Totally agree! I was surprised by the power I got out of them and those engraved speed numbers are going to help for sure I think I might end up using them a lot more
@@TeamPanicRobotics They are pretty much all I use in 150g and 1lb bots anymore. I had given up on N20s until I found them. Plus they are a great family and sponsor our competitions so we can give out prizes to the winners.
Really hope to see This Is A Party giving the other bots the runaround and getting in some more side/rear shots now it's had significant bump in speed. The next fights should be very interesting indeed.
I'm not a builder (yet) Have you thought about tying weapon speed to throttle to try to counteract the wheelie? Unless I'm mistaken it should provide some counter-rotational force.
I have thought about it but decided against it for 2 reasons 1) the flysky radio I use is very basic and coding that mixing in would be a pain (and I dont trust it to fail safe) 2) I want my weapon speed to be independent of drive, all going well the weapon should be at 100% as much as possible
Seeing This Is A Party continue to evolve really makes me smile. 😄 Hope those new TPU wedges are up for the task. Just curious... how do you think they will fare against, say... ground-scraping titanium forks? 😉
I've always been interested in using a gyro for robot stabilization. Some bots could definitely benefit from it, even bit 250lb ones. I think it may really help horizontal spinners that tend to zoom off to the side as soon as they turn on the weapon motor.
@@TeamPanicRobotics Probably more important for 1lb or 3lb robots. Still tiny and twitchy enough for it to really help, but large enough so that a few grams of extra electronics wouldn't be a huge issue. I was wondering since that Malenkis integrated receiver/esc would be really trick if they also threw on a small gyro chip. Some of the 1/28th scale RC car electronics do that.
this is tangential, but could you reinvestigate smeezus drive? i was thinking that pointing the face of the wheels inwards to the middle and using normal wheels would help with the control. this drive could be nice for building since wheels act as armor for both the bottom and sides.
Could you reduce the amount of hot glue? For electrical insulation the amount seems excessive and their heavy. It won't do much for stress relief or shock protection, maybe a paint on "electrical tape" could shave off another gram or two?
maybe, but I'd prefer to add the weight to the front. It means I have a bigger weapon and means I'm not adding geometry my bot can get stuck on if its upside down or on its back
I did that in my mini orbitron build I've been considering it for TIAP, but havent fully decided yet I was worried I didnt have the weight for it, but that seems to not be an issue anymore
It's a speedy little ankle biter! It'd be cool to see a drag race between the 12k and 16k motors, if you have the spare electronics for it. That or a wheelie competition. Maybe beyond the level of involvement you want/use, another way to reduce wheelie-ing would be to spin up the weapon as you accelerate forwards, using the torque reaction to cancel the wheelie. I guess this could maybe be done with mixing, but probably a lot of faffing/testing to get it working right, and probably need a base level to spin up from (so sit at 80% normally and spin up to 90% during acceleration for example). Interesting as an idea, maybe not practical.
What if you do a motor swap on those from the n10s to n20s but keep the fast gearbox, and push even more power to the wheels and perhaps get more speed?
Agreed, 150g robots dont need a lot of power to get moving, even these n10s spin the wheels before they stall out So there is no point running n20s if you've got n10s. The n10s are lighter and will do the same job (especially in a spinner where you dont care about pushing your opponent, you just want to get the weapon to them)
I love Turnabot motors. I especially love them being marked with the speed. So much easier than the bag of random rpm motors.
Totally agree! I was surprised by the power I got out of them and those engraved speed numbers are going to help for sure
I think I might end up using them a lot more
@@TeamPanicRobotics They are pretty much all I use in 150g and 1lb bots anymore. I had given up on N20s until I found them. Plus they are a great family and sponsor our competitions so we can give out prizes to the winners.
That thumbnail is just perfection
Glad you like it! I was worried people might not click on a blur
Really hope to see This Is A Party giving the other bots the runaround and getting in some more side/rear shots now it's had significant bump in speed. The next fights should be very interesting indeed.
Fingers crossed! As long as I can keep it controlled I think I'll at least be on par with my opponents this time
I'm not a builder (yet)
Have you thought about tying weapon speed to throttle to try to counteract the wheelie? Unless I'm mistaken it should provide some counter-rotational force.
I have thought about it but decided against it for 2 reasons
1) the flysky radio I use is very basic and coding that mixing in would be a pain (and I dont trust it to fail safe)
2) I want my weapon speed to be independent of drive, all going well the weapon should be at 100% as much as possible
Seeing This Is A Party continue to evolve really makes me smile. 😄 Hope those new TPU wedges are up for the task.
Just curious... how do you think they will fare against, say... ground-scraping titanium forks? 😉
Hahaha one way to find out
I've always been interested in using a gyro for robot stabilization. Some bots could definitely benefit from it, even bit 250lb ones. I think it may really help horizontal spinners that tend to zoom off to the side as soon as they turn on the weapon motor.
I've heard of people doing it, would be interesting to see if the weight cost of adding a gyro is worth the drivability increase
@@TeamPanicRobotics Probably more important for 1lb or 3lb robots. Still tiny and twitchy enough for it to really help, but large enough so that a few grams of extra electronics wouldn't be a huge issue.
I was wondering since that Malenkis integrated receiver/esc would be really trick if they also threw on a small gyro chip. Some of the 1/28th scale RC car electronics do that.
this is tangential, but could you reinvestigate smeezus drive? i was thinking that pointing the face of the wheels inwards to the middle and using normal wheels would help with the control. this drive could be nice for building since wheels act as armor for both the bottom and sides.
Could you reduce the amount of hot glue? For electrical insulation the amount seems excessive and their heavy. It won't do much for stress relief or shock protection, maybe a paint on "electrical tape" could shave off another gram or two?
Do you have the weight to add a wheelie bar to the back to keep it from having the front end rise off the ground
maybe, but I'd prefer to add the weight to the front. It means I have a bigger weapon and means I'm not adding geometry my bot can get stuck on if its upside down or on its back
Weren't you looking at adding a second weapon support on the other side with a bearing or was that a different bot?
I did that in my mini orbitron build
I've been considering it for TIAP, but havent fully decided yet
I was worried I didnt have the weight for it, but that seems to not be an issue anymore
yes i agree, gear motors have nice tastes
Those wedgelets remind me quite a lot of ablative armour. Have you ever tried that on an antweight?
Not intentionally no
I've used TPU before and it basically is ablative armour, especially if printed with enough walls and infill
It's a speedy little ankle biter! It'd be cool to see a drag race between the 12k and 16k motors, if you have the spare electronics for it. That or a wheelie competition.
Maybe beyond the level of involvement you want/use, another way to reduce wheelie-ing would be to spin up the weapon as you accelerate forwards, using the torque reaction to cancel the wheelie. I guess this could maybe be done with mixing, but probably a lot of faffing/testing to get it working right, and probably need a base level to spin up from (so sit at 80% normally and spin up to 90% during acceleration for example). Interesting as an idea, maybe not practical.
A drag race would be cool to see, hmmmm
What if you do a motor swap on those from the n10s to n20s but keep the fast gearbox, and push even more power to the wheels and perhaps get more speed?
Because the n10s turnabot sells can put more power down then the amount of traction you can get in a 150g
Agreed, 150g robots dont need a lot of power to get moving, even these n10s spin the wheels before they stall out
So there is no point running n20s if you've got n10s.
The n10s are lighter and will do the same job (especially in a spinner where you dont care about pushing your opponent, you just want to get the weapon to them)
My control bot is running n20 3k RPM motors. It is ludicrous speed.
DAMN! thats super fast
@@TeamPanicRobotics if you are at Open Sauce, you can try it at bot bash.
Time to zoom🏃💨 *Sonic X theme song*
Make a combat robot that flies
There’s been a few attempts and none of them work outside of drone combat leagues.
@@Lumakid100there is one at nhrl that works
@@ironoreiron Spitfire's the exception, not the rule.
@@Lumakid100ok lol
@@Lumakid100 So you were knowingly lying, when you said "none of them work".