Thanks for the overview. Looking forward to playing with these new ships. On a rules note, a cloaked Raider can blockade a planet as long as there are no enemy ships present. At least that's how I interpret the rulebook.
Errors: 1. Cloaked Raiders remain at class A after the first round. They only get the +1 for the first round. 2. Mines cannot enter a hex with any enemy counter, including colonies and civilian ships, not just combat ships.
they also keep their attack value of 5 after the first turn. I just had a 10 minute argument with my opponent because you say this wrong in the video. Thanks for noting the error here at least- that resolved it.
Thanks for the overview. Looking forward to playing with these new ships.
On a rules note, a cloaked Raider can blockade a planet as long as there are no enemy ships present. At least that's how I interpret the rulebook.
Yes, that would make sense - anything else and it would give away its nature
Errors:
1. Cloaked Raiders remain at class A after the first round. They only get the +1 for the first round.
2. Mines cannot enter a hex with any enemy counter, including colonies and civilian ships, not just combat ships.
they also keep their attack value of 5 after the first turn. I just had a 10 minute argument with my opponent because you say this wrong in the video.
Thanks for noting the error here at least- that resolved it.
@@Dargonarock The +1 Attack Strength is only for the first firing round. What do you mean they keep it after the first "turn"?
Love this game!
Us too!
BGG has some house rules for Monster games with two game boards. I just ordered my second base game from GMT to host up to 8 players.