"...and remember, there are no stupid questions" "Professor Coder, Professor Coder, when is Bishba-" "GET THE HELL OUT OF MY CLASS! YOU'RE SUSPENDED. EXPELLED EVEN!"
Proceeds to give a well thought out and informative lesson on the damage step that had no doubt a lot of time put into it.. takeaway: Construct is a Dark Spellcaster 🙂
Ironically, if I understand it correctly, the DNA surgery/transplant don't apply their continous effects until substep 4 and therefore the purple poison magician cannot activate its pendulum or monster effect.
@@HeyIAmWay But the problem is both DNA surgery/tranplant's effect can't even be applied during the damage step cause they modify atributes/types, not ATK/DEF
A magic judge could probably talk for 2 hours about the process of casting a spell aka playing a card. That game is wild. Yugioh has exactly one thing that's terribly complicated and unintuitive (the dmg step) everything else is fortunately relatively tame. Aside obviously from the rules that don't make sense but just work because Konami said so
We all thought Duel Academy in Yugioh GX was a crazy concept and that if we went to school for Yugioh we would be straight A students. What do you think now? What dorm do you think you’ll be put into. I’ll go first; I’ll probably be the student that has to come back next year to apply again
0:00 Sit down class 2:53 Intro Chapter 1 5:25 What is the Damage Step? 6:39 Why is the damage step unique? Chapter 2: How it works 7:59 What can be achieved? 12:27 Before the Damage Step 13:28 Master Duel Damage Step Indicators 14:44 Sub-Steps 15:47 1) Start of the Damage Step 17:57 2) Before Damage Calculation 19:17 3) During Damage Calculation 22:13 *Marked for Destruction 26:04 4) After Damage Calculation 27:59 Field Checks 34:51 5) End of the Damage Step Chapter 3: Complex stuff 36:55 Continuous Trap 40:03 Multiple chains in the Damage Step 47:27 Skipping Damage Step Timings 53:13 Battle Calculation implications 55:39 Questions/Test 59:10 El Shaddark Construct the Spellcaster :) 1:01:46 plz subscribe, like, leave a comment and check out his live stream on twitch, and go to discord and visit the rulings channel and wait for the school bell and Timmy stop chewing on your hair
Prof. Coder is doing GOD’s work over here. Please keep these coming. As a new player there are so many rulings and wordings in cards that make it hard to understand. A lot of videos I watch are about the deck. But I don’t just want to be good at a certain deck I want to be good at Yugioh.
I don't usually comment on videos but I hope the Yugitubing space gets the algorithm going for this one. Such a useful piece of content for every yugioh player and the dedication and time spent to make something this useful needs to be appreciated more.
The whole ‘Who am I’ in the beginning is a joke and a bit, but genuinely is one of the best “Hello, my name is…” for a teacher I’ve ever seen. Coming from someone who’s on a classroom daily it was actually amazing to see someone list out the points in such a comprehensive way.
Last local, i just tried to negate "Geri the runick fangs" with my Cornfield Coatl (can't use this in damage step, so this video is probably for me 😅) Ty a lot Prof Coder, and btw the live with SuperZouloux was really cool ! Much love from France
I'm so glad you're bringing back the Ruling Content. I've been using your videos to study in preparation for taking the Ruling Comprehension Level 2 test to become an official judge myself! Thank you for the content! It helps a lot. (P.S. I think a "Because Konami Said So" Class with all of the weird rulings on situational cards would be so cool to see)
@@unaffectedbycardeffects9152 I know, but I thought it was apparent that I was talking about the video. I just cannot stand it when you try to misunderstand someone and then being obnoxious about it.
This has been very informative and clarifying! Thank you! I'm always looking to learn as much as I can about the game. Especially intricate rulings as the damage step. Thank you and keep up the great work! I'm excited to see what else you decide to post on videos like this one!
Man, I learned so much. I just this week learned about steps 1 and 2 because I tried to set a Chundra. Back in Dino Rabbit days I also learned (now I learn incorrectly) that "negate the activation and destroy" are the type of effects that can be activated during the damage step. Also back in the day people tried to pull some shit with what is and isn't allowed with honest and bujingi crane. Bullshit about only one chain, forcing the opponent into an avramax situation with honests. Now I know. Thank you Mr. Coder.
Wow. Learning about MD's display of the 5 damage steps in combat is definitely useful information. It also just hit me that I can make notes right here. Phases of combat: Beginning > Battle > Damage (5 sub-steps total). 7 types of effects can be used during the damage step: 1:Mandatory, 2:Counter traps (the ones with the arrows), 3:fast effects that negate an activation (different than negating an effect, which is why you lose to Chundra despite having an Ash Blossom, AB negates the effect and not the activation. If I'm not mistaken then, if you had 0 monsters you could Psyframe Gamma here as risky as that is). 4: Effects that specify activation in the damage step. 5: Cards that can be activated during the damage step. 6: Triggers when the card (often a monster) is moved. Professor Coder mentions a difference between cards that say "when another card goes to the (zone) , do X" and "When THIS card goes to the (zone), do X". The latter works but not the former. 7: Fast effects that modify ATK/DEF.* 5 steps of the damage step: Start > before damage calculation > during/perform damage calc > after D. calc > end. Notably to me, step 2 is the last chance to modify ATK/DEF. The monster is flipped but no flip effects at this time. Step 3 can use relevant fast effects EXCEPT modify ATK/DEF. A losing monster is also marked for destruction (if relevant) and that monster isn't destroyed yet, but cannot be: targeted, returned to hand/deck, be used for optional costs, nor have: position, control, continuous effects or optional fast effects applied. That monster can be: destroyed/banished/ by effects and pay mandatory costs (if the phrase "you may" is absent, this seems like a good indicator of mandatory), have its effects negated, apply unclassified effects, mandatory fast effect, and flip/trigger effects. 1 more personal note about step 5: Bystial Druiswurm triggers on step 5 if destroyed by battle. Battle calculation is the final step of step 3 in which damage is dealt and marked for destruction occur. This step must be done for monsters to be treated as "battled." (Zeus summoners!)
I understood perfectly. Problem is it’s a lot to remember all at once so it’s gonna take some time told this info into my memory bank. 🙏thank u prof. Coder! Great lesson!
I think this video will not have so much views the first weeks, but will be used as a source material during for years cause of how well is explained. Amazing job coder
Thank you so much for this. It's so hard to find detailed resources like this. I'd love a tutorial on how cards moving between zones changes interactions. Like you mentioned that a flip monster doesn't get its effect off if it is moved off the field before the effect resolves. Also I know there's interactions between things that negate a monster's effect, and that monster being sent to another zone and then still getting its effect off. Wording on specific cards like Effect Veiler, vs different wording on similar effects. All this could fit into the same lesson.
I'm not a big commenter, but I am leaving this comment specifically because I just love this type of long form content and I want to do all I can to boost the algorithm. I know this is a lot of work to put together, some people will give you guff about the El Shadoll Construct, but thank you for making this, I appreciate it. If I can make a humble recommendation, I would like to see a similar video on summoning and all the different kinds from normal to tribute to flip to special to each ED mechanic and the revival rules and inherent or not and all that jazz.
The good old... negate purple poison pop and see what happends (with a negate and destroy effect)... i love it... also you could say that the scale effect cannot be negated becouse is not a monster effect (i know that it is not the point of the video but my inner pend player want to say it) because gearfried only negate monster effects and do not negate monster CARD effects and purple poison is technicaly a monster card trated as a spell... outside of that (and the shadoll type and atribute) is a flawless example, great video.
I think you did it before, but probably good to recap, hows effects like battle damage become zero, your opponent take damage instead etc. how that list goes, which perform first. Thanks, Coder. Great video as always❤
As a Blue-Eyes player I actually ran into the issue of my opponent's Nightmare Throne Vs Blue-Eyes Jet Dragon where Nightmare Throne doesn't work in damage step so this video is very helpful for that.
HOLY FUCK THIS IS SO COOL i'm currently trying to learn all the game mechanics to try become a judge and resources like this are always amazing for testing my knowledge and learning new stuff :3
I got screwed a few years ago during the remote duel era in one of the official tournaments. My opponent attacked my Hayate and I declared it's effect, knowing I could send Raye, trigger Raye to summon and then snowball from there. My opponent stopped me and said "Hayate is marked for destruction, it can't activate." I should have pushed back harder but during those weird discord yugioh times I didn't know how to summon a judge and just let it go. I lost the game after that. Wish I had this video back then.
Was hoping for information on the damage calculation prioritys in regards to things like Yubel and Nightmare Pain where you apply modifiers like double damage and reflecting ect. Solid presentation 👍
Here's the order. 01: Inflicts double battle damage. 02: Battle damage is taken by both players. 03: Battle damage you take is also inflicted to your opponent / your opponent takes any battle damage you would take instead. (Apply either of these only once to each instance of damage). 04: Battle damage is treated as effect damage. 05: The player gains Life Points instead of taking battle damage. 06: Battle damage becomes 0. 07: Battle damage is halved. 08: Battle damage is doubled. 09: Battle damage becomes X (X being a predetermined value). 10: You do not take battle damage if it is more or less than X. (However, note that if the Battle Damage has become 0 when applying "06" effects, the remaining effects are not applied.)
@@fracazer Yeah this is a weird one. Just know that there's only 3 cards in the game that fall under category one. Blue-Eyes Chaos MAX Dragon, Silvera of the White Forest and Metalfoes Orichalc. Practically everything else that doubles battle damage, like Odd-Eyes Pendulum Dragon, would fall under category 08.
Also to note, all categories only apply once each, despite 03 specifying for itself. You can only halve any specific instance of damage once, double it once, etc.
So the things I got from here that I didn't see on Yugipedia were: -Multiple chains during the damage step (didn't even know that was a misconception) -When a monster is considered to have battled -When the steps are skipped
i thought the type/attribute of construct was a trick like they do on the db judge exam & that purple poison was there to show that gearfried can't equip a pendulum monster card from it's scale, so the monster effect i was expecting him to negate was construct's gy effect
Alien counters would come into play here too. I remember playing the game with my dad. I used a crappy alien deck, he used a a warrior structure deck. he thought the counter debuff didn't apply first before the battle
@41:28 another good example is number 38 VS tenpai dragon chundra. If you attack with the tenpai, then number 38 can use its effect to redirect the attack to himself and your dragon cannot add to the chain because it’s not the “start” of the damage step anymore. Very dumb to find out mid-duel.
MAN EATER BUG was the beginning of this damage step battle phase shenanigans. I swear I see it starting from that flip effect where piercing damage still goes through if the duel is still going then a monster is destroyed and so many more substeps. I said screw being a lawyer because it's 90% paperwork. Wrong, it's 90% research matching phrasing which is agreeing on definition of what's happening and to a lesser extent "morals and ethics!"
52:49 You say that an attacking monster becoming unable to attack during the damage step doesn't stop the attack from happening but minutes before you discussed how switching battle position or otherwise making a monster unable to attack _did_ stop the attack from going through. Do you mean to distinguish between effects that _say_ that a monster cannot attack (such as Gravity Bind) and effects that do something to a monster so that it cannot attack due to game mechanics (such as switching it to defence or nullifying the effect that allowed it to attack while in defence position)?
So, if I'm understanding this right... if you have a set Tour Guide, for example, and a face-up BA monster. The opponent attacks into Tour Guide, flipping it up. During substep 4, the BA monster kills itself even though the Tour Guide is marked for destruction? I know he did this example with Fiendish Rhino Warrior, but that was more to illustrate the "continuous effects don't apply" side.
PROFESSOR!!!! QUESTION!!!! Should we considered monsters "marked of destruction" equal as "destroyed but not sent to the GY yet" ???? Monsters like Revived King Ha des, Dark Ruler Ha Des or Ancient Gear Beast have effects that Negate the effects of monsters "destroyed by battle", even in the GY. Old players like myself remember that these monsters negate both Flip effects and sangan-like effects. So, the monsters being attacked would NEED to be considered "destroyed" for these negation effects to apply, right?
A monster is considered "destroyed by battle" from the point Damage Calculation is performed. That is when the effects of Ancient Gear Beast etc... apply from.
i would supplement "effects that specify a damage step timing" with effects involving damage step inherent actions like battle damage or battle destruction, which may not necessarily specify a timing in the damage step.
@@monkfishy6348 I’m waiting for them to print a card with an effect that destroys a monster & treats it as destroyed by battle like an inverse of grave keepers vassal
The one question I still have is, at what point is the battle skipped and the monster is no longer able to perform another attack and when is it allowed to re-declare to a different target? @DistantCoder
If monsters marked for destruction can be destroyed by card effects, but cant be used to pay optional effects, can Fire King Sanctuary protect Fire King Island from Black Rose Dragon by destroying a fire monster on the field? Very helpful video btw
20:30 I wonder if this explains an interaction that was saw a few months ago (I think it was with Farfa) where a monster had an effect if destroyed but it was banished and didn’t proc. The card was cracked so everyone thought it was destroyed so no one could figure out what went wrong.
If a monster has an effect which activates just for being destroyed (by battle), it will still activate at the end of the damage step even if banished. Except if it's sent to the GY and then banished. Without seeing the exact game state or knowing the cards involved it's impossible to say.
@ I wish I remembered the game. It’s on TH-cam but I don’t remember which channel it was. There was a lot of debate about whether it was actually destroyed or banished first or whether the effect was supposed to resolve on field and thus didn’t because it was no longer “this card.” There was almost no consensus in the comment section and I couldn’t find any similar rulings that weren’t also able to be debunked at the time.
@@monkfishy6348that’s incorrect. if for example Baobaboon is attacked over with a zoodiax Xyz that has whiptail as marerial, even though the baobaboon is marked for destruction the effect of whiptail wil banish is after damage calculation. In this case the baobaboon is never destroyed by battle and therefore doesn’t activate.
@@DistantCoder Well yeah, in that case it wouldn't because it was banished by an effect, not destroyed by battle (although it would be considered destroyed by battle if Ancient Gear Beast was applying from the point of damage calculation). But if a monster is *actually* destroyed by battle and it's banished instead of going to the GY at the end of the damage step, it will still activate. I guess I should have looked at the linked part of the video to get a fuller context.
How does a card like Tindangle Angel apply its effect? When it summon a Flip monster and ends the battle phase does it just skip the rest of the Damage Step sub-steps entirely? Do cards like Evenly Match have a chance to apply when that battle phase is ended? As well I now know why Tindangle Intruder has a MANDATORY effect to summon itself when a monster is summoned in face-down defence, its so it can trigger during the damage step and work with angel! Now that I think about it its odd that Tindangle Trinity's effect protects itself while BAs don't die upon being immediately flipped...
In the last, completely legal, activation of PPM scenario, would DNA Surgery/Transplant even matter? From my understanding, considering those would only take effect in the "after dmg calc" step, Construct would've already been marked for destruction and sent to GY at the end of dmg step (it wouldn't trigger PPM either since it's only before dmg calc). Regardless, thanks for the class, prof. Coder!
so because i negated chundra activation of special summon from deck using apollo,the monster is destroyed because its continous effect no longer aplies and its marked by destrucion.ok thats sick content
Yo has cimo seen this
How far did you and MBT get on the video, Farfa? I need to know
@@joselopez7973 def 45:27 LOL
@Danc3R4ve damn bro. Farfa and MBT really got further than me. Too many words for my yugioh/ DBZ fan brain, I gave up after 10 minutes lol
@@joselopez7973 ya farfa quickly closed tab when konami threatened to game end their spouse for seeing a yugioh knockoff :D
This is what I imagine an actual class at Duel Academy is like
They definitely don't teach this at the You Show Duel School
"...and remember, there are no stupid questions"
"Professor Coder, Professor Coder, when is Bishba-"
"GET THE HELL OUT OF MY CLASS! YOU'RE SUSPENDED. EXPELLED EVEN!"
lol
Proceeds to give a well thought out and informative lesson on the damage step that had no doubt a lot of time put into it.. takeaway: Construct is a Dark Spellcaster 🙂
Ironically, if I understand it correctly, the DNA surgery/transplant don't apply their continous effects until substep 4 and therefore the purple poison magician cannot activate its pendulum or monster effect.
@@HeyIAmWay But the problem is both DNA surgery/tranplant's effect can't even be applied during the damage step cause they modify atributes/types, not ATK/DEF
The fact that we need an hour long video about one subsection of one phase of the game is WILD
This is a child's game that is no longer a child's game due to things like this😅
@@MrThemelloman one million percent haha
A magic judge could probably talk for 2 hours about the process of casting a spell aka playing a card. That game is wild. Yugioh has exactly one thing that's terribly complicated and unintuitive (the dmg step) everything else is fortunately relatively tame. Aside obviously from the rules that don't make sense but just work because Konami said so
@@skuamato7886 I have never had an issue understanding MTG rulings tbh
We all thought Duel Academy in Yugioh GX was a crazy concept and that if we went to school for Yugioh we would be straight A students. What do you think now? What dorm do you think you’ll be put into. I’ll go first; I’ll probably be the student that has to come back next year to apply again
Ima go to locals now and everytime i attack, i say "hereby i declare that i enter the start of the damage step ☝️"
0:00 Sit down class
2:53 Intro
Chapter 1
5:25 What is the Damage Step?
6:39 Why is the damage step unique?
Chapter 2: How it works
7:59 What can be achieved?
12:27 Before the Damage Step
13:28 Master Duel Damage Step Indicators
14:44 Sub-Steps
15:47 1) Start of the Damage Step
17:57 2) Before Damage Calculation
19:17 3) During Damage Calculation
22:13 *Marked for Destruction
26:04 4) After Damage Calculation
27:59 Field Checks
34:51 5) End of the Damage Step
Chapter 3: Complex stuff
36:55 Continuous Trap
40:03 Multiple chains in the Damage Step
47:27 Skipping Damage Step Timings
53:13 Battle Calculation implications
55:39 Questions/Test
59:10 El Shaddark Construct the Spellcaster :)
1:01:46 plz subscribe, like, leave a comment and check out his live stream on twitch, and go to discord and visit the rulings channel and wait for the school bell and Timmy stop chewing on your hair
Prof. Coder is doing GOD’s work over here. Please keep these coming. As a new player there are so many rulings and wordings in cards that make it hard to understand. A lot of videos I watch are about the deck. But I don’t just want to be good at a certain deck I want to be good at Yugioh.
Runick 101: Taught by Prof. Joshua Schmidt
I hear they have complimentary crayons to snack on.
Today we learned about runick ritual beast
@@NobodyNothingNeverNowhereGet fountain, flip back rows, you win
Class is over, don’t be hesitant to ask questions
prof. schmidt hates runick 101, but it is a requirement for runick syncro so he teaches it anyways
Okay guys haha funny runick joke. But the real crayon consumers are the ones that think Runick is the problem and not the floodgates.
I don't usually comment on videos but I hope the Yugitubing space gets the algorithm going for this one. Such a useful piece of content for every yugioh player and the dedication and time spent to make something this useful needs to be appreciated more.
This is incredible, I've been playing this game my entire life and never understood the Damage Step and you explained it very well
The whole ‘Who am I’ in the beginning is a joke and a bit, but genuinely is one of the best “Hello, my name is…” for a teacher I’ve ever seen. Coming from someone who’s on a classroom daily it was actually amazing to see someone list out the points in such a comprehensive way.
Last local, i just tried to negate "Geri the runick fangs" with my Cornfield Coatl (can't use this in damage step, so this video is probably for me 😅)
Ty a lot Prof Coder, and btw the live with SuperZouloux was really cool !
Much love from France
I'm so glad you're bringing back the Ruling Content. I've been using your videos to study in preparation for taking the Ruling Comprehension Level 2 test to become an official judge myself! Thank you for the content! It helps a lot.
(P.S. I think a "Because Konami Said So" Class with all of the weird rulings on situational cards would be so cool to see)
Runick 101 is tought by Josh with his assistant Raye. Was a fun one. Especially the draw 3 mechanic was crazy good. Can recommend!
An Hour?!
And they really questioned why its a PHD at this point lol
The stream was 2.5 hours lmao
ancient gears are in someone's future.
@@nerazim1110 how long exactly is the video bozo?
@@aetherwolf9288it was streamed. And then the stream was edited and turned into a video. So the stream was longer
@@unaffectedbycardeffects9152 I know, but I thought it was apparent that I was talking about the video.
I just cannot stand it when you try to misunderstand someone and then being obnoxious about it.
This is awesome. We needed this!!
This gives strong Doug Doug Vibes and im so here for it
Peak content holy shit. I'd love to see more of these advanced rules videos.
This has been very informative and clarifying! Thank you! I'm always looking to learn as much as I can about the game. Especially intricate rulings as the damage step. Thank you and keep up the great work! I'm excited to see what else you decide to post on videos like this one!
Regardless of the video content, the presentation is on point!
Man, I learned so much. I just this week learned about steps 1 and 2 because I tried to set a Chundra.
Back in Dino Rabbit days I also learned (now I learn incorrectly) that "negate the activation and destroy" are the type of effects that can be activated during the damage step.
Also back in the day people tried to pull some shit with what is and isn't allowed with honest and bujingi crane. Bullshit about only one chain, forcing the opponent into an avramax situation with honests. Now I know. Thank you Mr. Coder.
I think I knew most of this from rewatching all your ruling quizzes and the like, but it is still very useful to have it all in one place.
Wow. Learning about MD's display of the 5 damage steps in combat is definitely useful information. It also just hit me that I can make notes right here.
Phases of combat: Beginning > Battle > Damage (5 sub-steps total).
7 types of effects can be used during the damage step: 1:Mandatory, 2:Counter traps (the ones with the arrows), 3:fast effects that negate an activation (different than negating an effect, which is why you lose to Chundra despite having an Ash Blossom, AB negates the effect and not the activation. If I'm not mistaken then, if you had 0 monsters you could Psyframe Gamma here as risky as that is).
4: Effects that specify activation in the damage step. 5: Cards that can be activated during the damage step. 6: Triggers when the card (often a monster) is moved. Professor Coder mentions a difference between cards that say "when another card goes to the (zone) , do X" and "When THIS card goes to the (zone), do X". The latter works but not the former.
7: Fast effects that modify ATK/DEF.*
5 steps of the damage step: Start > before damage calculation > during/perform damage calc > after D. calc > end.
Notably to me, step 2 is the last chance to modify ATK/DEF. The monster is flipped but no flip effects at this time. Step 3 can use relevant fast effects EXCEPT modify ATK/DEF. A losing monster is also marked for destruction (if relevant) and that monster isn't destroyed yet, but cannot be: targeted, returned to hand/deck, be used for optional costs, nor have: position, control, continuous effects or optional fast effects applied. That monster can be: destroyed/banished/ by effects and pay mandatory costs (if the phrase "you may" is absent, this seems like a good indicator of mandatory), have its effects negated, apply unclassified effects, mandatory fast effect, and flip/trigger effects.
1 more personal note about step 5: Bystial Druiswurm triggers on step 5 if destroyed by battle.
Battle calculation is the final step of step 3 in which damage is dealt and marked for destruction occur. This step must be done for monsters to be treated as "battled." (Zeus summoners!)
I understood perfectly. Problem is it’s a lot to remember all at once so it’s gonna take some time told this info into my memory bank.
🙏thank u prof. Coder! Great lesson!
I think this video will not have so much views the first weeks, but will be used as a source material during for years cause of how well is explained.
Amazing job coder
Thank you so much for this. It's so hard to find detailed resources like this. I'd love a tutorial on how cards moving between zones changes interactions. Like you mentioned that a flip monster doesn't get its effect off if it is moved off the field before the effect resolves. Also I know there's interactions between things that negate a monster's effect, and that monster being sent to another zone and then still getting its effect off. Wording on specific cards like Effect Veiler, vs different wording on similar effects. All this could fit into the same lesson.
I'm not a big commenter, but I am leaving this comment specifically because I just love this type of long form content and I want to do all I can to boost the algorithm. I know this is a lot of work to put together, some people will give you guff about the El Shadoll Construct, but thank you for making this, I appreciate it.
If I can make a humble recommendation, I would like to see a similar video on summoning and all the different kinds from normal to tribute to flip to special to each ED mechanic and the revival rules and inherent or not and all that jazz.
I love learning these interactions . That was a very good video and I'm excited for the next class
The good old... negate purple poison pop and see what happends (with a negate and destroy effect)... i love it... also you could say that the scale effect cannot be negated becouse is not a monster effect (i know that it is not the point of the video but my inner pend player want to say it) because gearfried only negate monster effects and do not negate monster CARD effects and purple poison is technicaly a monster card trated as a spell... outside of that (and the shadoll type and atribute) is a flawless example, great video.
I think you did it before, but probably good to recap, hows effects like battle damage become zero, your opponent take damage instead etc. how that list goes, which perform first. Thanks, Coder. Great video as always❤
This is awesome, well done! Can't wait for the lesson on missing the timing, that will take at least another hour long video.
i didn't even watch it 1 minute yet and already liked the vid cuz i know i will love this!
I know you said at the beginning to take notes but I deadass have to go through this again and take notes like a college course
Duel links was the biggest game changer for me for understanding the damage step and all steps in general
Thanks for uploading your video about damage step Prof. Coder, I was late on live class bc I matched against runick stun.
Great video, much wow. Def good info for a new judge like myself.
Me who hasn't even played the game since the start of this year: 👀✍
As a Blue-Eyes player I actually ran into the issue of my opponent's Nightmare Throne Vs Blue-Eyes Jet Dragon where Nightmare Throne doesn't work in damage step so this video is very helpful for that.
"El Shadark Constrizzard" 😂😂 im here for it
Imagine having to watch a one hour video during a judge call
HOLY FUCK THIS IS SO COOL
i'm currently trying to learn all the game mechanics to try become a judge and resources like this are always amazing for testing my knowledge and learning new stuff :3
This is very thorough. Excellent job
More stuff like this please ! This was awesome
I got screwed a few years ago during the remote duel era in one of the official tournaments. My opponent attacked my Hayate and I declared it's effect, knowing I could send Raye, trigger Raye to summon and then snowball from there. My opponent stopped me and said "Hayate is marked for destruction, it can't activate." I should have pushed back harder but during those weird discord yugioh times I didn't know how to summon a judge and just let it go. I lost the game after that. Wish I had this video back then.
Great video! Please do TCG hand triggers next!
best video of the channel
Thank for the ruling coder it help me very much, now I know why I can't ash in damage step
El-Shaddoll Construct is my Favourite Dark Spell Caster :)
Why is Coder a better and more engaging teacher than most university professors? 😭
Teacher, I brought you an apple, I picked it up at the Fallen Paradise on my way to school XD
Was hoping for information on the damage calculation prioritys in regards to things like Yubel and Nightmare Pain where you apply modifiers like double damage and reflecting ect. Solid presentation 👍
Here's the order.
01: Inflicts double battle damage.
02: Battle damage is taken by both players.
03: Battle damage you take is also inflicted to your opponent / your opponent takes any battle damage you would take instead. (Apply either of these only once to each instance of damage).
04: Battle damage is treated as effect damage.
05: The player gains Life Points instead of taking battle damage.
06: Battle damage becomes 0.
07: Battle damage is halved.
08: Battle damage is doubled.
09: Battle damage becomes X (X being a predetermined value).
10: You do not take battle damage if it is more or less than X.
(However, note that if the Battle Damage has become 0 when applying "06" effects, the remaining effects are not applied.)
@monkfishy6348 What is the difference between "Inflict double battle damage" and Double battle damage and why are they priority so different?
@@fracazer Yeah this is a weird one. Just know that there's only 3 cards in the game that fall under category one. Blue-Eyes Chaos MAX Dragon, Silvera of the White Forest and Metalfoes Orichalc. Practically everything else that doubles battle damage, like Odd-Eyes Pendulum Dragon, would fall under category 08.
@@monkfishy6348 I see, thank you : )
Also to note, all categories only apply once each, despite 03 specifying for itself.
You can only halve any specific instance of damage once, double it once, etc.
Killer content Coder, thank you very much!
Helping with the algorithm.
Also, hoping for the next lesson would be for missed timing wording and chains.
Wow, great lesson. I learned a lot from everything here.
That was excellent. Much appreciated.
Mad respect to Dr. Crowley, the only known PhD in Dueling. This is complicated AF.
Then again he plays ancient gears... so no spell traps in damage step.
So the things I got from here that I didn't see on Yugipedia were:
-Multiple chains during the damage step (didn't even know that was a misconception)
-When a monster is considered to have battled
-When the steps are skipped
The burning abyss thing can apply to specific cards. Like for example if lesser fiend destroys farfa, the farfa will be banished and will not trigger.
The video.... much appreciated. The ending and beginning scenario explained. 😂
a really good example for 10:00 is ash cant be used but ghost belle can be used
Time to share this thing for those like me who love information
I really like this video, it is a great educational resource
i thought the type/attribute of construct was a trick like they do on the db judge exam & that purple poison was there to show that gearfried can't equip a pendulum monster card from it's scale, so the monster effect i was expecting him to negate was construct's gy effect
10/10 would sign up for any class Professor Coder teaches
So proud of you, boi! Putting out incredible content!
Truly, well done!
Professor Coder out here doing the dueling gods work. 🙏
AN HOUR????? I'm making popcorn
Alien counters would come into play here too. I remember playing the game with my dad. I used a crappy alien deck, he used a a warrior structure deck. he thought the counter debuff didn't apply first before the battle
@41:28 another good example is number 38 VS tenpai dragon chundra. If you attack with the tenpai, then number 38 can use its effect to redirect the attack to himself and your dragon cannot add to the chain because it’s not the “start” of the damage step anymore. Very dumb to find out mid-duel.
MAN EATER BUG was the beginning of this damage step battle phase shenanigans. I swear I see it starting from that flip effect where piercing damage still goes through if the duel is still going then a monster is destroyed and so many more substeps. I said screw being a lawyer because it's 90% paperwork. Wrong, it's 90% research matching phrasing which is agreeing on definition of what's happening and to a lesser extent "morals and ethics!"
gonna be looking through this whole vid to find one specific moment to show my opponent in a duel
52:49 You say that an attacking monster becoming unable to attack during the damage step doesn't stop the attack from happening but minutes before you discussed how switching battle position or otherwise making a monster unable to attack _did_ stop the attack from going through.
Do you mean to distinguish between effects that _say_ that a monster cannot attack (such as Gravity Bind) and effects that do something to a monster so that it cannot attack due to game mechanics (such as switching it to defence or nullifying the effect that allowed it to attack while in defence position)?
I would really like a video that explains the turn player priority’s and effects that only the turn player can activate before the other can respond
This video was great
I found my new favourite class and favourite teeacher.
New haircut looking CLEAN btw
After watching 3 coder's videos
This is kinna like a knowledge review 😂😂😂
Mandatory video holy the mark of destruction x)
So, if I'm understanding this right... if you have a set Tour Guide, for example, and a face-up BA monster. The opponent attacks into Tour Guide, flipping it up. During substep 4, the BA monster kills itself even though the Tour Guide is marked for destruction? I know he did this example with Fiendish Rhino Warrior, but that was more to illustrate the "continuous effects don't apply" side.
Correct
PROFESSOR!!!! QUESTION!!!! Should we considered monsters "marked of destruction" equal as "destroyed but not sent to the GY yet" ???? Monsters like Revived King Ha des, Dark Ruler Ha Des or Ancient Gear Beast have effects that Negate the effects of monsters "destroyed by battle", even in the GY. Old players like myself remember that these monsters negate both Flip effects and sangan-like effects. So, the monsters being attacked would NEED to be considered "destroyed" for these negation effects to apply, right?
A monster is considered "destroyed by battle" from the point Damage Calculation is performed. That is when the effects of Ancient Gear Beast etc... apply from.
i would supplement "effects that specify a damage step timing" with effects involving damage step inherent actions like battle damage or battle destruction, which may not necessarily specify a timing in the damage step.
Destroyed by battle is a specific damage step timing activation condition. Monsters can't be destroyed by battle outside of the damage step...
@@monkfishy6348 I’m waiting for them to print a card with an effect that destroys a monster & treats it as destroyed by battle like an inverse of grave keepers vassal
i hope we get more of professor coder
Great video 👍
The one question I still have is, at what point is the battle skipped and the monster is no longer able to perform another attack and when is it allowed to re-declare to a different target?
@DistantCoder
I need more of Prof. Coder
If monsters marked for destruction can be destroyed by card effects, but cant be used to pay optional effects, can Fire King Sanctuary protect Fire King Island from Black Rose Dragon by destroying a fire monster on the field? Very helpful video btw
Banger
great vid keep it up
EMOTIONAL DAMAGE step.
20:30 I wonder if this explains an interaction that was saw a few months ago (I think it was with Farfa) where a monster had an effect if destroyed but it was banished and didn’t proc.
The card was cracked so everyone thought it was destroyed so no one could figure out what went wrong.
If a monster has an effect which activates just for being destroyed (by battle), it will still activate at the end of the damage step even if banished. Except if it's sent to the GY and then banished. Without seeing the exact game state or knowing the cards involved it's impossible to say.
@ I wish I remembered the game. It’s on TH-cam but I don’t remember which channel it was. There was a lot of debate about whether it was actually destroyed or banished first or whether the effect was supposed to resolve on field and thus didn’t because it was no longer “this card.”
There was almost no consensus in the comment section and I couldn’t find any similar rulings that weren’t also able to be debunked at the time.
@@monkfishy6348that’s incorrect. if for example Baobaboon is attacked over with a zoodiax Xyz that has whiptail as marerial, even though the baobaboon is marked for destruction the effect of whiptail wil banish is after damage calculation. In this case the baobaboon is never destroyed by battle and therefore doesn’t activate.
@@DistantCoder Well yeah, in that case it wouldn't because it was banished by an effect, not destroyed by battle (although it would be considered destroyed by battle if Ancient Gear Beast was applying from the point of damage calculation). But if a monster is *actually* destroyed by battle and it's banished instead of going to the GY at the end of the damage step, it will still activate. I guess I should have looked at the linked part of the video to get a fuller context.
I need to watch this at least 2 more times before I can say I understand what he said
"The game did not bug, you bugged" 😂
How does a card like Tindangle Angel apply its effect? When it summon a Flip monster and ends the battle phase does it just skip the rest of the Damage Step sub-steps entirely? Do cards like Evenly Match have a chance to apply when that battle phase is ended?
As well I now know why Tindangle Intruder has a MANDATORY effect to summon itself when a monster is summoned in face-down defence, its so it can trigger during the damage step and work with angel!
Now that I think about it its odd that Tindangle Trinity's effect protects itself while BAs don't die upon being immediately flipped...
I just wish to comment and say that this sh't slaps.
Highly welcome any and all similar topic videos.
Much love. 💚
1 Hour Video to explain the damage step i cannot wait for the 1 week long video to explain last turn XD
In the last, completely legal, activation of PPM scenario, would DNA Surgery/Transplant even matter? From my understanding, considering those would only take effect in the "after dmg calc" step, Construct would've already been marked for destruction and sent to GY at the end of dmg step (it wouldn't trigger PPM either since it's only before dmg calc).
Regardless, thanks for the class, prof. Coder!
Yugioh is Yugiohing. This is amazing by the way.
Great video. I feel like konami should make a greater effort to explain this (and other rules) to players
so because i negated chundra activation of special summon from deck using apollo,the monster is destroyed because its continous effect no longer aplies and its marked by destrucion.ok thats sick content