12:49 I've been watching for over two years now... and I don't think I've ever seen an opposing team defend one of their allies from your zerg drop with both a Maelstrom and STORM on deck waiting for you. Very timely and strong response
i dropped playing fastest because its all about eco killing with lurker storm or tank drops / irridates nowadays instead of actually playing the gamemode for what its meant for id much prefer a fastest version where its all about macro and not having 5 hotkeys for ur workers to send them all to a geyser and one time ure one second to late its game over also, if u had dropped P right after that lurker drop on Z u couldve ezkilled him, he had no army and almost no cannons, just some storms
this type of zerg build is no good, your allied is being murder and you can't do anything about it. gas is late and too many sunkens takes way too long to build up
i agree with the too many sunkens part, but its not Zs job to rescue teammates early p failed by not having 2-3 cannons to fight around and T was useless and couldnt help or counter either get zeals + rines mid and u can suppress 2 Ps very easy
@@cross_tv1 Not him but i go 3-4 hatch and 2-3 gas for hydra depending on whats happening. Put out some early hydras to catch drops or help ally if its a 1 vs 2/3 situation. 4 gas if im going lurker, you dont need more than 3 gas for hydra in the early game. Once things stabilize you start droning hard again. Fastest is stupid because wiping workers is the go to strat but actually you can be pretty dynamic with builds depending on what you guys scout or what the matchup is. ZPT is kinda rough vs ZPP because the 2 P were actually making zealots, so your P had to defend, which means he cant put pressure on enemy Z with the build he did(Ps main job in early game in 3v3 in my opinion) so Z can drone instead of make sunken and out snowball you. You guys didnt even see inside the enemy Zs base until around 10 mins, it looks like he had 2 sunken the whole time. If you see an enemy zerg looking like hes staying on 1-2 sunkens you can get ling speed instead of hydras to get him before he gets his hydras out. Your team was build countered hard. A good protoss will defend two 4 gate toss and send zealots at enemy Z at the same time to force sunkens with a 4gate forge timing attack build. terran is rough when choke is blocked like that even when its not a no gas marine build.
12:49 I've been watching for over two years now... and I don't think I've ever seen an opposing team defend one of their allies from your zerg drop with both a Maelstrom and STORM on deck waiting for you. Very timely and strong response
Me too LOL first time or second time seeing it
GG... but that lost (storm) of 80 drones hurts
one of the oldest lessons. map control helps win the game.They had it. Nice to see it from the other side once in a while.
Yup map control so important
i dropped playing fastest because its all about eco killing with lurker storm or tank drops / irridates nowadays instead of actually playing the gamemode for what its meant for
id much prefer a fastest version where its all about macro and not having 5 hotkeys for ur workers to send them all to a geyser and one time ure one second to late its game over
also, if u had dropped P right after that lurker drop on Z u couldve ezkilled him, he had no army and almost no cannons, just some storms
easy kill
this type of zerg build is no good, your allied is being murder and you can't do anything about it. gas is late and too many sunkens takes way too long to build up
Lol? He did a standard zerg build. What wpuld you recommend instead? Lings?
i agree with the too many sunkens part, but its not Zs job to rescue teammates early
p failed by not having 2-3 cannons to fight around and T was useless and couldnt help or counter either
get zeals + rines mid and u can suppress 2 Ps very easy
@dennistang3822 What is your standard Zerg build order Mr Dennis Tang?
@@cross_tv1 Not him but i go 3-4 hatch and 2-3 gas for hydra depending on whats happening. Put out some early hydras to catch drops or help ally if its a 1 vs 2/3 situation. 4 gas if im going lurker, you dont need more than 3 gas for hydra in the early game. Once things stabilize you start droning hard again. Fastest is stupid because wiping workers is the go to strat but actually you can be pretty dynamic with builds depending on what you guys scout or what the matchup is.
ZPT is kinda rough vs ZPP because the 2 P were actually making zealots, so your P had to defend, which means he cant put pressure on enemy Z with the build he did(Ps main job in early game in 3v3 in my opinion) so Z can drone instead of make sunken and out snowball you. You guys didnt even see inside the enemy Zs base until around 10 mins, it looks like he had 2 sunken the whole time. If you see an enemy zerg looking like hes staying on 1-2 sunkens you can get ling speed instead of hydras to get him before he gets his hydras out.
Your team was build countered hard. A good protoss will defend two 4 gate toss and send zealots at enemy Z at the same time to force sunkens with a 4gate forge timing attack build. terran is rough when choke is blocked like that even when its not a no gas marine build.