The Synths of Fallout

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  • เผยแพร่เมื่อ 2 ต.ค. 2024
  • A synth is a humanoid robotic construct unique to the Commonwealth. Created by the Institute, Synths come a variety of different forms, from the metallic Generation 1 model to the organic human Generation 3. In this video, we will be having a look at what a synth is, and how they came to be.
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ความคิดเห็น • 587

  • @cowerdnerddespacito9518
    @cowerdnerddespacito9518 2 ปีที่แล้ว +887

    Synths could have been so useful, an army of gen twos could rebuild entire cities without having to worry about safety hazards like radiation they could be put to work on rebuilding mines, factories, vehicle repair, and even decontamination of radioactive areas.
    Gen threes could help “cure” ghouls by giving them new bodies and just putting their minds into the new body

    • @calebkeyes5628
      @calebkeyes5628 2 ปีที่แล้ว +120

      Bethesda should hire you as a writer

    • @yourearent
      @yourearent 2 ปีที่แล้ว +75

      I like to think that once my character became director they start doing this sort of thing. The institute could have been so much cooler, a more morally grey faction like the brotherhood that (at least kind of) cared about rebuilding the world, and so I have them do that in my head canon

    • @thesnailiscoming..5736
      @thesnailiscoming..5736 2 ปีที่แล้ว +15

      ​@@calebkeyes5628 or the institute knows this and could give a shit. that's what makes the. evil . lol

    • @joshuabirdsall8440
      @joshuabirdsall8440 2 ปีที่แล้ว +20

      I think minutemen should of got better each settlement u take the better equipment the minutemen get plus minutemen should of taken instute as a settlement and should of started building little shacks and guard areas across the commonwealth and once u take over instute u can make worker synths to build the rest of the common wealth with

    • @whitedom2041
      @whitedom2041 2 ปีที่แล้ว +4

      putting their minds ina synth isnt really them

  • @7rhymes599
    @7rhymes599 3 ปีที่แล้ว +640

    I think my biggest gripe with the institute and the Generation 3 Synths is that they create these bio-androids that are free to have their own personalities, then expect them to blindly follow orders. if you want a robot, make it a robot. It's like the Brain Robots we see in the series; you all placed a human brain in this robot, and got upset when it showed emotion. If you went up to strangers and gave them guns, are we really gonna be shocked when one of them starts shooting it?

    • @daxc9332
      @daxc9332 2 ปีที่แล้ว +11

      Like the boomers

    • @lostbutfreesoul
      @lostbutfreesoul 2 ปีที่แล้ว +43

      The brains are meant to be 'personality wiped,' and 're-wiped' regularly to prevent personality development.
      The personality that develops is often different to the one which existed originally, and changes between wipes.
      This is terrifying when you consider what it means... even for those who avoided the original personality wipe.

    • @Ghostslovecupcakes
      @Ghostslovecupcakes 2 ปีที่แล้ว +25

      I feel like it doesnt make a lot of sense that the institute thinks that synths are not living people with emotions but then has to personally wipe them so they dont become too much like a person

    • @johnsmith6132
      @johnsmith6132 2 ปีที่แล้ว

      They’re not really robots they are replicated humans based off human DNA think of it is your 3-D printing a human and I have a chip in its brain to influence its decisions something like that is going to have problems working what if the chip doesn’t work correctly you get free will

    • @barneymiller7894
      @barneymiller7894 2 ปีที่แล้ว +3

      Ya, serious planning and oversight issues to say the least 😂 to much "could we" and not enough "should we"

  • @ChrisBryer
    @ChrisBryer 3 ปีที่แล้ว +1155

    The major issue with the institute is that they were written rather poorly, so they are borderline mustache twirling villains. Alot of the things they done just makes little to no sense at all.

    • @killaben85
      @killaben85 3 ปีที่แล้ว +59

      More since they had to record lines for voice acting that took up a lot of resources for dialogue. So we never got answers to questions on why the institute did certain things or justifications for those actions.

    • @ChrisBryer
      @ChrisBryer 3 ปีที่แล้ว +29

      @@killaben85 I get that, but their whole concept is flawed since they could simply just kidnap the people they want to "replace", brainwash them using the synth chip and send them on their way as infiltrators. Creating from scratch whole human beings to do the same thing makes no sense if their resources are limited, which they are and is made clear in the game.
      And the logic behind them treating gen3 synths as robots makes no sense logically or ethically. So many big brained people in one spot and yet they still have this mindset?
      On top of that, some of the mascaras they have done are poorly explained if not at all.
      There are more issues, these were just the ones that came to mind. Only reason any of this makes sense if Bethesda wanted a the "badguys" to be themed a very specific way and did not consider why they would be like that logically in the world or the how it would react to said actions.

    • @killaben85
      @killaben85 3 ปีที่แล้ว +38

      @@ChrisBryer They are robots just organic ones. Take robots around the wasteland Codsworth and Pre-Synth Curie have likes and dislikes as well as independent thoughts. Codsworth Mourns the loss of your wife and Curie essentially buries the scientists she worked with and built connections with. Then another example in the opposite direction Cerberus of Underworld hates Ghouls and openly expresses his displeasure working for them to the point that if he doesn't have a programmed restraint he will murder all of them. Where Synths are different besides looking exactly like humans is that they have free will. Honestly it's weird why they would even give Gen 3 Synths free will. But this Distinction is one even the railroad debates should they expand their operation to freeing robots like Codsworth as well.

    • @TheCardboardB_andit33
      @TheCardboardB_andit33 3 ปีที่แล้ว +12

      I love the institute

    • @TheCardboardB_andit33
      @TheCardboardB_andit33 3 ปีที่แล้ว +2

      @@ChrisBryer It doesn't work like that. The institute doesn't brainwash.

  • @MetuendusDominus
    @MetuendusDominus 3 ปีที่แล้ว +626

    Gen 3 Synths come from Shaun, the Sole Survivor’s son, you can sleep with Synths…hmmmmmmmmm

    • @a_jerry808
      @a_jerry808 3 ปีที่แล้ว +87

      I can't wait until IRL sex robots are real.

    • @MetuendusDominus
      @MetuendusDominus 3 ปีที่แล้ว +223

      @@a_jerry808 My original comment is about incest in Fallout 4, so now I am concerned what you plan for them.

    • @pride2184
      @pride2184 3 ปีที่แล้ว +50

      Is incest bad if they cant breed? Hmmm

    • @joeywaters5559
      @joeywaters5559 3 ปีที่แล้ว +54

      Having every single synth be related to each other would defeat the purpose. Remember, one quest has a synth being ousted by DNA records. Shaun was just the source; the FEV twists it to the point they can make what are practically clones of other people from it.

    • @kenetickups6146
      @kenetickups6146 3 ปีที่แล้ว +38

      @@pride2184 yes

  • @SovereignTurkey
    @SovereignTurkey 3 ปีที่แล้ว +429

    i think synths suffer from the same issue that the institute as a whole suffers from; they were built off of a cool idea from the previous game, but there were likley multiple writers that either didn't communicate or refused to coordinate, and as a result, they have become unfocused, and inconsistent.

    • @mustheinsane166
      @mustheinsane166 2 ปีที่แล้ว +31

      Even then the fo3 quest was really just a reference to blade runner, and fo4 echoes a lot of it, but it does so very poorly

    • @WolffangLightwood
      @WolffangLightwood 2 ปีที่แล้ว +9

      Sounds like a star wars sequel trilogy problem

    • @apolloknight9521
      @apolloknight9521 2 ปีที่แล้ว +16

      @@WolffangLightwood Because it does sound like that. Similar like how Warhammer 40k has the same problem with having multiple writers with different interpretations.

    • @thegethconsensus393
      @thegethconsensus393 2 ปีที่แล้ว

      That’s spot on. I think of gen 3s as basically clones with cybernetic implants woven throughout their bodies. This would imply that should Maxson’s paranoia be correct and synths do wipe out humanity, they would just literally give birth to a new generation of humans because gen 3 are basically just cyborg clones. Their children wouldn’t have any implants, thus making the fully human. The brotherhood should have figured this out after autopsying the fist synth they murder but apparently they earthier l lack common sense or are completely irrational.
      Note: The only source in the game that implies that synths are sterile is Deacon who is a pathological liar and thus not a reliable source. If they were sterile than a simple fertility test would be all you need to find a synth spy. Therefore, they are probably not sterile.

    • @TurKlack
      @TurKlack ปีที่แล้ว +6

      Also Todd *needed* his Super Mutants, A fallout game is not a fallout game without them, the BoS and the Enclave.

  • @ncrtrooper201
    @ncrtrooper201 3 ปีที่แล้ว +542

    They should be secretly programmed to pay their taxes without choice

    • @MRB1157
      @MRB1157 3 ปีที่แล้ว +85

      Patrolling the Mojave almost makes you wish for a tax exemption.

    • @akramgimmini8165
      @akramgimmini8165 3 ปีที่แล้ว +13

      To Mr. House

    • @bennybennerson7728
      @bennybennerson7728 3 ปีที่แล้ว +8

      To me

    • @biofriik
      @biofriik 3 ปีที่แล้ว +7

      "PAY TAX-ES"

    • @jakedude236
      @jakedude236 3 ปีที่แล้ว +2

      You monster

  • @Tony_Regime
    @Tony_Regime 3 ปีที่แล้ว +200

    there is a terminal in the Institute that says that Shaun was kidnapped for the FEV program and not the synth program.
    there is also the matter of Shaun being above ground when the bomb detonated at the beginning of the game.
    ionising radiation can travel at the seed of light so it is possible that he was already exposed to radiation rendering his DNA useless for the synth program, and then there was all the dust (which could have been radioactive) that fell on him, Nora and Nate as the lift started to descend.
    if Kellogg and the institute scientists teleported into the vault (which they probably had to do as they had no other way to enter it) to kidnap Shaun then the existence of radroaches can only be explained by the vault already being contaminated

    • @commentsectionman6231
      @commentsectionman6231 3 ปีที่แล้ว +59

      I'm no expert in this field, but I'll drop what I know be it wrong or right. We are exposed to radiation all our lives. The sun emits it, causing sunburns and skin cancer from long-term exposure. Radiation damage that would be seen in near entire genetic damage only occurs over years after intense exposure due to the radiation being trapped in something like your bones or other cells. The wastelanders were exposed to ambient radiation their whole lives resulting in more devastating cancer and genetic damage. The family was sent down the lift swiftly enough to escape most of the now abnormal amount of radiation and wall of fire. The dust would be a problem, but I don't think much is going to be dropped on your head with several hundred mile per hour winds pushing it into the atmosphere to be rained down after the initial detonation of the warhead mere seconds beforehand. The vaporized material being pushed by the wall of fire would've been a problem if the elevator platform hadn't sealed while the group was going down, and the dust that would've been pushed downwards onto the group would not be that harmful due to the minuscule amount. There wouldn't have been enough radiation damage done to Shaun to damage his DNA beyond repair.

    • @SomeCanine
      @SomeCanine 2 ปีที่แล้ว +35

      I doubt the pressure wave from the blast had much radiation in it. In the nuclear detonations the radiation builds up in the heat cloud around the detonation site and generally goes up in the air. Then it falls to the ground and gets blown in a direction by the wind. I don't know how much radiation they would have been exposed to on the platform as it went down, but it wouldn't have been very much.

    • @thedemonhater7748
      @thedemonhater7748 2 ปีที่แล้ว +29

      I’m pretty sure that simply being in the presence of a bomb for a few seconds isn’t nearly as much radiation as years of constant exposure to a world bathed in nuclear hellfire.

    • @newnamesameperson397
      @newnamesameperson397 2 ปีที่แล้ว +5

      In reality fallout 4 would of ended as the bombs went. Being that close to the blast would of vaporized them mere seconds after detonation.

    • @newnamesameperson397
      @newnamesameperson397 2 ปีที่แล้ว +6

      @@SomeCanine it depends on the yield of the bomb, the type of bomb and whether it detonated in the air or on the ground. Cobalt nuclear warheads are what were most likely used in the fallout games, low yield ones detonated close to the ground.

  • @joshuaperrine2019
    @joshuaperrine2019 2 ปีที่แล้ว +101

    When you said that the gen 1 synths were essentially "simple machines", I imagined the wasteland being overrun by pulleys, lever/fulcrums, and inclined planes.

    • @J.B.1982
      @J.B.1982 2 ปีที่แล้ว +7

      They did that in The Incredible Machine open-world rpg. A little known game

    • @Delosian
      @Delosian ปีที่แล้ว +1

      @@J.B.1982 I loved that game. I think it was one of the reasons I became an engineer.

    • @calamaribowl8683
      @calamaribowl8683 ปีที่แล้ว +1

      "liberating hot plates"

    • @MisterJohnDoe
      @MisterJohnDoe 6 หลายเดือนก่อน

      "I'm telling you, I think Jamie has been replaced by a synth."
      "Oh don't be ridiculous."
      **MK III turret with a straw hat on top of it**

  • @_saintyork_2333
    @_saintyork_2333 3 ปีที่แล้ว +167

    It would be cool if in a new fallout game that has nothing to with synths u can kill like a raider or something and find a synth component

    • @____________838
      @____________838 2 ปีที่แล้ว +10

      My own ideas for a table top Fallout uses this idea, and I feel like it would be nice for a gen2 synth to show up in Fallout: Empire.

    • @bluebarrymore5442
      @bluebarrymore5442 2 ปีที่แล้ว

      @@____________838 i think you missed the point lol. synths are stupid in fall out.

    • @____________838
      @____________838 2 ปีที่แล้ว +2

      @@bluebarrymore5442 I think you missed the point where that wasn’t the point of the video.

    • @bluebarrymore5442
      @bluebarrymore5442 2 ปีที่แล้ว

      @@____________838 we watched different videos i think.

    • @____________838
      @____________838 2 ปีที่แล้ว +13

      @@bluebarrymore5442 The synths themselves aren’t the issue. It’s the handling of the Institute by the writers that is.

  • @Davids_Stalidzans
    @Davids_Stalidzans 2 ปีที่แล้ว +225

    The biggest crime the institute commited was giving the coursers the least-intimidating voices they could find.

    • @barneymiller7894
      @barneymiller7894 2 ปีที่แล้ว +39

      "And your sure, its a perfect, infallible killing machine?"
      "Yes Father."
      "Good, make it sound like Peewee Herman. That'll fuck with people!"

    • @unknownpathfinder2693
      @unknownpathfinder2693 2 ปีที่แล้ว +9

      Well, generic coursers (with dark skin) have a pretty masculine voice. Their ["engaging hostile"] sounds solid.

    • @MisterJohnDoe
      @MisterJohnDoe 6 หลายเดือนก่อน

      Don't forget that one guy at Ticonderoga who barely even looks human.

  • @coolkid7500
    @coolkid7500 2 ปีที่แล้ว +24

    So nice of Mark Zuckerberg to pose for the thumbnail. What a stand-up guy!

  • @achair7265
    @achair7265 3 ปีที่แล้ว +51

    The question is why make something that can become sentient. The gen 2 and even gen 1 seem to be better than most gen 3 at basic tasks and combat capability (strength or say). Yet the institute seem to mass produce more gen 3. Gen 3 should be like T1000 from Terminator, rare because of their role as infiltraters yet can be as tough as a in game courser and making their superiority over the other models known. Not populating to the point of oversaturation nor being as weak as every body else.

    • @TurKlack
      @TurKlack 8 หลายเดือนก่อน

      Snetients is not the real issue. The Issue is that Bethesda and therefore the Institue decided to just... be Idiots and not consider for a millisecond that their Human-like synthetic lifeforms think like they do.
      The best thing they could have done is to program the Minds of the Synthetics to be unbreakable loyal to the Institute. We know they have that technology.

  • @SarahWilk100
    @SarahWilk100 2 ปีที่แล้ว +68

    I used to go fishing when I was little, one time we caught a rainbow trout, took it back home, and ended up cooking it up and eating it, it was pretty good honestly but fishing is a little to hard for me.

    • @iZonz
      @iZonz 2 ปีที่แล้ว +7

      Hey we all start somewhere. It’s awesome you caught something though

    • @reggaeshark9854
      @reggaeshark9854 2 ปีที่แล้ว +2

      @Bender Bending Rodriguez my friend you need to go on a fishing trip

    • @isaiahgarcia7456
      @isaiahgarcia7456 2 ปีที่แล้ว +16

      The fish was a synth

    • @Kexetey
      @Kexetey 2 ปีที่แล้ว +5

      What does this have anything to do with the video?

    • @Kexetey
      @Kexetey 2 ปีที่แล้ว

      @@cyberwar4111 still has nothing to do with the video

  • @Xahnel
    @Xahnel 2 ปีที่แล้ว +130

    The biggest problems with the synths:
    1 Servitor robots already existed within the cannon. Working Protectrons and Mr. Handies are incredibly common, and the schematics are emminantly replicable. In point of fact, at least two fully functional, fully independent, and fully advertised locales run exclusively by Mr. Handies existed near the CIT ruins: the experimental shopping mall, and the greenhouse. Both came pre-equipped with higher function models explicitly designed to ensure errors were caught and addressed and to make ongoing day to day decisions to ensure the continued function of their respective settlements. Even without this, there were multiple robotics service centers on the surface. The proto Institute made many surface raids, yet *never* brought back schematics for Handies or Protectrons, or working copies, or destroyed copies. So instead of that, the hoity toity degree crowd with brains too big for *manual labor* builds a humanlike robot and continues making them more and more humanlike until they make Androids 17 and 18 and promptly panic that the bioandroids are deciding things for themselves.
    2 purpose built machines. Why aren't there any? You don't want to clean your floors, walls, ceilings, tables, keyboards, etc... Why not just build things to do that? Why not build roombas and the like to clean things? Why not create mining machines to expand, construction machines to build? Instead of building one machine to do one task and do it well, you build a machine to do every task and you have to reach the point of literal bioandroids before you've successfully created something that can clean your floors, cook your food, scrub your counters, oh and they also learn to hate, too!
    3 denial of self awareness. The moment your creation is smart enough to tell you no, you've created life. I don't care about the various tests, I don't care about materialistic arguments about creations belonging to the creator. If something is smart enough to be given a command, examine that command, then tell you to get fucked and shoot you instead, you've gone too far, it's time to reverse course. Declaring that something that can decide for itself isn't a being because you made it and you own it is nothing but selfish self interest.
    4 Synthetic lifeforms are a complete waste of resources. How much energy has been wasted learning that you can make things with such a proclivity for escaping that you have to make more and create and entire new military wing just to reaquire them? You know what makes a better combatant for fighting creatures? Flying drones. With laser beams. You know what works great for clearing hostiles from buildings? Poison gas. Animals are frightened of loud noises, bright lights, and fire. Electricity purges water's edge lifeforms. Drones could easily have accomplished all that. Small flying drones. But no, we need to build humanlike robots to be more and more humanlike until they can turn their weapons on us.

    • @Xahnel
      @Xahnel 2 ปีที่แล้ว +1

      @Man with hair too stupid didn't think

    • @uni4rm
      @uni4rm 2 ปีที่แล้ว +2

      Why synth laborers? Because tools are made for humans to use, so you build a worker that can operate them. Human body that can manipulate any tool or machinery is far more flexible than a machine that is specialized in one thing. Also, Handy/Nannies require refueling and all those other machines have been irradiated. Also, who says they didn't already gather up all the tech from those robots already?

    • @J.B.1982
      @J.B.1982 2 ปีที่แล้ว

      @@sunnyisabunny1479
      That’s in the game? I mean, we have people in real life who want to do that, lol, but I don’t recall that in the game.

    • @J.B.1982
      @J.B.1982 2 ปีที่แล้ว +3

      All good things to consider.
      The game itself has numerous inconsistencies so we hardly get a satisfying answer.
      Outside of military use, it’s questionable what the point even is as you make good reasons to create specialize machines that would be far more cost effective and easier to make.
      And Father says how they have no desire to meddle with the affairs of the commonwealth, yet they meddle anyway.
      What’s the point of it all??
      There is the idea of loading our human consciousness into the bodies but I think that’s rubbish as we are more than simply our consciousness. At least that’s how I see it.

    • @cactusgamingyt9960
      @cactusgamingyt9960 ปีที่แล้ว +10

      @@uni4rm No. Listen pal, a robot with a bunch of drills that funnels materials into a chamber in itself and uses tank tracks to move is MUCH more efficient than a guy with a jackhammer or pickaxe.
      For cooking? Make a robot with like eight arms and has a microwave, oven, pot, frying pan, grill etc. inside it. Then the humans can just put the ingredients in and input a command for which food they want.
      Cleaning? A Mr. Handy-esque robot that spins 3 mops or brooms with a vacuum cleaner in the middle.
      Battle? Like OP said, drones with weapons. Same thing for expeditions.

  • @renaigh
    @renaigh 2 ปีที่แล้ว +46

    Protectrons have more personality that the Gen 1s & 2s

  • @malekiththeeternityking5433
    @malekiththeeternityking5433 3 ปีที่แล้ว +76

    The Synths are such wasted potential

    • @williamsledge3151
      @williamsledge3151 3 ปีที่แล้ว +39

      Fallout 4 had so many interesting ideas and cool world building details. It's a shame a lot of it wasnt fully explored

    • @Man_of_Krieg
      @Man_of_Krieg 3 ปีที่แล้ว +2

      Wasteland 2 and 3 has alot better synth since both were made by og fallout creators.

    • @JRYYD
      @JRYYD 3 ปีที่แล้ว

      How would you have world built Synths?

    • @malekiththeeternityking5433
      @malekiththeeternityking5433 3 ปีที่แล้ว +10

      @@JRYYD That they aren't a "Replace everyone menace." They are a private army ran be someone whos gone insane so you have to stop them because he endangers everyone

    • @JRYYD
      @JRYYD 3 ปีที่แล้ว

      @@williamsledge3151 What would your ideas be for a Gen4 Synth?

  • @loge7358
    @loge7358 3 ปีที่แล้ว +79

    The reason you would make a maintenance robot human-like is because the human body is an extremely versatile vehicle, and thus can allow a robot to conduct a greater number of tasks with ease.

    • @jeffbrownstain
      @jeffbrownstain 2 ปีที่แล้ว +33

      Adding to this; our entire world is built for human interaction. Having humanoid robots means replacing our own tasks with them becomes intuitive.
      Still, no need for them to be sentient.

  • @mikeomnic3515
    @mikeomnic3515 2 ปีที่แล้ว +28

    15:30 you just confirmed that the sole survivor wasnt a synth, in survival mode all of this can happen to your charactor

    • @dylanhudec979
      @dylanhudec979 ปีที่แล้ว +5

      Agreed I don’t know why people think that our main character is a synth

  • @Im-the-greatest
    @Im-the-greatest 3 ปีที่แล้ว +32

    If synths are supposed to be considered machines why describe them as synths a term that ascribes a certain level of humanity to them instead of using the pure mechanical term of Android. Also if they're trying to use synths to replace humans what's the point of not allowing them to be considered as people doesn't make sense.

    • @joeywaters5559
      @joeywaters5559 2 ปีที่แล้ว +6

      It's to emphasize that they're synthetic organisms, not automatons.
      And as far as I can recall, the Institute has no plans to use synths to replace the entire species. It goes against their "synths are just tools" assertation and is utterly antithetical to Father's own beliefs.

    • @Vlad2319
      @Vlad2319 2 ปีที่แล้ว

      Maybe creating a higherachry? Synths being the lowest class, and slowly going up from there depending on the content of human DNA?

    • @highlordlaughterofcanada8685
      @highlordlaughterofcanada8685 2 ปีที่แล้ว

      They were made in a lab, thus aren't true life from their point of view.

  • @SuperPRguru
    @SuperPRguru 3 ปีที่แล้ว +26

    Fallout has to expand the fact that most of the machines know Japanese as an default. Was Japan important for the fallout universe USA?

    • @SomeDigitalGhost
      @SomeDigitalGhost 3 ปีที่แล้ว +25

      Frankly, probably because some designer thought Japanese was cool.

    • @quinn.0
      @quinn.0 2 ปีที่แล้ว +6

      ive played both 1 and 2, nv, and even 3, and honestly i haven't seen anything really about japan?

    • @colonialbred3399
      @colonialbred3399 2 ปีที่แล้ว +1

      japan is known for making robots for something

    • @cowerdnerddespacito9518
      @cowerdnerddespacito9518 2 ปีที่แล้ว +6

      Fallout 1 and 4 mention Japan
      Albeit it’s the nuking of Hiroshima and Nagasaki

  • @gordyrroy
    @gordyrroy 3 ปีที่แล้ว +83

    In my opinion, the Railroad kills. Because we are what we were and want to be. The Railroad honors the life of Synths itself, but not _their_ lives. The Synths they free don't have the option to decide themselves. The Railroad oppresses them into erasing the freed Synths minds. But in that way, the lose all they have. Another live is artificially inserted into the Synths, thereby they live an actual lie that's made up. I think we people are more than our functioning pumping heart and our other organs working. It's our minds. So, as I think, the Railroad kills Synths, rather than saving them. They're saving their organs, rip out their identity and replace it for a shallow fake one. That's why I almost always destroy the Railroad in my playthroughs.

    • @SquidLord13
      @SquidLord13 3 ปีที่แล้ว +13

      @@Ever-Anon they make light of this. If you are an escaped synth and you are just plotted in the middle of the wasteland and these railroad agents tell you what to do, they will just do as their told. They can't object because they are alone and scared. The railroad takes advantage of the synths situation in order to do things their way...so yes they agree but put into context it's actually not much of a choice since the railroad don't take the time to educate the synths on what each choice means. They just so happen to know what's better and that always seems to be wiping their memories, which in my eyes defeats the purpose of freeing them if all you do is kill who they are and move them along and again, throw them out into the wasteland. If you keep their memories sure they MAY be easier to hide but it's far less likely they will ever become something like a raider in liberty point, of which also just exposes them even more. And in turn kills more people than it saves.

    • @biofriik
      @biofriik 3 ปีที่แล้ว +8

      Do they force the synths to erase their memories? As far as I remember, it was voluntary.

    • @CommanderM117
      @CommanderM117 3 ปีที่แล้ว +9

      @@biofriik they let them chose weather to remove members or not Glory still has her memories.
      Hence why i side with them as their Basically Clones but i do wish you could team up the Railroad and Minutemen

    • @SquidLord13
      @SquidLord13 3 ปีที่แล้ว +2

      @@Ever-Anon i think you misinterpret my comment. I was saying the reason why a synth following the railroad would not be entirely their choice given their situation is being taken advantage of. You seem to be answering as if I would want to the railroad to be eliminated in which case that is not the truth at all (in fact I sided with them the first time I played). I dont think we are putting the same weight on these memories as we should. They aren't being offered a life they are being offered an ALTERNATIVE life. A life that is not their own, something similar to what the institute would FORCE them to do as an agent of replacing someone in the wasteland and acting as an informant, only this time once they get wiped, they don't have to report to anyone. But to add onto your comment I will not accept just because a faction offers a solution means it must be applied. Yes all the other factions would either want them dead or not care about them but that doesn't mean the faction that cares about them should be wholly in control. I will not accept "they are the only solution" as the reason why they should continue their work unquestioned and unregulated. Yeah it's a road synths can take but it's a road I can criticize for being there. That aside, I'm not sure you even responded to my comment, all you really said was they are important for synths being free and disregarding the one thing that is being discussed here which is deleting memories in the first place and the situation the synth is in to make that decision.

    • @SquidLord13
      @SquidLord13 3 ปีที่แล้ว +2

      @@Ever-Anon Nope. I dont want to be rude but I can't take you seriously right now. I have not once said I destroyed the railroad. That was the original comment poster who said it. I am not the original comment poster. And if you want evidence, my biggest piece is the one synth you end up saving in the railroad quest line, I forget his name but he is told by the agents to stay shut and don't talk and when he does he is scared out of his mind. After all that, and being shot at, he then takes up the choice of having a mind wipe. That is all the evidence I need because I can point to that event and say the synth was scared and was being told what to do constantly while being unaware of a lot of things around them. You can debate me if that is enough to warrant if the choice he makes is actually his or something forced on him by everyone around him. To point to glory, yes she ended up choosing to keep her memories. One good example doesn't throw away all the other instances of fearful decision making. So when I say what is said I do it out of in-game experience, as in enough evidence to prove my case. You again are just trying to dismiss my case than actually forming a rebuttal. Having the choice is one thing, having a choice that everyone who you suddenly trust around you tells you to take while not telling you or exploring the other choice, is a different case.

  • @sweptay
    @sweptay 2 ปีที่แล้ว +17

    The institute annoyed me just because they basically all denied the self aware part of the synths. They should have displayed more conflict about it internally, especially since theyre a faction of scientists. Even if none of them looked at their self awareness from a moral viewpoint, but from the viewpoint that synths are just meant to be programmable servants, having them randomly become sentient seems like a pretty big error that should have more discourse amoung their faction than just, "Eh, just factory reset them."

    • @WastelandRadioDAC
      @WastelandRadioDAC 5 หลายเดือนก่อน

      Honestly the Institute feels like Bethesda just wanted to wrap up the storyline and get the game shipped. I wouldn’t be surprised to learn that a ton of content was cut from the Institute along the way.

  • @EpicW00t1
    @EpicW00t1 3 ปีที่แล้ว +31

    This is something a synth would make

  • @MatthewChenault
    @MatthewChenault 2 ปีที่แล้ว +14

    The issue I have with Generation 3 synths is there isn’t much of a logical reason to have a Generation 3 synth as the Institute. For a faction that might seek to control the commonwealth for their own purposes, there might be a logical reason. However, the Institute doesn’t even seem to really rule over the commonwealth at all. In fact, their motivations are not consistent nor make much sense.

    • @HydraKittten
      @HydraKittten ปีที่แล้ว +1

      I Always Thought They Used Them For Control Over Supplies And To Get Information On The Surface, But They Are So Poorly Written So Who Really Knows

    • @ptorq
      @ptorq 5 หลายเดือนก่อน

      "The Institute doesn't make a damn bit of sense" is the common thread here. They're more like B-movie "mad scientists" than actual scientists.

  • @GovernorRiffRaff
    @GovernorRiffRaff 3 ปีที่แล้ว +10

    Institute is so smart they killed off every other carrier of unaffected DNA right in the beginning. Fallout 4 was so underwhelming

    • @joeywaters5559
      @joeywaters5559 2 ปีที่แล้ว +1

      That is definitely one of the more infuriating plot holes.

  • @trevorrussell40
    @trevorrussell40 2 ปีที่แล้ว +11

    It would have been cool to join the institute and get to make a synth version of the sole survivor’s spouse with a choice to make a synth of yourself to raise synth Shaun. Maybe a plan for when you get too old.

  • @bacd-nn2lg
    @bacd-nn2lg 2 ปีที่แล้ว +13

    Bethesda did miss the opportunity to introduce synth would superiority complex above humans, that were planning a coup to take over the Institute.

  • @DoDoAirplane
    @DoDoAirplane 3 ปีที่แล้ว +16

    I didn't even realise that the Institute and the synths were introduced in the previous Fallout. I always viewed this faction as completely non-canon

    • @zhitchcresttail3387
      @zhitchcresttail3387 3 ปีที่แล้ว +11

      You considered a faction from a mainline game that has been talked about in previous games non-canon?

    • @DoDoAirplane
      @DoDoAirplane 3 ปีที่แล้ว +4

      @@zhitchcresttail3387 yup. Still non-canon as fo3 isn't canon too lol

    • @TheCardboardB_andit33
      @TheCardboardB_andit33 3 ปีที่แล้ว +2

      @@DoDoAirplane the fucking hell is wrong with you. glory to the institute

    • @barkasz6066
      @barkasz6066 3 ปีที่แล้ว +1

      @@DoDoAirplane so why play the games?

  • @ThrawnFett123
    @ThrawnFett123 2 ปีที่แล้ว +16

    A thought, DIMA had the memories of many humans loaded into him then was left to free roam, Nick has one. Even if Nick lives a hundred human lifetimes, he may never hit the "cap" for his memory since it will all still be "one" human life extended. Human memory isnt perfect and automatically drops a lot of the day to day anyway, he can still easily be a "real" person even if he only remembers a tenth of what he's been through. You can adjust that headcanon as you see fit, but I think when you're talking thousands of years versus dozens, Nick's hard drive may never actually "fill" like DIMA

    • @nafinbomb
      @nafinbomb ปีที่แล้ว +2

      There are cases in the game where Nick forgets things. Nick doesn’t even remember Dima who he escaped with.

    • @jonathonbell8258
      @jonathonbell8258 ปีที่แล้ว +2

      DiMA didnt have anyone's memories implanted in him. He was allowed to develop his personality from his own experiences of life. Only Nick had memories implanted into him.

  • @wilshire36
    @wilshire36 3 ปีที่แล้ว +23

    I would bet it’s not so much that synths can’t have children but more likely the institute developed synths to be “barren” from the beginning.
    What if a institute scientist forgot to turn off a synths reproductive organs?
    Could you imagine a scenario where the institute is hunting a pregnant synth/synth with a family because they would fear what they created by making a synth/human hybrid?!
    Now that’s a mission I want to play in the next Fallout game!

    • @jacob2790
      @jacob2790 2 ปีที่แล้ว +10

      So.....bladerunner.

    • @wilshire36
      @wilshire36 2 ปีที่แล้ว +7

      @@jacob2790 Yeah totally. Although to be fair the question of can synthetic humans in the bladerunner series reproduce wasn't actually tackled until the sequel, novels and CGI cartoons was expanded.

  • @JRYYD
    @JRYYD 3 ปีที่แล้ว +37

    Hello yaboiii, this has been a great lore explanation. May I ask what is going to be next?

    • @yaboiii6562
      @yaboiii6562  3 ปีที่แล้ว +20

      Not sure yet, anything in particular you'd like to see?

    • @JRYYD
      @JRYYD 3 ปีที่แล้ว +17

      @@yaboiii6562 An overview of the high level factions of the wastes & breakdown what makes them the best or worst to rule the wasteland

    • @MrKroogur
      @MrKroogur 3 ปีที่แล้ว +5

      @@yaboiii6562 Have you covered the raider gangs in depth yet? Could be interesting to see how the West Coast raiders stack up against the East Coast raiders, Great Khans, the Fiends,The Operators, The Pack etc.

    • @JRYYD
      @JRYYD 3 ปีที่แล้ว +2

      @@MrKroogur That sounds like a good idea.

    • @yaboiii6562
      @yaboiii6562  3 ปีที่แล้ว +4

      Sounds good to both ideas!

  • @limeboiler
    @limeboiler 3 ปีที่แล้ว +10

    Wake up babe, yaboii just uploaded a new fallout video

  • @lostbutfreesoul
    @lostbutfreesoul 2 ปีที่แล้ว +14

    Have you ever sat there for a few minutes and watched the synth construction process?
    Now calculate how many they produce per day and ask yourself - how many are under the institute?

  • @bobcat24
    @bobcat24 ปีที่แล้ว +8

    “Your scientists were so preoccupied with whether or not they could, they forgot to think if they should.” -Ian Malcolm.

  • @2070paradigmshift
    @2070paradigmshift 3 ปีที่แล้ว +11

    A metallic component that scraps into plastic

  • @togeluga_the_cat
    @togeluga_the_cat ปีที่แล้ว +3

    bro realy put mark zuckerburg on the thumbnail

  • @torachan23
    @torachan23 3 ปีที่แล้ว +11

    Character named “Swag” lol

  • @VaultArchive72
    @VaultArchive72 10 หลายเดือนก่อน +1

    14:56 The Sole Survivor last saw Shaun as an infant not a 10 year old boy.

  • @Yannis1a
    @Yannis1a 3 ปีที่แล้ว +2

    8:51 That we know of, we don't know if they created new prototypes after they escaped

  • @westenev
    @westenev 2 ปีที่แล้ว +5

    Now I'm wondering what would happen if an operation like Big MT or The Institute collaborated. Maybe the Brotherhood of Steel are correct to fear technology in civilian hands...

  • @ahoramazda6864
    @ahoramazda6864 3 ปีที่แล้ว +18

    An important question - is sex with synth considered incest if it is based on Shaun's DNA?

    • @jk-hy3sq
      @jk-hy3sq 3 ปีที่แล้ว +8

      i’m gonna go ahead and say it’s pretty fucking weird regardless

    • @splutteryelm
      @splutteryelm 3 ปีที่แล้ว

      I believe it's subjective

    • @barkasz6066
      @barkasz6066 3 ปีที่แล้ว +4

      I would say no. The whole incest taboo comes from two sources. First and foremost is inbreeding. Incest is inherently vile to us because it results in defective children. The second layer is consent. We generally associate incest with a parent forcing themselves on one of their children who are probably vulnerable in some significant way to let it happen. Synths cannot concieve therefore there is no risk of inbreeding. They can either provide consent if they have true free will or not if they are programmed in a certain way. I think the more important questions are: why create humanlike synths on purpose if you are planning to deny all aspects of their humanity from the get go, and secondly, why would you build presumably every gen 3 synth with semi-functioning sexual organs and a sex drive? I get it why you would need that for synths that are meant to replace real people, but why do that for every synth? And why isn’t there an underground or open sex synth brothel in the institute? Scientists or not, some seriously depraved shit would be going down in any community that has fully replacable synthetic people to spare. And thirdly the only logical reason I could think of for synth research is if the institue was planning to upload their conciousness into immortal, superior synth bodies. Judging from Kellog, Nick, Curie and the child Shaun synth, this is probably a feasible goal the game failed to mention.

    • @Ayr-me7vb
      @Ayr-me7vb 2 ปีที่แล้ว +1

      @@splutteryelm no way it's Based Enclave

    • @splutteryelm
      @splutteryelm 2 ปีที่แล้ว

      @@Ayr-me7vb no way it's based sunset let's go

  • @nana-gelng5794
    @nana-gelng5794 2 ปีที่แล้ว +5

    A synth in the fallout4 game may just be part of game, but this moral question will have to be decided one day in real life with the Advancement of AI and future developing technology regarding An AI or synth being human or not

  • @TheinvisibleTV19
    @TheinvisibleTV19 3 ปีที่แล้ว +5

    something that bugs me about the synths is what is the main goal to make a "human"; I mean, they are like a superhuman but still what is the whole purpose of that? Why making them as human as possible when you want them to be tools? Why giving them the sensation of starvation or thirst when they can easily beat us at that? Why giving them asses/penises/vaginas when those don`t serve other purpose rather than been there for pure pleasure for humans? remember that we use those organs to process our food/drinks and get rid of things that we don`t need in our body.
    even if they can successfully gave birth to a child synth, then, congratulations, you have made another species that isn`t human because it would be way better than a human being. so it is obvious to where everything will turn down eventually, this can apply in real life as well, just hope that in the future the robots stay just like that, ROBOTS .

  • @teph1256
    @teph1256 2 ปีที่แล้ว +3

    I hate that "they don't need to sleep or eat or can't gain weight" bits of necessary dialogue bethesda added.
    That fucks up the whole "undetectable" thing so much. Yes you can tell if anyone is a synth. force feed them or starve them, if they don't change weight, they're a synth.

  • @lunareclipse1882
    @lunareclipse1882 2 ปีที่แล้ว +2

    But i kinda feel its bit of a waste letting all those possible test subject in vault 111 since they have a pool of different sex age lifestyle race so

  • @TheScienceguy77
    @TheScienceguy77 2 ปีที่แล้ว +4

    One of Fallout 4's biggest issues was having the entirety of the story revolve around the Institute and synths. To someone who views synths as little different than the likes of the Super Mutants, another aberration of nature that the Institute also created in a lab and unleashed upon the Commonwealth at the expense of its inhabitants, there are little to no stakes in the storyline. Personally speaking, I didn't particularly care, nor was I ever surprised, when a character was revealed to be a synth in the way I'd imagine the devs intended. It just made NPCs seem even more interchangeable and uninteresting to me. They may have gained sentience, but so did the toaster and other appliances in Old World Blues. It's not without precedence and it doesn't make synths anymore human to develop sentience than it does for a robobrain or any other scientific abomination from Fallout.
    They took a throwaway reference to Blade Runner from Fallout 3 and made an entire, poorly-written, one-note, derivative and heavy-handed main storyline out of it that would have been better served as a DLC in the same vein as Mothership Zeta, if anything.

  • @Spartan-bl4pq
    @Spartan-bl4pq ปีที่แล้ว +2

    I’m sorry but imagine actually willing to die to save a robot

  • @nofun.8376
    @nofun.8376 3 ปีที่แล้ว +8

    1:34 what do the minutemen think about synths?

    • @pg3384
      @pg3384 3 ปีที่แล้ว +6

      If I recall from an old playthrough, the Railroad describes the Minutemen's attitude to the synths being that identical of that to the wastelanders' attitude: being that of fear and hatred.

    • @flamesofchaos13
      @flamesofchaos13 3 ปีที่แล้ว +13

      Neutral. Some would fear and perhaps despise them. But Preston himself says the Railroad are doing good and you the General get to decide your own stance. There's no universal mentality that's not how the Minutemen function. It would be up to the person themselves. But if you go the Minutemen ending they make it a point to issue the evacuation order more so than any other faction and it'll piss them off if you don't save the Scientists and Synths that have been plaguing them. But honestly with the Institute gone and the leadership being neutral I don't see fear and hatred running rampant against Synths for very long if at all...For that matter the only ending where I see fear and hatred against Synths rise even more is the Institute ending in all the others the populace would realize they've been beat and can't replace anyone anymore.
      To take note of...Settlers can be Synths and quite a few are. Sturges is a Synth. It's unknown if Institute Spies or Escaped/Freed Synths seeking just a better life like the Human Wastelanders. The Minutemen's recruiting efforts would sour if they became overly zealous against Synths and if the Synths know or find out what they are.

  • @texasmade456
    @texasmade456 2 ปีที่แล้ว +1

    Fantastic work!

  • @zachanikwano
    @zachanikwano ปีที่แล้ว

    I'm hung up on why they didn't make the synths into some more efficient, milti armed/eyed machine with way more interesting shapes.
    Imagine the monstorsities we could have seen, alongisde humanoid androids.

  • @christopherwhaley5655
    @christopherwhaley5655 2 ปีที่แล้ว +1

    I think that if they gave the institute a proper ending it would solve so many player problems

  • @seeingred1409
    @seeingred1409 ปีที่แล้ว +1

    Of course we could see Synths in newer Fallout games. Not nessicarily the The Institute but 5 years after Fallout 5 Synths could be everywhere. Super Mutants were the antagonist of the first game but that didn't stop them being reused as fodder in the other games. Synths will just be added to the roster of wasteland characters like Ghouls

  • @TheStrayHALOMAN
    @TheStrayHALOMAN 2 ปีที่แล้ว +5

    If synths cant age then why is radiation damaging to them?
    Aging is the process of DNA breaking down from replication and radiation damage form DNA is very similar.
    I wish they were immune with a shield around their DNA just like mutants.

    • @cancerbucket2245
      @cancerbucket2245 2 ปีที่แล้ว +1

      Radiation can damage Metalls and Electronics to

    • @TheStrayHALOMAN
      @TheStrayHALOMAN 2 ปีที่แล้ว +2

      @@cancerbucket2245 Yeah but Fallout 4 pretends it doesn't.
      Maybe the synths are shielded with the same metal as mutant DNA.

    • @cancerbucket2245
      @cancerbucket2245 2 ปีที่แล้ว

      @@TheStrayHALOMAN indont know maybe betestha just fucked up aigan with explaining

    • @TheStrayHALOMAN
      @TheStrayHALOMAN 2 ปีที่แล้ว

      @@cancerbucket2245 Yeah, I just gave them a free cop out lol.
      They would have never explained that.

    • @stm7810
      @stm7810 ปีที่แล้ว

      they actually have +50 rad resist, it's how you tell the 2 Arts apart and which is the synth if you have the shitty FO4 living anatomy alternative. their DNA seems to be more resistant to harm so won't passively get worse and will slow repair.

  • @PhilipCockram
    @PhilipCockram 5 หลายเดือนก่อน +2

    Some of the mods have incorporated Synth lore very well .
    Hope the TV series does too .

  • @akramgimmini8165
    @akramgimmini8165 3 ปีที่แล้ว +11

    Fallout 4 had so much Potential
    But great Lore Video as Always 👍

  • @jamesmilton6529
    @jamesmilton6529 ปีที่แล้ว +2

    I don't understand the obsession with synths. Most prewar robots could more efficiently do the same tasks. Rebuild a roboco factory would have been more efficient. You could then sell robots to the settlements. You gain needed resources and leave spies in the settlements.
    But Bethesda wanted its blade runner storyline.

    • @jamesmilton6529
      @jamesmilton6529 ปีที่แล้ว

      I'm amazed that the institute scientists didn't try the robobrain method to avoid death or cloning new bodies for them to i habitat.

  • @SlicesofHistory
    @SlicesofHistory 3 ปีที่แล้ว +1

    Babe wake up, new yaboiii fallout video

  • @NessieAndrew
    @NessieAndrew 5 หลายเดือนก่อน

    Carl Sagan type beat in the background

  • @derrickjohnson1094
    @derrickjohnson1094 2 ปีที่แล้ว +3

    they are tools 1000% not people fake is fake

  • @ryankasch5561
    @ryankasch5561 2 ปีที่แล้ว +1

    I find the synths to be an abomination. I have and always will be on team humanity, not on something else like machines. Sure make robots to make life easier, but free will and making them look like us it horrific.

  • @TurKlack
    @TurKlack 8 หลายเดือนก่อน +1

    There's just so much wrong with the Institute as a whole. All so that the Fraud Writer could have his plot-twists and mystery boxes.
    If you want to make the Institute more interesting the first thing you do is remove the Super Mutants. Entirely.

  • @WastelandRadioDAC
    @WastelandRadioDAC 5 หลายเดือนก่อน +2

    Synth lore makes absolutely no sense.

  • @chilarius
    @chilarius 3 ปีที่แล้ว +3

    Alternative title of the video: "Full prosthetic bodies have social software problems"

  • @rsmith6366
    @rsmith6366 2 ปีที่แล้ว +2

    But, weren't the Institute people living in their own vault? Surely not everyone there had gone out into the world, so the DNA of their descendants should be undamaged?

    • @bno6156
      @bno6156 2 ปีที่แล้ว +2

      It wasn’t a vault, it was just a basement.

  • @Smallzthehomie760
    @Smallzthehomie760 3 ปีที่แล้ว +4

    Hmm… this video, its something a synth would make

  • @jackbower8671
    @jackbower8671 2 ปีที่แล้ว +6

    The best thing about synths is that I feel no remorse when executing them

  • @keythealien
    @keythealien 2 ปีที่แล้ว +2

    The Institute not accurately detailing when their first synth was created is objectively bizarre and out of character considering their mountains of data on each individual synth afterward. Sounds like Bethesda just didn't want to put any numbers on paper in case they decide to retconn it later so people can't scream at them.

  • @adetokunbooladipo7606
    @adetokunbooladipo7606 ปีที่แล้ว

    I can't believe I'm the only person to send a synth to covenant

  • @griffingiles2534
    @griffingiles2534 2 ปีที่แล้ว

    The Synths put me in mind of Lt. Com. Data from Star Trek TNG.

  • @JohnSmith-tg9wc
    @JohnSmith-tg9wc 3 ปีที่แล้ว +3

    I involuntary start snoring whenever the word "Synth" pops up in Fallout 4

  • @GreenBlueWalkthrough
    @GreenBlueWalkthrough 3 ปีที่แล้ว +5

    Great overview! And I'm a simple man if something asks for free will I give it to them.

    • @yaboiii6562
      @yaboiii6562  3 ปีที่แล้ว +3

      Thank you! And true, I'd lean the same way.

  • @moonman4207
    @moonman4207 2 ปีที่แล้ว +1

    Synths are just rip offs of the replicants from Blade Runner. They literally copy pasted how they work when it comes to blending in for crying out loud. Garbage Emil writing at its finest.

  • @lonestarranger833
    @lonestarranger833 ปีที่แล้ว +2

    Railroad sucks, Synths are not sentient.

  • @Luke_H98
    @Luke_H98 3 ปีที่แล้ว +8

    Excited for this one!

  • @rustyshackelford3299
    @rustyshackelford3299 2 ปีที่แล้ว +1

    Riddle me this.... How can a synth exist if there are no transistors???

    • @uni4rm
      @uni4rm 2 ปีที่แล้ว

      Vacuum tubes are conceptually the same thing as transistors, and they can be really tiny as well as tough. Some forms of tubes are so reliable they are still used over transistor systems.

  • @NewLegacyComics
    @NewLegacyComics 4 หลายเดือนก่อน

    2024? I thought Maximus was a synth.

  • @briananeuraysem3321
    @briananeuraysem3321 2 ปีที่แล้ว +1

    Now look up the furry species >:)

  • @____________838
    @____________838 2 ปีที่แล้ว +3

    Is there any lore about the Gen3 Synths not needing to eat/drink, or their inability to breed?

    • @SarumanOrthanc
      @SarumanOrthanc 2 ปีที่แล้ว

      I feel like having the inabilty to reproduce would be a revealing aspect.
      "Oh, you're a female who doesn't go through the menstrual cycle? Obvious synth."

  • @frogmouth2
    @frogmouth2 ปีที่แล้ว

    I think an issue with the synths is a lot of the lore was established far before fallout 4. Like I think it’s dumb how synths all want they’re memories wiped cuz they can and if curie’s quest line says anything, the process basically kills the prior being, replacing them with a new personality and at that point, why bother?

  • @shanepye7078
    @shanepye7078 3 ปีที่แล้ว +3

    I’d say that they have as much free will as we do.

  • @I_am_a_cat_
    @I_am_a_cat_ 2 ปีที่แล้ว

    Ah yes, the most *exciting* part of fallout... the institute and synths..

  • @wesss9353
    @wesss9353 ปีที่แล้ว +1

    Like Mr Handy couldn't do janitorial duties?

  • @BrandonMcCurry999
    @BrandonMcCurry999 5 หลายเดือนก่อน

    Harkness, gen 3
    They are more or less humans with some synthetic components and genetic modification

  • @thecatattheend2250
    @thecatattheend2250 2 ปีที่แล้ว +1

    Are there players out here who view Synths as mere robots with no rights?

  • @Theinotsquad
    @Theinotsquad ปีที่แล้ว +1

    The synth bots scare me…

  • @Han_Shot_1st
    @Han_Shot_1st 2 ปีที่แล้ว +1

    Synthetic servitors designed by science nerds. And all based off a male aesthetic. That's b.s.
    They'd have figures of a 'dream girl'. And would have parts & functions not necessarily necessary to it's purpose ! That's just a fact ;)
    Likely looking like variations of The colonel from Ghost in the Shell.

  • @hallamhal
    @hallamhal 2 ปีที่แล้ว +1

    Also if gen 1 synths weren't designed to be too human why call them "synthetic humans"? Why not make them more robotic and call them robots (its not like there aren't other, better designed janitorial robots in the fallout universe already, like Mr Handys)

  • @fbi3579
    @fbi3579 5 หลายเดือนก่อน

    I just thought the whole deal with the Institute, synths, and the underground railroad were all a metaphor to slavery. Mostly because it all seems to be a direct reference to slavery, the railroad being the underground railroad, the institute as in the institution of slavery, coursers acting as government agents that returned synths (slaves) back to their owners through a fugitive slave act kind of deal, and the whole debate of whether a synth should be considered equal to a living human being is similar to the debate of whether black people should be considered equal to citizens in reference to dred scott v sandford 1857. That's what I've always seen it as. Not to mention the fact that it takes place in a historic region of the Boston Common during the time of colonial america and the revolutionary war, everything just has that vibe of old history being repeated in modern times.

  • @turtlemaster2957
    @turtlemaster2957 2 ปีที่แล้ว +1

    I'm just know realizing that one of the main factions of fallout 4 is built on liberating your scientifically created grandchildren from slavery

  • @Legio_Purpura_28_10
    @Legio_Purpura_28_10 2 ปีที่แล้ว +3

    They are machines made to serve.
    Nothing else.

  • @adampender3685
    @adampender3685 2 ปีที่แล้ว +1

    Gen 3 synths are basically genetically enhanced 3d printed cyborgs. Gen 2 synths might be able to think for themselves, but the only ones that we see free thinking are unique models, Nick and Dima. The others seem stuck to their programming. Gen 1 synths are dumb as a brick. Saving Gen 3 synths is the right thing to do.

  • @Parz1val465
    @Parz1val465 10 หลายเดือนก่อน +1

    I'm soo glad that arrow was telling me that's a synth I never would have known

  • @Spooksreal
    @Spooksreal ปีที่แล้ว +1

    Thanks for clearing up that the man on the thumbnail is infact a synth

  • @norbertomurillo4565
    @norbertomurillo4565 2 ปีที่แล้ว +1

    I think a narrative that could be done with the Institute is that some of the higher ups, including Father, view not only the synths but also the surface dwellers as less than human, but in different ways that lead to the same result in their minds. The surface dwellers are diseased, irradiated, impure and warlike in their minds, less than human. The synths are not human at all, instead machines created to have all the capabilities of human slaves, but with the added benefit of having voice commands to shut them down if they ever get rebellious. By not calling them human, by claiming they are anything but human, yet from their roots designing them after humans, in our image, speaks of individuals who see themselves as above others, and wish to see them suffer under their own perceived superiority. Not everyone in the Institute thinks this way, but it’s probably something shared by many in positions of leadership, and is probably taught over generations. Maybe instead of the Institute being one cohesive unit, you have it socially split up into three internal factions, those who see themselves as superior to synths and surface humans, those who stand with the gen 3 synths and wish for them the freedom of self-determination, and those caught in the middle who are either unable to choose or are indifferent. In this case the synth sympathizers would probably also want the Institute and it’s scientists to make reparations to the commonwealth for their past actions in the name of science or curiosity. The supremacists would want the commonwealth to bend to their will, and those caught between would be filled with a cacophony of varied opinions. Maybe the synth sympathizers get kicked out and either form the Railroad or join it, maybe they act as an internal faction that plays nice with the supremacists while also secretly working with the Railroad and helping them get synths out. Maybe even Virgil plays a part in this, as someone who can be convinced to try and convince more of the Institute scientists to join the sympathizers. Or maybe you can convince Ayo to go even further and use his coursers as a military police, and using scare tactics to get more of the scientists on the side of the supremacists.

  • @SlavicWhiteWolf
    @SlavicWhiteWolf ปีที่แล้ว +1

    Skynet and it's Terminators vibes here

  • @honpolyo
    @honpolyo 2 ปีที่แล้ว

    they're wearing matching outfits, only a synth would do that 15:13

  • @leflamewolf
    @leflamewolf 2 ปีที่แล้ว

    When it comes to sentients it's completely unproveable, you know you are sentient, but you don't know if anyone else is, and you can't test it. Even if someone acts sentient, they may just be a machine or something built to mimic sentients. So, because of this I just see it this way, if they have emotions and can form memories, treat them as if they are sentient, because even they are just simple minded creatures that pretend, you can't prove for or against it, so might as well assume it's real.

  • @connorsmith1005
    @connorsmith1005 5 หลายเดือนก่อน +1

    So why are the institute even making synths?

  • @aloneinthedark99
    @aloneinthedark99 2 ปีที่แล้ว +1

    By destroying the institute makes the Synths a doomed race, kind of counter productive for the railroad

  • @Xarvey
    @Xarvey 2 ปีที่แล้ว +1

    I think that existing gen 3s should have free will but I think it was quite audacious to have ever made them in the first place