Make tracks around objects in seconds with this Geometry Nodes setup in Blender!

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  • เผยแพร่เมื่อ 23 ธ.ค. 2024

ความคิดเห็น • 21

  • @AnthonyHortin
    @AnthonyHortin 7 ชั่วโมงที่ผ่านมา +1

    This is a great use of Convex Hull and Geometry Nodes. Thanks for showing this.

    • @ArtisansofVaul
      @ArtisansofVaul  7 ชั่วโมงที่ผ่านมา +1

      @AnthonyHortin My pleasure Anthony. And as always thanks for taking the time to comment 😁👌🏼

  • @EmilySmirleGURPS
    @EmilySmirleGURPS 10 ชั่วโมงที่ผ่านมา +1

    To automatically align without the fiddling/guessing with rotation axises, you combine "align rotation to vector" to iirc the normal in chain with the rotation attribute.

    • @ArtisansofVaul
      @ArtisansofVaul  8 ชั่วโมงที่ผ่านมา

      Hmmm.... I feel like I tried that and it didn't work but I will have to give it another go.

  • @EmilySmirleGURPS
    @EmilySmirleGURPS 10 ชั่วโมงที่ผ่านมา +1

    I'm loving the geometry nodes content. I think I'd put the wheels in a collection instead of duplication/join, and put the setup on a new second object that references instead. But I can use it as-is by just copying/joining the collection on the new object instead, as a preceding node. The advantage is that it's nondestructive, which I'm really into right now.

    • @ArtisansofVaul
      @ArtisansofVaul  10 ชั่วโมงที่ผ่านมา

      Good idea on the collection. I haven't tested to see how it will work on a collection as the context hull normally works on a single object bit if it works on the collection that would be great. 👍🏻

  • @kurogiza
    @kurogiza 8 ชั่วโมงที่ผ่านมา +1

    This is a great explanation of geometry nodes. Thank you!

    • @ArtisansofVaul
      @ArtisansofVaul  8 ชั่วโมงที่ผ่านมา +1

      Thanks. I always wonder how much depth to go into for these (not being an expert myself) so knowing Im hitting around the right mark is really appreciated.

    • @kurogiza
      @kurogiza 8 ชั่วโมงที่ผ่านมา +1

      @ArtisansofVaul I think this was perfect. It demonstrates a practical effect, introducing the concepts, but is simple enough to understand so even I can do it :)

  • @ThecrystalwizardCoUk
    @ThecrystalwizardCoUk 11 ชั่วโมงที่ผ่านมา +1

    Very good! I need to do more with Geometry nodes

    • @ArtisansofVaul
      @ArtisansofVaul  10 ชั่วโมงที่ผ่านมา +1

      I'm always feeling that way, so you're very much not alone there 😁

  • @darrennew8211
    @darrennew8211 6 ชั่วโมงที่ผ่านมา +1

    It's nice how geometry-to-curve gets rid of all the ugly faces in the middle. I would have first tried to make a convex hull of the convex hull and then battled how to get rid of one or all of the faces in the middle. 🙂
    BTW, rotation is in radians, so that 1.58 you were finding was probably like Pi/2 or something.

    • @ArtisansofVaul
      @ArtisansofVaul  6 ชั่วโมงที่ผ่านมา

      @darrennew8211 Yeah, I'd assume so on the pi/2. Should have thought about that at the time 😅

  • @n3onkn1ght
    @n3onkn1ght 8 ชั่วโมงที่ผ่านมา +1

    13:00 Blender's UI fields can accept simple math equations, so in this case you can simply type "-pi/2".

    • @ArtisansofVaul
      @ArtisansofVaul  7 ชั่วโมงที่ผ่านมา

      @@n3onkn1ght Good call.

  • @Tomy_Yon
    @Tomy_Yon 12 ชั่วโมงที่ผ่านมา +1

    Amazing! 😊

    • @ArtisansofVaul
      @ArtisansofVaul  10 ชั่วโมงที่ผ่านมา

      Thanks Tomy.

  • @filamentio
    @filamentio 9 ชั่วโมงที่ผ่านมา +1

    As an Tank Designer, this is porn to me ❤😂

    • @ArtisansofVaul
      @ArtisansofVaul  8 ชั่วโมงที่ผ่านมา

      😁😁😁 I hope it serves you well and as always thanks for commenting Filamentio!

  • @NeilMyatt
    @NeilMyatt 4 ชั่วโมงที่ผ่านมา +1

    Love your vids. now pin this comment. That is all.