Use code ERUPTION50 to get 50% OFF First Box and free wellness shots for life with any active subscription at bit.ly/4agzPxp! What was the first Doom Clone you played? ALSO, what's one that I missed? I was hoping to find more dollar store shareware here but the vat of this is so large I couldn't go any deeper. Lemme know what y'all got!
I had a Mac before Doom was released on it, so other than Wolf 3D my first FPS was a game called Marathon: Durandal, which I think was a sequel and it came with the first for free. It's from a sci fi space book I had not heard of at the time, and it was incomprehensible to me. Both were pretty terrible gameplay wise in comparison, but they did beat Zero Tolerance on the Genesis. Needless to say, I was very glad when they finally ported Doom to the Macintosh. Lol oh wow there it is. I didn't think anyone remembered.
Yeh fr nobody forgot these. If you got even a mild interest in OG doom wads/mods and ‘clones’ these are v well known. This dude just a cheesy head that treads paths well worn
Its really not a Doom clone. they were given the Doom source code to make the game, kinda like how Id gave WisdomTree the Wolfenstein source code to make Super Noah's Ark.
I recently finished a playthrough of Outlaws and can confirm that it's an awesome game. Had me saying "WHERE ARE YOU MARSHALL?" for weeks. The Soundtrack is also killer.
That's more Wolfenstein 3D with all the violence and Nasis removed. There's also 1996's Japanese PS1 exclusive, Expert. Think Wolfenstein 3D meets Die Hard plus anime influences.
The biggest difference in the structure of Doom and Wolf 3D was that Wolf was locked to a grid. Every square was either empty space, a wall, a door, a guard, food, etc, but it was all laid out on that grid in the level creator. Doom had angles, and you could create far more interesting level designs with free tools available, by drawing lines in any direction on that grid and then defining the textures and effects of the boundaries and spaces. The biggest limitation then was that you couldn't put any room atop another, it all had to lay out flat. That, combined with more varied monsters and a few more weapons, was the big change that made Doom take off like it did, and where Wolf felt like 'just another game'.
@colleagueriley860 Doom and Wolf3D were both still locked to a single axis. They're both 2.5d. This is less evident when using modern source ports like GZDoom, which at this point is closer to a unique game engine that happens to run Doom than it is to the Doom engine. The original Doom engine had more limiting features, eg regardless of having verticality movement was strictly horizontal by design, whether you were above or below an enemy sprite it still blocked you, etc. Playing Doom in DOSbox really accentuates how much the source ports have added true 3D to the classic Doom experience.
They're not boomer shooters, people need to stop calling them that god damned word....Boomer is lazy speak from Zoomers for Baby Boomers, video games didn't exist when Baby Boomers were young....They come from the Gen X generation, if anything they would be Gen X shooters. At best they're just old school shooters.
I have not forgotten P.O.'ed. I had to look it up to not forget it many eons ago because I was thinking to myself "what was that one game I think we(?) rented or something from blockbuster that had the chef flying around in space shooting things?" It's such a weird early young memory for my ps1 because idk how it was rented. I was still very young and I don't think anyone who could legally get it would have played it or touched my ps1, but I distinctly remember it. I will not forget. If I ever do... man, I'd be pretty P.O.'ed about it.
I can’t wait for each of the first 5 Dragon Quest to get their own video. Like I’m sure that 70% of JRPGs are just Dragon Quest 2 clones with pre-established characters finding each other as the game progresses.
Shoutouts to Marathon for being the exact opposite of Doom in terms of storyline; where id and especially Carmack basically went "Yeah the story's there but you're here for the gameplay, so here's a shotgun, go wild", the blokes over at Bungie basically made an entire sci fi doorstopper novel for a series which pros' favorite pastime is running around and beating switches and every single living being with their bare hands. On the hardest difficulty. I love Marathon.
There's some immaculate timing about me getting a Marathon kick lately between the lore videos and replaying the classics, and Austin drops a video that features Marathon (Also the news dropping today about the new game but... I'd rather not think about that)
I would claim that Half Life is a clone of Blakestone. The doctors who give you health. The vending machines, the aliens, the guys in blue dresses, the roof guns...
My brother and I grew up with TekWar and treated it like Doom much to Shatner’s frustration every level 😂 but we eventually watched the whole TekWar series and TekWar movies on TH-cam. Somehow I will never forget Marty Dollar now 😂
I was 11 when Doom dropped, and the clones were less called "clones" in the press and more called "Doom-like games". The box for that Sega game Zero Tolerance even had it right on there! Was that friggin Rosie O'Donnell's face on the Gloom 3 boss?!
NAM was an incredible Doom clone that I put countless hours into. I'm surprised it doesn't get more love, because I bet it would even be fun to play through today.
After playing Doom, Duke, ROT, Heretic, and Hexen in the school tech lab at lunch, I'd go home and play the Marathon games on My Mac. As was the style at the time.
I was working on a Boomer Shooter video last year that never finished, but I played like 50 old forgotten '90s FPS games and that was a blast. I'm glad you made this video, because it's like watching the video I was working on 😅😂
Not sure anyone was calling Duke 3D or other build engine games "Doom Clones" back in the day since you could jump around, crouch, fly and swim. Not to mention the environments were typically a bit more than the usual hallways you found in doom and wolf. There were without a doubt a tonne of Doom clones but I'm not sure those count.
*looks at literally every monster raising RPG* *looks at literally every 2.5D party brawler* *looks at literally every kart racer* Oh nah, "clone" is ABSOLUTELY still a common term that gets thrown around the exact same way.
The major one these days is "Vampire Survivors clone", at least partly because no one can think of a better term for them (every once in a while someone tries to make "bullet heaven" stick as the genre name, and it never does).
Used to play LAN games with my upstairs neighbour using a coax cable out the window. Several of these games got lots of play. Doom, Duke Nukem, Blood, Dark Forces, and Shadow Warrior. Granted, when the original Half Life came out, everything was out to the side.
As an Amiga owner in 1995, I feel too few people appreciate how big a deal Doom: But On The Amiga was. There were dozens of them, all built for a computer that was just not made for playing this type of game. But so many coders tried, bless 'em.
Sorta surprised that Blake Stone runs on the Wolf3D engine, given that they actually textured the floors and ceilings. That said, if viewing it as a half step between Wolf3D and ROTT, it makes perfect sense. Edit: If you look into a sequel in the future, look into "Virtuoso." Play as a metal head in a third person shooter with a choppier framerate than Jason with a fresh machete to break in.
Even before clicking on this video I was like "I bet he's gonna mention William Shatners Tek War". Pretty hyped for the new Marathon but I'm pretty nervous about it being any good especially with how Bungie has been the past few months
@@Midala87 right after the 2016 doom trailer came out I went and played the original Doom games. Messed with making Minecraft texture packs and stuff for years always wanted to get into Doom cause I know I'd have more freedom to make what I want. Got really obsessed with doom and now I know way too much about it and it's history. If you ever wanna learn about Doom and Doom clones watch Civvie he has cool
Fun little fact about Powerslave that I'm guessing wasn't mentioned because the focus was specifically on Doom clones: Lobotomy went on to use its engine for the Saturn port of Quake. Which turned out surprisingly well! There's no real point in revisiting it these days, with the Nightdive remaster eclipsing any previous release, but it was a good alternative for someone (like me) who didn't have a PC that could run Quake very well.
I remember in the early days of the _information superhighway_ snobby gatekeepers who loved the point and click adventure genre would dismiss Doom Clones as “not real games” because “they required no thinking or challenge and all players did was mindlessly walk around and shoot.” It’s funny how the status quo has reversed. Now point and click adventure games are often argued as “not real games, they’re visual novels, walking simulators, or interactive movies” and etc…
Core memory unlocked: I remember when I was like 5 in the 90s, and my mom was going to the local community college for PC stuff. I remember being parked in a room and playing a FPS with the stage name "Mars Needs Women" and it was years later that I learned that I was playing Marathon.
I very much remember my first "Doom-clone" being Star Wars: Dark Forces. Also the godmode cheat is forever locked in my brain, LAIMLAME (I am not!), while I can't remember any of the Doom ones anymore outside of IDKFA.
Not enough was said about *Outlaws.* One of its standout features was the soundtrack, Ennio Morricone themed and included as CD audio tracks. The game's atmosphere was very efficient due to the music and enemies shouting taunts, once they were alerted to the player's presence. There was no bullet-sponging of either enemies or the player. Guns were as lethal as you'd expect, drastically increasing tension and pressuring the player into using tactics rather than brainless run 'n gun. The AI was also a bit more complex for the time, having enemies run behind cover and ducking behind barrels or similar objects. Strongly recommended for the music.
Surprised Alien vs Predator from the Arati Jaguar didn't get a mention, especially considering it's release date was 1994, it actually beat both Heretic and Rise of the Triad's PC shareware release dates by a couple months and was highly praised and became the hot system seller for those willing to buy one. I myself was about 10 at the time, and I remember that it was a talked about game on the school yard.. none of us ever played it as no one had a Jaguar, but thanks to the infomercials selling the Atari Jaguar showing off gameplay, and print media, every kid I knew wish they had a Jaguar specifically for AvP..
thank you for the dark forces 2 shout out. That game, and Jedi Outcast and Academy, formed my childhood and teenagehood. I really hope DF2 gets the nightdive treatment. Similar to what they did for quake 2
I never knew Hexen was a sequel 😮. I'm nostalgic over the doom clone Nightmare 3D that they had installed at my elementary school camp 🖥️ while kids were trading Pokemon cards as the counselors had I want it that way nsyc playing loudly in the baclground.what a time to be alive 😂
Austin didn't mention that the Heretic series got split in a weird way- Hexen was straightforwardly a sequel to Heretic, but the third game was supposed to be called Hecatomb (I remember reading an interview with John Romero that mentioned he had a mockup of the original cover design in his office) and then got changed to Hexen II. Fast-forward a couple more years, and Raven put out Heretic II, a third-person game (using the Quake engine!) that was a direct sequel to the first Heretic and completely ignored the Hexen games.
7:10 Doom was the one that was supposed to feature class choices, as well having companions to help in your quest. You can still find these ideas on the original Doom Bible and those were cut because of time and budget constrains, resulting on a very straightforward game we have today. As you can see, Tom had the opportunity to carry on with these ideas on ROTT.
Bro PO’ed was nuts. The drill would leave blood on the screen for as long as it was going. And the Rocket pack was nuts and the rocket launcher had an upgrade that let you pilot a rocket crazy stuff
I would love a video like this about the newer boomer shooters! Games likes Ion Fury, Ultra Kill, SlayersX, Cultic, Amid Evil. We are spoiled with a new wave of unique and fun 90's style FPS games nowadays.
I'm so glad Austin Eruption finally covered the weird world of Doom Clones it's a vast ocean that covering it all in one video wouldn't do it justice, so if Mr Eruption wanted to revisit the subject in a follow up video, I'm absolutely down for that, also glad to hear someone mentioning Disruptor that game is criminally underrated and I feel more people should play it.
Omg, and I didn't wait long enough to comment because now I'm seeing Outlaws, which is the game my great grandpa used to let me play on his computer when I was little lmao
Corridor 7 was terrifying for me as a kid. There was a weird skull kind of thing popping up sometimes and i didn't know why and how to avoid it. It traumatized me so bad i still remember that face even now all those years later.
"Everybody knows of a guy that had Doom on a TI-81 Calculator, and it doesn't get much nerdier than that" The ears of Uncle Derek, from Stop Skeleton From Fighting, have got to be ringing really hard right now =P
Doom first released when I was super young, while I did play it way back when I didn’t actually get any Doom clones until much later. My first Doom Clone was Shadow Warrior Classic, which to this day remains my favorite one.
Hey, Dr. Radiaki! The programmer was one of my best buds in college, Eddie Herrell. He'd done some great work at Origin (See: Privateer), leaving to strike it out on his own. Dr. Radiaki was rushed to market too soon, because of Doom's release. It was a stinker.
If Build engine titles are doom clones, you bet your tits Marathon counts as one. Sure Bungie had previously worked on Pathways into Darkness, which had some RPG elements, but at the end of the day was just an odd wolfenstein clone. System Shock, on the other hand, was one of the first Immersive Sims. Yes, Marathon had terminals to tell a story, but that isn't core to the gameplay from what I recall. I feel like terminals didn't really matter until Infinity, frankly, for actual progression, but even then, Marathon as a series has always been more or less pure fps with some notes harkening back to Pathways. Yes, it had a more advanced engine that DOOM, but so did Build games like Duke Nukem 3D, and apparently you think that's a DOOM clone. I've no idea about cyclone, but if it's not firmly in the immersive Sim genre, basically a blend of FPS and RPG I suppose, then it's probably a doom clone as well.
Not only did I play TekWar, I still have some of the comics! Despite how bad Operation Body Count was, I played a ton of it. Would shoot out all of the windows, burn every body, piece of furniture, and plant with a flamethrower, and do it over and over again. I had a thing for shooters that took place in office buildings, though. Die Hard: Nakatomi Plaza, The Terminator: Rampage, Blake Stone: Aliens of Gold, etc.
I think P I’d came directly from the idea that eventually became Doom called ‘It’s Green and Pissed’. This idea was mentioned in an old interview published by David Kushner
Cool to see Alien Breed 3D get a mention! I made a remake of it using the GZDoom engine called Project Osiris if anyone's interested in trying a slightly remixed and modernised version of the game with an actually sensible resolution.
The first time I ever saw Wolfenstein 3D is one of the most memorable gaming moments of my life. I'd never seen anything like it before and I was instantly obsessed. It was mind-blowing for me
My mates and I did play Marathon in grade 7 (final year of primary school in Australia in 1996) because our classroom had four Apple Mac PowerPC 5200 all-in-ones and out teachers allowed us to mess with them at lunchtime.
My first Doom clone was either Corridor 7 or Blake Stone. I played them simultaneously. I really enjoyed them, even if they hold up terribly with hindsight.
Battlezone in arcades in the 80's, then Wolfenstein 3D, Blake Stone, Rise of the Triad (dog mode!), Hexen, Duke 3D, Exhumed (Let's get the Hell out of here!), Disruptor and Dark Forces all got me through the Nineties.
Rise of the Triad was pretty cool. I remember there being trampoline panels, if I'm not mistaken? All the Doom clones were pretty fun. I just enjoyed the FPS genre at the time and still do.
I still have my copy of Withchaven. The cover alone is metal AF. The game itself I dont remember it so well, but from what I recall it was creepy as hell
Use code ERUPTION50 to get 50% OFF First Box and free wellness shots for life with any active subscription at bit.ly/4agzPxp!
What was the first Doom Clone you played? ALSO, what's one that I missed? I was hoping to find more dollar store shareware here but the vat of this is so large I couldn't go any deeper. Lemme know what y'all got!
Chex Quest.
I had a Mac before Doom was released on it, so other than Wolf 3D my first FPS was a game called Marathon: Durandal, which I think was a sequel and it came with the first for free. It's from a sci fi space book I had not heard of at the time, and it was incomprehensible to me. Both were pretty terrible gameplay wise in comparison, but they did beat Zero Tolerance on the Genesis. Needless to say, I was very glad when they finally ported Doom to the Macintosh. Lol oh wow there it is. I didn't think anyone remembered.
That stuff is jenky
PLAY PRODEUS! It's so good!
Dude try Fashion Police Squad!
I haven't forgotten Chex Quest. I will *never* forget Chex Quest.
Yeh fr nobody forgot these. If you got even a mild interest in OG doom wads/mods and ‘clones’ these are v well known. This dude just a cheesy head that treads paths well worn
Its really not a Doom clone. they were given the Doom source code to make the game, kinda like how Id gave WisdomTree the Wolfenstein source code to make Super Noah's Ark.
@@lutherheggs451doesnt that make it even more of a clone
@@patrickbyrne5070its called TH-cam click bait 🤷♂️
That's the doom I grew up with until a friend showed me Duke Nukem and then I rented Dark Forces on PS1
Every time Capstone is mentioned, prisoner number 11 feels a shiver down his spine
"The pinnacle of f*ck it"
I came here to say that this entire thing feels like it's pulling from the records of the Department of Special Corrections..
Love it 😂
Our favorite guest of the state
The algorithm requires engagement
I recently finished a playthrough of Outlaws and can confirm that it's an awesome game. Had me saying "WHERE ARE YOU MARSHALL?" for weeks. The Soundtrack is also killer.
Lol. A sound bite also burned into my brain too
Scarfulhu did an amazing video on it
omg serpentine video entertainment 😂😅😂🤣😅😂 man I'm crying laughing nobody
the soundtrack is so good, clint bajakian is tremendously underrated
My bonnie lies over the ocean...
going from Powerslave to Capstone is a sick twisted level of genius
Yeah it's kind of hard to compare Powerslave to the Pinnacle of Computer Entertainment Software.
outrageus you forgot Super Noah's Ark 3d
That's more Wolfenstein 3D with all the violence and Nasis removed.
There's also 1996's Japanese PS1 exclusive, Expert. Think Wolfenstein 3D meets Die Hard plus anime influences.
You mean Super 3d Noah's Ark, right?
@@Gruntvcno one needs the anime references cornball
@@ramrodbldm9876you *do* realize what channel we're on, right?
The biggest difference in the structure of Doom and Wolf 3D was that Wolf was locked to a grid. Every square was either empty space, a wall, a door, a guard, food, etc, but it was all laid out on that grid in the level creator. Doom had angles, and you could create far more interesting level designs with free tools available, by drawing lines in any direction on that grid and then defining the textures and effects of the boundaries and spaces. The biggest limitation then was that you couldn't put any room atop another, it all had to lay out flat. That, combined with more varied monsters and a few more weapons, was the big change that made Doom take off like it did, and where Wolf felt like 'just another game'.
It was also completely 2d, as opposed to doom's 2.5d
@@st.haborym Good point.
@@st.haborym define 2.5d
@@st.haborym DOOM was 3D. It would be more proper to call wolf 2.5D
@colleagueriley860 Doom and Wolf3D were both still locked to a single axis. They're both 2.5d. This is less evident when using modern source ports like GZDoom, which at this point is closer to a unique game engine that happens to run Doom than it is to the Doom engine. The original Doom engine had more limiting features, eg regardless of having verticality movement was strictly horizontal by design, whether you were above or below an enemy sprite it still blocked you, etc. Playing Doom in DOSbox really accentuates how much the source ports have added true 3D to the classic Doom experience.
I remember a widely used term being "Corridor Shooter". No one seems to remember it.
Yup. I remember. But I was 8 when Doom came out and played tf out of W3D even before that so….
We’re old bro
Gotta say it’s kinda bizarre for a nearly 40 yr old man still being able to f peoples up at FPS games. Get gud kids.
I remember the corridor shooter term.
Yes I hate the term BOOMER though.
@@patrickbyrne5070 I was 10 when doom came out never played it until 14 or so had a blast playing it.
Wait, Austin talking about boomshooters? Hoo boy. Now welcome to the dungeon, kids!
They're not boomer shooters, people need to stop calling them that god damned word....Boomer is lazy speak from Zoomers for Baby Boomers, video games didn't exist when Baby Boomers were young....They come from the Gen X generation, if anything they would be Gen X shooters. At best they're just old school shooters.
@@lutherheggs451what a boomie thing to say
@@lutherheggs451 Dude, it's not only what they are literally called by fans of the genre but it's a term of endearment.
@lutherheggs451 OK boomer.
@@lutherheggs451 Okay boomer
I have not forgotten P.O.'ed. I had to look it up to not forget it many eons ago because I was thinking to myself "what was that one game I think we(?) rented or something from blockbuster that had the chef flying around in space shooting things?" It's such a weird early young memory for my ps1 because idk how it was rented. I was still very young and I don't think anyone who could legally get it would have played it or touched my ps1, but I distinctly remember it.
I will not forget. If I ever do... man, I'd be pretty P.O.'ed about it.
Well, you're gonna love the remaster then!
@davidalbert407 there's a remaster?!
Alien Trilogy was my favorite doom clone.
I can’t wait for each of the first 5 Dragon Quest to get their own video. Like I’m sure that 70% of JRPGs are just Dragon Quest 2 clones with pre-established characters finding each other as the game progresses.
Ah yes Gloom the best doom clone
Austin with a full beard = Ultimate Final Form
new year new me
@@austineruptionLast bearded guy i saw got in trouble over charity money.
Next Final Final Form; Kratos Eruption
Beards are weird.
Shoutouts to Marathon for being the exact opposite of Doom in terms of storyline; where id and especially Carmack basically went "Yeah the story's there but you're here for the gameplay, so here's a shotgun, go wild", the blokes over at Bungie basically made an entire sci fi doorstopper novel for a series which pros' favorite pastime is running around and beating switches and every single living being with their bare hands. On the hardest difficulty.
I love Marathon.
Yeah, suffering through Marathon's terrible story made me realise how correct John Carmack was.
@@saltysumo7991 Eh, they do get very silly at times, and that's an understatement. I still genuinely love the game though.
There's some immaculate timing about me getting a Marathon kick lately between the lore videos and replaying the classics, and Austin drops a video that features Marathon
(Also the news dropping today about the new game but... I'd rather not think about that)
I was so disappointed by it im reaching the point of just saying “fuck it” n making my own
I would claim that Half Life is a clone of Blakestone.
The doctors who give you health. The vending machines, the aliens, the guys in blue dresses, the roof guns...
I discovered Blood: Fresh Supply a few years ago and I've been obsessed with Doom shooters ever since.
Dusk is the absolute best, hands down.
You had me at William Shatner's TekWar on the thumbnail
My brother and I grew up with TekWar and treated it like Doom much to Shatner’s frustration every level 😂 but we eventually watched the whole TekWar series and TekWar movies on TH-cam. Somehow I will never forget Marty Dollar now 😂
Never played the actual game, but the demo got so much time.
I was 11 when Doom dropped, and the clones were less called "clones" in the press and more called "Doom-like games". The box for that Sega game Zero Tolerance even had it right on there!
Was that friggin Rosie O'Donnell's face on the Gloom 3 boss?!
Zero Tolerance was a glorious mess. I just loved the idea of having a Doom on my Sega.
Was looking for mention of zero tolerance, it was a really good game
NAM was an incredible Doom clone that I put countless hours into. I'm surprised it doesn't get more love, because I bet it would even be fun to play through today.
After playing Doom, Duke, ROT, Heretic, and Hexen in the school tech lab at lunch, I'd go home and play the Marathon games on My Mac. As was the style at the time.
The first one I played was "Zero Tollerance" on Sega Genesis. I honestly go back to it frequently. It's janky but sooo fun!
I was working on a Boomer Shooter video last year that never finished, but I played like 50 old forgotten '90s FPS games and that was a blast. I'm glad you made this video, because it's like watching the video I was working on 😅😂
Now i need Austin to make a video about DOOM Mods, i want to know what fan creations he will find himself!
Not sure anyone was calling Duke 3D or other build engine games "Doom Clones" back in the day since you could jump around, crouch, fly and swim. Not to mention the environments were typically a bit more than the usual hallways you found in doom and wolf. There were without a doubt a tonne of Doom clones but I'm not sure those count.
Today we have graphics engines, but back in the day graphics was hard. Game logic not so much.
*looks at literally every monster raising RPG*
*looks at literally every 2.5D party brawler*
*looks at literally every kart racer*
Oh nah, "clone" is ABSOLUTELY still a common term that gets thrown around the exact same way.
The major one these days is "Vampire Survivors clone", at least partly because no one can think of a better term for them (every once in a while someone tries to make "bullet heaven" stick as the genre name, and it never does).
@@esmerylanAll my circles call it bullet heaven, honestly it's 50/50 between the people that call it a survivorlike and bullet heaven for me.
❤ Shadow Warrior 😅
You know your game is awesome when people 25 years later become offended
@@saschaberger3212 Duke Nukem
Used to play LAN games with my upstairs neighbour using a coax cable out the window.
Several of these games got lots of play. Doom, Duke Nukem, Blood, Dark Forces, and Shadow Warrior.
Granted, when the original Half Life came out, everything was out to the side.
Blood is actually one of my favorite games ever made. Thank you for mentioning it.
As an Amiga owner in 1995, I feel too few people appreciate how big a deal Doom: But On The Amiga was. There were dozens of them, all built for a computer that was just not made for playing this type of game. But so many coders tried, bless 'em.
As a 39 year old who has been gaming for his whole life, I remember EVERY single one of these games! (hyperbole)
Great video, Austin!
The original ROTD if you changed your PC date to a holiday (Christmas for example) they have people Santa hats!
Sorta surprised that Blake Stone runs on the Wolf3D engine, given that they actually textured the floors and ceilings. That said, if viewing it as a half step between Wolf3D and ROTT, it makes perfect sense.
Edit: If you look into a sequel in the future, look into "Virtuoso." Play as a metal head in a third person shooter with a choppier framerate than Jason with a fresh machete to break in.
I absolutely adored Disrupter. I would always use the unlock all levels cheat and had zero clue what was happening in the story.
I played the demo til it stopped working XD
I like Shatner making the Tech War intro on what is clearly the Rescue 911 set
Even before clicking on this video I was like "I bet he's gonna mention William Shatners Tek War". Pretty hyped for the new Marathon but I'm pretty nervous about it being any good especially with how Bungie has been the past few months
I never even heard of Tek War. I haven't even heard of a lot of these games.
@@Midala87 right after the 2016 doom trailer came out I went and played the original Doom games. Messed with making Minecraft texture packs and stuff for years always wanted to get into Doom cause I know I'd have more freedom to make what I want. Got really obsessed with doom and now I know way too much about it and it's history. If you ever wanna learn about Doom and Doom clones watch Civvie he has cool
Fun little fact about Powerslave that I'm guessing wasn't mentioned because the focus was specifically on Doom clones: Lobotomy went on to use its engine for the Saturn port of Quake. Which turned out surprisingly well! There's no real point in revisiting it these days, with the Nightdive remaster eclipsing any previous release, but it was a good alternative for someone (like me) who didn't have a PC that could run Quake very well.
14:27 *iron maiden music begins*
Doom clone, Souls like, Metroidvania, when you are the originator of a new genre that every studio wants a piece of that pie
I remember in the early days of the _information superhighway_ snobby gatekeepers who loved the point and click adventure genre would dismiss Doom Clones as “not real games” because “they required no thinking or challenge and all players did was mindlessly walk around and shoot.”
It’s funny how the status quo has reversed. Now point and click adventure games are often argued as “not real games, they’re visual novels, walking simulators, or interactive movies” and etc…
Core memory unlocked: I remember when I was like 5 in the 90s, and my mom was going to the local community college for PC stuff. I remember being parked in a room and playing a FPS with the stage name "Mars Needs Women" and it was years later that I learned that I was playing Marathon.
sad that chex quest was not on this such a great clone of doom
Fun fact is that Catacombs 3D is still running on John Carmacks pre-Wolfenstein engine. It’s still an iD game at its core
Timing could not have been more perfect for this upload. Appreciate the hard work Austin🤙🏼🤙🏼
I very much remember my first "Doom-clone" being Star Wars: Dark Forces. Also the godmode cheat is forever locked in my brain, LAIMLAME (I am not!), while I can't remember any of the Doom ones anymore outside of IDKFA.
hey, I was a Mac gamer who played Marathon! There are dozens of us, DOZENS!
You were cool before being cool was even invented
Not enough was said about *Outlaws.*
One of its standout features was the soundtrack, Ennio Morricone themed and included as CD audio tracks.
The game's atmosphere was very efficient due to the music and enemies shouting taunts, once they were alerted to the player's presence. There was no bullet-sponging of either enemies or the player. Guns were as lethal as you'd expect, drastically increasing tension and pressuring the player into using tactics rather than brainless run 'n gun. The AI was also a bit more complex for the time, having enemies run behind cover and ducking behind barrels or similar objects.
Strongly recommended for the music.
I still remember playing the Outlaws demo when I was younger
and today I stumbled upon the full version of it and enjoyed it (a bit)
Surprised Alien vs Predator from the Arati Jaguar didn't get a mention, especially considering it's release date was 1994, it actually beat both Heretic and Rise of the Triad's PC shareware release dates by a couple months and was highly praised and became the hot system seller for those willing to buy one.
I myself was about 10 at the time, and I remember that it was a talked about game on the school yard.. none of us ever played it as no one had a Jaguar, but thanks to the infomercials selling the Atari Jaguar showing off gameplay, and print media, every kid I knew wish they had a Jaguar specifically for AvP..
4:30 what are these games you showed?
@24:30: if you speed it up to 2x, it sounds like the intro to the "Cheers" theme song, lol! 😂
You left out my boy Lo Wang from Shadow Warrior
I still have my copy with the big box for Tekwar =)
thank you for the dark forces 2 shout out. That game, and Jedi Outcast and Academy, formed my childhood and teenagehood.
I really hope DF2 gets the nightdive treatment. Similar to what they did for quake 2
How could you forget "Chex Quest"? Definitely better than the Mr. Pibb one. It even got an HD rerelease a few years back!
I never knew Hexen was a sequel 😮. I'm nostalgic over the doom clone Nightmare 3D that they had installed at my elementary school camp 🖥️ while kids were trading Pokemon cards as the counselors had I want it that way nsyc playing loudly in the baclground.what a time to be alive 😂
Austin didn't mention that the Heretic series got split in a weird way- Hexen was straightforwardly a sequel to Heretic, but the third game was supposed to be called Hecatomb (I remember reading an interview with John Romero that mentioned he had a mockup of the original cover design in his office) and then got changed to Hexen II. Fast-forward a couple more years, and Raven put out Heretic II, a third-person game (using the Quake engine!) that was a direct sequel to the first Heretic and completely ignored the Hexen games.
7:10 Doom was the one that was supposed to feature class choices, as well having companions to help in your quest. You can still find these ideas on the original Doom Bible and those were cut because of time and budget constrains, resulting on a very straightforward game we have today.
As you can see, Tom had the opportunity to carry on with these ideas on ROTT.
CIVVIE 11: I REMEMBER IT SO YOU DON'T HAVE TO.
Atari Jaguar's Alien vs Predator was a Doom Clone game
Now I want to go rewatch like half of Civvie's videos. Thanks!
Bro PO’ed was nuts. The drill would leave blood on the screen for as long as it was going. And the Rocket pack was nuts and the rocket launcher had an upgrade that let you pilot a rocket crazy stuff
Narratively the Marathon trilogy is what would had happend if Yoko taro developed a first person shooter.
I'm very surprised you didn't talk about Shadow Warrior
I would love a video like this about the newer boomer shooters! Games likes Ion Fury, Ultra Kill, SlayersX, Cultic, Amid Evil. We are spoiled with a new wave of unique and fun 90's style FPS games nowadays.
Postal Brain Damaged (dont mix it up with Postal 4) and Slayers X are both surprisingly great
I'm so glad Austin Eruption finally covered the weird world of Doom Clones it's a vast ocean that covering it all in one video wouldn't do it justice, so if Mr Eruption wanted to revisit the subject in a follow up video, I'm absolutely down for that, also glad to hear someone mentioning Disruptor that game is criminally underrated and I feel more people should play it.
I waited almost the entire video to hear the mention of Disruptor and am *ecstatic* that it was called a hidden gem. It's great
Omg, and I didn't wait long enough to comment because now I'm seeing Outlaws, which is the game my great grandpa used to let me play on his computer when I was little lmao
Corridor 7 was terrifying for me as a kid. There was a weird skull kind of thing popping up sometimes and i didn't know why and how to avoid it. It traumatized me so bad i still remember that face even now all those years later.
I'm loving the facial hair recently
"Everybody knows of a guy that had Doom on a TI-81 Calculator, and it doesn't get much nerdier than that"
The ears of Uncle Derek, from Stop Skeleton From Fighting, have got to be ringing really hard right now =P
Alright, now I’m curious what doom clone has William Shatner in it.
It *WILL* not disappoint.
Tek war
Nathaniel
Great video bro! And the 🧔 is looking noyice.
Doom first released when I was super young, while I did play it way back when I didn’t actually get any Doom clones until much later. My first Doom Clone was Shadow Warrior Classic, which to this day remains my favorite one.
Bad news - new Marathon is not doing great in developement.
Good news - old Marathon is coming to Steam soon for FREE
I loved Rise of the Triad, Hexen and Duke Nukem so much.
I spent countless hours back in the day.
Those were the best days in life.
Thanks for mentioning PO'd. It's truly bizarre. I played it as a kid on my Dad's 3D0 and it was very hard. Just saw that Nightdive is remastering it!
props to austin for finding any good ones!
Hey, Dr. Radiaki! The programmer was one of my best buds in college, Eddie Herrell. He'd done some great work at Origin (See: Privateer), leaving to strike it out on his own. Dr. Radiaki was rushed to market too soon, because of Doom's release. It was a stinker.
I’d love to see a video talking about the Painkiller series. The first few games were so awesome yet hardly anyone even knew these games existed.
If Build engine titles are doom clones, you bet your tits Marathon counts as one. Sure Bungie had previously worked on Pathways into Darkness, which had some RPG elements, but at the end of the day was just an odd wolfenstein clone.
System Shock, on the other hand, was one of the first Immersive Sims. Yes, Marathon had terminals to tell a story, but that isn't core to the gameplay from what I recall. I feel like terminals didn't really matter until Infinity, frankly, for actual progression, but even then, Marathon as a series has always been more or less pure fps with some notes harkening back to Pathways. Yes, it had a more advanced engine that DOOM, but so did Build games like Duke Nukem 3D, and apparently you think that's a DOOM clone.
I've no idea about cyclone, but if it's not firmly in the immersive Sim genre, basically a blend of FPS and RPG I suppose, then it's probably a doom clone as well.
PO'ed looks like a proto Slayer X
Not only did I play TekWar, I still have some of the comics! Despite how bad Operation Body Count was, I played a ton of it. Would shoot out all of the windows, burn every body, piece of furniture, and plant with a flamethrower, and do it over and over again.
I had a thing for shooters that took place in office buildings, though. Die Hard: Nakatomi Plaza, The Terminator: Rampage, Blake Stone: Aliens of Gold, etc.
I think P I’d came directly from the idea that eventually became Doom called
‘It’s Green and Pissed’. This idea was mentioned in an old interview published by David Kushner
Chex Quest was the best cereal prize ever made
Cool to see Alien Breed 3D get a mention! I made a remake of it using the GZDoom engine called Project Osiris if anyone's interested in trying a slightly remixed and modernised version of the game with an actually sensible resolution.
The first time I ever saw Wolfenstein 3D is one of the most memorable gaming moments of my life. I'd never seen anything like it before and I was instantly obsessed. It was mind-blowing for me
My mates and I did play Marathon in grade 7 (final year of primary school in Australia in 1996) because our classroom had four Apple Mac PowerPC 5200 all-in-ones and out teachers allowed us to mess with them at lunchtime.
My first Doom clone was either Corridor 7 or Blake Stone. I played them simultaneously. I really enjoyed them, even if they hold up terribly with hindsight.
Not saying that the Mr.Pibb game was a Doom clone of a Dr Pepper clone seemed like a missed opportunity.
Gotta admit, my favorite "clone" from those days is Eradicator, the Duke 3D gameplay dialed up to eleven.
The Witchaven games were fun and overtly creepy, and the enemies were scary claymation monsters. I really enjoyed those.
I will never forget the line "... looks like an early Mortal Kombat sprite"
13:12 After a decade on TH-cam Austin has finally peaked.
Battlezone in arcades in the 80's, then Wolfenstein 3D, Blake Stone, Rise of the Triad (dog mode!), Hexen, Duke 3D, Exhumed (Let's get the Hell out of here!), Disruptor and Dark Forces all got me through the Nineties.
outlaws was my first ever video game when i was 5, still one of my favorite games to this day
I think one of my favorite Doom/Stein clone is AvP on the Jaguar. Liked you could play as either an alien, predator or marine. Gave a bit of variety.
Outlaws was also the first game to feature the sniper zoom scope mechanic man LucasArts was paving the way for legendary mechanic.
Rise of the Triad was pretty cool. I remember there being trampoline panels, if I'm not mistaken?
All the Doom clones were pretty fun. I just enjoyed the FPS genre at the time and still do.
I still have my copy of Withchaven. The cover alone is metal AF. The game itself I dont remember it so well, but from what I recall it was creepy as hell
33:50 I'd suggest using DREAMM to play Outlaws (has to be the GOG or original retail CD, Steam version isn't supported unfortunately)