SS is my favorite deck of all time :D. I play it almost exclusively. From my experience the 60 version of the deck plus dangers is the best way to play the deck. I can’t believe most builds that I’ve seen ignore the dangers. So you got that right. I like to run 3 of everything and the only card that I may cut down to 2 is wightprincess. Running 3 mezukis gets bricky and 1 is not enough so 2 is just perfect. You gotta play burial from a different dimension at least 2, works great with mezuki. For the extra deck I’d suggest running number 26 to attack directly with the king, geonator transverser to still an opponents monster and give them the king with 0 attack and then attack with another king and the card that has won me so many games is Underworld Goddes great for breaking boards. That s all my suggestions if you wanna see my build for ideas there’s a video on my channel.
Bro. So much wrong with this video. Skull servants can go first and can combo pretty good. You could increase your decks consistency but your wight ratios are wrong. Still your build and combos are much better than most I see. You can do better.
I could make it more consistent with pure skull servants but then the chances of hitting your bricks is worse. I tried the zombie world variant with balerdroch combo but it was not worth if youre going second. Overall i think dangers are the best pairing for the deck and 60 cards helps hide the bricks you dont want to see albeit your consistency may be a little less. Also mind you this is a pure going second build and i realize i can drop the wight princess down to 1 or 2 but i like the extra normal in the deck since its 60 cards. In addition i also know that you can drop wightmare to 2. Ive tested all variants of the deck myself and i like this the most
@@Rescuefat if you have tried many variant why not stick to what works instead of forcing something to work. Reducing your wight bricks will only help you win and give you slots for more impactful cards. One suggestion I can give you that that will work with your build is small world. It’s the closest thing we have to a ROTA. It can get you basically any combo piece you need.
@@1001browndog dangers give you much more extension and power plays though by going into curious allowing easier fueling of the grave with wights. Thus this deck functions similar to how it would if grass was unbanned. The whole goal is to mill your deck in order to dump wights
So, I've tried both, Piloted skull servants at my first locals and got clapped, after revising the deck and trying to squeeze everything into a 45 card deck, I found that running 2 of the vanilla and lady in wight along with the wight hand effect monsters, with 3 kings, and wight prince allow for me to fill the deck with starters and extenders and have room for cards that unbrick my hand like hand destruction and card destruction. Still testing it out, but seems to make the deck a little more consistent and dump cards pretty fast still even without the extra copies of vanilla and lady. The king won't be as strong as pure decks, but I think the trade off of being able to still have king well above the attack anything else has and still have crazy synchros on board is pretty great, plus I was able to squeeze in going second board breakers and hand traps, so im pretty stoked. With 60 cards, I've tried that too, but the only consistent way to mill that I know of is to run a lightsworn engine and chaos ruler. I wasnt too sure how to mill more, those were the only two I could think of. Grass is banned, so no way to mill 20 cards and have a field day with your opponent anymore
SS is my favorite deck of all time :D. I play it almost exclusively. From my experience the 60 version of the deck plus dangers is the best way to play the deck. I can’t believe most builds that I’ve seen ignore the dangers. So you got that right. I like to run 3 of everything and the only card that I may cut down to 2 is wightprincess. Running 3 mezukis gets bricky and 1 is not enough so 2 is just perfect. You gotta play burial from a different dimension at least 2, works great with mezuki. For the extra deck I’d suggest running number 26 to attack directly with the king, geonator transverser to still an opponents monster and give them the king with 0 attack and then attack with another king and the card that has won me so many games is Underworld Goddes great for breaking boards.
That s all my suggestions if you wanna see my build for ideas there’s a video on my channel.
Bro. So much wrong with this video. Skull servants can go first and can combo pretty good. You could increase your decks consistency but your wight ratios are wrong. Still your build and combos are much better than most I see. You can do better.
I could make it more consistent with pure skull servants but then the chances of hitting your bricks is worse. I tried the zombie world variant with balerdroch combo but it was not worth if youre going second. Overall i think dangers are the best pairing for the deck and 60 cards helps hide the bricks you dont want to see albeit your consistency may be a little less. Also mind you this is a pure going second build and i realize i can drop the wight princess down to 1 or 2 but i like the extra normal in the deck since its 60 cards. In addition i also know that you can drop wightmare to 2. Ive tested all variants of the deck myself and i like this the most
@@Rescuefat if you have tried many variant why not stick to what works instead of forcing something to work. Reducing your wight bricks will only help you win and give you slots for more impactful cards. One suggestion I can give you that that will work with your build is small world. It’s the closest thing we have to a ROTA. It can get you basically any combo piece you need.
@@1001browndog dangers give you much more extension and power plays though by going into curious allowing easier fueling of the grave with wights. Thus this deck functions similar to how it would if grass was unbanned. The whole goal is to mill your deck in order to dump wights
So, I've tried both, Piloted skull servants at my first locals and got clapped, after revising the deck and trying to squeeze everything into a 45 card deck, I found that running 2 of the vanilla and lady in wight along with the wight hand effect monsters, with 3 kings, and wight prince allow for me to fill the deck with starters and extenders and have room for cards that unbrick my hand like hand destruction and card destruction. Still testing it out, but seems to make the deck a little more consistent and dump cards pretty fast still even without the extra copies of vanilla and lady. The king won't be as strong as pure decks, but I think the trade off of being able to still have king well above the attack anything else has and still have crazy synchros on board is pretty great, plus I was able to squeeze in going second board breakers and hand traps, so im pretty stoked. With 60 cards, I've tried that too, but the only consistent way to mill that I know of is to run a lightsworn engine and chaos ruler. I wasnt too sure how to mill more, those were the only two I could think of. Grass is banned, so no way to mill 20 cards and have a field day with your opponent anymore
@@1001browndog because he fucking can. That's the answer