Idk if that complaint about the door opening transitions was serious or not, but if it was serious then you don't get the point of them. The point of these loading door transitions are meant to build up fear of what's behind it while also giving the player a brief moment to breathe. This is especially effective if you enter through a door and there's a Crimson head. Also, last I checked the HD ports of RE1 remake allow you to skip the door transitions if memory serves me correct. This is coming from someone who prefers modern mechanics in RE games over the classic ones. Especially tank controls, really can't stand those outside of Rev 1. But the door transitions have a charn to them imo and i think they work.
To clear things up there's corruption all over from chief of police to the hospital, University, the list goes on. If your captain the one that goes on the mission with you is the one that sabataoges the delta teams helicopter doesn't give you the ok to go in the day it's because he's gonna be gathering data on you during the night mission. There's the first 40 seconds cleared up.
Chris doesn't know this but Rebecca has already survived zeros scenario so she's already on top on knowing many things leaving her alone is fine especially if Chris believes he's better on his own.
Oh yes! My dude clearly showing some improvements. Love to see it.
Well that is my goal, to make my current project better then the last.
About the intro...the original premise was that the deployment of both teams happened within a few hours of eachother. RE0 screwed that all up.
I actually never played RE0 but looked a little bit about it. But yea I should have a few hours not a day.
Idk if that complaint about the door opening transitions was serious or not, but if it was serious then you don't get the point of them.
The point of these loading door transitions are meant to build up fear of what's behind it while also giving the player a brief moment to breathe. This is especially effective if you enter through a door and there's a Crimson head.
Also, last I checked the HD ports of RE1 remake allow you to skip the door transitions if memory serves me correct.
This is coming from someone who prefers modern mechanics in RE games over the classic ones. Especially tank controls, really can't stand those outside of Rev 1. But the door transitions have a charn to them imo and i think they work.
you need mods/trainers to skip doors and you can only do that on PC
@@asais1024 fair enough
Very good video. RE games will always have the plot holes and -200 lvl moments but you gotta love resident evil. That outro was smooth as hell though.
Thinks man.
What about the sin counter ?
To clear things up there's corruption all over from chief of police to the hospital, University, the list goes on.
If your captain the one that goes on the mission with you is the one that sabataoges the delta teams helicopter doesn't give you the ok to go in the day it's because he's gonna be gathering data on you during the night mission.
There's the first 40 seconds cleared up.
The point in saving Richard is he sacrifices for you.
Enrico is down there already from tracking Wesker which leads him to be shot by him even though he's the leader of Delta team.
Chris doesn't know this but Rebecca has already survived zeros scenario so she's already on top on knowing many things leaving her alone is fine especially if Chris believes he's better on his own.
Wesker gets knocked off by Lisa Trevor and recovers since he's already infected with a strain of t virus.
All because Lisa is that strong doesn't mean she is that strong with her hit to Jill.