This combat system looks good! I'm especially fond of destroyed ships staying in the battle, tumbling around dead in space. Even little strike craft! Awesome.
I like the "Fly, you fools!" mechanic. It so dumb when games make everyone fight to death. Good luck with the project. We will watch your career with great interest!
Hope there'll be some formations that'll be a bit more volumetric and not just along an axis or plane (or against a bent axis or two intersecting axis), so something like a cloud of ships.
They follow Newtonian physics which means they have to use their main thrusters if they want to make big velocity changes. Which means they have to turn around if they want to stop fast.
@@yrdvaab I don't talk about the stop, I talk about when they just start to move to a point, they just roll many times until they get this direct way. There is no reason to do that and looks silly.
@@yrdvaab th-cam.com/video/ht1RvKfcaNc/w-d-xo.html Look here at 06:10. I can understand now your "stop to turn and use your main engines to slow down" logic. But it looks not good and it's not logical at all from a piloting view point. I mean imagine you are piloting a plane and you need to turn opposite direction to slow down and you need to do it even for a short distance. Here you can see that fighters do that flip every time they need to change position. As this is mostly a technical video, the units are mostly slow or stopped, but at a real combat I think everyone will need to roll non-stop and it will be a chaos. So I got the question that why those ships do not have front thrusters to stop themselves? I can understand maybe if they go very fast but as I see they do this maneuver even for minimal distances. I am a huge fan of Homeworld/Sword of the Stars and I want this game to be good so badly. Please don't get me wrong but as I follow, all the new Homeworld like games try to add something to break the ultimate simple formula. Sometimes things are not fun even they got reasons to do so. This game looks great as it is but I really cannot play it if everyship rolls like crazy just for the sake of physics and not having frontal thrusters.
Every ship has main thrusters only to one direction. If they want full acceleration they use those. At 6:10 they are heading towrds the enemy ship. While they still are out of shooting range they change their course (with main thrusters) so they won't collide, then they turn to shoot at the enemy. They don't always flip around to use main thruster. They do that only if it is faster way than stopping with lateral thrusters and if they have time to do that before their weapons would be ready to shoot at the enemy (again). At 0:50 you can see that they use lateral thrusters to stop when moving a small distance (the scene is cut before they come to full stop...)
Reinhard von Lohengramm approves of this combat system.
This combat system looks good! I'm especially fond of destroyed ships staying in the battle, tumbling around dead in space. Even little strike craft! Awesome.
Already wishlisted, looks fantastic so far, keep it up
Looks very promising. All the best with your project!
How does this look so cool, when Hoemworld 3 simply couldn't get it's fighter battles look like it did in HW1 or 2? Well done!
Definitely picking up this game
I like the "Fly, you fools!" mechanic.
It so dumb when games make everyone fight to death.
Good luck with the project. We will watch your career with great interest!
This game looks amazing definitely day one purchase
Thanks, nice to hear! :)
Love it
Hope there'll be some formations that'll be a bit more volumetric and not just along an axis or plane (or against a bent axis or two intersecting axis), so something like a cloud of ships.
Why do they spin like crazy before getting positions?
They follow Newtonian physics which means they have to use their main thrusters if they want to make big velocity changes. Which means they have to turn around if they want to stop fast.
@@yrdvaab I don't talk about the stop, I talk about when they just start to move to a point, they just roll many times until they get this direct way. There is no reason to do that and looks silly.
Can you tell a timestamp I can check?
@@yrdvaab th-cam.com/video/ht1RvKfcaNc/w-d-xo.html Look here at 06:10. I can understand now your "stop to turn and use your main engines to slow down" logic. But it looks not good and it's not logical at all from a piloting view point. I mean imagine you are piloting a plane and you need to turn opposite direction to slow down and you need to do it even for a short distance. Here you can see that fighters do that flip every time they need to change position. As this is mostly a technical video, the units are mostly slow or stopped, but at a real combat I think everyone will need to roll non-stop and it will be a chaos.
So I got the question that why those ships do not have front thrusters to stop themselves? I can understand maybe if they go very fast but as I see they do this maneuver even for minimal distances.
I am a huge fan of Homeworld/Sword of the Stars and I want this game to be good so badly. Please don't get me wrong but as I follow, all the new Homeworld like games try to add something to break the ultimate simple formula. Sometimes things are not fun even they got reasons to do so. This game looks great as it is but I really cannot play it if everyship rolls like crazy just for the sake of physics and not having frontal thrusters.
Every ship has main thrusters only to one direction. If they want full acceleration they use those. At 6:10 they are heading towrds the enemy ship. While they still are out of shooting range they change their course (with main thrusters) so they won't collide, then they turn to shoot at the enemy. They don't always flip around to use main thruster. They do that only if it is faster way than stopping with lateral thrusters and if they have time to do that before their weapons would be ready to shoot at the enemy (again). At 0:50 you can see that they use lateral thrusters to stop when moving a small distance (the scene is cut before they come to full stop...)