I had to slog through that. And while the main story was interesting, (the ton of small quests with little rewards after the main quest that were still mandatory weren't) it wasn't my main activity and being locked off from the places I'd need to continue crafting better stuff kind of dropped my interest.

  • @theprofessor5970
    @theprofessor5970 ปีที่แล้ว +2

    Good point about Doom 2016, I absolutely loved it but couldn't play for more than an hour at a time.
    I didn't finish Doom Eternal for a similar reason, there's only so many times you can see the marauder before getting worn out

  • @tomasmcgrath5766
    @tomasmcgrath5766 ปีที่แล้ว +1

    Nice video explaining how taking breaks from long stetches of combat and normal gameplay gives us time to relax

  • @jasonmcelwee5933
    @jasonmcelwee5933 ปีที่แล้ว +3

    Thank you for talking about the Chao Garden :,)
    It’s my favorite cooldown game in any game I’ve ever played because after a while I was only playing the main game to get stuff for the CG. I hope one day we get another one but have accepted that I likely won’t.

    • @Drekromancer
      @Drekromancer ปีที่แล้ว

      I pray for it, too. Nothing has ever made me feel quite as warm and fuzzy as the Chao Garden.

  • @Salty_Web
    @Salty_Web ปีที่แล้ว +4

    Shoutout to ultrakill for making a 5th of the levels a secret bonus genre changing level for no reason at all

  • @dragonscottage9796
    @dragonscottage9796 ปีที่แล้ว

    Fishing notwithstanding, the part about having to rest your brain is something that resonated with me the most. Most people aware of the Thief series are probably very knowledgeable about the hate the spelunking levels got for not really being the expected sneaksie sneak gameplay the series is celebrated for. But for me, they were an amazing slow down, errr..... speed up of the normal pace of going slow, listening for danger, planning every step, calculating every move and risk to: fighting, running around, being scared of zombies do fun parkour. It really gave my brain that 'reset' that prepared me to experience the sneaky levels in a refreshed manner. While fun, it would have fatigued me otherwise or I would get too used and the tension simply wouldn't be there anymore. The tension that people praise!
    But indeed, fishing is quite a phenomenon in how many games copy that feature but not it's mechanics. One could make an entire video just about the different ways fishing was represented in each of these games and how appropriate or not were they for the game they ended up in.

  • @Dr.Slaughter
    @Dr.Slaughter ปีที่แล้ว

    One fishing mini game I actually had fun with was in Dark Cloud 2 on the PS2.
    Its generic and slow at first, then when you get the fish on the line, the music picks up, and its a battle to get the fish before the line breaks. The bigger the fish, the faster the line can break.
    (Like in many fishing games)
    But one thing that stands out is the the fish are unique and made up for that universe. Plus you can make an aquarium and keep your fish as pets. You can feed and raise them to be stronger and faster.
    There are also events that happen every so often such as fishing contests and fishing races. None of this is mandatory at all, but you can get some small fun prizes. Also none of this is time consuming at all.
    What encourages this the most, is that you can fish in any dungeon that has water and been cleared of all enemies. The dungeon music changes from its normal theme to the peaceful enemy free dungeon music.
    Dark cloud 2 as a whole is an underrated gem, but the fishing in that game is surprisingly fun for fishing.

  • @nicestoriesnottherealstori3006
    @nicestoriesnottherealstori3006 ปีที่แล้ว +3

    I remember Undertale 2 had a joke about it where it said "here's the obligatory fishing mini-game."

  • @ex0stasis72
    @ex0stasis72 ปีที่แล้ว +32

    This must have been why I was able to finish FF7 Remake. Not because of fishing but because of its mandatory diversions and linear story.

  • @eldrevo
    @eldrevo ปีที่แล้ว

    I agree that the best approach at the gameplay loop is "Go out and kill stuff -> Go back to town and do metagame" just like Cult of the Lamb and X-com. Another example I loved at the time was Dragon Age Origins with its amazing camp level where you could manage skills and inventory as well as talk to your group in a very relaxing atmosphere.
    What's interesting to me is how open world games (including MMORPGs) tend to have the same intended loop but still struggle to guide players through it. You can grind until your inventory gets full and then go to a town and sell stuff / craft from the mats you've got, turn in quests etc. but it's not *mandatory*. You can as well grind all the way down to burning out. Then there is a game loop in instanced pvp/pve -- you do a dungeon / arena, then get back to the hub and chill for a bit before doing another one. It's pretty much by the books but you still can burn out when spamming those. I'm very curious, why.
    Well, at least fishing and other minigames are a nice thing to do during downtime in these games.

  • @ironscoutb2786
    @ironscoutb2786 ปีที่แล้ว +2

    Imo this is the same thing that made the persona series so popular. I can't play JRPGs or visual novels for too long at a time but combining the two can keep me occupied for hours

  • @devilofether6185
    @devilofether6185 ปีที่แล้ว +7

    So THIS is why I can't stay attached to elden ring despite it being my favorite game. I have been playing with a mod, and every major update, I want to start all over again, making me want to rush to where I was previously without missing anything. This pace means I am not allowed to relax and enjoy the game without feeling like I am missing out by either skipping content, or not reaching new content in time for the next major update. I probably would make it if I just played it instead of complaining, but then I may not actually enjoy it.

    • @joshmay2944
      @joshmay2944 ปีที่แล้ว

      I don't understand what you're saying at all. What mod are you playing with? And why do you feel so compelled to replay the game each time there's a patch? Only one of the games patches actually added new content and that was shortly after the games release. The rest have just been balancing patches.
      For me, I spent 500 hours on my first playthru of Elden Ring, fully exploring every nook and cranny of each region and beating all the dungeons/catacombs before moving on to the next area. After that, each NG+ playthru took less than 100 hours as I didn't feel the need to re explore every area and dungeon and instead used those playthrus to explore new builds and experiment with different weapons and magic setups as well as working towards different endings each time. I never felt rushed and it was a very satisfying way to play for me personally. Now with around 800 hours in the game I'm satisfied with the time I spent playing and will probably wait and revisit the game once there is hopefully a major DLC expansion, at which time I anticipate doing an entire new playthru and putting probably another 500+ hours into the game.
      Just wanted to share my experience and what worked for me, as your anxiety and issues with the pacing of your playthru seems to be largely self imposed and avoidable. I hope you're able to find a way to play that causes you less stress in the future. Elden Ring is an absolutely singular gaming experience that has so much to offer and one of its biggest strengths to me is how the game allows for so many different playstyles and let's you tailor the experience to what suits you personally.

    • @devilofether6185
      @devilofether6185 ปีที่แล้ว +2

      @@joshmay2944 the patch I was talking about was for the mod, and the mod is called "Elden Ring Reloaded" it is the first overhaul mod for Elden ring, and yes I have attention issues (not anxiety issues though). My situation doesn't reflect most peoples' experience, and my experience has very little to do with the quality of the game aside from the fact that the game is just absolutely huge.

  • @jayemover_16
    @jayemover_16 ปีที่แล้ว +3

    I've always hated the "keep the bar over X image" fishing minigames because it made me think harder than the actual game. Fishing games that are just hitting a button once or multiple times at a specific time were easier and fit into what fishing in most games was supposed to be.

  • @TaraRaeDev
    @TaraRaeDev ปีที่แล้ว

    Fishing in Breath of Fire 3/4 is my absolute fave! Its always so peaceful and relaxing and gives you little rewards that help in the main gameplay. Disguising how the fish look until you catch them while also giving their shadow in the water a rough size and shape keeps your imagination running and the rewards exciting! The music SLAPS and the natural environments are so beautiful and peaceful.

  • @AnotherDuck
    @AnotherDuck ปีที่แล้ว +2

    This is one of the main draws of many survival/crafting games. There's exploration and resource gathering, and there's base building. Both of them support each other, and they're fairly different in terms of gameplay. I'm currently replaying Fallout 4 with some mods that expand on the settlements (which makes it come closer to a survival/crafting game), which gives more of a goal to expand on those past basic resource production.
    The problem with those mainly show up if one part grows stale or starts to only support itself. It's common that once the base gets to a certain part it's just about building more base for the sake of building more base, without providing anything for the outside base gameplay, or even reaching any particular goal within themselves. When the game reaches that point, it's usually time to start thinking about the end game and finish the main quest if there is one. And many of these games just don't have an ending as such, so there's just nothing else to do. But for some games that part of the game is the appeal, and they can be played for long after reaching that part.

  • @QuantumHistorian
    @QuantumHistorian ปีที่แล้ว +5

    Entirely spot on. We need mini games within our games, so that we can take a break from the stress of gaming by doing a light spot of gaming within the game. We need to go one step further for true enlightenment though.
    More seriously, rather than calling fishing mini games a distraction however, I'd be tempted to call them an _anti-distraction_ . Distractions normally drag your attention somewhere specific and make you focus on that. Fishing mini games, as done in Zelda for example, purposefully send your attention nowhere at all and lets your focus drift. That makes them relaxing and, more importantly, reflective. It gives you a pause to recollect what happened in the story, to admire the aesthetic style of the game, to be lullabied by the music. These are all things which we often miss in the tension of gameplay, fishing lets us experience them from our recent memories. Same thing with the safe areas you mentioned, but very different from some of the high-octane mini-games that were brought up in the video.

  • @seth5362
    @seth5362 ปีที่แล้ว +14

    Downtime is very important. It's part of the reason why I like Fallout 3/new vegas so much and not outer worlds. The inbetween walking bits let you calm down for 5-10 minutes. Little mini hiking moments.

    • @soggyramen6031
      @soggyramen6031 ปีที่แล้ว +1

      M

    • @Jokervision744
      @Jokervision744 ปีที่แล้ว

      I find it best when you can mess around with the ai or the structure of the game. vats headshots and dumb obliterations of enemies with hammers and such, and then playing around with all of that by having strategic save points.

    • @TheGoop22
      @TheGoop22 ปีที่แล้ว

      Morrowind having limited fast travel mechanics and lack of quest markers honestly makes the game so much more fun. You find so many interesting things on your travels when your eyes aren't glued to a compass marker.

  • @wesleypatterson2989
    @wesleypatterson2989 ปีที่แล้ว

    Watch Dogs 2 is actually really good at this too. In the app store, there are two completely optional apps. One is essentially Uber, where you can take jobs driving NPCs around, but it can anything from literally "just take me from point A to point B", to "Get me there within a certain time limit", to "get me there without hitting another car", to full on optional sidequests like helping a pro baseball manager find a player who went AWOL after a night out, helping a "content creator" film stunt videos, etc. The second app is essentially a scavenger hunt, where you run around the game's version of San Fransisco looking for both real life and in universe landmarks to take pictures of. I never really realized why I would just sorta wind up opening up one of these as a session was winding down or after failing a mission one too many times, but yeah, that definitely helped leaving the game in a better mood.

  • @jonniboye6399
    @jonniboye6399 ปีที่แล้ว

    nice video. I lol'd at the mountain of lobbies part.
    I must admit I was expected a video on why so many games choose fishing for their "downtime" as opposed to something else. I always liked the idea of an expedition followed by base building because it's great building up your main hub with new tech for those of us that like city-building type games, but it also creates a great feedback loop of Loot = better gear = harder campaigns = better loot.

  • @devone3301
    @devone3301 ปีที่แล้ว +6

    I find it really interesting how you brought up FF14's crafting systems as habituation that players want to avoid especially with how the new island sanctuary as a diversion is a similar gameplay loop but has found so much more appeal with people!!

  • @squidmaster42
    @squidmaster42 ปีที่แล้ว +2

    Surprised no ones called out the Mr Frundles cameo at 12:49 yet

  • @ShadowOfCicero
    @ShadowOfCicero ปีที่แล้ว

    The factory minigame in Rogue Galaxy. Take an ARPG, but occasionally give you recipes to unlock new items in shops. But first, you have to go through the slow, finicky process of figuring out exactly how to build the assembly line. Now I understand why it was so compelling: it was so different.

  • @lostmarble540
    @lostmarble540 ปีที่แล้ว +6

    a game like terraria with its boss fights and constant murdering would seem to benefit from a fishing diversion, but honestly it's one of the least liked systems in the game. I think the game just has better diversions, like improving your base or building a farm.

    • @Jokervision744
      @Jokervision744 ปีที่แล้ว +2

      I had a fortress there with fishing tanks and such. It was so nice.
      I would like to get back to terraria, but I can't find it that fun anymore. Having to build those grinding machines and structures just to loot some keys or something isn't that nice.

    • @ZeroKitsune
      @ZeroKitsune ปีที่แล้ว +1

      I'm one of the people who HATES the way fishing works in that game. But it's not really because I hate the mechanics of fishing, it's more that it's loaded with frustrating forced waiting and RNG. You can only do one fishing quest per in-game day, whether it takes 1 minute or 20, and besides that it's pretty easy to just power fish for 10 minutes or so and get more of most of the resources than you'll ever need. The only other time I end up doing it is when I need crates for more loot drops, which pretty much only happens in multiplayer and it usually means I end up not doing the parts of the game I actually want to be at that time...it doesn't feel like a choice, it feels like forced downtime even when I don't want it.

  • @Sylfa
    @Sylfa ปีที่แล้ว +3

    Okay, I need you to really look at what you did at 6:37. Then realize just how satisfying it would have been to have the dot moving in a figure 8 pattern! Shame on you… 🤣

    • @Lishtenbird
      @Lishtenbird ปีที่แล้ว

      I was going to comment that, but decided to check the comments first for if someone else already did... and hey, yeah.
      I can only imagine this was done on purpose, as an insult. Shame on you, Adam Millard - The Architect of Improperly Looping Circles!

  • @llDbGll
    @llDbGll ปีที่แล้ว +1

    WAIT, YOU CAN FISH IN "A Short Hike"?????????????????????????????
    I need to play that game again. There's clearly something I need to do.
    Btw, great video. I love the way you deconstruct some of the weirdest tropes or abstract video game concepts the industry has. Keep it up.

  • @vertigq5126
    @vertigq5126 ปีที่แล้ว +2

    Thanks for the explainer! This makes a lot of sense- one of those things I’m sure I’ll start seeing everywhere now. Keep up the great content! God bless you :)

  • @rory_person_being
    @rory_person_being ปีที่แล้ว +14

    In the words of a wise man:
    "No game is a good game without a fishing minigame."

  • @itsAustinGreen
    @itsAustinGreen ปีที่แล้ว +5

    so funny how skyrim didn't even have fishing and they added it a decade later

  • @Bofrab
    @Bofrab 9 หลายเดือนก่อน

    I personally love fishing mini games in video games. It literally got to the point where I went “wait hold on, I keep playing all these game with fishing minigames…why don’t I just play an actual fishing video game?”
    Luckily for me a month before I had this revelation Dredge came out and I’m loving it so far.

  • @Diagonnadie
    @Diagonnadie ปีที่แล้ว +1

    Honestly habitation can apply to a lot of things in life. People in general start feeling super burnt out in general by doing the same shit over and over again. From our relationships with other people, our jobs or hobbies. Eventually most people just kinda get tired of the cycle they find themselves in.