It's fun messing around with all the various routes the old boy has. I've spent endless hours dicking about with all the various situations trying to eke out 10 or so extra damage. There are so many options, whether you want to do an easy execution combo for less damage or bet the farm and go for the flashy stuff.
All fun and games till a mf hits you with something from the tryhard section. Good lord that's stylish. Also didn't know Air Level 1 links directly into grounded Level 1
Because it is so slow you have to react really early. Tbh I only throw it if I have a hard read on my opponent like in corner situations where people panic Jump.
No wonder Akuma's back is so huge. He is always carrying everyone to the corner.
I thought Chun's antiairs were crazy but 20% into a safe jump is wild and some of the corner carry on this is insane lmao
It's fun messing around with all the various routes the old boy has. I've spent endless hours dicking about with all the various situations trying to eke out 10 or so extra damage. There are so many options, whether you want to do an easy execution combo for less damage or bet the farm and go for the flashy stuff.
All fun and games till a mf hits you with something from the tryhard section. Good lord that's stylish.
Also didn't know Air Level 1 links directly into grounded Level 1
nah these are crazyy😭😭
2:13 the bHk QCFLp dr-> sMk->sHk is one of my favorite extensions in all of SF rn
Does anyone else find it very hard to anti air consistently with 4HK?
any tips?
Because it is so slow you have to react really early. Tbh I only throw it if I have a hard read on my opponent like in corner situations where people panic Jump.
I’d recommend using DP for most of your anti airs. HK can get stuffed since it has a large startup. It’s only good when the jump ins are obvious.
crouching Fierce(HP) is a much better anti air than HK.
@Fighter101network but can you combo of it, though? I know in sf V you could
@@serhat0703no but atleast you won’t get blown up for using it because of its slow start up
Damage
Which dp are you hitting super off of because I cannot do it off light dp at all
Are these combos okay from forward jumps as well as vertical jumps?
I wanna master this combo so damn bad 1:17 😫 and the combo after it 1:28
Try getting that 4hk off in a match it’s not reliable. Your betting the farm doing that move foh
Yeah I'm trying to break the bad habit of leading with that move especially when my opponent is crouching the while match
No risk, no reward.