The 'TUNIC' Audio Talk

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  • เผยแพร่เมื่อ 2 ก.พ. 2025

ความคิดเห็น • 55

  • @RynaLauSound
    @RynaLauSound 11 หลายเดือนก่อน +16

    0:00 Disclaimer: SPOILERS! Turn back now
    0:37 Introductions (Kevin Regamey & Power Up Audio)
    2:56 Creative direction
    5:18 Listener position
    9:17 Tunic's bespoke spatialisation parameters
    13:56 Dynamic music
    16:33 Tuning SFX to key centres
    17:59 Circumventing FMOD bug (please fix it already) where one-shots re-trigger during parameter changes
    19:33 Sound design techniques (granular synthesis & randomisation of EQ curves)
    22:40 "void\_strength" global parameter
    27:40 Using game design to inform audio decisions
    28:56 First sightings/reveals
    31:24 Heavy discouragement
    32:39 Chimes on SFX bus, not ambience
    35:40 "Hidden in plain sight": spectrogram content
    36:40 Musical cyphers
    48:30 Conclusion
    50:00 Q&A

  • @dylanjack6784
    @dylanjack6784 ปีที่แล้ว +44

    Easily one of the best GDC talks iv watched. This Dude is super entertaining.

    • @JeanQPublique
      @JeanQPublique ปีที่แล้ว +3

      I really wanted to like this talk, but I found his communication/delivery style and personality just... grating. I get a sense it might be a generational thing, though.

  • @JaredClaunch
    @JaredClaunch ปีที่แล้ว +43

    47:41 I really appreciate his answer here. So often, the best thing you can do for a creative pursuit is to just create something that makes you happy.

    • @JaredClaunch
      @JaredClaunch ปีที่แล้ว +4

      These personal touches add so much substance and life to a game.

  • @Eshiay
    @Eshiay ปีที่แล้ว +20

    48:30 WAIT THATS DEVWORLD WTF
    Spoilers for anyone here who somehow doesnt know about it already:
    For those of you that don't know if you die in the dev save file while getting info on the golden path (typically by using the fire bomb cheatcode, spawning one in, and killing yourself with the DoT), you spawn on that bridge, leading you to a easter egg/secret area.

  • @DoctorJueguitos
    @DoctorJueguitos 11 หลายเดือนก่อน +3

    It is incredibly amazing the brilliant work done in Tunic. It is blow-minding, Thanks for showing this content!

  • @FFFlay
    @FFFlay ปีที่แล้ว +17

    While I'm not an audio designer, this was a great talk that was still pretty easy to follow

  • @alex_opr
    @alex_opr ปีที่แล้ว +4

    Amazing work guys, it's amazing that so much thought and care was put into the audio for Tunic. Definetly learned a lot from this talk.

  • @Ajbolt89
    @Ajbolt89 ปีที่แล้ว +3

    The second half of this talk was so awesome as just a player with no musical theory knowledge. Makes the game just so much more interesting!

  • @WilliamAhlert
    @WilliamAhlert ปีที่แล้ว +3

    That was fantastically well done not just as a talk but also a lot of the ideas used in this game are novel and very effective to the creative vision. Nice!

  • @DallasCrane
    @DallasCrane ปีที่แล้ว +61

    I can’t get enough of Tunic. I have all the merch, I can write in the language, I’m writing big band covers for the music… we need a dlc!

    • @nintendude794
      @nintendude794 ปีที่แล้ว +6

      Can’t wait to hear them! Your name is familiar too!

    • @nintendude794
      @nintendude794 ปีที่แล้ว +3

      I hope the music is discussed later in this talk

    • @thespeedyyoshi
      @thespeedyyoshi ปีที่แล้ว +4

      I really hope dlc is something that could happen somehow. Like…more of this game would be a dream come true

    • @GlazeonthewickeR
      @GlazeonthewickeR ปีที่แล้ว +2

      I also feel this way, especially lately. Tunic’s OST is simply transcendent and I’ve been reminiscing about my play-through a lot in recent weeks. I’m gonna have to grab a physical copy and immerse myself even more in the game on a subsequent play-through.

  • @KlareAudio
    @KlareAudio ปีที่แล้ว +1

    I'm happy you guys finally published this one

  • @stephenroth2437
    @stephenroth2437 15 วันที่ผ่านมา

    Wow this is absolutely insane. I beat the game having zero idea of the secret language in the audio. Kudos to the team for making such efforts to make that game so great and mysterious.

  • @jonsmith6331
    @jonsmith6331 9 หลายเดือนก่อน +5

    Tunic is top 10 all time for games.

  • @aaronkaw4857
    @aaronkaw4857 2 หลายเดือนก่อน

    I used my spectrogram on the empty dark room opposite the trophy room - absolute delight.

  • @_kennebec
    @_kennebec ปีที่แล้ว +1

    This talk (and game!) was awesome!

  • @JonasBengio
    @JonasBengio ปีที่แล้ว

    Can someone explain the bit at 30:30 about the distant sound source? I don't understand why adding a slight delay to the event will make it feel more distant?

    • @NATSIRT_45
      @NATSIRT_45 ปีที่แล้ว +7

      Sound travels slowly, it takes longer for sound to reach you then light. The further something is, the longer it takes for sound to reach you. A good example you can see/hear for yourself are airplanes. Your brain can also be subconsciously aware of this effect, so even in a digital environment it can further push the "distant" feel of an audio cue.

    • @savory_
      @savory_ 11 หลายเดือนก่อน +8

      @@NATSIRT_45 another good example is lightning / thunder. You always see the flash first before you hear the rumble.

  • @patoques
    @patoques ปีที่แล้ว

    Thank you GDC, thank you Kevin, that was awesome, such an amazing content.

  • @denimchicken104
    @denimchicken104 ปีที่แล้ว +13

    This “simple little Zelda ripoff” is so freaking complex. What a game!

  • @nyuh
    @nyuh ปีที่แล้ว +1

    omg i cant believe i missed this being uploaded
    this is such an awesome talk fcuk yeah audio

  • @Miss_Trillium
    @Miss_Trillium 10 หลายเดือนก่อน +1

    44:14 had me dying of laughter that is so cute

  • @inviolet
    @inviolet ปีที่แล้ว

    Amazing talk, amazing craft and amazing game

  • @Thebobwil
    @Thebobwil 8 หลายเดือนก่อน

    This was insane, I've never heard about any of these details before.

  • @arddermout6946
    @arddermout6946 ปีที่แล้ว +1

    This is awesome!

  • @DylanMatthewTurner
    @DylanMatthewTurner ปีที่แล้ว +10

    Tunic is so good. It's way too hard for me tho lol

    • @GameDevYal
      @GameDevYal ปีที่แล้ว +4

      Tunic is the dark souls of "hidden in plain sight"

    • @raph21st
      @raph21st 12 วันที่ผ่านมา

      Use the accessibility option and you get infinite life with a toggle😂

  • @BenNixBradley
    @BenNixBradley ปีที่แล้ว +5

    Yikes. Scary good talk.

  • @FlameRat_YehLon
    @FlameRat_YehLon 9 หลายเดือนก่อน +1

    It's weird that all the in tune sound effect doesn't sound that special at all. It just feel very natural but now think of it, it probably would have been rather jarring if they were just regular sound effects giving that most of the effects were actually pitched rather than some kind of noice.

  • @grzesfu
    @grzesfu ปีที่แล้ว +11

    I've seen this (the audio hidden language/cypher) explained in an interview before, and it hit me that it's a little sad - having to explain it. Perhaps it could have been a little more obvious, or used in at least a couple hidden puzzles to encourage players to work on it.

    • @melephs_cap
      @melephs_cap ปีที่แล้ว +14

      That's the nature of "content for no one," I suppose

    • @platysheep7092
      @platysheep7092 11 หลายเดือนก่อน +6

      iirc the community figured it out really quickly after the release of Tunic. Analyzing the music from the website, they purposefully placed the aperggios under the glyphs in the spectrograph.
      In the google doc "Tunic Sound Puzzle Mappings" :
      "On March 21st, 2022, 5 days after the release of Tunic, many members of the Finji discord were analyzing the website, which you find as the final secret in the game. We discovered in the spectrogram of the website audio that "we are the eyes of the far shore" is spelled out in the Tunic language, alongside some clear pitch shifts. We used this as a Rosetta Stone to figure out the rules of Tuneic, and began work translating musical secrets all throughout the game"

  • @barrycampbell1930
    @barrycampbell1930 4 หลายเดือนก่อน

    Heaven Spur

  • @LincolnJeremy-z1t
    @LincolnJeremy-z1t 3 หลายเดือนก่อน

    Ariane Land

  • @nintendude794
    @nintendude794 ปีที่แล้ว

    Great talk, just realized, this guy is like the Binging With Babish of game audio!

  • @NoahNCopeland
    @NoahNCopeland ปีที่แล้ว +3

    yeah?

  • @conrichdev
    @conrichdev ปีที่แล้ว

    This was a kiff talk.

    • @nintendude794
      @nintendude794 ปีที่แล้ว +2

      A what

    • @nintendude794
      @nintendude794 ปีที่แล้ว +3

      Kiss In Front of Family??

    • @conrichdev
      @conrichdev ปีที่แล้ว +1

      @@nintendude794 🤣Sorry it's a local colloquialism, means really cool!

  • @msmeraglia
    @msmeraglia ปีที่แล้ว +1

    audio of the game is great, the music however...ooof, had to mute it the whole game

    • @DanielRey_NGR
      @DanielRey_NGR ปีที่แล้ว +17

      Hope you’re joking

    • @msmeraglia
      @msmeraglia ปีที่แล้ว

      lol nope, turned the music vol to 0 and enjoyed the game immensely @@DanielRey_NGR

    • @_odawg
      @_odawg ปีที่แล้ว +1

      I guess synth isn’t for everyone. I would like to know what part of the music isn’t to your liking? I am designing music for my game using synthesis and bit crushing and would like to make it sound great to everyone. Do you have any tips?

    • @denimchicken104
      @denimchicken104 ปีที่แล้ว

      @@_odawgthere is no pleasing everyone. This person is in the clear minority, and is quite possibly mentally ill.

    • @dominokos
      @dominokos ปีที่แล้ว +9

      Cut to me first thing I did after finishing the game was listen to the soundtrack