TF2's Most UNDERRATED Mapping Mechanic

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  • เผยแพร่เมื่อ 30 พ.ย. 2024

ความคิดเห็น • 240

  • @HolySnickerPuffs
    @HolySnickerPuffs ปีที่แล้ว +463

    There's an old community-made map, CP Broma, that uses a trigger entity that enables color correction ONLY when you're fighting around the capture area. I'm not sure how the map-maker got the idea, but it gives a cinematic feel to those fights, and it's super cool

  • @NoVIcE_Source
    @NoVIcE_Source ปีที่แล้ว +238

    you can use many color correction entities for every area and the game will swtich between them depending on the radius of the entity

    • @oktayyildirim2911
      @oktayyildirim2911 ปีที่แล้ว +1

      Are the different settings blended between, or is it a sudden shift from one configuration to another?

    • @theultimatetrashman887
      @theultimatetrashman887 ปีที่แล้ว +6

      @@oktayyildirim2911 i doubt its blended, but a simple fix is to put one middle man-color correction inbetween 2 different ones,it wont be perfect and probably hidden with geometry but it does the job

    • @NoVIcE_Source
      @NoVIcE_Source ปีที่แล้ว

      @@theultimatetrashman887 @oktayyildirim2911 they do get blended ! its p cool

    • @QuintessentialWalrus
      @QuintessentialWalrus ปีที่แล้ว +18

      @@oktayyildirim2911 The amount of time it takes to fade between two color corrections is adjustable. It can be instant, it can take 1 second, it can take 100 seconds. It's all up to the mapper.

    • @oktayyildirim2911
      @oktayyildirim2911 ปีที่แล้ว +2

      @@QuintessentialWalrus Sick!

  • @EyebrowBandit
    @EyebrowBandit ปีที่แล้ว +522

    I had no clue TF2 had color correcting built into the developer console, I thought it was only used during the initial creation of the maps. Very cool!

    • @misterpexon
      @misterpexon ปีที่แล้ว +1

      me too, I just cant find the command plz what is it

    • @ViciousVinnyD
      @ViciousVinnyD ปีที่แล้ว +2

      I knew about the fog and navmesh editors, but this one was new to me too! Wish I knew about it sooner.

    • @kreuner11
      @kreuner11 ปีที่แล้ว +5

      @@misterpexon its in the video when he adds the entity

  • @ViciousVinnyD
    @ViciousVinnyD ปีที่แล้ว +1022

    scout that laughs at white wall

    • @Mr-random1902
      @Mr-random1902 ปีที่แล้ว +76

      Most mentally sane 10000+ hours scout main

    • @i_drinkliquid
      @i_drinkliquid ปีที่แล้ว +44

      Scout Laughing At 2Fort Sink.

    • @RAKESH-xw9xm
      @RAKESH-xw9xm ปีที่แล้ว +4

      most sane scout main

    • @TinyDeskEngineer
      @TinyDeskEngineer ปีที่แล้ว +6

      scout who laughs at lights/white001.vmt

    • @sdsd-f7k
      @sdsd-f7k 6 หลายเดือนก่อน +2

      Come here cupcake

  • @jenispizz2556
    @jenispizz2556 ปีที่แล้ว +68

    Map makers, please be gentle. I already have enough trouble figuring out what team a demo-man is on when I'm in dark areas.

  • @Coolyo420
    @Coolyo420 ปีที่แล้ว +240

    talking about tf2 maps is so underrated and it should be talked about more
    that's why i love this channel

    • @LEDs
      @LEDs  ปีที่แล้ว +25

      💙 💚 ❤️

    • @thefairylovesniper
      @thefairylovesniper ปีที่แล้ว +4

      @@LEDs Bubbles, Buttercup, and Blossom

    • @SageGilbert191
      @SageGilbert191 ปีที่แล้ว +1

      @@thefairylovesniperwhat

    • @microman502
      @microman502 ปีที่แล้ว +2

      @@SageGilbert191 powerpuff girls

    • @SageGilbert191
      @SageGilbert191 ปีที่แล้ว +1

      @@microman502 o

  • @Blap7
    @Blap7 ปีที่แล้ว +123

    Actually crazy that the source engine has full on color grading tools. This is a part of the engine i never even knew existed.
    Now combined with sfm's animation and shot editing, could the color grading, and maybe finding a way to add compositing and layers, make a Source Video Editor?

    • @Jamesthe1
      @Jamesthe1 ปีที่แล้ว +7

      There is text that you can add in SFM at certain times (not too sure about changing fonts tho), so I guess it could be treated as such...

  • @SamTheFox07
    @SamTheFox07 ปีที่แล้ว +3

    I was today years old when I figured out, LED's youtube profile is litterally the Color.Correct tool

  • @tragikomisk13
    @tragikomisk13 ปีที่แล้ว +24

    0:31 where is bro's flamethrower skedaddling off to?

    • @LEDs
      @LEDs  ปีที่แล้ว +9

      Probably saw a cute phlog and walked over to take his shot

    • @Thornskade
      @Thornskade ปีที่แล้ว +1

      It spawned inside the floor and the physics engine gave up

  • @beniciovalina6544
    @beniciovalina6544 ปีที่แล้ว +52

    0:32 the flametrower is walking?

    • @LEDs
      @LEDs  ปีที่แล้ว +16

      Terrifying

    • @zzyxxyzz5442
      @zzyxxyzz5442 ปีที่แล้ว

      i didn't even notice first time watching. xd

    • @riffmond
      @riffmond ปีที่แล้ว

      i notice that happening mostly on vphysics servers that have been running for several hours at a time

    • @TF2Scout..
      @TF2Scout.. ปีที่แล้ว

      Lol that looked cartoonish

    • @anthonynguyen2661
      @anthonynguyen2661 ปีที่แล้ว +4

      "where my flamethrower, it coudnt have just walk away"
      the flamethrower in question:

  • @aydenneovak9240
    @aydenneovak9240 ปีที่แล้ว +59

    I recently learned about color correction when I was making a solely artistic map, and I have to say, it helps so much to change the look of a map without using any image editing tools! I also love that it is edited in-game, so you can see your changes in action, great video!

    • @LEDs
      @LEDs  ปีที่แล้ว +2

      Thanks!

  • @GewelReal
    @GewelReal ปีที่แล้ว +23

    "This is LED. Switching off."
    Such a hard line

    • @ananaskoira7225
      @ananaskoira7225 ปีที่แล้ว

      Sounds like code language for some agent movie. Reminds me of "Bravo Six. Going dark."

  • @QuintessentialWalrus
    @QuintessentialWalrus ปีที่แล้ว +9

    Saying "there's clearly a difference" at 0:12 made me bust a gut laughing and I'm not sure if that was intentional

    • @LEDs
      @LEDs  ปีที่แล้ว +5

      Look at the bloom of the fire on the right. It’s brighter. It’s more obvious when you’re actually playing in the map. The colors will appear more saturated

  • @teemukarjalainen5361
    @teemukarjalainen5361 ปีที่แล้ว +37

    In TF2 art style the environments are not supposed to reach full color saturation. This is reserved for characters and VFX so that they stand out better.

  • @SonicMaster519
    @SonicMaster519 ปีที่แล้ว +9

    I know I’m a few days late and it’s such a small detail but I LOVE how you added subtitles! It helps if I want to watch without audio or if I just can’t make out anything (my hearing sucks). Cheers!

    • @LEDs
      @LEDs  ปีที่แล้ว +1

      🥹

  • @MACMAN2003
    @MACMAN2003 ปีที่แล้ว +21

    color correction is used EVERYWHERE in video games but i think that valve handles it the best, mostly because they do it in a subtle way that doesn't have their levels look like either mexico from breaking bad or generic blue movie color grading

  • @QuintessentialWalrus
    @QuintessentialWalrus ปีที่แล้ว +18

    As a mapper, I'm surprised you're so confused about why color correction isn't more common in TF2. The answer is simple: too much color correction will make it hard to distinguish teams, and too little color correction is a waste of time for most people. All the examples of Valve-approved color correction in this video are nearly unnoticeable even in a direct comparison. It's a different story for games like Left 4 Dead, but TF2 maps don't really need color correction to look good. 2Fort looks fantastic even with the color correction turned off, so from a community mapper's perspective, is it worth it to spend an hour or two on this? I've been Source mapping for years and I've only felt the need to color correct on rare occasions.

  • @GibbonFan
    @GibbonFan ปีที่แล้ว +7

    Source 2 has color correction volumes that all effects separate parts of the map which is huge for developers who want multiple unique types of environments in a single map file.

    • @QuintessentialWalrus
      @QuintessentialWalrus ปีที่แล้ว +6

      Source 1 has the exact same feature lol. Unfortunately it wasn't added until Left 4 Dead so TF2 doesn't have it IIRC

    • @null643
      @null643 ปีที่แล้ว

      Also known as a LUT and is commonly used in games.

  • @ZoofyZoof
    @ZoofyZoof ปีที่แล้ว +19

    You're good at making me intersted in something barely noticeable.
    I mean it's literally just a thing that makes it ever so slightly darker. It still looks the same.

    • @LEDs
      @LEDs  ปีที่แล้ว +8

      Personal preference. Some people don’t mind decreasing their graphics quality, for example.

    • @pokealong
      @pokealong ปีที่แล้ว +6

      Bro spent 8 minutes explaining precisely why it's NOT just making it "ever so slightly darker" and you still said it does.

    • @ZoofyZoof
      @ZoofyZoof ปีที่แล้ว +1

      @@pokealong Because that's how Valve uses it? I don't understand why I have to explain what I mean to people. It's obvious already.

    • @Thornskade
      @Thornskade ปีที่แล้ว

      It actually makes it brighter in the case of 2Fort

  • @LoneHermit
    @LoneHermit ปีที่แล้ว +12

    I always wondered what the Color Correction setting does in tf2, next thing I am wondering is the recent patch note that states that the saturation has been increased because I see no difference... Who ever did that, they kinda did nothing...

  • @meltingatom
    @meltingatom ปีที่แล้ว +4

    Today I learned I'm colorblind

  • @heavenandhello6629
    @heavenandhello6629 ปีที่แล้ว +14

    Valve should seriously update the lighting on 5 of the very first maps of the game which are 2Fort, Gravel Pit, CP_Well, Granary, and Hydro. The lighting on these maps got messed up after many updates due to them using an outdated lighting system. These issues are shown in youtuber Crowbcat's "tf2 2007 and now" video.

  • @aftsfm
    @aftsfm ปีที่แล้ว +6

    cp_emesis should use color correction to give that cinematic style effect

  • @JustAnAverageGuy5731
    @JustAnAverageGuy5731 ปีที่แล้ว +1

    0:32 nah bro's weapon walked away 💀💀💀

    • @LEDs
      @LEDs  ปีที่แล้ว

      “Aight imma head out”

  • @x8c8r
    @x8c8r ปีที่แล้ว +1

    "the difference is huge"
    me not seeing the difference that much:

    • @LEDs
      @LEDs  ปีที่แล้ว

      It could be TH-cam compression, but in the fire example, the burning flames on Steel emit a brighter glow

  • @Dr_Right2
    @Dr_Right2 ปีที่แล้ว +2

    because i don't know how to use this thing

  • @uprank
    @uprank ปีที่แล้ว +13

    Pretty sure you can just do ent_create color_correction with sv_cheats 1 to spawn a color correction entity and then use the colorcorrectionui, why this wont be a permanent solution it will let you edit and create color correction raw files in any map

    • @LEDs
      @LEDs  ปีที่แล้ว +2

      Oh, really? I didn’t know you could do that!

  • @MaxLebled
    @MaxLebled ปีที่แล้ว +1

    In the case of the fire at the start, I reckon the current exposure value (in HDR rendering) also has a large part in the discrepancy

    • @LEDs
      @LEDs  ปีที่แล้ว

      Very well could be

  • @landlockedcroat1554
    @landlockedcroat1554 ปีที่แล้ว +37

    tf2 players when they figure out what lightning is

    • @stormer7502
      @stormer7502 ปีที่แล้ว +6

      Tf2's GENIUS hidden feature: How color correction makes tf2 the best game in gaming history

    • @TinyDeskEngineer
      @TinyDeskEngineer ปีที่แล้ว +3

      tf2 players when they get struck by lightning

  • @Vexcenot
    @Vexcenot ปีที่แล้ว +2

    So now you have to rename your channel to color correct

    • @LEDs
      @LEDs  ปีที่แล้ว

      🥸

  • @mikef.795
    @mikef.795 ปีที่แล้ว +1

    0:38 me seeing a new Adam Sandler movie

  • @_ikako_
    @_ikako_ ปีที่แล้ว +3

    Currently at the histogram section and, as a photographer, this is actually super valuable information as one of the few things i've never been taught or researched is how to manipulate the histogram. i know that fiddling with the arrows does stuff but I never actually knew *what* it was doing, and i knew that you mostly want an upside down u shape for most photos with no major peaks.
    also, what causes the peak in the white on the graph? i've seen that in several photos i've taken but i'm not really sure what causes it. is it just a single patch of actual white, like paper or clouds?

    • @LEDs
      @LEDs  ปีที่แล้ว

      It was probably the clouds

    • @_ikako_
      @_ikako_ ปีที่แล้ว

      @@LEDs that's what i figured, thanks!

  • @nir5846
    @nir5846 8 หลายเดือนก่อน +2

    holy shit the end montage of the color corrected version looks sooo good I need to know what settings you used

  • @leonardocouto3109
    @leonardocouto3109 ปีที่แล้ว +1

    4:35 ctf_2fort was IN THE MATRIX ALL ALONG!??!?

  • @mineland8220
    @mineland8220 6 หลายเดือนก่อน

    color correction is very important in Portal aswell. Without it, the maps look really gray instead of the iconic blueish white that were used to. Its really good when done well and there is an advanced graphics setting toggle for it

  • @yesthisisdonut
    @yesthisisdonut ปีที่แล้ว

    this is actually interesting for making tf2 video edits (frag videos, jump videos) because with this you could do heavy colour grading even before recording (if you use lawena etc). god damn. i wish i had the time to do tf2 edits again, this opens up a whole new world to me :D would probably require to add a colour correction entity to most maps though

  • @CB66941
    @CB66941 ปีที่แล้ว

    So THIS is how some mappers make places much brighter than they are with as few lights as possible. I struggled immensely at the start of my mapping because the lighting always looks too bright or too dark and I though it has something to do with the HDR lighting. I almost wished I could just "brighten the face itself".
    Thank you for this tutorial!

  • @jasperfox6821
    @jasperfox6821 ปีที่แล้ว +1

    Wow, this is such a big yet small issue, it really brings out the beauty of the game when correcting the colours.

    • @LEDs
      @LEDs  ปีที่แล้ว

      Yeah, I believe every map can benefit from color correction at least a little bit, even if it’s subtle and there’s only one setting for the entire map

  • @puzzlepuddles6712
    @puzzlepuddles6712 ปีที่แล้ว

    the most unique usage of color correction in a map i've seen would be cs_noir as the creator uses it to cleverly portray a 1920s district with black and white visuals

    • @LEDs
      @LEDs  ปีที่แล้ว

      There's a new map on the workshop called Infestation that uses color correction too!

  • @AyCe
    @AyCe ปีที่แล้ว +4

    Any way to have multiple area-based color correction settings on a single map?

    • @LEDs
      @LEDs  ปีที่แล้ว +2

      I believe so. I might make a video on it

  • @Alan-m7f1c
    @Alan-m7f1c ปีที่แล้ว +2

    I barely know what he's talking about but im still very interested in it.
    (P.S: Nice Editing)

    • @LEDs
      @LEDs  ปีที่แล้ว +1

      Thank you!

  • @biz-man
    @biz-man ปีที่แล้ว +24

    I wonder what TF2 on Unreal Engine 5 would look like.

    • @swedishcrowbar4211
      @swedishcrowbar4211 ปีที่แล้ว +4

      there is a video on it!

    • @randomcatdude
      @randomcatdude ปีที่แล้ว +21

      it would look like straight ass because tf2 fans don't understand the tf2 art direction even if they think they do lol

    • @neondead2.0.15
      @neondead2.0.15 ปีที่แล้ว +9

      Well it can look good, but need a lot of work to make it not worse than Source version.

    • @LEDs
      @LEDs  ปีที่แล้ว +19

      I agree with neon. I think people are mistaken when they say that TF2 would look bad in Unity or Unreal Engine because those graphics engines are typically associated with realistic games. But the truth is that they are also used in a bunch of indie/cartoony low-poly games as well and can look amazing when dialed in.

    • @dkskcjfjswwwwwws413
      @dkskcjfjswwwwwws413 ปีที่แล้ว

      ​​@@randomcatdudedude noone understands it nowadays, not even valve

  • @Mike-official
    @Mike-official ปีที่แล้ว +1

    some times 2fort looks really good, then just normal 2fort

  • @austinmajeski9427
    @austinmajeski9427 ปีที่แล้ว +2

    But what about the,
    *"Enable Color Correction"*
    setting?
    Is that a standard color correction that gets applied across all of TF2?
    Or does it just enable/disable a map's local color correction?

    • @Thornskade
      @Thornskade ปีที่แล้ว +1

      It seems to only affect the local color correction, yes. The setting has no effect on most maps, on 2Fort it's very noticeable

  • @cloxurf9603
    @cloxurf9603 ปีที่แล้ว +11

    Please more hammer content! I started mapping a few months ago and would love tips and tricks!

    • @LEDs
      @LEDs  ปีที่แล้ว +5

      Sure thing 👍

    • @cloxurf9603
      @cloxurf9603 ปีที่แล้ว +1

      @@LEDs yippie

  • @user-k5y8l
    @user-k5y8l ปีที่แล้ว +1

    I think a cs map called noir use this to create a black and white color correction

  • @gumballegal
    @gumballegal ปีที่แล้ว +1

    omg i used to put the Lookup table on photoshop to cahnge these, i never knew there was an ingame tool for viewing and changing it; Now im wondering what other tools i missed that i could use to speed up mapping

  • @Jamesthe1
    @Jamesthe1 ปีที่แล้ว +1

    Time to make a noir map with little saturation and high contrast

  • @antoniopenna8677
    @antoniopenna8677 3 หลายเดือนก่อน +1

    This man is in the hamer editor, pleas break him free

  • @metroidfannumber1234
    @metroidfannumber1234 ปีที่แล้ว +1

    i was always aware of it but didnt' know how it worked or what it was for.

  • @Ongez
    @Ongez ปีที่แล้ว +2

    I wonder if you can trigger a change in color correction values for individual players upon entering or exiting an area.

    • @LEDs
      @LEDs  ปีที่แล้ว

      🤫

  • @VVen0m
    @VVen0m ปีที่แล้ว +1

    0:11 The only difference I see is that on the right he's in a shadow so he's a bit darker

    • @LEDs
      @LEDs  ปีที่แล้ว

      Look at the glow around his feet, that’s easier to notice

  • @nickbrick20
    @nickbrick20 ปีที่แล้ว +1

    Finally, I can make GreenFortress2

  • @ethosaur
    @ethosaur ปีที่แล้ว +5

    I always forget to really utilize this in my maps, super useful for really giving it that extra bit of detail!

  • @Luna-Taxers
    @Luna-Taxers ปีที่แล้ว

    I knew something was missing when I was playing the game, colors do really change a lot on the atmosphere and mood. I personally do like higher saturation like at 6:31 because it feels more alive, might burn my eyes after a few hours but I still will like it anyways

    • @LEDs
      @LEDs  ปีที่แล้ว +1

      Yeah, color correction can really make a map pop

  • @RandomJD
    @RandomJD 5 หลายเดือนก่อน +1

    Ey I remember using this function back in the day when I used SFM daily
    It's a great function! And maybe even used in some sfm movies *whink whink

  • @leonardocouto3109
    @leonardocouto3109 ปีที่แล้ว +1

    6:45 So I can turn 2Fort into Morioh... nice

  • @9another632
    @9another632 ปีที่แล้ว +1

    I thought it was my old laptop just having some performance stuff to not overload with effects
    and consecuently, shutting down

  • @BadNameJackson
    @BadNameJackson 9 หลายเดือนก่อน +1

    So you can make a map any color you want with just a few settings? Cool!

    • @LEDs
      @LEDs  9 หลายเดือนก่อน +1

      You can color correct in a variety of ways to emphasize certain areas. You can't just change the colors to whatever, since you're limited to only a few tools.

    • @BadNameJackson
      @BadNameJackson 9 หลายเดือนก่อน

      @@LEDs Yeah, it would be cool if there was a setting that individually changes the color of each thing.

  • @digitaltoaster4956
    @digitaltoaster4956 ปีที่แล้ว

    Somebody is going to have major fun with this

  • @jUppers
    @jUppers ปีที่แล้ว +1

    "Let's first talk about color. Despite only making up 13% of the population.." xd

    • @LEDs
      @LEDs  ปีที่แล้ว

      Oh man…

  • @SoulPriest
    @SoulPriest ปีที่แล้ว +2

    oh, so thats what color correction is. does this impact frames at all? it seems odd that it would do. should it be an option to turn off?

    • @LEDs
      @LEDs  ปีที่แล้ว

      No, it doesn’t affect frames

    • @SoulPriest
      @SoulPriest ปีที่แล้ว +2

      @@LEDs why would someone want to turn it off?

    • @Thornskade
      @Thornskade ปีที่แล้ว

      Config makers claim it affects FPS, a lot of them recommend turning it off. It's a setting in the options menu

  • @iropthegamer726
    @iropthegamer726 5 หลายเดือนก่อน +1

    ofc someone with THAT pfp would make this video

  • @tev5040
    @tev5040 ปีที่แล้ว +2

    is it possible to make a map black and white? i feel like and old styled map with a gimmick like that would be fun lol

    • @lychy645
      @lychy645 ปีที่แล้ว

      mat_hsv 1

    • @LEDs
      @LEDs  ปีที่แล้ว

      Pretty sure

  • @karpai5427
    @karpai5427 ปีที่แล้ว

    Yeah you can do that in Shrek 2 too.
    Is called Ambient Light.

    • @Thornskade
      @Thornskade ปีที่แล้ว +1

      But it's actually color correction doe.

  • @user-mj4um3tb8m
    @user-mj4um3tb8m 6 หลายเดือนก่อน

    Yes algorithm I would like to watch a 8 minute video on maps a game 2 years younger than me

  • @XxguaxinimxX.
    @XxguaxinimxX. ปีที่แล้ว +1

    That seems interesting!

  • @TheCursation
    @TheCursation 6 หลายเดือนก่อน

    "If you wanna play around with colors all you have to do is change the channel from RGB to red green or blue and everything ive just explained will apply to theese, too." That rhymes really well
    edit: 4:27

  • @groundjet
    @groundjet ปีที่แล้ว

    Heavy on right hadn't had his sanvich yet

  • @mkarg5012
    @mkarg5012 ปีที่แล้ว +1

    Could you color correct different maps and show how much it could affect gameolay or, fix some "ugly" oarts?

    • @LEDs
      @LEDs  ปีที่แล้ว +2

      Yeah, I think a video where I remodel certain (ugly) parts of maps where I incorporate this would be cool

  • @theprimegamer7086
    @theprimegamer7086 ปีที่แล้ว +1

    you can now put on the mexico filter

  • @dazthefool5218
    @dazthefool5218 ปีที่แล้ว

    Now what I wonder is if this is in Source FilmMaker

  • @DrowseProductions
    @DrowseProductions ปีที่แล้ว

    This is actually a decent hammer editor guide

    • @LEDs
      @LEDs  ปีที่แล้ว

      Thank you!

  • @asjahapoland5367
    @asjahapoland5367 ปีที่แล้ว +2

    Very cool video

  • @Meatjar20769
    @Meatjar20769 ปีที่แล้ว +2

    the light_env icon kinda rubs me the wrong way

    • @HolySnickerPuffs
      @HolySnickerPuffs ปีที่แล้ว

      Mayhaps the warm smile and encouraging thumbs-up of *OBSOLETE* will soothe your worries?

  • @donowa5637
    @donowa5637 ปีที่แล้ว

    7:00 "Why are the 2fort green?"

  • @iyiosuko1449
    @iyiosuko1449 ปีที่แล้ว +1

    Me, a colorblind person trying to differentiate the two-

  • @JanVP1
    @JanVP1 ปีที่แล้ว

    Is this related to the Pyrovision goggles?

    • @LEDs
      @LEDs  ปีที่แล้ว

      No

  • @provokingblackcloudinisolation
    @provokingblackcloudinisolation ปีที่แล้ว +1

    why does the icon for light_env look like that

    • @LEDs
      @LEDs  ปีที่แล้ว +1

      LOL

  • @Marcusal44
    @Marcusal44 ปีที่แล้ว

    I didn't know TF2 had color correction.

  • @StarHorder
    @StarHorder ปีที่แล้ว +1

    ill have to play with that

  • @ExplodingImplosion
    @ExplodingImplosion หลายเดือนก่อน +1

    wait omg fellow cod hitmarker enjoyer? Yessirrrrr yktv

  • @shori8438
    @shori8438 ปีที่แล้ว +1

    Does this apply to other source games like CSGO?

    • @LEDs
      @LEDs  ปีที่แล้ว

      Yes

  • @_GhostMiner
    @_GhostMiner 6 หลายเดือนก่อน

    *0:39** most sane TF2 player*

  • @godofportal5905
    @godofportal5905 ปีที่แล้ว

    light_env is staring into my soul

  • @Rullisi
    @Rullisi หลายเดือนก่อน

    They added LED as a tool!

  • @waker_link
    @waker_link ปีที่แล้ว

    doesn't pd_watergate use it?
    it shifts all the colors to a different hue once the round ends

  • @O5MO
    @O5MO ปีที่แล้ว +4

    TF2 is like PowerPoint. It had so much obscure built in features and tools that no one will use, and its a spaghetti mess, but it works

    • @LEDs
      @LEDs  ปีที่แล้ว

      Well said

    • @bottlebeard
      @bottlebeard ปีที่แล้ว

      I don't think you've edited anything beyond text in your life. The entire topic of this video revolves around one of THE most basic utilities in editing

    • @O5MO
      @O5MO ปีที่แล้ว

      @@bottlebeard this one is pretty basic, but i dont think therr are many non source games that have this. Its also obscure and not really used, so my point stands. But like you can build cubemaps, generate and edit nav meshes in-game, use console command to press a button on a destruction pda that you cant otherwise, set camera to orthographic mode, etc.

  • @TwiliPaladin
    @TwiliPaladin 6 หลายเดือนก่อน

    I like your funny words, magic man 👍

  • @amitUgnmd
    @amitUgnmd ปีที่แล้ว

    okey, i will use this on my map

  • @ezrabraman6437
    @ezrabraman6437 6 หลายเดือนก่อน

    Cranking this shit up on wuttville gonna burn people’s eyes

  • @Ang3lUki
    @Ang3lUki ปีที่แล้ว

    People who complain that raytracing doesn't look that different, don't realize how obtuse and tedious setting up lighting in a raster engine is. This is a great video.

    • @Thornskade
      @Thornskade ปีที่แล้ว +2

      I mean, buy more expensive hardware so devs can be lazier doesn't sound like a great deal to gamers

    • @banguseater
      @banguseater ปีที่แล้ว

      @@Thornskade real time RT has a lot benefit for the future compared to baked lighting. esp for saving space. also you can get a midrange capable RT card for like $300 now.

    • @Thornskade
      @Thornskade ปีที่แล้ว +1

      @@banguseater Which will not run games with RT at any reasonable framerate.

  • @hlibushok
    @hlibushok ปีที่แล้ว

    Can't wait to see more joke maps with cursed colours.

  • @neondead2.0.15
    @neondead2.0.15 ปีที่แล้ว

    Is thunder mountain have this ent or they use different techniques ?

    • @LEDs
      @LEDs  ปีที่แล้ว +4

      I haven’t looked, but you can see for yourself if you enable color correction in-game (need sv-cheats 1 enabled) and if the color changes when you tick the enable box, then it uses color correction. The other way would be to open up the vmf file in the Hammer editor and see if the entity is present

    • @teh_gangrene
      @teh_gangrene ปีที่แล้ว +3

      It does have the entity. Frontier and Byre also have it

  • @likuor_
    @likuor_ ปีที่แล้ว +1

    Source stuff always makes me feel dum

  • @alfaalvis_trainz
    @alfaalvis_trainz ปีที่แล้ว +2

    Ah yes

  • @Matthew_A_N
    @Matthew_A_N 5 หลายเดือนก่อน

    The fire looks the same?

  • @Epicwindow3
    @Epicwindow3 ปีที่แล้ว

    SHADER MAGIC

  • @k90v85
    @k90v85 ปีที่แล้ว

    bros been building his name just to post this vid, gj

  • @ShyGuyDood
    @ShyGuyDood ปีที่แล้ว +1

    Nice