Since when they correct the timing of the gallops? If I remember correctly in DDR Extreme, they were 16th note gallops instead of triplets. Same with 0:52 to 0:57. The only arrows which remained intact were those 32nd gallops.
Thank goodness they fixed the 16th gallops in the middle to be triplets like they should have been from the start. With that said, this chart is a bit tricky with the 32nd/64th quick gallops but it's a lot of fun otherwise.
this compares really well to uranus csp. it doesn’t have the slowdown or jump spam but it’s a little faster and more draining. if that’s a 13 i can definitely see this being one too
jumping around my room like a asshole trying to do this again like i did when i was 16 fuck my heart
Honestly, same. I love this song for this particular reason. It's so fun to play
Same here brother, same here
same same
😆
The 32nd gallops feel like they should be 24ths instead. Still, one of the best MAX2 charts.
I spent 20 years not realizing the gallops at 0:45 were 32nds.
Thank you! I now understand the pattern between 170 to 204 combo mark. I'll now try to practice and get the PFC next time.
0:34からのスキップが楽しくてたまらないのですよ
Finally PFC'd this! Thank you yuisin :^)
I love the 32nds at 0:45 (edited because of wrong timestamp)
To this day I still fuck up at 1:03
Back in 2000 this song was the only hard mode song i can play lol loved it
Since when they correct the timing of the gallops? If I remember correctly in DDR Extreme, they were 16th note gallops instead of triplets. Same with 0:52 to 0:57.
The only arrows which remained intact were those 32nd gallops.
Gallop timing was fixed in DDR X.
Thank goodness they fixed the 16th gallops in the middle to be triplets like they should have been from the start. With that said, this chart is a bit tricky with the 32nd/64th quick gallops but it's a lot of fun otherwise.
E24K Lawson Too bad they didn't change the 32nds to 24ths as well.
They should be 16th, not triplets.
0:58
This is a 12? I think this should be a 13 because it has a lot of galloping and tricky rhythms.
No, it's a solid 12. It's definitely not a 13.
that's more timing difficulty than passing difficulty
I think the gallops in rhythm and police are difficult than this one
this compares really well to uranus csp. it doesn’t have the slowdown or jump spam but it’s a little faster and more draining. if that’s a 13 i can definitely see this being one too
I agree
Yuisin, how did you get that second background effect (where the cover is shown a second time in the background to prevent black bars)?
背景側はコピペして2倍に引き伸ばし。手前側は影エフェクトを付けました(Sorry, I can't explain it in English)
yuisin[MusicGame] 日本語も読めますよ。ありがとう!(最初のコメントを日本語で書いた方がいいかな)
質問は、日本語のほうが答えやすいです
'Bout time!
イラストが対決っぽいですね
三味線を武器として使うかのような持ち方してるし
DDR初の32分か?EDITモードに行ったらどうなるんだろうか
Is the sync late or is it just me?
初の32分だっけか
how do you even time the ending lol
pure memory. just like the heart beats at the end of Healing Vision or the slowdown at the end of Sakura
very carefully
1. be praying
2. be praying
3. be praying
interesting!
yuisin, あなたの注目を集めたのがその音楽だとお考えですか?
No,not at all