In a real engine failure such as this one, be sure to deploy full flaps before turning off the master switch, then try to touch down at the absolute slowest speed possible, landing into the wind if possible. The goal is to touch down with as little kinetic energy as possible, and then to dissipate that energy smoothly. BTW, I'm a real-life flight instructor who teaches inflight emergencies.
is it not dangerouse to landing at slowest speed, i do this in a simulator all the time, and every time i'm thinking "in the real life i had to add some kts"... why i ask it, slowest speed is about stall, so just a little gust can promote stall then crash, isn't?
At 2:37 / 4:40 I went full flaps. You can slightly hear it. The nose is rising a little from it. Are you getting this sim? You of anyone would be great at doing videos like this.
@@joel1418 I don't think he is trying to argue with the CFI. I think he's asking him for clarification. He does not appear to be a native English speaker, so the context of what's being said (or asked) can be a bit misleading at times!
@@TheFlightSimDeck your landing was amazing! I understand you were trying to show the feature in the sim, and not to do everything exactly by the book, but if you are ok with it i'd like to add a little detail about the flaps: you should fully extend them when you are sure you are going to land where you choose, extending the flaps that early shortens your glide distance a lot. and oh always maintain the glide speed too, on the 172/152 it would be 65kts. That's something I always encouraged my students to maintain because you can easily forget about the speed when executing checklists, trying to figure out what happened and looking for a field to land.
It would be great if you could just activate “random” possible failures and add a % to happen like 5%, always. That would keep you always alert and would make flying much more realistic and fun
If you want a 5% chance just set the max time to 20x your expected flight time. If it's a two hour flight, set the failures to happen between 0 and 2400 minutes. In FSX the maximum used to be 600 minutes I think, now you can go much higher. There's really no other way it could be done since the sim doesn't know how long your flight will be when you start in order to determine a 5% chance.
@Empty Hassan FSX didn't have it as standard. An addon called FSPassengers added a feature that based random failures on the maintenance state of the aircraft (and remembered things like flight time, damage caused by hard landings, etc).
I'd love an instructor panel on the desktop where you can add failures and manage weather conditions in real time, while a second pilot is on a VR headset. This would allow me to train with flight sim much more effectively and play out scenario's. Shouldn't be impossible to add and would further reflect conditions in a "real" airplane simulator as used for professional checks.
I had a fouled spark plug in a helicopter once.. so it started running on 3 and a bit cylinders. Got a pulsing vibration feeling through the pedals and engine RPM needle starts wavering a bit. Went back to the airfield and landed without incident. Looking forward to helicopters being in this sim.
I was a passenger in a large commercial jet (I forget what; long time ago) and we had a cockpit window birdstrike upon takeoff from Chicago. Captain spoke on the intercom and said that the whooshing noise we were hearing was air rushing into the cockpit. A few uneasy moments.
And of course, someone already has! xD this guy filed a pretty realistic flight plan to recreate it but landed waaay further up the Hudson than where Sully actually landed. It’s a good clip though! I’ll be trying to safely land at Teterboro when I play the sim, that’s the real challenge!
In the previous flight sim there was a lot more options. Like flaps, ailerons, electrical failures etc. Now it is 2023 and there is still almost just engine failures ☹️☹️☹️
Nice thing would be to have speed / altitude triggers for the failures as well in addition to time. So you can simulate things like engine fire after V1, birdstrikes etc.
I'm just guessing here but I think there's a difference between turning the failure on and "arming" the failure. Would turning the failure on but not "arming" the failure mean the system can fail randomly?
@@TheFlightSimDeck I assumed this as well but theoretically one could also just set the "armed" range to say 1-65000 hours, I also assume InSTaLL fAStEr pLeASe :)
I don't understand why you can't just set the failures to "random", so maybe they happen in 1 minute, maybe they happen in 60 minutes, and maybe/probably on most flights, they never happen. If you KNOW a failure is coming within 60 seconds, it's still kinda helpful, but much less so.
This must be stressful in the West right now, I assume nearly complete instrument readout, but probably the best training for someone thinking "maybe I want to be a pilot" aside from actually sitting in a cockpit
Well done! I think we have similar specs. Will you be doing a video walking through the simulator graphic settings? Granted further performance and optimizations are expected by release, but would be interested in seeing the settings you are running on to produce the quality of the sim we see in your videos.
Thank you! I just pulled the trigger on a new CPU. The 4790k just isn’t cutting it for me. Might be a good idea to configure some settings before I swap it out. Then I can show both.
Not particularly necessary to turn off the Master so early, it can easily be left til last, and certainly after flaps are extended. By far the most important item is the fuel shutoff valve to lower the risk of an uncontrolled fire once on the ground. I would have left the Master and Avionics on until later, although I do appreciate one can always rely on the standby instruments. Otherwise, good job.
Armed the backup instruments? No such thing. All the standby instruments are totally independent of the electrical system and should operate at all times during the flight, without need for arming. The attitude indicator will fail when the engine stops as it requires the engine driven vacuum pump to operate. All other standbys should continue to be reliable.
Where is the damage model? Jane's F/A 18 from 1999 and Falcon 4.0 from 1998 had a damage models implemented. MS flight simulator 2020 does not even have water splashes. The simulation is lifeless and static because of it.
Hope arming the failures makes them completely random/dynamic with the stress u are putting on the aircraft, example full throttle on the ground for like 5 - 10 minutes can overheat the engine with cowls closed or running it super rich at altitude can foul the plugs, But then again if there is no way to land and fix whats broken it makes it just annoying if you have to restart the flight everytime something breaks. Hope in the future they add a way to manually fix what you break on the plane and even have it persistent between flights, Would suck if you damage something just for it to be magically fixed next time you fly the plane aha. X plane mods had this feature so i have no doubt it will come to this sim one day. :)
But...? The MSFS2020 failures never kicked in??? You just shut down the plane! I can't get the failures to kick in no matter what I try. Seems to me you had the same problem.
never understand why anyone would wanna program failures in to begin with? I've had mechanical failures ever since fs4, stick fails, rudder fails, keyboard fails so I've had to land without ailerons, rudder, trim, throttle, etc, etc, etc. My latest, and worst, was in fs 2020 just today, turning onto short final and suddenly nothing, no stick or throttle, face first into a building at 90 knots. I'm writing a letter of complaint to the devs at this moment regarding my cruel grisly death.
I have a problem about fire in TBM 900 plane, once i set a fire, it wont stop, but i set it to one minutes, and not on the start, another problemi have: i cant select any other plane, because if i select one, but not the tbm, it will start with the tbm 900, and of course its on fire! I bought this game, i didn't paid for a buggy sh1t, i paid for a normal flight simulator! PLEASE HELP!
I can't get a critical engine failure to trigger in the Beech twin 58. I followed the instructions in the video, I killed fuel flow, turned off mags and pulled the throttle and mixture back and fleathered the prop, but the engine will not die. I have zero assist.
So as far as I understand from comments and responses, if you enable, but not arm a failure it becomes random. But is there any info what is the chance of this random failure to happen? If the chance is real-life chance, it won't be of much use for me. I would want to encounter one in the sim, but not after 5000+ hrs of flight :)
@Pertonics Racing Very, very basic failure options. A flight simulator that can be used to really simulate flight (especially for official training) needs far finer-grained failure options.
@@569realoader Clearly you're not familiar with the flight simulators that are used in the airline industry then? They are not, and never will be, games.
It didn't seem that there was a failure. All the systems were switched off manually to force failure conditions. At the moment failures don't work on the simulator.
This was before the sim was released and it was working. The very last clip shows the aircraft engine on fire still. But totally possible somewhere after 2020 the failures broke. I have not done them in a couple of years.
The numerous FS2020 youtube videos make you suspect that Microsoft did good market research on other flight sims (including user posts in forums) to ensure that FS2020 had, besides the unbeatable scenery, all the features that other sims did not have but were wanted by their users. One way to make sure all existing flight simmers buy FS2020 and instantly get 200,000+ users. RIP x-plane, P3D and co.
It would be nice to have ATC call for emergency such as PAN PAN PAN or MAYDAY. Allso does msfs 2020 has restricted areas and if it does does the ATC gives warnings?
TiberiuS o it’s a part of the checklist. Calls for that then try to pitch to put the fire out. Then it says if necessary for continued flight you can turn them back on. But In this case I still had working static gauges below the G-1000 and no ATC to speak to on the radio
@@TheFlightSimDeck Thanks for the clarification. So you have to do it because the fire could be caused by an electric short circuit of some sort. And to rule that out you switch it off and only switch it on again if really needed. Got it.
Sounds like the same old FSX sound engine. You can hear the engine come to a stop while the prop is still spinning. That sucks. Also yeah as it has already been said that prop animation is terrible, along with the smoke. Hopefully all this and the whole float plane wake/physics issues will be sorted by release.
Engine fire? Pitch for 120 KTS at a 45 degree bank until 1,500 AGL to extinguish the fire and get it down on the ground in a hurry. Not sure I would shut the master switch off unless it’s an electrical fire, especially with a glass cockpit.
Master Switch [ALT and BAT].....OFF is the last thing on the 172S G-1000 In flight fire checklist. Can confirm the other thing you said. They mention “increase airspeed within limits that will provide incombustible mixture”
The Flight Sim Deck I would just hate to go without an airspeed indicator while trying to get it down. Some avionics have a power off delay I think, but the sim showed instant power off.
@@TheFlightSimDeck I didnt found the Mastet BAT OFF and ALTINATOR OFF as a part of the engine fire checklist/memory Items. Keep in mind: by turning off elec master, you loos the transponder and the radios, wich would be helpfull in such an situaation. As far as I know, You have to turn these things of in case of an electeical fire but correct me of I am wrong
Yeah for for electrical all of those have to go off. I was using the 172S G-1000 list. Which calls for those off then try to put the fire out by pitching for 100 knots. Then they say you can turn the master and alt back on only if necessary for continued flight. Which In this case was’t but for ATC good idea to get the radios back on ASAP. A lot to think about all at once lol.
So I'm going to grab my mouse and start clicking away in order to build muscle memory in the event of a real emergency while piloting a real aircraft? Ok.
Hmm.. looks like a carry over from FSX. It looks disappointing frankly.. Failures should be based on how you treat a plane, ware and tear, and bad maint. "Arming", "Enabling", and "0-xxxx" time is a simple way of saying there is no "real" failures. I'd expect better from a $100+ sim. -1 star for that. I say do another vid with everything enabled, run an engine way over red line, hot, or many flights without proper warm ups, and see if it fails.
Just remember people this is the same company that gave many the red ring of death on there 360s and they would not recall them.. And it's the same company that ended support for flightsim X and left everybody in the dust.. Just remember if they don't sell enough of these they will end support. They could care less about simmers it's all about the money.. Oh a big tip 2020 has bad frames rates unless you have a $2,300 gamer and fast internet.. You can put the sliders all the way over but then it will look like flightsim X.. Don't believe these videos there all Microsoft kiss butts.. Don't say I did not warn you about this sim. Once you buy it Microsoft won't give a crap about you..
In a real engine failure such as this one, be sure to deploy full flaps before turning off the master switch, then try to touch down at the absolute slowest speed possible, landing into the wind if possible. The goal is to touch down with as little kinetic energy as possible, and then to dissipate that energy smoothly. BTW, I'm a real-life flight instructor who teaches inflight emergencies.
is it not dangerouse to landing at slowest speed, i do this in a simulator all the time, and every time i'm thinking "in the real life i had to add some kts"... why i ask it, slowest speed is about stall, so just a little gust can promote stall then crash, isn't?
At 2:37 / 4:40 I went full flaps. You can slightly hear it. The nose is rising a little from it. Are you getting this sim? You of anyone would be great at doing videos like this.
einherz you really trying to argue with a CFI?
@@joel1418 I don't think he is trying to argue with the CFI. I think he's asking him for clarification. He does not appear to be a native English speaker, so the context of what's being said (or asked) can be a bit misleading at times!
@@TheFlightSimDeck your landing was amazing! I understand you were trying to show the feature in the sim, and not to do everything exactly by the book, but if you are ok with it i'd like to add a little detail about the flaps: you should fully extend them when you are sure you are going to land where you choose, extending the flaps that early shortens your glide distance a lot. and oh always maintain the glide speed too, on the 172/152 it would be 65kts. That's something I always encouraged my students to maintain because you can easily forget about the speed when executing checklists, trying to figure out what happened and looking for a field to land.
It would be great if you could just activate “random” possible failures and add a % to happen like 5%, always. That would keep you always alert and would make flying much more realistic and fun
If you want a 5% chance just set the max time to 20x your expected flight time. If it's a two hour flight, set the failures to happen between 0 and 2400 minutes. In FSX the maximum used to be 600 minutes I think, now you can go much higher. There's really no other way it could be done since the sim doesn't know how long your flight will be when you start in order to determine a 5% chance.
@@David-di5bo when ever I set it they fail sthraight away can u help
@@David-di5bo that's such an easy answer can't believe i didn't think of that. I feel so dumb.
@@louieplays9229it doesnt work on xbox sadly.
Bruh everytime I use falitures my plane slowly loses power like 1- 2 min in flight and falls out the air no matter how long I put the time on for 🙄😑
I would love to have random failures so when im doing a flight i may or may not have a failure
@Empty Hassan FSX didn't have it as standard. An addon called FSPassengers added a feature that based random failures on the maintenance state of the aircraft (and remembered things like flight time, damage caused by hard landings, etc).
Based on the UI shown, you could set the failure time to "0 to " to make it random throughout your flight
Just enable all the failures with a very high time-range. ie, in 0 - 10000 minutes.
I think it’s random once you turn it on? The arm feature just seems to be in place for the time selection.
Kinda you have to do somthing to the plane without knowing lol like fuel
I'd love an instructor panel on the desktop where you can add failures and manage weather conditions in real time, while a second pilot is on a VR headset. This would allow me to train with flight sim much more effectively and play out scenario's. Shouldn't be impossible to add and would further reflect conditions in a "real" airplane simulator as used for professional checks.
I had a fouled spark plug in a helicopter once.. so it started running on 3 and a bit cylinders. Got a pulsing vibration feeling through the pedals and engine RPM needle starts wavering a bit.
Went back to the airfield and landed without incident. Looking forward to helicopters being in this sim.
I was a passenger in a large commercial jet (I forget what; long time ago) and we had a cockpit window birdstrike upon takeoff from Chicago. Captain spoke on the intercom and said that the whooshing noise we were hearing was air rushing into the cockpit. A few uneasy moments.
leebest1A yikes that sounds scary. Landed right after that or did they burn/dump fuel?
Someone needs to recreate the US airways Capt. Sully scenario
And of course, someone already has! xD this guy filed a pretty realistic flight plan to recreate it but landed waaay further up the Hudson than where Sully actually landed. It’s a good clip though! I’ll be trying to safely land at Teterboro when I play the sim, that’s the real challenge!
m.th-cam.com/video/CsJcgGnRhi4/w-d-xo.html
It’s already on TH-cam with the new sim
I skipped to you flying and thought, that looks like Sacramento. And it was... shows you how good this is.
They should add the SCOL failure...
"Spilled Coffee Over Legs"
lol
In the previous flight sim there was a lot more options. Like flaps, ailerons, electrical failures etc. Now it is 2023 and there is still almost just engine failures ☹️☹️☹️
Is there random failures, and can you fly at kmpo, thanks.
Only the ones I showed. You can turn them on just don’t arm them. At that point I believe they are random.
I never knew this sim will be full of failures. Pretty cool!
loosing airspeed could be deadly- I'd hold off until no turning is needed and close to land
there should be a random button so it selects failures randomly. because if you choose em yourself, you can just prepare on that
Nice thing would be to have speed / altitude triggers for the failures as well in addition to time. So you can simulate things like engine fire after V1, birdstrikes etc.
I'm just guessing here but I think there's a difference between turning the failure on and "arming" the failure. Would turning the failure on but not "arming" the failure mean the system can fail randomly?
That’s my thinking that it’s random at that point. You have to turn it on first to get to the armed button otherwise it’s greyed out.
@@TheFlightSimDeck I assumed this as well but theoretically one could also just set the "armed" range to say 1-65000 hours, I also assume
InSTaLL fAStEr pLeASe :)
@@jamiedenton2321 if you enable them and dont arm them you spawn with the failure.. just tested it out.
If I arm , it still spawns with the failure? What’s going on I put time 5 mins and till 7
@@NForceTV1 Yeah, tested that out on my first flight a few days ago, bit of a shame but will start setting ranges for random failures
That is very impressive. I’m definitely gonna try some of these faults on my Fly-By-Wire A320N.
I don't understand why you can't just set the failures to "random", so maybe they happen in 1 minute, maybe they happen in 60 minutes, and maybe/probably on most flights, they never happen.
If you KNOW a failure is coming within 60 seconds, it's still kinda helpful, but much less so.
This must be stressful in the West right now, I assume nearly complete instrument readout, but probably the best training for someone thinking "maybe I want to be a pilot" aside from actually sitting in a cockpit
We also need instrument failures
Well done! I think we have similar specs. Will you be doing a video walking through the simulator graphic settings? Granted further performance and optimizations are expected by release, but would be interested in seeing the settings you are running on to produce the quality of the sim we see in your videos.
Thank you! I just pulled the trigger on a new CPU. The 4790k just isn’t cutting it for me. Might be a good idea to configure some settings before I swap it out. Then I can show both.
The Flight Sim Deck Sounds good!
FINALLY, I WAS WAITING FOR THIS, THANK YOU!! Please do this with the A320 also!
Very cool demonstration. Thanks.
Not particularly necessary to turn off the Master so early, it can easily be left til last, and certainly after flaps are extended. By far the most important item is the fuel shutoff valve to lower the risk of an uncontrolled fire once on the ground. I would have left the Master and Avionics on until later, although I do appreciate one can always rely on the standby instruments. Otherwise, good job.
Great video bro
No...Vancouver, find the 3 ski resorts!
On Xbox it just fucks everything p
Why is it so hard to find someone that applies failures to a boeing like im searching all day long on yt :(
I know this is a random question but will there be freeware aircraft for msfs 2020?
I hope so. It’s up to whoever decides to make them.
You could have armed the "back up" instruments and have instruments working
The gauges still worked. Not sure if they’re supposed to or not at that point.
Armed the backup instruments? No such thing.
All the standby instruments are totally independent of the electrical system and should operate at all times during the flight, without need for arming. The attitude indicator will fail when the engine stops as it requires the engine driven vacuum pump to operate. All other standbys should continue to be reliable.
Has anyone been able to get this to work? Have been trying for 2 months now and nothing works
Pc, msfs2020, failures never execute
@@warriorwanabe5368 I will revisit this one and try to come up with an answer for what’s happening.
@@TheFlightSimDeck hey actually disregard. It was probably a bug bc i just updated a bunch of the dlcs and the failures work as intended now.
@@warriorwanabe5368which dlcs did you update? I’m on Xbox and still having the same issue
I was wondering what gamepass did you get did you get the stander edition of premium edition or premium delux edition 🥺
That is disappointing. Not a lot failures to choose from, will they add more?
Probably and or the aircraft developers will have more in their aircraft.
Where is the damage model? Jane's F/A 18 from 1999 and Falcon 4.0 from 1998 had a damage models implemented. MS flight simulator 2020 does not even have water splashes. The simulation is lifeless and static because of it.
Hope arming the failures makes them completely random/dynamic with the stress u are putting on the aircraft, example full throttle on the ground for like 5 - 10 minutes can overheat the engine with cowls closed or running it super rich at altitude can foul the plugs, But then again if there is no way to land and fix whats broken it makes it just annoying if you have to restart the flight everytime something breaks.
Hope in the future they add a way to manually fix what you break on the plane and even have it persistent between flights, Would suck if you damage something just for it to be magically fixed next time you fly the plane aha.
X plane mods had this feature so i have no doubt it will come to this sim one day. :)
I think A2A is trying to bring that to this sim with their aircraft. Would be great fun and another layer of immersion.
use the standby battery (not in this case but it should bee armed)
Do you think you can fly around the Maltese Islands and make a video there? Curious what it'll look like. The airport is LMML:)
You should do the Fisk arrival into Oshkosh
Is it possible to save the failure state instead of having to set it up before every flight?
But...? The MSFS2020 failures never kicked in??? You just shut down the plane! I can't get the failures to kick in no matter what I try. Seems to me you had the same problem.
You can only see the failure through the rpms. You can see smoke and fire at the end of the video.
thanks for video, when I set failures on A320, nothing happens?
That was pretty kewl.
never understand why anyone would wanna program failures in to begin with? I've had mechanical failures ever since fs4, stick fails, rudder fails, keyboard fails so I've had to land without ailerons, rudder, trim, throttle, etc, etc, etc. My latest, and worst, was in fs 2020 just today, turning onto short final and suddenly nothing, no stick or throttle, face first into a building at 90 knots. I'm writing a letter of complaint to the devs at this moment regarding my cruel grisly death.
I have a problem about fire in TBM 900 plane, once i set a fire, it wont stop, but i set it to one minutes, and not on the start, another problemi have: i cant select any other plane, because if i select one, but not the tbm, it will start with the tbm 900, and of course its on fire! I bought this game, i didn't paid for a buggy sh1t, i paid for a normal flight simulator! PLEASE HELP!
I can't get a critical engine failure to trigger in the Beech twin 58. I followed the instructions in the video, I killed fuel flow, turned off mags and pulled the throttle and mixture back and fleathered the prop, but the engine will not die. I have zero assist.
What kind of time frame are you giving it? In this video I did a minute or two.
Hi! Is there a way to turn on failures in random mode? I’d like to have some surprises in flights :)
Me too
This is such an accurate detailed flight simulator.. How they could overlook something like random failures is beyond me..
Can you fly the CJ4 please?
i can’t get mine to work. any tips?
its a bug this game has way too many bugs. i cant even use failures cuz of dis
Thanks! :)
FS2020 failures seem very lackluster... a bit disappointing. It's like a kid starting his homework but never finishing it.
Fly around the Cayman Islands!
So as far as I understand from comments and responses, if you enable, but not arm a failure it becomes random. But is there any info what is the chance of this random failure to happen? If the chance is real-life chance, it won't be of much use for me. I would want to encounter one in the sim, but not after 5000+ hrs of flight :)
Hmm... this makes it look much more like a game than a simulator.
what a logic. btw, it's both
Well every sim is just a game.
@Pertonics Racing Very, very basic failure options. A flight simulator that can be used to really simulate flight (especially for official training) needs far finer-grained failure options.
I’m curious in what way? I’m waiting for an A2A 172. Once that’s out I won’t really be in this one.
@@569realoader Clearly you're not familiar with the flight simulators that are used in the airline industry then? They are not, and never will be, games.
Fly around Santiago, Chile, there is not gameplay in Chile! Please!
5th
It didn't seem that there was a failure. All the systems were switched off manually to force failure conditions. At the moment failures don't work on the simulator.
This was before the sim was released and it was working. The very last clip shows the aircraft engine on fire still. But totally possible somewhere after 2020 the failures broke. I have not done them in a couple of years.
Please fly to Michigan grandrapids my home airport is kgrr
Geral r ford 😁😁
Come to my live stream aug 18 and I will if not before then.
you are all over the place lmao
The numerous FS2020 youtube videos make you suspect that Microsoft did good market research on other flight sims (including user posts in forums) to ensure that FS2020 had, besides the unbeatable scenery, all the features that other sims did not have but were wanted by their users. One way to make sure all existing flight simmers buy FS2020 and instantly get 200,000+ users. RIP x-plane, P3D and co.
Why is there no hanar in the video? 😪
Haha I was waiting for that.
I'm new to this but do they have Dallas?
They do yes.
@@TheFlightSimDeck Perfect ,in the future I know you get a lot of request can you do Dallas😉
It would be nice to have ATC call for emergency such as PAN PAN PAN or MAYDAY. Allso does msfs 2020 has restricted areas and if it does does the ATC gives warnings?
Nope.
Is there a way to enable failures while flying?
I pretty much perfectly match the "recommended specs", should I be able to run Ultra?
My opinion for the best Ultra experience you need their “Ideal Specs.” But you can still do it with recommended.
The game also looks beautiful on High and you can barely make out the difference sometimes
thank you.
4:41 no grass... 🤦♂️
Is the settings on ultra?
This is medium.
Fly to Portugal Lisboa plz
when i enable failures i cant even take off, or move camera... pls help me
It’s not the failures specifically. I don’t know what it is, but it’s been happening to my sim too almost every time I fly since the last hot fix.
Will I be able to run this sim on 1440p with a RTX 2060 6gb and 16gb 3600mhz?
What CPU? If the CPU is too slow it anchors the video card.
The Flight Sim Deck i7 10700k
You should be fine with that setup.
The Flight Sim Deck at high/ultra settings on 1440p?
Musica De Todo not at 60 FPS but you don’t need it, high vs ultra is not a huge difference anyway
Why do you switch off all the electrics when your engine is on fire?
TiberiuS o it’s a part of the checklist. Calls for that then try to pitch to put the fire out. Then it says if necessary for continued flight you can turn them back on. But In this case I still had working static gauges below the G-1000 and no ATC to speak to on the radio
@@TheFlightSimDeck Thanks for the clarification. So you have to do it because the fire could be caused by an electric short circuit of some sort. And to rule that out you switch it off and only switch it on again if really needed. Got it.
Is there an option to declare Mayday on ATC?
On Vatsim you can. Often frowned upon but it can be done
STBY BAT must be armed
Makes sense, the checklist I had (172S) didn’t mention it either way for the inflight fire section.
Any flyers from BC, Canada here?
Speak about deliveries and miscellaneous. Please
Liveries or deliveries?
How to do that in-flight? I cant find it anywhere
same question
Sounds like the same old FSX sound engine. You can hear the engine come to a stop while the prop is still spinning. That sucks. Also yeah as it has already been said that prop animation is terrible, along with the smoke. Hopefully all this and the whole float plane wake/physics issues will be sorted by release.
Please do a c208 flight!!!
I will soon, with the cold start and all.
Can I already pre-load the game on steam?
Lukas G should be able to. I believe that’s the case with the XBox store.
Engine fire? Pitch for 120 KTS at a 45 degree bank until 1,500 AGL to extinguish the fire and get it down on the ground in a hurry. Not sure I would shut the master switch off unless it’s an electrical fire, especially with a glass cockpit.
Master Switch [ALT and BAT].....OFF is the last thing on the 172S G-1000 In flight fire checklist. Can confirm the other thing you said. They mention “increase airspeed within limits that will provide incombustible mixture”
The Flight Sim Deck I would just hate to go without an airspeed indicator while trying to get it down. Some avionics have a power off delay I think, but the sim showed instant power off.
The 3 indicators below the G-1000 were still working. Probably weren’t supposed to though.
The Flight Sim Deck gotcha. That just runs off the static system. It doesn’t need power. I didn’t notice that before.
Nice game...
show Bogotá pls
Ordinary smoke effects
WtF? Why did you turn of the while electeical system?
It’s part of the in flight engine fire checklist to turn the Master BATT and ALT off. You still have the gauges.
@@TheFlightSimDeck I didnt found the Mastet BAT OFF and ALTINATOR OFF as a part of the engine fire checklist/memory Items.
Keep in mind: by turning off elec master, you loos the transponder and the radios, wich would be helpfull in such an situaation. As far as I know, You have to turn these things of in case of an electeical fire but correct me of I am wrong
Yeah for for electrical all of those have to go off. I was using the 172S G-1000 list. Which calls for those off then try to put the fire out by pitching for 100 knots. Then they say you can turn the master and alt back on only if necessary for continued flight. Which In this case was’t but for ATC good idea to get the radios back on ASAP. A lot to think about all at once lol.
Oh boy; they need to improve these "smoke balls" they are not realistic at all. And that prop spinning animation needs more realism too.
Yeah I agree but keep in mind it’s not the full version yet
they will patch the game for a long time apparently so there will be more added to the sim in time.
Imagine paying for online flight tutorials and getting a license to fly a real plane just using this simulator
C'mon man, at least fly at best glide speed ;-)
So I'm going to grab my mouse and start clicking away in order to build muscle memory in the event of a real emergency while piloting a real aircraft?
Ok.
You need to own the panel and switches for that.
First!
Also great vid!
3rd
4nd
Nope
2nd
Hmm.. looks like a carry over from FSX. It looks disappointing frankly.. Failures should be based on how you treat a plane, ware and tear, and bad maint. "Arming", "Enabling", and "0-xxxx" time is a simple way of saying there is no "real" failures. I'd expect better from a $100+ sim. -1 star for that. I say do another vid with everything enabled, run an engine way over red line, hot, or many flights without proper warm ups, and see if it fails.
Just remember people this is the same company that gave many the red ring of death on there 360s and they would not recall them.. And it's the same company that ended support for flightsim X and left everybody in the dust.. Just remember if they don't sell enough of these they will end support. They could care less about simmers it's all about the money.. Oh a big tip 2020 has bad frames rates unless you have a $2,300 gamer and fast internet.. You can put the sliders all the way over but then it will look like flightsim X.. Don't believe these videos there all Microsoft kiss butts.. Don't say I did not warn you about this sim. Once you buy it Microsoft won't give a crap about you..
the ring of death just meant it overheated because of improper ventilation and it is completely your fault if it happened
1000th view!