Nice work man, I was just last night trying to create something like this and was missing the index node, so thanks for sharing, you made my day and gained a sub!!
Not many blender tutorials come quickly. I had an error: I copied Multiply and did not change it to Add. Reviewed three times. Finally found the bug and was very happy! Thanks a lot! Now wait for animation render. Ryzen 7 3700X, RTX 3070, 32 Gb DDR 4. About 2 min per frame.
Hey, thanks for the question, you can achieve the same effect using the subsurface dropdown on the new principle BSDF node. Set it to 'Random Walk (skin)' with a weight of 1, Radius of 1.0, 0.2, 0.1 - Scale 0.325 and IOR of 1.4
Thank you!! Great tutorial :D
Nice work man, I was just last night trying to create something like this and was missing the index node, so thanks for sharing, you made my day and gained a sub!!
Hey, Thanks! its always annoying when its that one little detail holding you up, glad I could help and appreciate the sub!
Very nice tutorial! Thanks for this!)
Good food for the soul man! Liked and subscribed for more good tutorials like this one. Thank you!!
Cheers! Thanks for the support and sub!
Not many blender tutorials come quickly. I had an error: I copied Multiply and did not change it to Add. Reviewed three times. Finally found the bug and was very happy! Thanks a lot!
Now wait for animation render. Ryzen 7 3700X, RTX 3070, 32 Gb DDR 4. About 2 min per frame.
When I turned on the Denoiser optix the render time was reduced to 22 seconds! Impressive!
Hey thanks for support, would be great to see what your render came out like?
@@allthingsmarvellous Well its in my youtube channel th-cam.com/video/MgKitTbm8oY/w-d-xo.html
I think it looks like dragon skin. In my opinion.)
@@МихаилБадаев-э5ф this looks cool! It does look like dragon scales, nice use of it!
Wow, cool! Quite an interesting video with a pleasant author's accompaniment. Thanks for the content!
Thanks! Glad you enjoyed it.
super cool, thanks mate!
Cheers, thanks for checking it out!
17:13 how can i do this in blender 4.0 ? cuz i cant figure it out how to have this half green and half white color
Hey, thanks for the question, you can achieve the same effect using the subsurface dropdown on the new principle BSDF node. Set it to 'Random Walk (skin)' with a weight of 1, Radius of 1.0, 0.2, 0.1 - Scale 0.325 and IOR of 1.4
@@allthingsmarvellous thank you so much
Nice!
Thanks!
top ! merci
Thanks for checking it out!
What is abstract here ?