Mann Vs Machine Upgrade Priority Tutorial
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- เผยแพร่เมื่อ 14 พ.ค. 2024
- Admittedly this is a tad low effort, but it's something. Now the best thing to say is following this little tutorial thingy will not magically make you good at the game. You need to know how to make use of these upgrades and utilize your classes.
Additionally I might not be the best authority regarding Sticky demo and Medic upgrades as I don't tend to use those classes.
#teamfortress2 #mannvsmachines #tutorial - เกม
Now that I think about it I kinda overvalued ammo on heavy, you don't need that much if you buy ammo canteens
Edit, spotted an error at 0:31, 4th tick of HoK should be medium priority considering it's nice but you don't fully need it.
Additionally I think I overvalued Rescue Ranger and undervalued Projectile Shield 2, forgot the damage increase.
Fun Fact: The second tick of the Heavy's primary firing speed upgrade is broken. However, it does work for Tomislov, but does not work for the first tick specifically. The game does not tell you this, by the way.
Yeah I know about that.
On default tick servers. If you're playing a custom server with a higher update rate, it might not be the case.
Also note that
The 1st tick of firing speed for engi sentry and heavy stock minigun is always a must have.
Why not the rest of the ticks you ask?
Well due to tf2 spaghetti code. Engis 2nd tick only works if you have the wrangler. the 3rd doesn't increase the firing speed even if you equip the wrangler or not.
Same story with heavy miniguns the 2nd 3rd and 4th tick of firing speed just does not apply
If your wondering where I got the source its from this video th-cam.com/video/Tt8hxud4-4c/w-d-xo.htmlsi=YI1eTvlA8Blfr_Ys made by weezyTF2 die-hard MVM dude
Oh and if you equip the tomislav as heavy the tick does not apply. It just doesn't.
It's specifically the 2nd tick of firing speed on the minigun that doesn't work, for the tomislav it's the 1st tick, 4th tick always works. It's to do with the fact the minigun cannot fire between server ticks. and thus either rounds up or rounds down. Here's a video demonstrating: th-cam.com/video/-vz3eFUHduI/w-d-xo.html
I am also well aware of who Weezy is. I don't approve of his methods.
@@wizardii4961 hmmm thanks
u should talk about spy's best loadout being YER, CnD, and diamondback
YER makes u disguise after a backstab so u dont die
cnd is a mix between invis and dead ringer, it has the speed of recharge like the dead ringer but also has recharge through ammo packs
diamondback is no brainer (u gotta max its firing speed)
YER is only good on Potato/Moonlight servers, Vanilla you'll usually get spotted due to valve shadow nerfing it.
Cloak and dagger likely won't help you much as MvM spy usually wants to move around a lot.
Daimondback is good though. Mind you I'd not favor it over your knife or your body upgrades
i think all tiers of snipers explosive headshot are a must have mostly
Further ticks merely slightly increase the explosive headshot radius and add 20 extra damage. 2 is sometimes helpful for when you have ubermedics that are just slightly out of range of the blast
@@wizardii4961 yeah so basically pretty helpful
@@somethingtheoneandonly Probably not worth 350 though.
@@wizardii4961 It's more useful than damage, IMO. I usually get the first rank of Explosive Headshot, max out Reload Speed and first rank of health on kill. Then MAYBE Projectile Penetration on some maps, otherwise max out Explosive Headshot before Damage.
Explosive headshot 2-3 are still useful though, mainly 3 because it exceeds a damage threshold. I like to be able to kill both giants and commons alike though which is why I suggest going damage.
Helpful:)
Probably
What about the gas passer?
It's immediately obvious what to upgrade for it.
We need explosions Pyro, not robots that are wet.
Make that gas can lethal. >:)