How to make realistic particles and embers in After Effects | Blender | X-Particles | Unreal
ฝัง
- เผยแพร่เมื่อ 3 ส.ค. 2024
- Particles are everywhere, they add detail and life to almost any animation or visual effect.
But too often I see particles that are generated using all the default settings and looking nothing like what they are supposed to digitally represent.
In today's video I teach you some techniques to get your particles looking betting in any program.
Intro- 00:00
Copy Real Life- 01:56
Rule 1 Do not use opacity- 03:17
Rule 2 Do not use preset shapes- 04:40
Rule 3 Do not run it all in one sim- 07:00
Bonus color over life- 09:56
Find more about Alec Miller/Royals & Rogues here: linktr.ee/RoyalsandRogues - ภาพยนตร์และแอนิเมชัน
Really solid tips. I love how this is program agnostic advice. I use Trapcode Particular, X-Particles, Notch, and Unreal Engine Niagara to make particles and this is about to level me up in all of them.
These tips should be the base for any VFX artist. I am glad I am only a beginner in this field and came across your video.
That's exactly why we made it!
Great content ! I realized I can make a procedural particle sprite generator on AE thanks to this video! Instead of drawing each frame, you can use a stack of effects to create a random shape each frame, and then use that comp as a sprite in Particular, perfect for dust or dirt
I enjoyed watching the video,, Looking forward for a great opportunity to learn from your channel, . 😊
Liked, subbed, saved.
Good content for real !