Hi, and thanks for the video! A few notes: - You need EITHER SettlementMenuManager OR WorkshopFramework, not both at the same time. They are needed to add the new workshop menu. - You can only have one Bus Arrival Marker per settlement. It's intended that you don't see it in the menu after you built it. - I don't like it how the solar panel textures aren't showing up for you in the workbench. Could be just workshop preview weirdness, though. They are not intended to be yellow, they should have proper blue solar panel textures. I am going to link this video to the Nexus page of the mod, if you don't mind.
Addendum: The purpose of "Register as Settlement" is to allow resource sharing/supply lines. If you register it, the bus will automatically create a supply line to the settlement it's currently in (or to the nearest settlement in general). However, due to the way this works in the game, once something registered as a settlement, there is no way to safely undo this. This is why I made it optional, and put warnings beforehand.
i just got this mod and was confused on how to make bus arrival markers and searched the mod up, quite the impeccable timing right here 👍 (Edit: i dont have the survivlist bus category in my workshop mode, any idea what happened?)
the only think this needs it the able to built machine guns turrets that make it useful to head into high level areas and the bus as a fall back location
Nice, definitely checking this out (once I can get my mod load order straightened out as I’ve somehow managed to destabilize it to all hell and back 😂😂😂)
They're just decorative, but pra has added working laser and machine gun bubble turrets you can put on the roof, and they can be vicious. I use the machine gun turrets as they seem more accurate than the laser.
Hi, and thanks for the video!
A few notes:
- You need EITHER SettlementMenuManager OR WorkshopFramework, not both at the same time. They are needed to add the new workshop menu.
- You can only have one Bus Arrival Marker per settlement. It's intended that you don't see it in the menu after you built it.
- I don't like it how the solar panel textures aren't showing up for you in the workbench. Could be just workshop preview weirdness, though. They are not intended to be yellow, they should have proper blue solar panel textures.
I am going to link this video to the Nexus page of the mod, if you don't mind.
Addendum: The purpose of "Register as Settlement" is to allow resource sharing/supply lines. If you register it, the bus will automatically create a supply line to the settlement it's currently in (or to the nearest settlement in general). However, due to the way this works in the game, once something registered as a settlement, there is no way to safely undo this. This is why I made it optional, and put warnings beforehand.
I have yet to see any mods Elianora was involved with that weren't just amazing, and this is no exception.
This is definitely a mod good for players that run survival mode
i just got this mod and was confused on how to make bus arrival markers and searched the mod up, quite the impeccable timing right here 👍
(Edit: i dont have the survivlist bus category in my workshop mode, any idea what happened?)
You may need to run the settlement menu manager to fix it. If I am not finding something I installed, running that usually fixes it.
@@SwearMY yup i went back to mod description and found it, it worked 👍
This looks really cool. Bus life 🚌 😎
the only think this needs it the able to built machine guns turrets that make it useful to head into high level areas and the bus as a fall back location
You now have a choice of machine gun or laser bubble turrets on the roof.
Elinora just finished this mod last week.
Nice, definitely checking this out (once I can get my mod load order straightened out as I’ve somehow managed to destabilize it to all hell and back 😂😂😂)
My problem is that there are so many mods I want to try, and so many I want to keep. The list gets long really fast.
Are there other mods like this with travel vehicle (not useable ones)?
There's at least two that are APCs and one that is a motorcycle,
@@mikephelps8617Thanks
This reminds me of the Fallout Who Regenerated mod, but I'm still not sure if it can travel to DLC locations natively
My question is can the turrets actually work? Do they actually fire at enemies that get close or are they just for aesthetics?
They're only aesthetic for the moment. Pra has said he's working on figuring out how to make them spawn correctly as functioning turrets.
They're just decorative, but pra has added working laser and machine gun bubble turrets you can put on the roof, and they can be vicious.
I use the machine gun turrets as they seem more accurate than the laser.
That would be perfect for a zombie survival modlist
You should do an update video, pra's added a bunch of new features and looks to be adding more.
Why do my crafts have items in vats and you get a color? How can I have that?
You should add this mod to a modded fallout 4 Sires on your channel.
wow! really impressive
I'd probably like this if it required a major resource investment to get it started. Just finding it is too easy.
Will this be ported to Xbox?
It was, then it wasn't. It's in purgatory.
I don't know when the other commenter last checked, but I was on Xbox a few hours ago and it's up there.
@@mikephelps8617 It's not. I checked.
Need a house for my 4 pads buddy.
Is this on Xbox
Day 5 of asking for pulling Will and Randy out of retirement
I got "like" 111