I would argue that some things the game doesn't explicitly explain. However, when the video talked about "Boost Drifting" didn't actually explain how to do it so mentioning it doesn't actually help. I haven't progressed far enough in the game to know if the game doesn't explain boost drifting but this video didn't either.
The Coding Zeta I would argue that you haven’t played very far into the campaign at all if you haven’t learned how to boost drift yet. Maybe just play the game before making assumptions. Clickbait
@@mikeoxlong1356 I wasn't making assumptions. I admitted that I haven't played far enough into the game. I also stated that this video didn't even explain how to boost drift. So even if the game didn't, the video failed to fill in this point.
@@piedude67 Biggest issue for me is the mouse disappearing. I'm a stickless keyboard guy with a moba mouse, so my solution has been to map as many freaking buttons to that mouse as I can conveniently do so, mainly the power controls. Pretty happy with it so far. Also, I was above the cockpit during the pre-flight check for the second mission so... yeah. It was weird so I unfortunately had to skip the cutscene.
They should make another game like this but during the Clone Wars. how sick will that be. You can customize your clones and all ships during the Clone Wars
I really enjoyed playing the Star Wars Battlefront II original ship combat levels so this might just be my thing, again.. having suffered with some Star Wars games that didn't hit the mark for a number of reasons.
Here's something they don't tell you: the Aviator control layout (pitch/roll on the same stick) is BROKEN! Pitch+Roll speed is super slow when you assign pitch and roll on the same stick, but it's full speed when assigned on different sticks.
Love it or not, you've got to commend the devs for bringing some depth. I played the sh@t out of X-Wing and Tie Fighter and I'm just thankful to do more than fly a ship and press F to destroy everyone, go fast and use the force too - I feel like I'm playing a game designed for people who aren't 6. It feels good. (I mean, seriously F@CK the E.vil (A)Empire for being a greedy, bloated monstrosity who value shareholders above customers, but yeah, the dev team worked bloody hard)
Can I move the throttle. That's where my issue comes in. When turning. I accidentally turn my throttle down and don't realise until I'm getting peppered or see a reference point
When I do an attack on a capital ship here’s what I do divert to engines till the turrets start shootings then go to shields then weapons to do some damage then shields then engines again drift boost and repeat until you die or object is complete
Now you gotta update for 5 star fighters at hand for the update. B wing and new Tie (I forget the name atm) but it’s a good addition with shields and armaments.
Yo check this, from the first time I had seen the cover art for this game months ago, until now. I have always thought that the person on the cover looks like a light skin Michael Jackson, like this game is gonna be Captain EO 2 the game or something.
Is it on purpose that the video shows one either not following the tips or just doing bad? While shield orientation is explained the footage shows the opposite of how it's right lol
I swear I read an article...that is this exact videos script word for word. Unless these guys made that article? Weird. EDIT. Yep, same guys haha : gamingbolt.com/star-wars-squadrons-guide-11-beginners-tips-and-tricks-to-keep-in-mind
Too bad there is no aft radar like in the old games to see who is following me at what angle to attack so that I can evade better. I also don't like the targeting reticule because it does not stand out against the HUD displays to improve one's aim at a target.
It’s pretty broken for VR right now. It works but you’ll see crashes and errors frequently. It’s so fun though, so I hope they roll out some fixes soon.
Simulation would be a better word here than recreation. Recreation makes it sound like it's either based on a real-world experience or that the gameplay is a recreation of an earlier game. Just say simulation.
@@jacobmiller2190 Thank you! I'm playing in the story and got to the part where they have you press circle to countermeasure a locked on middle. Says you can tell by the lock on meter how close it is... but which thing is the meter?
@@MoltenMan85 it would be in the middle of your screen on both sides of your cross hairs, the four triangles. Once the second or third set if triangles is lit up, that's when you should deploy your counter measure
I certainly think a controller is more fun. You may have slightly increased accuracy with a mouse, but I think it is way more fun and feels more like you are piloting a ship when you use the controller
This game is the most frustrating bullshit I've played in a while. Why does flying something as fast as a TIE fighter feel like a goddamn tank? The level of maneuverability (or lack thereof) is absolutely atrocious. I will definitely be sticking to BF2 with all the joy in the world.
The first one is false. Being a turret is a legit MP strat apparently. Just park with your rear up against something and turret camp your way to a decent K/D ratio. Everything else the game literally tells you.
Not to shoot down your first point.... but I hear staying still with your butt against an asteroid is a viable multiplayer tactic that is getting people a lot of kills. Just sayin.
No strafing.. No gimbal lasers.. This game is quite an anti-climax for space battle fans. All you do in this game is 1 dimensional. Leave it to EA to make a game so casual that it's actually a step down from it 19 year older predecessor "Rogue Leader". Rogue Leader and Rebel Strike are both more complete games than Squadrons. Missed opportunity.
I have to disagree with you. Those things are all cool mechanics, but strafing is hardly existent(if used at all) in the SW universe. And second, there are some gimbal weapons that have less damage than their locked equivalents. I think that this game has plenty of actions for the pilot to perform, and it feels like you are in a star wars ship. I feel like what you are describing is something like Quill's highly maneuverable ship in Guardians of the Galaxy, which is certainly cool, but definitely doesn't fly like an X-wing. I think the variety of weapons and potential to use power management and other systems effectively gives this game high skill potential and I certainly wouldn't call it casual.
@@torrust17 It needs some equivalent to these so that it's possible to do an engine-kill and instantly rotate around. Currently, you cannot orbit around objects to shoot them but only do "fly-by's". We have also seen gimbal lasers in the movies so we know they exist. And we've seen Poe Dameron's maneuvering which is also impossible to do in this game. What may bug me the most is that you can't avoid getting hit when you face an enemy frontal. Because everything is 1 directional. That's where strafing comes in handy and why I call these controls too basic. Rogue Leader is such an old game and it still feels more polished than this. But I guess it's just me because the game gets pretty good reviews overall.
@@RadioactiveGoose Hmmm, I do agree to a certain extent. To me, the boost-drifting system seems like a good balance between full strafing and none. Though they are spaceships, I would say that fighters in the SW universe fly(and look, in some cases) like modern jets. And modern jets have little to no strafe capability but do have the ability to do some sort of "boost drift", if you'll call it that. Despite all that and my previous comment, I would be more than happy to see some additional flight options/strafing. I love flight and flying games(as I'm sure you do as well) and I could certainly do with some more complex controls. But I do think that it would take away from the star wars feel a bit(cause honestly, despite being in space where there is so much potential for movement, they do pretty much fly 1 directionally the whole time) and make it more difficult for newcomers. As far as gimbal weapons, there are some in the game. I know the y-wing at least(and probably the Tie bomber) has an ability that activates an automatic gimbal weapon. I think it would be very cool for them to add more gimbal weapons, but I'm not sure how it would be implemented. In the SW universe, I believe the idea is that a second pilot fires the gimbal weapon while the other controls the craft(as it used to work IRL). The game has an automatic targeting system gimbal(as it currently works IRL).
These guys are malicious ... so I thought I was getting good info (don't go to their site @.com). I'm new ... so it did save this senior gamer some wasted time tho.
I think the title for this should be "things star wars squadron tells you in the first two missions"
Thank you haha I was just thinking the same. Click bait titles
Also love how they don't even show the things they're talking about, the gameplay footage rarely has anything to do with the "tip". Lazy video
@@Tenshiwing bro… he literally showed everything he was talking about.
one of them is a whole gamemode. yes Squadrons doesn't tell you about the obstacle courses
Saved me 7 minutes. Thank you!
These are things the game literally tells you
Lol they wanted views
Fr
They had to get those clicks
Was thinking the same thing😂
People still don't know half this shit. I'm teaching people all the time in game.
ive been playing the campaign, and the game explicitly tells you all of this (except maybe the go farm xp one)
I think you meant “Things the Game DOES Explicitly Explain to You and Doesn’t Warrant a TH-cam Video”
I would argue that some things the game doesn't explicitly explain. However, when the video talked about "Boost Drifting" didn't actually explain how to do it so mentioning it doesn't actually help. I haven't progressed far enough in the game to know if the game doesn't explain boost drifting but this video didn't either.
@@zanderthelion9537 the game teaches you how to boost drift
The Coding Zeta I would argue that you haven’t played very far into the campaign at all if you haven’t learned how to boost drift yet. Maybe just play the game before making assumptions. Clickbait
@@mikeoxlong1356 I wasn't making assumptions. I admitted that I haven't played far enough into the game. I also stated that this video didn't even explain how to boost drift. So even if the game didn't, the video failed to fill in this point.
Lmao
They should rename this channel GamingBait.
The game absolutely tell you about all this stuff.
"Learn boost drifting". Ok maybe you want to explain what that is and how to do it? Weak sauce.
#12 hope you don't run into VR players. I swear, the advantage is real.
As a VR player, can confirm!
@modnar yug seriously m I'm tired of the glitches.
@@piedude67 Biggest issue for me is the mouse disappearing. I'm a stickless keyboard guy with a moba mouse, so my solution has been to map as many freaking buttons to that mouse as I can conveniently do so, mainly the power controls. Pretty happy with it so far. Also, I was above the cockpit during the pre-flight check for the second mission so... yeah. It was weird so I unfortunately had to skip the cutscene.
@modnar yug I actually never have any of those issue in vr, and I REALLY think I have insane advantage
@@piedude67 RTX 3090. Expensive but wow!
Power distribution: elite dangerous players have been waiting for this day.
They should make another game like this but during the Clone Wars. how sick will that be. You can customize your clones and all ships during the Clone Wars
"This is where the fun begins"
After watching this gameplay, I don't feel so bad about my flying.
lol
The game literally tells you all of these things
"Your always getting shot at by somebody"
Yea its an A Wing tryhard
thanks for giving me tips and tricks of how to do it i will try to do this in the right way may the force be with you :)
Downloading this game right now. Can't wait to pull a Sea Bass and kick some ass.
I really enjoyed playing the Star Wars Battlefront II original ship combat levels so this might just be my thing, again.. having suffered with some Star Wars games that didn't hit the mark for a number of reasons.
Tip 12: Calling Kenny Loggins because pilots are entertaining the Danger Zone.
There’s a few things a issue they/them to start story what story but it look pretty good it is really good atmospheric
I have yet to see a TH-cam video with people playing on Ace (very hard) difficulty. I couldn't get through the second mission on it!
The game not only tells you about all these things, but explains some of them more thoroughly. Solid effort though.
Looks good
Its super fun bro
Pre ordered this game and played it last night and it was amazing
Here's something they don't tell you: the Aviator control layout (pitch/roll on the same stick) is BROKEN! Pitch+Roll speed is super slow when you assign pitch and roll on the same stick, but it's full speed when assigned on different sticks.
I’m so pumped I just got my quest 2 and this game is downloading right now
"States bloody obvious does he "- Master Yoda
Love it or not, you've got to commend the devs for bringing some depth. I played the sh@t out of X-Wing and Tie Fighter and I'm just thankful to do more than fly a ship and press F to destroy everyone, go fast and use the force too - I feel like I'm playing a game designed for people who aren't 6. It feels good.
(I mean, seriously F@CK the E.vil (A)Empire for being a greedy, bloated monstrosity who value shareholders above customers, but yeah, the dev team worked bloody hard)
Can I move the throttle. That's where my issue comes in. When turning. I accidentally turn my throttle down and don't realise until I'm getting peppered or see a reference point
When I do an attack on a capital ship here’s what I do divert to engines till the turrets start shootings then go to shields then weapons to do some damage then shields then engines again drift boost and repeat until you die or object is complete
Assault shield is the easiest way to cheese dogfights with a bomber, especially as empire. I win 99% of opening engagements in dogfight with it.
Now you gotta update for 5 star fighters at hand for the update. B wing and new Tie (I forget the name atm) but it’s a good addition with shields and armaments.
In dogfights staying still with your back against a solid object actually really works ATM!!
11 things star wars squadrons tells you if you actually listen to what is going on
Hey anyone who bought this game! Do you use joysticks on your standard vr controller or do you actually get to move your hands to control it?
what the hell, all of this tips are in the game, and the games does tell you! clickbait
Then why do I see so many noobs on youtube who don´t use those tipps?
@@Tophymaster Because most people just jump straight into the multiplayer instead of doing the campaign first.
Which button actually initiates boost? My game freezes when I'm supposed to boost under the carrier. What do I need to do?? I'm an obvious newbie
The problem I'm having this is that buttons that do things in some missions (like targeting) just stop working.
Top 11 things the game dosn't tell you and we only made this video for money cause it useless. Welcome to watchmojo I'm Jim and these tips are crazy!
really fun just needs some balancing which im sure they will do soon
Yo check this, from the first time I had seen the cover art for this game months ago, until now. I have always thought that the person on the cover looks like a light skin Michael Jackson, like this game is gonna be Captain EO 2 the game or something.
Perfect👌
"The game doesnt tell you"
How do I repair ship
How do you get passed the first mission
>doesn't tell you
Boost drifting is explicitly told to you
My aiming is ALL over the place. I can't make the mouse stop wandering.
Is it on purpose that the video shows one either not following the tips or just doing bad? While shield orientation is explained the footage shows the opposite of how it's right lol
How'd you get white targets on the outside screen?!
"things the game doesn't tell you" proceeds to tell you all the things the game tells you in the first few missions (except boost drifting)
It shows you boost drifting in like mission 4 or 5
I swear I read an article...that is this exact videos script word for word. Unless these guys made that article? Weird.
EDIT. Yep, same guys haha : gamingbolt.com/star-wars-squadrons-guide-11-beginners-tips-and-tricks-to-keep-in-mind
Quality, thanks man!
Too bad there is no aft radar like in the old games to see who is following me at what angle to attack so that I can evade better. I also don't like the targeting reticule because it does not stand out against the HUD displays to improve one's aim at a target.
Thanks but still have no idea how to do anything you mentioned...
2:00 Guess what.... I use bombers for dogfights and interceptors/fighters for capital ships.
I cant even get the game to start , i just set there waiting to calabrate my VR headset and it never does
getting this specifically for VR...loved Starblood Arena before Sony canned the servers.
My buddy said it didn't look very good in VR but he doesn't have a ps4 pro so that might be why.
It’s pretty broken for VR right now. It works but you’ll see crashes and errors frequently. It’s so fun though, so I hope they roll out some fixes soon.
Tips the game doesn't tell you?
Bro, even the trailers and gameplay overviews before release told us these.
Wing Commander 2020
You don't even make an effort to explain half of these things 👀💦
Simulation would be a better word here than recreation. Recreation makes it sound like it's either based on a real-world experience or that the gameplay is a recreation of an earlier game. Just say simulation.
Looks fun but I'm waiting for review
Google??
It’s a good game. Especially as they’re talking about $70 for games now
@@russellmurray8306 this is just s game mode tho
So playing on the PS4 Pro, how exactly do I refocus shields to the front or rear?
If it's like xbox, I would say hold square, then use left stick for forward or backwards to focus shields
@@jacobmiller2190 Thank you!
I'm playing in the story and got to the part where they have you press circle to countermeasure a locked on middle. Says you can tell by the lock on meter how close it is... but which thing is the meter?
@@MoltenMan85 it would be in the middle of your screen on both sides of your cross hairs, the four triangles. Once the second or third set if triangles is lit up, that's when you should deploy your counter measure
@@jacobmiller2190 Ah, okay. Thank you!
So basically follow the instructions on the story mode u mean I getcha *click bait*
I regret making my Imperial TIE Defender have only 280 Hull.
wtf this is literally the tutorial missions?
literally 11 things the game DOES tell you....and explains how to do.
Tips: learn it early on.
The game tells you every single tip listed. These aren’t tips
Mission 1 effiency medal is impossible on veteran/ace.
Thanks comment section and dislike ratio!
Is it just first person????
Controller or keyboard ?
I can’t choose
I certainly think a controller is more fun. You may have slightly increased accuracy with a mouse, but I think it is way more fun and feels more like you are piloting a ship when you use the controller
i just got a mister beast, honey add lol
Dang every comment says that the story mode tells you how to play
Clickbait video
This game is the most frustrating bullshit I've played in a while. Why does flying something as fast as a TIE fighter feel like a goddamn tank? The level of maneuverability (or lack thereof) is absolutely atrocious. I will definitely be sticking to BF2 with all the joy in the world.
The first one is false.
Being a turret is a legit MP strat apparently.
Just park with your rear up against something and turret camp your way to a decent K/D ratio.
Everything else the game literally tells you.
The power distribution gauges is giving me X-Wing v. Tie Fighter vibes, I doubt anyone here ever heard of that game though.
First thing on the list is literally a loading screen hint.
Catch that thumbs down.
Ace combat in space. Oh campaign short only 8 missions.
I hope there's more, honestly!
14 missions
Can verify 14, completed the campaign, and it was good!
The Force is Strong with this One...
It sounds ok
3:17 & 3:30 - "InGENs" so can my ship fire dinosaurs at the enemy?
That there is way too much roll in this game and you will spend way too much time flying on your side...
YES I was the 420th like, awe yeah.
Things I knew from the get go.
You could have told people: "It might surprise you, but getting shot is baaad."
Thx for the waste of time.
Not to shoot down your first point.... but I hear staying still with your butt against an asteroid is a viable multiplayer tactic that is getting people a lot of kills. Just sayin.
Try spinning, that's a good trick
This is all neat info... But the title is misleading as hell. The game tells you all this stuff, explicitly. Shame. Shame. Shame.
I was planing to buy on epic soltore for €30
Some of these would be useful if you said how to do them but what ever
Tip #12: Lots of shitty bugs in the game
SERIES X= NATIVE 4K HDR 60FPS
PS5= CROSS GEN OR DIE/ 4K 30FPS/ PERFORMANCE MODE
Things the game doesn’t tell you. If you don’t play any of the story lmao
Clickbait. Game tells you all of this
mcjuggernuggets
Does*
No strafing.. No gimbal lasers.. This game is quite an anti-climax for space battle fans. All you do in this game is 1 dimensional.
Leave it to EA to make a game so casual that it's actually a step down from it 19 year older predecessor "Rogue Leader".
Rogue Leader and Rebel Strike are both more complete games than Squadrons. Missed opportunity.
I have to disagree with you. Those things are all cool mechanics, but strafing is hardly existent(if used at all) in the SW universe. And second, there are some gimbal weapons that have less damage than their locked equivalents. I think that this game has plenty of actions for the pilot to perform, and it feels like you are in a star wars ship. I feel like what you are describing is something like Quill's highly maneuverable ship in Guardians of the Galaxy, which is certainly cool, but definitely doesn't fly like an X-wing. I think the variety of weapons and potential to use power management and other systems effectively gives this game high skill potential and I certainly wouldn't call it casual.
@@torrust17 It needs some equivalent to these so that it's possible to do an engine-kill and instantly rotate around. Currently, you cannot orbit around objects to shoot them but only do "fly-by's". We have also seen gimbal lasers in the movies so we know they exist. And we've seen Poe Dameron's maneuvering which is also impossible to do in this game.
What may bug me the most is that you can't avoid getting hit when you face an enemy frontal. Because everything is 1 directional. That's where strafing comes in handy and why I call these controls too basic.
Rogue Leader is such an old game and it still feels more polished than this. But I guess it's just me because the game gets pretty good reviews overall.
@@RadioactiveGoose Hmmm, I do agree to a certain extent. To me, the boost-drifting system seems like a good balance between full strafing and none. Though they are spaceships, I would say that fighters in the SW universe fly(and look, in some cases) like modern jets. And modern jets have little to no strafe capability but do have the ability to do some sort of "boost drift", if you'll call it that. Despite all that and my previous comment, I would be more than happy to see some additional flight options/strafing. I love flight and flying games(as I'm sure you do as well) and I could certainly do with some more complex controls. But I do think that it would take away from the star wars feel a bit(cause honestly, despite being in space where there is so much potential for movement, they do pretty much fly 1 directionally the whole time) and make it more difficult for newcomers. As far as gimbal weapons, there are some in the game. I know the y-wing at least(and probably the Tie bomber) has an ability that activates an automatic gimbal weapon. I think it would be very cool for them to add more gimbal weapons, but I'm not sure how it would be implemented. In the SW universe, I believe the idea is that a second pilot fires the gimbal weapon while the other controls the craft(as it used to work IRL). The game has an automatic targeting system gimbal(as it currently works IRL).
Everything in this is a waste of time that the game tells you
Rerouting power was always a Star Trek thing...
Maybe, but in this case that's direct from the Xwing LucasArts PC games from the early 90s.
This game is hard as shit but its fun lol
@@Die-Angst oh wow TH-cam sensored my comment 😳😳. What I'm trying to say is that the game has a really high learning curve lol
These guys are malicious ... so I thought I was getting good info (don't go to their site @.com). I'm new ... so it did save this senior gamer some wasted time tho.