If you're talking bf1 it makes sense given ammo is practically infinite especially if you have a support near by. "You need ammo?" *Dumps a fuckin crate of it next to you.* "do whacha want with it all!" And then proceeds to spam an mountable gun at absolutely anything across the horizon that even dares represent an opposing team. Lol and that just means more malicious reloads!
@@lilpiper5847 yeah neither are better. btw is like: ah shit, my last mag. better aim carefully... bf1 is like: AH SHIT IM OUT!! SUPPORT GET A AMMO BOX DOWN NOW!! THERES 4 MORE DUDES COMING!!
BF1 did the Lebel reload more realistically. You are supposed to cycle the bolt twice--first to get the round on the lifter, the second to actually chamber the round
This is only half true. This is technically what the manual called for when reloading from empty, but French soldiers oftentimes did put a round on the lifter and another in the chamber first before closing the bolt to hold ten rounds. It wasn't technically allowed but it was pretty much the norm.
Battlefield 1, the most ambitious Battlefield game in the entire series. A legend in the eyes of many. Especially now since the series is currently taking a dirt nap.
@@lumbagoboi1649 A new Battlefield is already in development, the campaign director is one of the original co-creators of Halo. This guy is supposed to take the lead on everything. The new BF will have nothing to do BF2042. Jack Frags made a video about the announcement, he can explain everything better than I can.
Beyond the Wire LMGs: Every 5th round is a tracer, so you can see where you're shooting! Battlefield 1 LMGs: Every round is a tracer, so the enemy can see where you're shooting!
For those that don't know, the Beyond the Wire P08 is more accurate in terms of its depiction. The toggle lock action goes too fast for it to really be noticeable as it is in BF1.
@@DerTrenchAuthor1915 You guys act like I'm deciding if it's a good game based off its animations alone. If you'd simply use your brains, you could've asked if I liked the game where in which I would've told you it has a special place in my heart. It's my all-time favorite Battlefield for its setting, maps, and animations. Pull the stick out your ass. And by the way, as of right now, 138 people give a shit counting you, Bottle, and the 136 people who liked my comment.
One detail is I can tell with complete certainty is that they recorded a real Lee Enfield for the reload sounds in BF1. The magazine is double stacked and makes a really distinct sound when cycling a loaded mag
BFV's Lee Enfield is the most realistic depiction, as it sounds almost exactly as it does in real life. in BF1 when cycling the Lee Enfield it feels like there's something else going on with the bolt which makes it sounds different as it does irl
Have played both, they are pretty good. BF1 is a more casual experience, compared to Beyond the Wire, which is more intense and realistic. I strongly recommend both of them if you like World War 1 games.
@@asmartguycodename4721 beyond the wire has around 20 players on steam bruv, that’s not enough to fill a single lobby. Don’t buy it, it’s literally dead, there isn’t a single lobby.
Anyone else notice that beyond the wire had the BAR popping machine gun belt links out along with casings, otherwise I would say that there animations were very satisfying
I do like the random muzzle flash of Beyond the Wire, as well as more felt recoil, but I do feel like the sounds in BF1 come from the guns themselves, if that makes sense.
Sounds: Beyond the Wire. I personally find them slightly better but both games have lovely sounds overall. Models: Tie, both games have nice models. Reloads: Tie, BF comes to more a tacticool style than Beyond the Wire but they have different style of gameplay so each one is great for what it is.
Personally I like BF1 animations more, but that as to do mostly with the more exaggerated motions. Look at the M1911 again, the slide holds back for a small bit and then returns when shooting.
Regardless of peoples opinions on these animations, both games are absolutely remarkable in terms of what they where able to achieve. Dice took a huge risk making a game about an era so few developers ever touch and they did it so well! I still come back to it even after 9 years!
@@ruben6778 Back in that era it was more likey to be checking for mud, dirt, or sand. This was the era of trench warfare. It was muddy, wet, bloody, and all around dirty and harsh on both the soldiers and their weapons. Environments like that are easy to make your gun get really dirty which will cause the gun to jam. A very bad scenario in the middle of a fight. That's why soldiers in every war were pressed very hard on weapon cleanliness. Most soldiers know if a mag is loaded simply by the weight. Even a relatively light bullet like a 9mm makes a mag noticeably heavier in a 10 round pistol mag and even more pronounced with things like a 1911 with a 7 round mag
@@ruben6778 It's all good. But you'd be close if this were a modern war game. Now, many mags have holes drilled or mag "windows" with ammo count markers. Soldiers now are trained to count how many rounds they shoot while firing but they can still use those holes and windows for a rough ammo count in their mags. Magpul makes windowed mags and Lancer makes clear mags so you can visually see how much you have without unloading it. Sig mags have holes drilled with numbers by them so you know how much (approximately) is in it.
every reload in battlefield 1 is like: mmm yesss fast reloading and the other game is like: mmmm yes look at my sexy magazine. come get a taste of my glory
I feel like in Beyond The Wire all the reloads are like straight from the text book. Although they are absolutely clinically perfect, that is not how you would do your reloads in combat. Also huge props to the devs of Beyond The Wire for the insanely beautiful modelling.
You can see one of BF big strength in this video: It is super smooth. Not competitive shooter hacky speed, nor sim slow clunky/heftiness. Especially BF1 is very satisfying to play for it.
Why in every game with the Lee-Enfield does it move the rifle away? It was designed so you can keep it at the shoulder and STILL chamber a new round! That’s what it had in advantage over the German 98k!
So the P08 is something i take great issue with in BF1. If you face a wall and walk into it the gun you are holding gets pointed up and you can see the top. The P08 in BF1 has 1936 stamped across the chamber. That is the stamp that denotes the year it was made, meaning that the P08 from BF1 is actually an interwar gun and shouldn't be in the game like that.
Small detail i noticed with the bolt actions, in BF1 the cover they breach when reloading a half full gun so it the round that was just chambered doesnt get ejected and they need to load an extra round
@@youegg9873 not on all of them, the 1917 enfield, lebel, springfield, and ross don't do retention reloads, which should eject the unfired cartridge and another would need to be loaded
looks like they forgot to do retention reloads for a few of the rifles (1917 enfield, lebel, springfield 03, ross) in beyond the wire, which should mean the unfired round should be ejected and have to be loaded. I've also never seen a single barreled pump action shotgun fire 2 shells with one trigger pull before (except in half life 2), and it seems to eject rifle casings instead of shotgun hulls
beyond the wire came out four years later, mention that next time. not to mention beyond the wire averages about 20-30 players. BF1 averages about 5k or more at any time
I own a Lee Enfield and Beyond the wire's sound, sounds exactly like its closing on an empty chamber rather than loading a round. Like its an accurate noise, sounds like the held the micrphone right to it, but that they didnt bother loading a snapcap into it to make it sound exactly correct.
Nothing is "wrong" with the SMLE per se, but that's not how a trained British soldier would operate the bolt. The SMLE's cycle was taught to be two movements: up and back to open the bolt, front and down to close it. But done at the same time as one smooth action. That's why the bolt is angled down, and that's why the SMLE has such a smooth bolt. The guy in the game operates the bolt like a Mauser or Lebel, and looks out of place.
I have to agree with you in general, for every ww1 game I’ve played thus far, the Lebel has stuck out to me. It’s just such a slick model that doesn’t wear it’s uniqueness on it’s sleeve, but boy is it unique. It also just feels like it was made to be a balanced sidegrade to a standard 5-round bolt action with a clip in a videogame. You start with more ammo loaded, but you don’t have the luxury of reloading it all at once. But honestly, all the french rifles used during ww1 really intrigue me, as you didn’t actually see a lot of the generic bolt action. The Berthier is just a beauty of a carbine, and the tendency for it to have only three shots in a clip is offset by just how slick it looks to use, at least for me! And of course, the RSC is just a fascinating piece of equipment. One of the older examples of a semi-auto rifle, while it never saw much use, i just have to give it props for the sheer uniqueness of it.
Is the Winchester 1897 firing 2 shots at once in Beyond the Wire because they couldn't figure out slam firing or what? Or am I missing something? Never heard of a Winchester 97 firing 2 shots simultaneously.
I was going to say beyond the wires sound and recoil actually impress me... but then the BAR started ejecting brass and links... like wtf is that, this aint a 249 smh
Beyond The Wire's looks and sounds amazing! If they were just tightened up a little bit, I don't think I'd be able to chose between the two. They're both great. Battlefield's reload and cocking animations have always been art. They're obviously a little exaggerated, but they always feel so satisfying! Especially with DICE's next level sound design. Up until 2042 that is...
There's a significantly large part of the Fallout 4 modding community that's basically just adding weapons and animations from BFs 4, 1, and V. It makes the game feel very different but in a good way. All the guns have a lot more heft and umph.
They wrist flip out mags in BF1, that is a very modern technique found pretty much entirely in competition shooting and John Wick films. So it doesn’t really escape tacticool reloading
Beyond the Wire correctly portrayed how the Luger magazine is taken off. It needs to be manually removed, same with the C96 as well, BF1 assumed it wasn't automatically closing.
The sound design for BtW is better than BF1. When you fire a gun, even a high caliber gun like the Springfield, it has a sharp "pop", not a dull "thump". It sounds like a "thump" when heard from a distance, like across a battlefied of trenches, but not when it's up close. Edit: I also want to make it known that I do know what I'm talking about. I don't own any of the models in the video, which matters less than people might think, but I do have a 12g pump shotgun (like the 1897), a bolt action .30-06 (like the Springfield), and a 9mm semi auto pistol (like the Luger P08). I've shot all of them plenty, and I know very well what they sound like.
to be honest i think the sounds are far better in bf1. beyond the wire sounds too quiet, and a ww1 battle would be loud, lots of gunshots and explosions, and id even go as far to say cod ww2 has better sound design. still, for a game made by a minor studio, this is impressive and is almost beats a AAA title.
it's called a retention reload, if you cycle the bolt of a rifle with a round in the chamber, it'll get ejected, so he's holding it in place, they do it in battlefield 1 too
Man beyond the wire looks great besides those handgun reloads I mean.... but yeah honestly I like it more than BF1 which I didn't expect to say be yeah and God the recoil looks amazing and not weak like some games.
As someone who owns several m1911’s.. that sound never gets old.. sometimes I just take mine apart and put back together when sitting at my desk in my home office working.. sorry.. gun enthusiast here
Sad that BTW is dead, it really is what a realistic BF1 would look like, I think it's better than (Verdun,Tannenberg,Isonzo), not saying those games are bad though
It's more likely they're checking for dirt and grime. You can't always tell how many rounds are in a mag simply by just looking at the top. Especially back then before they had marked holes and viewports for ammo counts. Trench warfare is wet, muddy, and bloody. Wet, bloody mud is extremely sticky and thick and cakes on everything. If it gets in your mag or gun, the gun will jam. Not very good if you're in the middle of a fight. The bullets also couldn't get wet. They didn't have the same sealants back then as we do now on ammo so if the ammo got wet, it could dampen the powder causing it not to burn which means you can't shoot that ammo reliably anymore
I think the only thing I like more on beyond the fire is how the recoil on the guns look, not on gameplay, just the animation, they kinda bounce around it's kinda funky
Technically the M1918A2 (the promotional one you got for pre-ordering BFV) is given the stats of a Low-Weight/Factory variant and includes the bipod most LMG Low-Weight variants have. Agree with you entirely, though. They shouldn't have put the M1919 SMG (Annihilator Factory variant), Fedorov Degtyarev (Fed. Avtomat Factory variant), or the BAR behind a paywall, or they should at least have made them (or an equivalent) available by now.
Is it just me or is Battlefield has more aggressive tactical reloads while Beyond the Wire is more slower almost closer to real life. Sometimes I feel as though some games are a little too tactical with reloads in my opinion
@@tardlord4725 I mean, yeah, in real life. I understand wanting immersion and attention to detail in your game, but when it actively cripples your character in a life or death millisecond moment, you should probably scale back on things like that.
Never realized even BF does this: The barrel does not move too much from its initial spot while the rest of the gun kicks left and right. I only remembered COD being this arcadey.
Well the beyond the wire trench gun is just wrong it’s modeled after the ww2 trench gun which was a takedown and had 4 rows of perforations whereas the ww1 trench gun was a solid frame with 6 rows
@@melcorchancla9431 BTW has more realistic reloads, as it takes time to pull out a mag, just like pulling a mag out a pouch, while in BF1, the character just assembles it out of thin air. BTW has far better sound design, while BF1's sounds sound more computer generated, and the guns sound too quiet and computer generated.
cuz they borrowed the code from their other game “sqaud”. i would guess that the code they used for the BAR was from a gun that used a belt fed system and they just forgot to remove it. beyond the wire is really rought around the edges anyway so thats probably why
@@melcorchancla9431 50 last I saw, but if I am to make a guess it would be one word, Isonzo. And there's no denying that Isonzo have the more interesting maps to fight over, because let's face it... Alpine mountain >> Dark dusty grey muddy trench. FPS is made of a combination of the player, the action they can use to act on the world (be it with a gun, sword, or whatever), the map or the world that the player play in, and the community of that game. You can make the guns on an FPS with gun great, but if the map is not that great, guess what... ppl will get tired because they have to play on those map over and over again. You can have great map, but if the action the player can do in the game (whether it's the gun, sword or what not) is not great then the same problem as above because they ultimately have to do those actions again and again.
@@IonoTheFanatics It's not Isonzo. Though, i am happy to see it being mentioned. It's because BTW had an awful marketing campaign which did not help expanding the player base.
Every pistol reload is like “hmmm yes… magazine”
the mags in Beyond The Wire do kinda look like chocolate bars...
@@seanshandle mmmm... magazine...
_Takes a whole ass bite of metal, brass and gunpowder_
That’s called mag check 😅
Look! it's a magazine :)
@@seanshandle makes me hungry as hell lol
I think it's kinda cute how you can almost feel the dude's excitment when he's reloading his pistol and he's like "here's another mag"
If you're talking bf1 it makes sense given ammo is practically infinite especially if you have a support near by.
"You need ammo?" *Dumps a fuckin crate of it next to you.* "do whacha want with it all!" And then proceeds to spam an mountable gun at absolutely anything across the horizon that even dares represent an opposing team. Lol and that just means more malicious reloads!
@@lilpiper5847 yeah neither are better.
btw is like: ah shit, my last mag. better aim carefully...
bf1 is like: AH SHIT IM OUT!! SUPPORT GET A AMMO BOX DOWN NOW!! THERES 4 MORE DUDES COMING!!
It's like the first time your character in BF1 pulls out the Kolibri, but with every pistol magazine
BF1 did the Lebel reload more realistically. You are supposed to cycle the bolt twice--first to get the round on the lifter, the second to actually chamber the round
Technically not because the soldier did the non regulation reload which is putting a round in the chamber instead of cycling the bolt twice.
@@imperialweimarball It would have been better to have engaged the magazine cutoff and load it that way as demonstrated by C&Rsenal
@@TheOz91 yeah that would be interesting.
This is only half true. This is technically what the manual called for when reloading from empty, but French soldiers oftentimes did put a round on the lifter and another in the chamber first before closing the bolt to hold ten rounds. It wasn't technically allowed but it was pretty much the norm.
i dont know what the fuck any of this means
Battlefield 1, the most ambitious Battlefield game in the entire series. A legend in the eyes of many. Especially now since the series is currently taking a dirt nap.
Yeah, also have any new battlefield games been announced or did 2042 just kill the franchise for good?
@@lumbagoboi1649 A new Battlefield is already in development, the campaign director is one of the original co-creators of Halo. This guy is supposed to take the lead on everything. The new BF will have nothing to do BF2042. Jack Frags made a video about the announcement, he can explain everything better than I can.
@@lemoncandy2707 ok thanks, I check his vid out
Naw that would be battlefield 3
It can never recover again
Beyond the Wire LMGs: Every 5th round is a tracer, so you can see where you're shooting!
Battlefield 1 LMGs: Every round is a tracer, so the enemy can see where you're shooting!
Sma Correction
Battlefield 1 guns: Every round is a tracer, so everyone can see where you're shooting
and thank god for that, ballroom blitz would be a even worse hell without it.
I am glad its like that. We don't need Bush campers with lmgs
Ever heard of game mechanics?
For those that don't know, the Beyond the Wire P08 is more accurate in terms of its depiction. The toggle lock action goes too fast for it to really be noticeable as it is in BF1.
I still think bf 1 is better
@@bottle3124 rip
@@bottle3124 its ok
who cares! BF1 still better and hell of lot more than this realism sim garbage
@@DerTrenchAuthor1915 You guys act like I'm deciding if it's a good game based off its animations alone. If you'd simply use your brains, you could've asked if I liked the game where in which I would've told you it has a special place in my heart. It's my all-time favorite Battlefield for its setting, maps, and animations. Pull the stick out your ass. And by the way, as of right now, 138 people give a shit counting you, Bottle, and the 136 people who liked my comment.
One detail is I can tell with complete certainty is that they recorded a real Lee Enfield for the reload sounds in BF1. The magazine is double stacked and makes a really distinct sound when cycling a loaded mag
Yeah it sounds like they cycled an empty rifle on Beyond The Wire. Its a very accurate sound, just not for whats actually happening on screen.
BFV's Lee Enfield is the most realistic depiction, as it sounds almost exactly as it does in real life.
in BF1 when cycling the Lee Enfield it feels like there's something else going on with the bolt which makes it sounds different as it does irl
Have played both, they are pretty good. BF1 is a more casual experience, compared to Beyond the Wire, which is more intense and realistic. I strongly recommend both of them if you like World War 1 games.
guns in bf1 seems to have faster fire rate than bynd d wire.
Because BF1 isn't a milsim game the whole Battlefield Series isn't a Hardcore shooter just because it has a hardcore game mode
@@bingolos9063 Well it clearly isn't a milsim game, that's why I said it is a casual experience.
@@asmartguycodename4721 beyond the wire has around 20 players on steam bruv, that’s not enough to fill a single lobby.
Don’t buy it, it’s literally dead, there isn’t a single lobby.
@@melcorchancla9431 Yeah, unfortunately. It quite deserves a few hundreds of players
I assume that the BAR in Beyond the Wire spitting belt links is a glitch lmao
Wait, you DON'T have to place an empty link between each round in a BAR mag? Damn, I guess I've been doing it wrong.
they borrowed the codes of some weapons in Squad
There were BAR's who were belt fed though.
Unfortenatly not in ww1.
So im not going crazy
the lewis gun spits them out too
Finally a game where the Luger Cycling isn’t visible to the naked eye.
That and technically tf2..
@@meem4606 lol
11:51 Something feels really off when your BAR spits out spent belt links...
i can imagine a very cursed belt fed bar.
@@TK-7193 there were designs made for a belt fed BAR
the lewis gun spits them out too
Anyone else notice that beyond the wire had the BAR popping machine gun belt links out along with casings, otherwise I would say that there animations were very satisfying
I've also never seen a game give the BAR an aperture sight/ghost ring (all aperture sights in games are ghost rings tbh)
Glad I'm not the only one that noticed that little error with the link coming out...
the lewis gun does too
Yea I found it weird too, made me chucle abit when I saw some says btw is more realistic then I see Bar spewing out links.
I do like the random muzzle flash of Beyond the Wire, as well as more felt recoil, but I do feel like the sounds in BF1 come from the guns themselves, if that makes sense.
Most gun sounds in bf1 were actually the operating of the real gun recorded
Sounds: Beyond the Wire. I personally find them slightly better but both games have lovely sounds overall.
Models: Tie, both games have nice models.
Reloads: Tie, BF comes to more a tacticool style than Beyond the Wire but they have different style of gameplay so each one is great for what it is.
Nigga you haven't even finished the video yet
Alien guy whats wrong Do you have anything better to do than that
Personally I like BF1 animations more, but that as to do mostly with the more exaggerated motions. Look at the M1911 again, the slide holds back for a small bit and then returns when shooting.
@@eliteforce3867 ???
Hey man I'm sorry for calling you alien, I'm not gonna say it again
I do really really like the recoil in BTW, it feels very realistically snappy and powerful, wish more games had that. Feels really nice.
Its great on pistols and rifles, but its looks very bad on machine guns. As if the soldiers cheek is welded to the stock
@@mateusz_0 even assult rifles like 556 arent that high on recoil.
@@mateusz_0 Bipoded MGs are usually like that, even more so with crew serves.
Battlefield 1 was one of the turning point in FPS. It’s been inspiration for many games.
It's Modern Warfare now.
@@memecliparchives2254 its inspiration for 2042. But also one the reason for 2042's failure.
nah
@@PrasathMGM explain
Verdun first 2015 and Battlefield 1 is not ww1 shooter i even don't know what is it
Regardless of peoples opinions on these animations, both games are absolutely remarkable in terms of what they where able to achieve. Dice took a huge risk making a game about an era so few developers ever touch and they did it so well! I still come back to it even after 9 years!
Battlefield 1 came out in 2016. That was 6 years ago
@@numbernein845 It'll be accurate eventually. Kind of ironic considering your user name.
@@numbernein845 He made me feel hella old for a sec
Every reload is like “is this the right magazine?”
Is good to check if you are putting in your gun a mag with ammo, shooting at someone without bullets is kinda hard xDDDD
@@ruben6778 Back in that era it was more likey to be checking for mud, dirt, or sand. This was the era of trench warfare. It was muddy, wet, bloody, and all around dirty and harsh on both the soldiers and their weapons. Environments like that are easy to make your gun get really dirty which will cause the gun to jam. A very bad scenario in the middle of a fight. That's why soldiers in every war were pressed very hard on weapon cleanliness. Most soldiers know if a mag is loaded simply by the weight. Even a relatively light bullet like a 9mm makes a mag noticeably heavier in a 10 round pistol mag and even more pronounced with things like a 1911 with a 7 round mag
@@fireantfury2539 Yep, that makes more sense xD Thanks for the correction
@@ruben6778 It's all good. But you'd be close if this were a modern war game. Now, many mags have holes drilled or mag "windows" with ammo count markers. Soldiers now are trained to count how many rounds they shoot while firing but they can still use those holes and windows for a rough ammo count in their mags. Magpul makes windowed mags and Lancer makes clear mags so you can visually see how much you have without unloading it. Sig mags have holes drilled with numbers by them so you know how much (approximately) is in it.
every reload in battlefield 1 is like: mmm yesss fast reloading and the other game is like: mmmm yes look at my sexy magazine. come get a taste of my glory
1:53 "I'll just pop this open like so..."
2:13 "Just GET."
The animations for Beyond the wire are nice but the sound design of BF1 is unmatched
They both good.
Beyond the wire is a game I would get if it actually had players or a bot mode
I feel like in Beyond The Wire all the reloads are like straight from the text book. Although they are absolutely clinically perfect, that is not how you would do your reloads in combat. Also huge props to the devs of Beyond The Wire for the insanely beautiful modelling.
All except the 1911
ironically battlefield uses a lot of textbook reloads that in actuality werent often employed in combat, like with the lebel
You can see one of BF big strength in this video: It is super smooth. Not competitive shooter hacky speed, nor sim slow clunky/heftiness. Especially BF1 is very satisfying to play for it.
Why in every game with the Lee-Enfield does it move the rifle away? It was designed so you can keep it at the shoulder and STILL chamber a new round! That’s what it had in advantage over the German 98k!
So the P08 is something i take great issue with in BF1. If you face a wall and walk into it the gun you are holding gets pointed up and you can see the top. The P08 in BF1 has 1936 stamped across the chamber. That is the stamp that denotes the year it was made, meaning that the P08 from BF1 is actually an interwar gun and shouldn't be in the game like that.
Great sounding rifles and pistols in beyond the wire. Each shot feels and sounds amazing!
It's just copy and paste sounds from squad
BTW: *Realoading* *with* *calm*
BF: *Reloading* *with* *rage*
The links coming out of the BAR had me rolling 😂
Small detail i noticed with the bolt actions, in BF1 the cover they breach when reloading a half full gun so it the round that was just chambered doesnt get ejected and they need to load an extra round
They do that in BTW as well, even more clearly I would say
@@youegg9873 not on all of them, the 1917 enfield, lebel, springfield, and ross don't do retention reloads, which should eject the unfired cartridge and another would need to be loaded
Still don't like the "trigger discipline" implied in WW2 setting when it wasn't even remotely a part of training
Soldier : wth is that guy doin' sir?
Sergeant : shooting at nowhere. Without any purpose.
looks like they forgot to do retention reloads for a few of the rifles (1917 enfield, lebel, springfield 03, ross) in beyond the wire, which should mean the unfired round should be ejected and have to be loaded. I've also never seen a single barreled pump action shotgun fire 2 shells with one trigger pull before (except in half life 2), and it seems to eject rifle casings instead of shotgun hulls
beyond the wire came out four years later, mention that next time.
not to mention beyond the wire averages about 20-30 players. BF1 averages about 5k or more at any time
The best part is that you compare two games but rather name the gun then the game you are displaying. Genius!
who the fuck doesn't realise which is bf1?
The looks of them differ greatly
The sound of "Beyond the Wire", "Post Scriptum" and "Squad" is just unreached by any other game. It's so freaking good!
The M1897 shotgun sound in Beyond the Wire is crap and sounds more like a handgun than a shotgun.
I own a Lee Enfield and Beyond the wire's sound, sounds exactly like its closing on an empty chamber rather than loading a round.
Like its an accurate noise, sounds like the held the micrphone right to it, but that they didnt bother loading a snapcap into it to make it sound exactly correct.
That left hand movement when cycling a bolt of bolt-action rifles in BtW is weird
Beyond the Wire weirdly lacks any crunch with its bolt actions. It’s almost like they’ve been simmering in motor oil to sound that slick
Nothing is "wrong" with the SMLE per se, but that's not how a trained British soldier would operate the bolt. The SMLE's cycle was taught to be two movements: up and back to open the bolt, front and down to close it. But done at the same time as one smooth action. That's why the bolt is angled down, and that's why the SMLE has such a smooth bolt. The guy in the game operates the bolt like a Mauser or Lebel, and looks out of place.
Idk what it is, but out of all the weapons in bf1, i love the lebel the most. In terms of gameplay, sounds, appearance and reload, it is just mwah
I have to agree with you in general, for every ww1 game I’ve played thus far, the Lebel has stuck out to me. It’s just such a slick model that doesn’t wear it’s uniqueness on it’s sleeve, but boy is it unique. It also just feels like it was made to be a balanced sidegrade to a standard 5-round bolt action with a clip in a videogame. You start with more ammo loaded, but you don’t have the luxury of reloading it all at once. But honestly, all the french rifles used during ww1 really intrigue me, as you didn’t actually see a lot of the generic bolt action. The Berthier is just a beauty of a carbine, and the tendency for it to have only three shots in a clip is offset by just how slick it looks to use, at least for me! And of course, the RSC is just a fascinating piece of equipment. One of the older examples of a semi-auto rifle, while it never saw much use, i just have to give it props for the sheer uniqueness of it.
Firing beyond the wire guns feels and sounds more real
Good thing you didn't compare the playercounts.. BtW wouldn't have stood a chance with all five of us against thousands.
Why does the BAR mag shoot out cartridge links like it's a belt-fed when ejecting in Beyond the Wire?
The sound in beyond the wire is really awesome
Is the Winchester 1897 firing 2 shots at once in Beyond the Wire because they couldn't figure out slam firing or what? Or am I missing something? Never heard of a Winchester 97 firing 2 shots simultaneously.
Why did the the BAR in the first set have disintegrating links coming out of it?
1:12 I still wonder why they haven't inving add a reload sound yet
I just noticed the Gewehr 98 in BF1 releases smoke from the chamber when the character tilts the bolt up. That’s awesome!
the bar animation in beyond the wire ejects links lmao
BF1 is 6 years old. It was an awesome game. One of the best I’ve played. Don’t make it look obsolete, it’s not.
What do you mean don’t make it look obsolete, that’s not what they are doing they are just comparing them.
I was going to say beyond the wires sound and recoil actually impress me... but then the BAR started ejecting brass and links... like wtf is that, this aint a 249 smh
Beyond The Wire's looks and sounds amazing! If they were just tightened up a little bit, I don't think I'd be able to chose between the two. They're both great.
Battlefield's reload and cocking animations have always been art. They're obviously a little exaggerated, but they always feel so satisfying! Especially with DICE's next level sound design.
Up until 2042 that is...
There's a significantly large part of the Fallout 4 modding community that's basically just adding weapons and animations from BFs 4, 1, and V. It makes the game feel very different but in a good way. All the guns have a lot more heft and umph.
beyond the wire sound is much more realistic. it kind of hurts your eardrums, just like real life. yes, i forgot to put my hearing protection back on.
I do like for most pistols in both games they use the " point and shoot" tactic. Instead of the tacticool reload of "certain games"
*ahem* vanguard
They wrist flip out mags in BF1, that is a very modern technique found pretty much entirely in competition shooting and John Wick films. So it doesn’t really escape tacticool reloading
Beyond the Wire correctly portrayed how the Luger magazine is taken off. It needs to be manually removed, same with the C96 as well, BF1 assumed it wasn't automatically closing.
It's also the first game to correctly portray how the lewis gun historically would eject belt links from another dimension
why did beyond the wire have links ejecting from the BAR that is a really bad fuck up I hope they fix that look at 11:50
The sound design for BtW is better than BF1. When you fire a gun, even a high caliber gun like the Springfield, it has a sharp "pop", not a dull "thump". It sounds like a "thump" when heard from a distance, like across a battlefied of trenches, but not when it's up close.
Edit: I also want to make it known that I do know what I'm talking about. I don't own any of the models in the video, which matters less than people might think, but I do have a 12g pump shotgun (like the 1897), a bolt action .30-06 (like the Springfield), and a 9mm semi auto pistol (like the Luger P08). I've shot all of them plenty, and I know very well what they sound like.
5:54 so in beyond the wire they have the lebel have 10 rounds and in bf1 they have the correct amount of 8 rounds
Actually, Lebels can indeed hold ten rounds, according to wikipedia. Eight in the magazine, one in the elevator, and one in the chamber.
@@i-dislike-handles i was going off of the training manuals not the wiki
Why do the magazine fed machine guns have belt links flying out the side.
Really wish this game had people playing it. I played it on a free weekend a while ago and it was fun as hell
Saturdays and Sundays during the afternoon (US timezones) you can get into a populated game
I can't explain enough how the great atmosphere and immersion of bf1 made it the best in the franchise
to be honest i think the sounds are far better in bf1. beyond the wire sounds too quiet, and a ww1 battle would be loud, lots of gunshots and explosions, and id even go as far to say cod ww2 has better sound design. still, for a game made by a minor studio, this is impressive and is almost beats a AAA title.
i wonder why in beyond the wire the person holding the rifles tries to get his fingers stuck in the bullet chamber when reloading
it's called a retention reload, if you cycle the bolt of a rifle with a round in the chamber, it'll get ejected, so he's holding it in place, they do it in battlefield 1 too
Why's the BAR in beyond the wire eject links as well as cases?
The BTW animations are like footage of a robot learning to shoot a gun. Or, like, hand simulator WWI
Man beyond the wire looks great besides those handgun reloads I mean.... but yeah honestly I like it more than BF1 which I didn't expect to say be yeah and God the recoil looks amazing and not weak like some games.
As someone who owns several m1911’s.. that sound never gets old.. sometimes I just take mine apart and put back together when sitting at my desk in my home office working.. sorry.. gun enthusiast here
Sad that BTW is dead, it really is what a realistic BF1 would look like, I think it's better than (Verdun,Tannenberg,Isonzo), not saying those games are bad though
The recoil just looks so natural in beyond the wire, like the gun actually has kick to it and the guy cant keep it straight
Like how in Beyond the Wire the character checks the magazine to see how many rounds are in it before putting it in the gun.
It's more likely they're checking for dirt and grime. You can't always tell how many rounds are in a mag simply by just looking at the top. Especially back then before they had marked holes and viewports for ammo counts. Trench warfare is wet, muddy, and bloody. Wet, bloody mud is extremely sticky and thick and cakes on everything. If it gets in your mag or gun, the gun will jam. Not very good if you're in the middle of a fight. The bullets also couldn't get wet. They didn't have the same sealants back then as we do now on ammo so if the ammo got wet, it could dampen the powder causing it not to burn which means you can't shoot that ammo reliably anymore
My anger just went up seeing bullet links fly out of the bar in beyond the wire wtf
11:50 There are belt links coming out of the BAR
Why is the BAR in beyond the wire ejecting links?
Are beyond the wires animations just really scuffed or do you have your game on 10 fps?
Beyond the wire Bar fires too slow and has belt fed links being ejected in the game
It has more than one firing mode.
@@trollymoose1240 Thats the Ww2 M1918a2. The ww1 bar didn’t have a bipod and had only full auto setting at 600 rpm
@@Jack72607 🙏🏻
Please do Tannenberg and BF1 comparison next!
Bf1 is untouchable
You need a new Monitor with UHD.
The guns in beyond the wire have better sound effects and look better but I’m assuming it’s a newer game that bf1 so that makes sense
I think the only thing I like more on beyond the fire is how the recoil on the guns look, not on gameplay, just the animation, they kinda bounce around it's kinda funky
still hate that the BAR in BF1 lacks a factory variant.
Technically the M1918A2 (the promotional one you got for pre-ordering BFV) is given the stats of a Low-Weight/Factory variant and includes the bipod most LMG Low-Weight variants have.
Agree with you entirely, though. They shouldn't have put the M1919 SMG (Annihilator Factory variant), Fedorov Degtyarev (Fed. Avtomat Factory variant), or the BAR behind a paywall, or they should at least have made them (or an equivalent) available by now.
Is it just me or is Battlefield has more aggressive tactical reloads while Beyond the Wire is more slower almost closer to real life.
Sometimes I feel as though some games are a little too tactical with reloads in my opinion
Why is the trench gun firing 2 shells at once in beyond the wire?
I guess we'll never know
It’s a glitch with firing range. Go into a public match and it will work fine.
Bf1 feels more seasoned and experienced and doesn’t waste time with the reloads and function.
I’d really be pissed if I got killed reloading because my character has to look at his mag every…..single…..time.
I'd be more pissed if I died because the magazine I just put in was empty already.
@@tardlord4725 I mean, yeah, in real life. I understand wanting immersion and attention to detail in your game, but when it actively cripples your character in a life or death millisecond moment, you should probably scale back on things like that.
Never realized even BF does this: The barrel does not move too much from its initial spot while the rest of the gun kicks left and right. I only remembered COD being this arcadey.
Bf1 = 2016
@@nighthawk6755 okay, so?
Why does the shotgun in BTW shoot twice??
C96 just has no reload sounds
Shotgun reloads fast in both. The shotgun is the slowest weapons system to load by far.
Damn Beyond the Wire got some amazing gun recoils
Beyond The Wire is just SQUAD's characters cosplaying as WW1 soldiers
Well the beyond the wire trench gun is just wrong it’s modeled after the ww2 trench gun which was a takedown and had 4 rows of perforations whereas the ww1 trench gun was a solid frame with 6 rows
12:02 - why is the BAR ejecting links lol
Sounds: Beyond the Wire
Models: Tie
Reloads: Tie
They're fine...
Sound goes to Bf1
Reloads : BF1 by far, the reloads are too choppy in btw. Sound design is way better in BF1.
@@melcorchancla9431 BTW has more realistic reloads, as it takes time to pull out a mag, just like pulling a mag out a pouch, while in BF1, the character just assembles it out of thin air. BTW has far better sound design, while BF1's sounds sound more computer generated, and the guns sound too quiet and computer generated.
The muzzle flash in BtW looks way cleaner. I likey.
Has no one noticed that the Lewis gun and BAR in BTW is ejecting belt links despite them being a mag fed guns? That detail just throws me off a bit.
bf reload is too fast, but then, its also not a milsim, BTW pistol reload tho, why they added that "look" at the mag first?
Why does the BAR eject links? It’s not a belt fed weapon…. Weird
cuz they borrowed the code from their other game “sqaud”. i would guess that the code they used for the BAR was from a gun that used a belt fed system and they just forgot to remove it. beyond the wire is really rought around the edges anyway so thats probably why
beyond the wire by a fair margin ahead of BF1, with some exceptions...
Explain why beyond the wire has 20 players.
@@melcorchancla9431 50 last I saw, but if I am to make a guess it would be one word, Isonzo.
And there's no denying that Isonzo have the more interesting maps to fight over, because let's face it...
Alpine mountain >> Dark dusty grey muddy trench.
FPS is made of a combination of the player, the action they can use to act on the world (be it with a gun, sword, or whatever), the map or the world that the player play in, and the community of that game.
You can make the guns on an FPS with gun great, but if the map is not that great, guess what... ppl will get tired because they have to play on those map over and over again.
You can have great map, but if the action the player can do in the game (whether it's the gun, sword or what not) is not great then the same problem as above because they ultimately have to do those actions again and again.
@@melcorchancla9431 Cod , Battlefield
@@IonoTheFanatics bruv, beyond the wire has been having 20 players for almost a year
@@IonoTheFanatics It's not Isonzo. Though, i am happy to see it being mentioned. It's because BTW had an awful marketing campaign which did not help expanding the player base.