@@wd3zxxc023 you never really do a 360 or run backwards, but yes it is getting close. Try rotation sensors and gyroscoping perhaps. I use to be friends with Kai back in early lbp2.
@@coherentanimations6591 If you didn't notice, I was switching between full 3D movement and 2.5D movement which I have mapped to R3. When in 2.5D you cannot rotate 360 degrees or run backwards obviously. The actual run cycle animation I made absolutely sure that it was as accurate to the source as possible, and I feel like it is at that point where if I tweak it now it will likely end up making it less accurate.
Never
I saw this and the first thing in my head was "Don't tell me this is dreams!!"
😱 OUTSTANDING WORK!!
idea! make video with custom score: 999.999.999. for this is needed index only.
(insert dups meme here)
THE DUPS
Its published?
If so whats yo user on dreams
It's not published yet I'm trying to fix bugs and add text displayers for guidance before I do
Edit: published now (indreams.me/dream/mhJmfNqaKhe)
My name on ps4 is "Relevant-ish"
Caliber, Ight , just make a video or something when its done i got the bell on. I’ll add you on ps4 aswell
What is that
I'm CaptainCookieCat
The walk isn't even close
but it is actually, in fact I'd say it's pretty much identical
@@wd3zxxc023 you never really do a 360 or run backwards, but yes it is getting close. Try rotation sensors and gyroscoping perhaps. I use to be friends with Kai back in early lbp2.
@@coherentanimations6591 If you didn't notice, I was switching between full 3D movement and 2.5D movement which I have mapped to R3. When in 2.5D you cannot rotate 360 degrees or run backwards obviously. The actual run cycle animation I made absolutely sure that it was as accurate to the source as possible, and I feel like it is at that point where if I tweak it now it will likely end up making it less accurate.
@@wd3zxxc023 yes, I just mentioned what was off. Everything else is spot on.
Coherent Animations shut the fuck up