How to create perfect gears in Blender

แชร์
ฝัง
  • เผยแพร่เมื่อ 24 ธ.ค. 2024

ความคิดเห็น • 64

  • @doodlebob2000
    @doodlebob2000 7 หลายเดือนก่อน +4

    Somewhat new to blender and recently made some gears for a project, absolute nightmare trying to make my own with the checker deselect, thank you so much for showing this other technique!

    • @ArtisansofVaul
      @ArtisansofVaul  7 หลายเดือนก่อน +1

      No worries Bob. Glad it's going to help!

  • @Bee-KL
    @Bee-KL 7 หลายเดือนก่อน +4

    Thanks for sharing.
    After you have subdivided the gear from the extra objects, select the outer faces and assign them to a vertex group. There are existing groups, the one for the tips works as a base. After subdividing you have to ctrl- (select less) and you have your new group.
    Make a cylinder with a high vertex count which has exactly the same dimensions and shrinkwrap the vertex group to the cylinder.
    repeat that for the inner faces. I usually select those and after assigning them to a new vertex group, I duplicate and separate them to get the correct size for the 2nd cylinder.

    • @ArtisansofVaul
      @ArtisansofVaul  7 หลายเดือนก่อน +1

      Very nice use of vertex groups 👌🏼👍🏻 I'm not sure that would take much less time than creating your own from scratch but it's a very elegant approach 😁

    • @Bee-KL
      @Bee-KL 7 หลายเดือนก่อน +1

      @@ArtisansofVaul That is true, if you use a bool addon. IMHO, with the free addon ND it is even easier compared to HOps, but not everyone uses such addons, and I still prefer the shrinkwarp, there is no clean up later on.
      For me shrink wrapping is easier, quicker and more precise than the manual approach with the relay. You were asking for an alternative for that approach and this is mine 🙂
      If I would do them completely manually, I would rather do two mesh circles with the measurements I need, connect the correct edges for one tooth and do a circular array. That isn't hard to do, and if I need a pressure angle that might be the quickest and easiest way to get to the correct result. Getting the correct angle with a bool tool can be time consuming.

  • @mind_of_a_darkhorse
    @mind_of_a_darkhorse 7 หลายเดือนก่อน +1

    This is good to know and the gear tool tends to be a pain! Thanks for an easy-to-digest explanation of what all the options are on it!

    • @ArtisansofVaul
      @ArtisansofVaul  7 หลายเดือนก่อน +1

      No worries Darkhorse. Glad it was helpful.

  • @richardokeeffe8375
    @richardokeeffe8375 7 หลายเดือนก่อน +4

    Always love the multiple method approach dude

    • @ArtisansofVaul
      @ArtisansofVaul  7 หลายเดือนก่อน

      Thanks man 😁👍🏻

  • @choober75
    @choober75 5 หลายเดือนก่อน +2

    9.15 - regarding checker deselect not working as expected - you can fix that by selecting all but one face, which will change the behaviour of checker deselect from symmetrically deselecting (where deselections emanate out clockwise AND anticlockwise from the clicked face), to just a single direction.

    • @ArtisansofVaul
      @ArtisansofVaul  5 หลายเดือนก่อน

      Im going to have to check this out. I never heard of that so that could be totally game changing! Thanks so much!

    • @ArtisansofVaul
      @ArtisansofVaul  5 หลายเดือนก่อน +1

      Tried it. Blown my mind! Great tip!

  • @markghostrock
    @markghostrock 6 หลายเดือนก่อน +3

    There's an add-on called Precision Gears by Maker Tales (on both Gumroad and Blender Market), and the latest version (0.1.93) works in Blender 4.1.

    • @ArtisansofVaul
      @ArtisansofVaul  6 หลายเดือนก่อน

      Thanks so much. I'll check it out 😁👌🏼

  • @chrismartinartist
    @chrismartinartist 7 หลายเดือนก่อน +1

    Hi AV, two ways you could solve the outer curvature, there's a free add-on called Neltulz Edge Curve Plus, it adds loops while maintaing the curve. Or a more prcise way you could use the inner hole of a cylinder (like a Polo mint) as a Boolean cutter. Love the channel.

    • @ArtisansofVaul
      @ArtisansofVaul  7 หลายเดือนก่อน

      Thanks so much. I'll be sure to look that one up!

  • @pranavnalole8005
    @pranavnalole8005 25 วันที่ผ่านมา +1

    i have 4.2 and the add mesh: extra objects isn't popping up. did it change in this version or something?

    • @ArtisansofVaul
      @ArtisansofVaul  25 วันที่ผ่านมา

      @@pranavnalole8005 it might need to be activated.

    • @ArtisansofVaul
      @ArtisansofVaul  25 วันที่ผ่านมา

      If it isn't in your addon menu go to the get extensions section and add it from there first 👍🏻

    • @pranavnalole8005
      @pranavnalole8005 25 วันที่ผ่านมา +1

      @@ArtisansofVaul you're right lol i found it. thanks for replying so quickly!

  • @flaminggorilla7492
    @flaminggorilla7492 7 หลายเดือนก่อน +2

    Appreciate you making the video! Some great tips and will give it a shot for my Iron Hands. This request might be a bit more, but do you have any tips for making Eldar weapons? Not like the perfectly round ones, but some of the weirder shapes like shuriken pistols and what not?
    Thanks again mate!

    • @ArtisansofVaul
      @ArtisansofVaul  7 หลายเดือนก่อน

      I'd normally use sub D for most of the odd shapes. This video might be of use, it's a bit of an old one but it's eldar related and has a combination of rounded shapes but also flat parts: th-cam.com/video/Eah-pM5tN9Y/w-d-xo.html

    • @flaminggorilla7492
      @flaminggorilla7492 7 หลายเดือนก่อน +1

      @@ArtisansofVaul I'll give it a look! Thanks for all the excellent videos.

  • @83Ironside
    @83Ironside 7 หลายเดือนก่อน +3

    Couldn't you expand the length of the teeth using the built in mesh object and use an intersection boolean with a correctly sized cylinder to round them off?

    • @ArtisansofVaul
      @ArtisansofVaul  7 หลายเดือนก่อน

      That's a good use of the intersection boolean. That would definetly work but wouldn't solve the issue of the curves between each of the teeth. You could use a cut/knife project function slightly insides tjose to do the same and delete the verts from the original geometry too, but that's possibly a bit time consuming.

  • @cyrkielnetwork
    @cyrkielnetwork 6 หลายเดือนก่อน

    Just above Gears there's Math Function. You can use math to generate shapes, and you can find functions for different type of gears.

    • @ArtisansofVaul
      @ArtisansofVaul  6 หลายเดือนก่อน

      Oh cool? That's an awesome tip! I'm going to have to check that out. Thanks so much 👌🏼

  • @minimeijertje
    @minimeijertje 2 หลายเดือนก่อน +1

    Thank you! does anyone know how to scale the "add gear" window? mine is to small for settings to display.. :(

    • @ArtisansofVaul
      @ArtisansofVaul  2 หลายเดือนก่อน

      @minimeijertje That's odd. Even when you press the "arrow" to expand it? There is a setting but it will enlarge everything/all text

    • @minimeijertje
      @minimeijertje 2 หลายเดือนก่อน +1

      @@ArtisansofVaul yeah it was displaying the arrow, i think it had to do with differend resolutions of my screens. Updated blender to te latest version did fix it though:)

    • @ArtisansofVaul
      @ArtisansofVaul  2 หลายเดือนก่อน

      @@minimeijertje Sweet 👍🏻

  • @tacticalteamkilling6539
    @tacticalteamkilling6539 7 หลายเดือนก่อน +12

    None of these methods are anything like real gears. Great technique for cosmetic gears for a video game or something, though.

    • @ArtisansofVaul
      @ArtisansofVaul  7 หลายเดือนก่อน +5

      What makes them not like gears specifically? It would be helpful to know.

    • @tacticalteamkilling6539
      @tacticalteamkilling6539 7 หลายเดือนก่อน +8

      @@ArtisansofVaul There's a lot more math involved when it comes to functioning gears. The addon has the basics and could probably produce a working gear if it had better resolution and with a bit of playing around with the settings. There's a lot that can be improved with the addon though.

    • @georgb302
      @georgb302 7 หลายเดือนก่อน

      @@ArtisansofVaul just search for "gear calculation". You will find a lot technical stuff and some gear generators.

    • @billyreynolds2707
      @billyreynolds2707 3 หลายเดือนก่อน +1

      The video does start with “Greetings Hobbyists,” so there’s no mistaking the level of depth tbh

  • @emmamarx9284
    @emmamarx9284 7 หลายเดือนก่อน +1

    Great video! Thanks! 🙏

    • @ArtisansofVaul
      @ArtisansofVaul  7 หลายเดือนก่อน

      My pleasure Emma. 😁👍🏻

  • @WarlordTraveler
    @WarlordTraveler 3 หลายเดือนก่อน

    By the way, what blender are you using?

    • @ArtisansofVaul
      @ArtisansofVaul  3 หลายเดือนก่อน

      At the moment 4.2. I pretty much keep up with the major releases.

  • @WarlordTraveler
    @WarlordTraveler 3 หลายเดือนก่อน

    This is so good!
    Hey, got a question for you. Do you think you can make a video on how to make another gear part from a vehicle?
    Specifically, a "Clutch?"

    • @ArtisansofVaul
      @ArtisansofVaul  3 หลายเดือนก่อน +1

      That sounds fun. Im going to be honest my knowledge of car parts is pretty limited though so I would be worried I would be incorrect in what I am showing, which wouldnt be of benefit.

    • @WarlordTraveler
      @WarlordTraveler 3 หลายเดือนก่อน +1

      @@ArtisansofVaul Hm, alright.
      In that case, do you know where I can find a video related to that?

    • @ArtisansofVaul
      @ArtisansofVaul  3 หลายเดือนก่อน +1

      @WarlordTraveler I can't say I have seen one I'm afraid. Out of curiosity what you planning on doing with it?

    • @WarlordTraveler
      @WarlordTraveler 3 หลายเดือนก่อน

      @@ArtisansofVaul Oh, just a school project.

  • @6k911Channel
    @6k911Channel 3 หลายเดือนก่อน +1

    Remember to install the "Extra Mesh Objects" addon in Edit -> Preferences before you begin
    Edit: I realise he mentions it in the vid but I skipped by that lol

    • @ArtisansofVaul
      @ArtisansofVaul  3 หลายเดือนก่อน +1

      @@6k911Channel haha. A reminder is always good 😁👍🏻

  • @ravenpilled
    @ravenpilled 2 หลายเดือนก่อน +1

    Why not just use a bevel on the sharp edge loops to smooth them out 8:23

    • @ArtisansofVaul
      @ArtisansofVaul  2 หลายเดือนก่อน

      That's wouldn't result in them being round as the cylinder behind. They would be more rounded but not a circular shape.

  • @darrennew8211
    @darrennew8211 7 หลายเดือนก่อน +2

    Good description of the gear numbers, which probably make perfect sense to people who actually make machines that use gears. The guy who runs the "Keep Making" channel has a very sophisticated paid gear/bolt/screw generator add-on, specifically designed for working 3d-printed gears that are actually functional instead of just looking good. v=gKR1FHc7Iuc

    • @ArtisansofVaul
      @ArtisansofVaul  7 หลายเดือนก่อน

      Oh cool. I'm not sure your link posted correctly....

    • @darrennew8211
      @darrennew8211 7 หลายเดือนก่อน +1

      @@ArtisansofVaul I did that because youtube comments with links in them get deleted. :-)

    • @ArtisansofVaul
      @ArtisansofVaul  7 หลายเดือนก่อน

      @@darrennew8211 Ahh... ok

  • @stigmautomata
    @stigmautomata 7 หลายเดือนก่อน +2

    Uh oh, here come the machinists

    • @ArtisansofVaul
      @ArtisansofVaul  7 หลายเดือนก่อน +1

      😂😂😂 I may have angered them 😨

  • @k4x4map46
    @k4x4map46 7 หลายเดือนก่อน +1

    noice!!

    • @ArtisansofVaul
      @ArtisansofVaul  7 หลายเดือนก่อน +1

      Cheers 😁👍🏻 Thanks for blitzing through so many videos.

    • @k4x4map46
      @k4x4map46 7 หลายเดือนก่อน +1

      @@ArtisansofVaul oh yeah its holiday so catching up!!!

  • @chuckysmith5255
    @chuckysmith5255 6 หลายเดือนก่อน

    Have a look into getting a zues book its the best thing in the entire world. It literally has all engineering equations in it and how to work them out. For thongs like this it woupd work fsr easier its just alot more maths. Was best thing during my aprentaship

    • @ArtisansofVaul
      @ArtisansofVaul  6 หลายเดือนก่อน +1

      😁👍🏻Cheers

    • @chuckysmith5255
      @chuckysmith5255 6 หลายเดือนก่อน

      @ArtisansofVaul your very welcome you have a look on toolstation

  • @slawomirmiazga3728
    @slawomirmiazga3728 7 หลายเดือนก่อน +1

    None of them will work actually. There is some guides how all the curve should go to make gear working. For art or decoration is OK, but for printing and working none at all.