@engineeermaybegaming8029 an unused comet that makes Mario perma run is in this video. Notice how Mario pretty much always triple jumps, even for regular jumps? He also moves faster than usual but its hard to tell without something to compare to.
@@redactedinfo8557 During Daredevil Bouldergeist as Mario after the second death I got up and put a personal death counter for that specifically... During the game as Luigi got Death Counter ready, and I didn't need it
Omg I love this! When I was a kid I always wanted to combine comets for an ultimate challenge, and I love the way you incorporated them all; especially the purple coins. Amazing mod!
I’ve always wondered what it would be like for every prankster comet to join in one galaxy/star, but now I don’t have to wonder. Imagine this boss as a fast foe comet. Yikes!
This is an awesome idea! Loved the video. Some notes in general: I'm trying to think how you could do a true bouldergeist comet gauntlet to have 100 purple coins, speedy, daredevil, fast foe, and cosmic comet. Note: I am not a modder, and don't know the inner workings. Fast Foe: Maybe double animation speeds? I've seen people do it before with other games, I wonder if it would work for Galaxy and for only one enemy (Bouldergeist). Speedy: You got it figured out. However, I'd argue putting some clocks around the arena, and shortening the time would be a bit more difficult. So basically make it more similar to Galaxy 2's Speedy comets. Purple: I like the rings of coins! I would recommend you actually have a star spawn if possible after collecting 100, and put it off to the side. Explaining later. Daredevil: Self explanitory, you figured it out Cosmic: After beating Bouldergeist once, a Sling Star spawns. This will take you to a second Bouldergeist arena. What I notice about cosmic clones (in galaxy 1) is the cutscene ONLY PLAYS when you leave a certain area. Then, the race begins. By leaving the first bouldergeist arena, trigger the Cosmic Mario race. Similarly, in SMG1, a robot appears at the end of Battlerock and Dreadnought galaxies' purple comets. If you dont get every coin, they kill you. Do that here. Remove Speedy Comet timer if possible, as it would be redundant with the cosmic mario race also having a timer essentially. If the race begins AND you pass the coin test, spawn Bouldergeist 2. Defeating Bouldergeist 2 spawns another launch star to a planet where you put the spawned Purple Coin star. After Cosmic Mario gets a hit on Bouldergeist 2, account for Bouldergeist 2's cutscenes by having Cosmic "Taunt". Stand still, maybe bob his head or something, let him be mean, whatever. This will make the fight more fair. Assume poor luck for Cosmic's Bouldergeist fight, with 1 Bomb Boo rock per rock throw cycle. Again, I'm not a modder. This is simply me brainstorming some ideas. If you ever wanna make a V.2, I hope this idea helps! Loved the video still, made me wanna sink my teeth in and try myself!
to your other questions: I only added 90 Purples cuz A: I thought it would be a bit unsatisfying to have 99 Purples. and B: I could've made it make the Grand Star appear, but with 3 interruptions already, it would just seem a bit unfair, if the camera cuts to the Star and while it pans back to you, you could fall off/ run into a Cosmic Clone or an enemy, since you can't stop. And also, I actually tried adding a Cosmic Race to it, but Cosmic Mario kept on moving even when you're in the cutscenes, like Bouldergeist's Intro or his death scene. That's why I added Cosmic Mario and Luigi sleeping there, cuz idk how else I could've implemented them.
@@BlueXD_Modding would it be out of the realm of possibility to have the sling star appear when collecting 100 purple coins instead of 90? or does collecting 100 always call a star spawn cutscene?
The only thing that would make this better is the fast foe comet...AKA having bouldergeist move and attack twice as fast. I mean galaxy 2 doesn't HAVE the fast foe comet...but maybe someone could make it a reality.
How the Bouldergeist battle should have been. Also I was reading the comments and thought of how to imorove this: -If Bouldergeist's death can trigger a launch star, use that to go to an area with the final 10 coins to spawn the star -This area can also start the Cosmic Race
Insane how you managed to fit Purple Coins in a single boss fight. Also, how did you get more Purple Coins to spawn after a set was collected? I'm assuming it's a GLE thing?
don't get used to the constant uploads lmao. A bit of a different Video this time! I guess you could say, going back to my roots before I posted nothing but shitposts, Mod Playthroughs or GLE Tutorial Parts lmfao
That's one thing you gotta do to make the Sling Star appear. You have to defeat Bouldergeist, collect all 90 Purple Coins and defeat the Jack O' Goombas to get the sling star to appear
There is an unused area in the game that forces Mario to always be running. While in this area, Mario will always preform a triple jump, regardless of speed or prior jumps.
Trying to beat bouldergeist while collecting purple coins on a strict time ⏲️ limit without taking a hit and while imposter marios make things difficult is super hard
How new players see Bouldergeist in Galaxy 1:
Lmao
exacly me as a kid, this boss felt so hard
Hahahahaha, really felts Hard, but not thatttt too
I beat him first try, found him really fun to fight.
I like how each of the comet models actually showed up in the background.
Yeah that’s something Nintendo should’ve done.
"Everyone is Here" type shit
And on top of this imagine racing Cosmic Mario to beat the boss first
I actually tried adding that, but Cosmic Mario was still moving during Bouldergeist's Cutscenes lol.
@@BlueXD_Modding couldn't have him wait until the cutscene ends?
@engineeermaybegaming8029 not possible since you're forced to always run.
@@BlueXD_Modding because of the shadow clones? i dont get it, doesn't mario freeze during the cutscene?
@engineeermaybegaming8029 an unused comet that makes Mario perma run is in this video. Notice how Mario pretty much always triple jumps, even for regular jumps? He also moves faster than usual but its hard to tell without something to compare to.
10 coins short of satisfaction
now we need to make bouldergeist actually fast, make this a proper fast foe comet as well >:3
can't rlly do that. You'd need to code this in order to make him faster, which I don't know how to, unfortunately.
Am I the only one asking about those other 10 Purple Coins?
Nah, me too
I came to the comments to ask the same thing...🤔
Bare minimum, use the launch star to push the player into the other 10 coins.
No I am too
I was wondering about that, too! :0
As a person who rolls his eyes when he hears or reads that Daredevil Bouldergeist is hard, I really like this.
Idk man, I 200% the first game, i had trouble with him
@@SpoonAtNoonwhat threw you off with him specifically?
@@redactedinfo8557
During Daredevil Bouldergeist as Mario after the second death I got up and put a personal death counter for that specifically...
During the game as Luigi got Death Counter ready, and I didn't need it
@ Not accidentally getting hit once
I mean he’s not hard as in comparison to other games, but he’s one of the hardest for a Mario game
Omg I love this! When I was a kid I always wanted to combine comets for an ultimate challenge, and I love the way you incorporated them all; especially the purple coins. Amazing mod!
This looks so anxiety-inducing and I love it :0
I’ve always wondered what it would be like for every prankster comet to join in one galaxy/star, but now I don’t have to wonder. Imagine this boss as a fast foe comet. Yikes!
This is an awesome idea! Loved the video.
Some notes in general:
I'm trying to think how you could do a true bouldergeist comet gauntlet to have 100 purple coins, speedy, daredevil, fast foe, and cosmic comet. Note: I am not a modder, and don't know the inner workings.
Fast Foe: Maybe double animation speeds? I've seen people do it before with other games, I wonder if it would work for Galaxy and for only one enemy (Bouldergeist).
Speedy: You got it figured out. However, I'd argue putting some clocks around the arena, and shortening the time would be a bit more difficult. So basically make it more similar to Galaxy 2's Speedy comets.
Purple: I like the rings of coins! I would recommend you actually have a star spawn if possible after collecting 100, and put it off to the side. Explaining later.
Daredevil: Self explanitory, you figured it out
Cosmic: After beating Bouldergeist once, a Sling Star spawns. This will take you to a second Bouldergeist arena. What I notice about cosmic clones (in galaxy 1) is the cutscene ONLY PLAYS when you leave a certain area. Then, the race begins. By leaving the first bouldergeist arena, trigger the Cosmic Mario race. Similarly, in SMG1, a robot appears at the end of Battlerock and Dreadnought galaxies' purple comets. If you dont get every coin, they kill you. Do that here. Remove Speedy Comet timer if possible, as it would be redundant with the cosmic mario race also having a timer essentially. If the race begins AND you pass the coin test, spawn Bouldergeist 2. Defeating Bouldergeist 2 spawns another launch star to a planet where you put the spawned Purple Coin star. After Cosmic Mario gets a hit on Bouldergeist 2, account for Bouldergeist 2's cutscenes by having Cosmic "Taunt". Stand still, maybe bob his head or something, let him be mean, whatever. This will make the fight more fair. Assume poor luck for Cosmic's Bouldergeist fight, with 1 Bomb Boo rock per rock throw cycle.
Again, I'm not a modder. This is simply me brainstorming some ideas. If you ever wanna make a V.2, I hope this idea helps! Loved the video still, made me wanna sink my teeth in and try myself!
The Perfect Run with all prankster comets when. I would love to see that. And see more harder levels with that too
i love this video as much as you love bouldergeist, so you decide
Amazing video!
I like the aesthetic of all the comets in the sky.
Lore of SMG2: Bouldergeist, But Every Prankster Comet is Here! Momentum 100
Speedy Comet, Daredevil Comet, Cosmic Comet, fast foes Comet And Even purple Comet in orbit! Five prankster comets in orbit At The same time
This is madness
A Mario's Madness
How did you get all these SMG1 comet models?
Why is there only 90 purple coins?
Can you record a Cosmic Mario race of this?
It's only 1 model, actually.
I ripped it from Galaxy 1's ObjectData.
to your other questions:
I only added 90 Purples cuz A: I thought it would be a bit unsatisfying to have 99 Purples.
and B: I could've made it make the Grand Star appear, but with 3 interruptions already, it would just seem a bit unfair, if the camera cuts to the Star and while it pans back to you, you could fall off/ run into a Cosmic Clone or an enemy, since you can't stop.
And also, I actually tried adding a Cosmic Race to it, but Cosmic Mario kept on moving even when you're in the cutscenes, like Bouldergeist's Intro or his death scene.
That's why I added Cosmic Mario and Luigi sleeping there, cuz idk how else I could've implemented them.
@@BlueXD_Modding Place the Grand Star on a separate planet along with the last 10 Purple Coins.
@@BlueXD_Modding would it be out of the realm of possibility to have the sling star appear when collecting 100 purple coins instead of 90? or does collecting 100 always call a star spawn cutscene?
collecting 100 Purple Coins always calls a Star Spawn. You can't change that, unfortunately.
What it felt like to play this boss as a kid
The only thing that would make this better is the fast foe comet...AKA having bouldergeist move and attack twice as fast.
I mean galaxy 2 doesn't HAVE the fast foe comet...but maybe someone could make it a reality.
I love this...🤣But... Umm... Those last 10 purple coins???
Those purple coins were nuts.
2:05 I've just realized...
Perma-run
This reminds me of Mayro saying bouldergeist is easy, like, waaaaaay back. And then she had to struggle through Mayro Galaxy and Mayro Galaxy Twoad 😭
The anxiety I got just from watching this lol
How the Bouldergeist battle should have been.
Also I was reading the comments and thought of how to imorove this:
-If Bouldergeist's death can trigger a launch star, use that to go to an area with the final 10 coins to spawn the star
-This area can also start the Cosmic Race
I love thhhat the dark mario is chilling at thne biginning of the track
Brutal, I love it.
Cool video
Okay you fucking genius ! OMG !!! Tomorrow i recorded the rom hack !
Thank you !
Insane how you managed to fit Purple Coins in a single boss fight.
Also, how did you get more Purple Coins to spawn after a set was collected? I'm assuming it's a GLE thing?
Nah, I used the CollectSwitchCtrl Syati Module for that
The Daredevil comets mean you can't take damage, not that you only have one life
The damage meter is called "life" so they technically weren't wrong
Wait I just noticed two cosmic Mario’s sleeping at the beginning
wtf lol
What the HUH?!
don't get used to the constant uploads lmao.
A bit of a different Video this time!
I guess you could say, going back to my roots before I posted nothing
but shitposts, Mod Playthroughs or GLE Tutorial Parts lmfao
3:18 How did he jump like that?
Permarun it makes mario constantly run and do "triple jump" everytime you jump
I wish they had different colored Comments In the actual game. Like in the 1st one
bouldergeist madness mod ☠️🔥
Ok soooo. What I'm getting from this vid is that it's doable in 2 minutes, so let's lower that timer, shall we?
nice!!
SPOILER an unused fire comet mission called CometFireDanceArea was added in this level.
What about the Fast Foes comet?
I would like to see another cosmic race plz?
What about fastfoe
Still easier than vanilla
Where can I download this then I want to see if I can so the mod
Check the description
double time or fast foe comet?
As if this wasn’t already one of the most annoying bosses in the game.
1:39 Huhh?
What about Purple Coins?
What about them? They're in the video did you not watch it???
what was the point of the purple coins?
That's one thing you gotta do to make the Sling Star appear.
You have to defeat Bouldergeist, collect all 90 Purple Coins and defeat the Jack O' Goombas to get the sling star to appear
what's up with Mario's movement? was it modded?
There is an unused area in the game that forces Mario to always be running. While in this area, Mario will always preform a triple jump, regardless of speed or prior jumps.
No way you actually did it...
@alexsmg5298 I did.
Ok... why?
@@TheMagicCactus Seemed cool
That one guy who needs to ask why a video is made is this guy. A shame
*y e s*
Trying to beat bouldergeist while collecting purple coins on a strict time ⏲️ limit without taking a hit and while imposter marios make things difficult is super hard