Liberation of Draco III - Arma 3 Machinima

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  • เผยแพร่เมื่อ 1 ก.พ. 2025

ความคิดเห็น • 32

  • @k-town5535
    @k-town5535  7 ปีที่แล้ว +10

    Sorry about the intro's quality. TH-cam's compression was brutal on the shadows and space stars.

  • @TomJurassic
    @TomJurassic 5 ปีที่แล้ว +4

    This was incredible. The way you hit some really emotional beats with some of the slower music was awesome. Nice work dude.

  • @theasker3666
    @theasker3666 7 ปีที่แล้ว +9

    This is art. And I'm glad to see these sorts of productions.

  • @MrTimm
    @MrTimm 7 ปีที่แล้ว +7

    agree with Freak97 that was amazingly done, great edits, great shots, good choice of music. 13/10

  • @MHSPshadow2013
    @MHSPshadow2013 6 ปีที่แล้ว +4

    I’m impressed with this videos layout. You must be proud of all the hard work dude! #HaloInsurrections #HaloHistory

    • @k-town5535
      @k-town5535  6 ปีที่แล้ว +1

      I think you'll enjoy what I'm making currently which will take about another month to finish. I'll tease it a little bit: Halo 3 ending.

    • @MHSPshadow2013
      @MHSPshadow2013 6 ปีที่แล้ว

      Yh I’d like to see how it’s play out in your next video. Keep these sick projects up dude! Can’t wait to see your next video

  • @geetheonlygeeprobably
    @geetheonlygeeprobably 7 ปีที่แล้ว +2

    Holy shit, this is actually pretty good. Well done!

  • @issacsanchez7305
    @issacsanchez7305 5 ปีที่แล้ว +2

    This was absolutely amazing

    • @k-town5535
      @k-town5535  5 ปีที่แล้ว +1

      glad you enjoyed it. :)

  • @aesonkeel6527
    @aesonkeel6527 3 ปีที่แล้ว

    that was epic! well done man!

  • @specialed1444
    @specialed1444 6 ปีที่แล้ว +1

    How does this not have 20K views? How do you not have at least 1,000 subs?

  • @oniheadhunter9219
    @oniheadhunter9219 6 ปีที่แล้ว +2

    I just have to say... that was f***ing awesome

    • @k-town5535
      @k-town5535  6 ปีที่แล้ว

      I suggest checking out Unto Dawn, which is one of my newer machinima videos.

  • @Bf2Freak1997
    @Bf2Freak1997 7 ปีที่แล้ว +3

    Very well done!

  • @kenshatori827
    @kenshatori827 6 ปีที่แล้ว +2

    Look so good. I love this video. Plz make more video, bigger battle, bigger army and longer. Thank you

  • @hellenictech
    @hellenictech 6 ปีที่แล้ว +2

    Amazing work! 👍 🎮 👍

  • @SyntheticHuman01
    @SyntheticHuman01 5 ปีที่แล้ว

    Very well done.

  • @nightovizard
    @nightovizard 6 ปีที่แล้ว +2

    How did you manage to make the frigate fly that well? Looks awesome!

    • @k-town5535
      @k-town5535  6 ปีที่แล้ว +1

      I used the Blackfish to record a basic flight path using BIS_fnc_unitCapture. I knew that if I used a big plane, the turn sensitivity would be much slower and thus make it much easier to make a straight path than if I used a very small plane.
      Then I used a custom Java program to parse the movement and double the amount of frames by interpolating 2 original frames. Then I slowed the velocity of the recorded flight path made from the Blackfish significantly. I think I halved the velocity.
      Afterwards, I then took the Frigate and used attachTo command and attached it to the Blackfish, thus inheriting the movement when invoking BIS_fnc_UnitPlay on the new flight path.
      I used this same methodology excessively in my other machinima Unto Dawn. I can also use the program to fixate the X,Y,Z coords, fixate the direction, or anything really.

    • @k-town5535
      @k-town5535  6 ปีที่แล้ว

      I just pastebin'd the Java program here: pastebin.com/ajgztLD4

  • @reallymiish
    @reallymiish 7 ปีที่แล้ว +1

    My god. This... this was amazing. If you need help with making these in the future like actors or other people with arma 3 knowledge hit me up, steam name is same as is here and my icon right now is a reinhardt wearing a santa hat.

    • @k-town5535
      @k-town5535  7 ปีที่แล้ว

      Having a human to work with definitely would be better than Arma 3's AI. It will probably be a while, maybe even several months, before I start another machinima project. I'll keep this in mind though. Thanks.

  • @mobius1695
    @mobius1695 6 ปีที่แล้ว

    that last pod should have had a Spartan

    • @k-town5535
      @k-town5535  6 ปีที่แล้ว +1

      Commissar of Kreig the spartans weren't in the mod yet when this was filmed. Plus, I thought it would be interesting to close the story with The Rookie from Halo ODST since he dies during the end of this battle

  • @chickenman9184
    @chickenman9184 7 ปีที่แล้ว

    this was fucking fantastic.

  • @SpaceNavy90
    @SpaceNavy90 7 ปีที่แล้ว

    Very very good.

  • @8-bittrooper353
    @8-bittrooper353 3 ปีที่แล้ว

    this was entertaining for the first little bit. it needs dialogue.

  • @TheGhettoGinger
    @TheGhettoGinger 3 ปีที่แล้ว

    You may not get this, but how did you make the Frigate move like that? Special effects or was that in game?

    • @k-town5535
      @k-town5535  3 ปีที่แล้ว

      Copying and pasting from other comment:
      I used the Blackfish to record a basic flight path using BIS_fnc_unitCapture. I knew that if I used a big plane, the turn sensitivity would be much slower and thus make it much easier to make a straight path than if I used a very small plane.
      Then I used a custom Java program to parse the movement and double the amount of frames by interpolating 2 original frames. Then I slowed the velocity of the recorded flight path made from the Blackfish significantly. I think I halved the velocity.
      Afterwards, I then took the Frigate and used attachTo command and attached it to the Blackfish, thus inheriting the movement when invoking BIS_fnc_UnitPlay on the new flight path

  • @Kustan112
    @Kustan112 2 ปีที่แล้ว

    (Cortana voice) Luck.