Parallel universes are actually in the game. Cause: PUs are caused by an overflow error within the code of Super Mario 64. When the game checks the location of Mario relative to floors and ceilings, it first truncates Mario's position from a floating point to a 16-bit integer number. As the range of a floating point is much greater than the range of a 16-bit integer number, (-32,768 to 32,767) if Mario's position exceeds the range of a 16-bit floating number, it will overflow and wrap back around. For example, if one of the floating point values corresponding to Mario's position is equal to 40,000 units, The number -25,536 will be used to check Mario's location relative to floors and ceilings. This has the unintended side effect of creating phantom collision far beyond the borders of the map in grids of 65,536 units. Examples: to get in PUs (Parallel universes) Theres some ways like at BBF its possible with BLJ, at JRB (Jolly Roger bay) to acess PUs needs hyperspeed and etc... Note: thanks for the wiki for all the information
@SuperMarioJordan24 but i dont always want that long video, just this clip. I will.make sure to search for "nothing" to find this video in the future, thanks
Can we all agreed that this video is both an acid trip and really, really good
Idk guys I think there’s something behind the castle
Voice: Infinite Prisions.
Parallel universes are actually in the game.
Cause: PUs are caused by an overflow error within the code of Super Mario 64. When the game checks the location of Mario relative to floors and ceilings, it first truncates Mario's position from a floating point to a 16-bit integer number. As the range of a floating point is much greater than the range of a 16-bit integer number, (-32,768 to 32,767) if Mario's position exceeds the range of a 16-bit floating number, it will overflow and wrap back around. For example, if one of the floating point values corresponding to Mario's position is equal to 40,000 units, The number -25,536 will be used to check Mario's location relative to floors and ceilings. This has the unintended side effect of creating phantom collision far beyond the borders of the map in grids of 65,536 units.
Examples: to get in PUs (Parallel universes) Theres some ways like at BBF its possible with BLJ, at JRB (Jolly Roger bay) to acess PUs needs hyperspeed and etc...
Note: thanks for the wiki for all the information
That's a lot to process, but thank u for that fun fact!
Domain expansion:infinite castle
So this wasnt an acid trip?
no.
Courtyard
yes. Coutyard.
yes
What is this someone tell me am and drunk scared….
Its hard to find this exact clip on youtube. Search for 'behind the castle 64 mario' nothing comes up, only the long 32 min original.
yeah. that makes sense because this video is related to the video that you're talking about.
@SuperMarioJordan24 but i dont always want that long video, just this clip. I will.make sure to search for "nothing" to find this video in the future, thanks
@@troywright359 You're welcome!
@@SuperMarioJordan24 i figured it out,you have part of the video title saved as castle.mp4, so i search for that instead
@@troywright359 Ok!